# \#pawn-sensing

**URL:** https://forums.unrealengine.com/tag/pawn-sensing/8092.md

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## [Pawn Sensing](https://forums.unrealengine.com/t/pawn-sensing/2721497)

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**Author:** [@AreWeGaming](https://forums.unrealengine.com/u/AreWeGaming)\
**Replies:** 3\
**Last updated:** [May 13, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/pawn-sensing/2721497 "2026-05-13T16:43:22Z")

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I am using the PawnSensingComponent in Unreal Engine and have a question about its sensing logic. The component appears to implement a built-in flip-flop behavior: the sensing state (e.g., bSeePlayer or equivalent) becom…

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## [Should I use "Pawn Sensing or "Ai Perception" for Unreal Engine 5.1.1?](https://forums.unrealengine.com/t/should-i-use-pawn-sensing-or-ai-perception-for-unreal-engine-5-1-1/791984)

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**Author:** [@Petricchor](https://forums.unrealengine.com/u/Petricchor)\
**Replies:** 5\
**Last updated:** [January 18, 2025, 8:30pm UTC](https://forums.unrealengine.com/t/should-i-use-pawn-sensing-or-ai-perception-for-unreal-engine-5-1-1/791984 "2025-01-18T20:30:31Z")

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I’m trying to create a new AI in Unreal version 5.1.1. I did some research to decide what to use and learned in 2015 posts that pawn sensing will be removed soon, we should use ai perception. However, I see that there …

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## [Pawn Sensing - on vision lost](https://forums.unrealengine.com/t/pawn-sensing-on-vision-lost/324909)

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**Author:** [@anonymous\_user\_74a87cc5](https://forums.unrealengine.com/u/anonymous_user_74a87cc5)\
**Replies:** 5\
**Last updated:** [August 9, 2024, 4:20am UTC](https://forums.unrealengine.com/t/pawn-sensing-on-vision-lost/324909 "2024-08-09T04:20:02Z")

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I’ve just implemented Pawn Sensing on my AI to get bots to follow my player once the OnSeePawn event is fired. However, there does not seem to be the equivalent event for when line of sight is lost. I’m wonder what the b…

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## [How do i get AI to look for me at Last Known Posistion?](https://forums.unrealengine.com/t/how-do-i-get-ai-to-look-for-me-at-last-known-posistion/311965)

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**Author:** [@gotgrassct](https://forums.unrealengine.com/u/gotgrassct)\
**Replies:** 6\
**Last updated:** [July 26, 2024, 12:24pm UTC](https://forums.unrealengine.com/t/how-do-i-get-ai-to-look-for-me-at-last-known-posistion/311965 "2024-07-26T12:24:10Z")

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Hi, i have this basic AI System where the AI wonders around, and if he see’s the player (Using a pawn sensing component) he will chase the player and when he gets close to the player he attacks him. But when the player …

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## [AI Pawn does not hear noise](https://forums.unrealengine.com/t/ai-pawn-does-not-hear-noise/423429)

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**Author:** [@NiVer0n](https://forums.unrealengine.com/u/NiVer0n)\
**Replies:** 6\
**Last updated:** [July 9, 2024, 4:47am UTC](https://forums.unrealengine.com/t/ai-pawn-does-not-hear-noise/423429 "2024-07-09T04:47:30Z")

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Hi there! I\`m trying to make a system that moves AI to the source of noise, when he hears it. I ran into a problem: AI does not hear the noise the actor makes. I set up the Pawn Sensing in such a way that the source en…

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## [A question about Pawn Sensing and AI Perception componenets.](https://forums.unrealengine.com/t/a-question-about-pawn-sensing-and-ai-perception-componenets/1709959)

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**Author:** [@Orlok22](https://forums.unrealengine.com/u/Orlok22)\
**Replies:** 0\
**Last updated:** [February 24, 2024, 5:29pm UTC](https://forums.unrealengine.com/t/a-question-about-pawn-sensing-and-ai-perception-componenets/1709959 "2024-02-24T17:29:01Z")

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How come is it so that neither Pawn Sensing or AI Perception view cones, are possible to rig to a pawns head? I would really like to do this in blueprints, but since both these components inherits from UActorComponent, …

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## [Animation montage loops animation before notify](https://forums.unrealengine.com/t/animation-montage-loops-animation-before-notify/485036)

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**Author:** [@voltsm](https://forums.unrealengine.com/u/voltsm)\
**Replies:** 1\
**Last updated:** [June 21, 2021, 3:58am UTC](https://forums.unrealengine.com/t/animation-montage-loops-animation-before-notify/485036 "2021-06-21T03:58:56Z")

