Pawn Sensing - on vision lost

anonymous_user_74a87cc5
Sat, 11 Jul 2015 21:28:45 +0000
AI

I’ve just implemented Pawn Sensing on my AI to get bots to follow my player once the OnSeePawn event is fired. However, there does not seem to be the equivalent event for when line of sight is lost. I’m wonder what the best method is of implementing a “lost line of sight” event. Pawn sensing only has the “OnSeePawn” and “OnHearNoise” events.

6 posts - 6 participants