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I’m trying to do something that sounds incredibly straightforward in my head yet it doesn’t work. I have an animation montage with a notify in the middle of it. At the beggining of this notify, it should spawn an actor. …

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## [How to make an ai move to a pawn using the behavior tree](https://forums.unrealengine.com/t/how-to-make-an-ai-move-to-a-pawn-using-the-behavior-tree/484968)

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**Author:** [@aidanbbhog](https://forums.unrealengine.com/u/aidanbbhog)\
**Replies:** 0\
**Last updated:** [June 16, 2021, 4:31am UTC](https://forums.unrealengine.com/t/how-to-make-an-ai-move-to-a-pawn-using-the-behavior-tree/484968 "2021-06-16T04:31:28Z")

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I have made an ai that will detect other versions of itself. and it will chase and hunt all of its duplicates, now I need to follow a different type of pawn, I am using pawn sense to open a decorator on a new branch of t…

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## [Pawn Sensing through static meshes? Fix?](https://forums.unrealengine.com/t/pawn-sensing-through-static-meshes-fix/433113)

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**Author:** [@mdmoberly](https://forums.unrealengine.com/u/mdmoberly)\
**Replies:** 2\
**Last updated:** [February 14, 2021, 2:02pm UTC](https://forums.unrealengine.com/t/pawn-sensing-through-static-meshes-fix/433113 "2021-02-14T14:02:19Z")

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I am having issues with my pawn sensing component seeing/sensing through walls/static meshes. I thought this would have been more of a hot topic but can’t find related questions about this.

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## [How do i make the ai stop chasing me?](https://forums.unrealengine.com/t/how-do-i-make-the-ai-stop-chasing-me/470969)

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**Author:** [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Replies:** 2\
**Last updated:** [September 7, 2020, 6:49pm UTC](https://forums.unrealengine.com/t/how-do-i-make-the-ai-stop-chasing-me/470969 "2020-09-07T18:49:17Z")

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How do i make my Ai stop chasing me after disappearing from his field of view for 3 secs? Screen capture - 9654f4c9a8c7884d9d0c5ce2f9bf4df6 - Gyazo This is my AI blueprint. I Use Pawnsensing.

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## [Difficult field of vision without PawnSensing](https://forums.unrealengine.com/t/difficult-field-of-vision-without-pawnsensing/460979)

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**Author:** [@Neeck\_Kola](https://forums.unrealengine.com/u/Neeck_Kola)\
**Replies:** 0\
**Last updated:** [January 27, 2020, 4:55pm UTC](https://forums.unrealengine.com/t/difficult-field-of-vision-without-pawnsensing/460979 "2020-01-27T16:55:49Z")

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Hi, in my 2D game there is an enemy skeleton, respectively he has a field of vision in which he sees the player. The problem is that I need to create the skeleton’s field of view with the MultiTrace component, because Pa…

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## [Is there a way to make ai sense other ai?](https://forums.unrealengine.com/t/is-there-a-way-to-make-ai-sense-other-ai/350880)

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**Author:** [@ViceVersa](https://forums.unrealengine.com/u/ViceVersa)\
**Replies:** 1\
**Last updated:** [November 1, 2019, 6:58am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-make-ai-sense-other-ai/350880 "2019-11-01T06:58:02Z")

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so im working on an rts game, i have one ai character that stands still until it sees one of the characters the player is controlling. The player controller is in a blueprint that controls the camera, while all of the c…

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## ["Pawn Sensing" doesn't work](https://forums.unrealengine.com/t/pawn-sensing-doesnt-work/350020)

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**Author:** [@Marco\_I](https://forums.unrealengine.com/u/Marco_I)\
**Replies:** 7\
**Last updated:** [September 30, 2019, 11:48pm UTC](https://forums.unrealengine.com/t/pawn-sensing-doesnt-work/350020 "2019-09-30T23:48:06Z")

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Hi guys, I followed this tutorial: Unreal Engine 4 Tutorial - AI Pawn Sensing - YouTube I made everything like the video, but the character with pawn sensing doesn’t follow me at all. Should I do something else? Rega…

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## [AI (OnSeePawn) doesn't shoot at another bot](https://forums.unrealengine.com/t/ai-onseepawn-doesnt-shoot-at-another-bot/453913)

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**Author:** [@linkings](https://forums.unrealengine.com/u/linkings)\
**Replies:** 1\
**Last updated:** [August 15, 2019, 6:51pm UTC](https://forums.unrealengine.com/t/ai-onseepawn-doesnt-shoot-at-another-bot/453913 "2019-08-15T18:51:17Z")

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My HelperTurret (near me) shoots only at the FirstPersonCharacter. I have duplicated the enemy and tried to replace the CastTo with EnemyTurret, but they pretend they don’t see it and do nothing. What kind of sorcery is …

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## [180° Pawn Sensing on both sides](https://forums.unrealengine.com/t/180-pawn-sensing-on-both-sides/451419)

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**Author:** [@linkings](https://forums.unrealengine.com/u/linkings)\
**Replies:** 0\
**Last updated:** [June 28, 2019, 1:07pm UTC](https://forums.unrealengine.com/t/180-pawn-sensing-on-both-sides/451419 "2019-06-28T13:07:13Z")

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The player must eliminate Attack Toruses scattered across the map, similar to Star Wars spy drones., they should sense the player on both sides and eventually emit laser/plasma projectiles on both sides. Rotation of the …

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## ["On see pawn" not reactiong to other Ai](https://forums.unrealengine.com/t/on-see-pawn-not-reactiong-to-other-ai/448961)

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**Author:** [@anonymous\_user\_dd643b0f](https://forums.unrealengine.com/u/anonymous_user_dd643b0f)\
**Replies:** 0\
**Last updated:** [May 14, 2019, 12:44pm UTC](https://forums.unrealengine.com/t/on-see-pawn-not-reactiong-to-other-ai/448961 "2019-05-14T12:44:01Z")

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I had followed this tutorial Let's Create Beginner AI - Basic Enemies In Blueprints \[Unreal Engine 4 Tutorial\] - YouTube and the enemy Ai detects the PLAYER just fine but when i change the casting to a “FRIENDLY AI” th…

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## [Tank pawn sensing aiming is offset](https://forums.unrealengine.com/t/tank-pawn-sensing-aiming-is-offset/447778)

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**Author:** [@GaiusCastricius](https://forums.unrealengine.com/u/GaiusCastricius)\
**Replies:** 1\
**Last updated:** [April 25, 2019, 10:38am UTC](https://forums.unrealengine.com/t/tank-pawn-sensing-aiming-is-offset/447778 "2019-04-25T10:38:06Z")

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Hey all , so i have a scene where a tank rolls out in front of the player and it is a level sequence cutscene, the pawn aiming doesnt lock on to the player and activate until the cutscene has been played. The thing is wh…

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## [How to NOT detect Player pawn with pawn sensing?](https://forums.unrealengine.com/t/how-to-not-detect-player-pawn-with-pawn-sensing/444928)

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**Author:** [@AKOV](https://forums.unrealengine.com/u/AKOV)\
**Replies:** 1\
**Last updated:** [March 9, 2019, 5:30am UTC](https://forums.unrealengine.com/t/how-to-not-detect-player-pawn-with-pawn-sensing/444928 "2019-03-09T05:30:54Z")

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I thought this would be easy but I can’t seem to find any simple solutions. I have a AI follower that I want to attack enemies. Currently his pawn sensing picks up my character also though and attacks both enemies and m…

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## [How do I set a wandering actor to test all ground surface within visual radius to find a minimum area of flat space (or near to it)?](https://forums.unrealengine.com/t/how-do-i-set-a-wandering-actor-to-test-all-ground-surface-within-visual-radius-to-find-a-minimum-area-of-flat-space-or-near-to-it/436518)

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**Author:** [@anonymous\_user\_9a21d0d5](https://forums.unrealengine.com/u/anonymous_user_9a21d0d5)\
**Replies:** 2\
**Last updated:** [October 27, 2018, 10:48pm UTC](https://forums.unrealengine.com/t/how-do-i-set-a-wandering-actor-to-test-all-ground-surface-within-visual-radius-to-find-a-minimum-area-of-flat-space-or-near-to-it/436518 "2018-10-27T22:48:45Z")

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How do I set a wandering actor to test all ground surface within visual radius to find a minimum area of flat space (or near to it)? I have an actor, who is happily trundling along in his cart (top down but free-look) v…

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## [Is there any way to have pawn sensing exclude specific classes of pawns?](https://forums.unrealengine.com/t/is-there-any-way-to-have-pawn-sensing-exclude-specific-classes-of-pawns/428112)

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**Author:** [@cherking](https://forums.unrealengine.com/u/cherking)\
**Replies:** 4\
**Last updated:** [June 28, 2018, 11:54am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-have-pawn-sensing-exclude-specific-classes-of-pawns/428112 "2018-06-28T11:54:23Z")

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I have an RTS camera character class that the player controls. I also have AI controlled character classes. I am working on the AI behavior, and I set it so that these AI controlled characters will follow each other when…

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## [Ai Pawn Sensing doesn't even execut](https://forums.unrealengine.com/t/ai-pawn-sensing-doesnt-even-execut/428086)

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**Author:** [@anonymous\_user\_f12e9a3c](https://forums.unrealengine.com/u/anonymous_user_f12e9a3c)\
**Replies:** 0\
**Last updated:** [June 25, 2018, 10:17pm UTC](https://forums.unrealengine.com/t/ai-pawn-sensing-doesnt-even-execut/428086 "2018-06-25T22:17:59Z")

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Hi there ! i’ve got a problem. my pawn Sensing doesn’t even execut, NOT AT ALL ! i don’t know why, everything’s right in my BP and i place a NavMesh but just nothing append. My Print String doesn’t execute, i tried…

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## [Ai can hear noise only when not see player?](https://forums.unrealengine.com/t/ai-can-hear-noise-only-when-not-see-player/407963)

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**Author:** [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Replies:** 4\
**Last updated:** [June 14, 2018, 10:19am UTC](https://forums.unrealengine.com/t/ai-can-hear-noise-only-when-not-see-player/407963 "2018-06-14T10:19:23Z")

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Hell I’m working on AI and many confusions. In project is pawn sensing and noise on my side. AI see me well, this is no problem. But when creating noise, AI can hear me only when can’t see - for example, when player pa…

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## [Pawn sensing problem that I have no idea how to fix](https://forums.unrealengine.com/t/pawn-sensing-problem-that-i-have-no-idea-how-to-fix/425179)

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**Author:** [@ryanthom100](https://forums.unrealengine.com/u/ryanthom100)\
**Replies:** 3\
**Last updated:** [May 16, 2018, 2:46pm UTC](https://forums.unrealengine.com/t/pawn-sensing-problem-that-i-have-no-idea-how-to-fix/425179 "2018-05-16T14:46:42Z")

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Basically, I am creating a horror game and my enemy has a chase ai with pawn sensing and pawn perception. I have been following tutorials and don’t know why this bug is occurring. When my character is in the sight radius…

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## [Pawn sensing](https://forums.unrealengine.com/t/pawn-sensing/418546)

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**Author:** [@Deftones4](https://forums.unrealengine.com/u/Deftones4)\
**Replies:** 1\
**Last updated:** [April 6, 2018, 9:28pm UTC](https://forums.unrealengine.com/t/pawn-sensing/418546 "2018-04-06T21:28:25Z")

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Is it possible to sense more than one pawn using the onpawnsense see node ?

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## [Pawn Sensing dosen't work on Android Samsung Gear VR](https://forums.unrealengine.com/t/pawn-sensing-dosent-work-on-android-samsung-gear-vr/420659)

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**Author:** [@Meridarin](https://forums.unrealengine.com/u/Meridarin)\
**Replies:** 1\
**Last updated:** [March 23, 2018, 12:59pm UTC](https://forums.unrealengine.com/t/pawn-sensing-dosent-work-on-android-samsung-gear-vr/420659 "2018-03-23T12:59:13Z")

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Hi, I create a basic follow me bot and everthing work fine on PC but when I load it to my Samsung S7 as a VR appllication the bots don’t follow my character? Best Regards Meridarin

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## [Why VR pawn passing through objects](https://forums.unrealengine.com/t/why-vr-pawn-passing-through-objects/408780)

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**Author:** [@CreativeArch](https://forums.unrealengine.com/u/CreativeArch)\
**Replies:** 1\
**Last updated:** [November 5, 2017, 8:04am UTC](https://forums.unrealengine.com/t/why-vr-pawn-passing-through-objects/408780 "2017-11-05T08:04:43Z")

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I am working on a VR project, using HTC Vive. My issue is that my default VR pawn is passing trough all the meshes in my environment. I did added collision capsule to the pawn but it still is passing through. The only ti…

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## [Using pawn sensing in behaviour tree?](https://forums.unrealengine.com/t/using-pawn-sensing-in-behaviour-tree/392923)

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**Author:** [@Alakeram](https://forums.unrealengine.com/u/Alakeram)\
**Replies:** 2\
**Last updated:** [September 28, 2017, 2:27pm UTC](https://forums.unrealengine.com/t/using-pawn-sensing-in-behaviour-tree/392923 "2017-09-28T14:27:47Z")

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Hey UE Community! i’ve been scouring the answer hub for the past few months now, I’ve been working strictly with AI since thats going to be the base of my game, and I would really like to use Pawn Sensing for the basis o…

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## [Ai Problems with level streaming](https://forums.unrealengine.com/t/ai-problems-with-level-streaming/402648)

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**Author:** [@Mariovip](https://forums.unrealengine.com/u/Mariovip)\
**Replies:** 1\
**Last updated:** [August 23, 2017, 6:02pm UTC](https://forums.unrealengine.com/t/ai-problems-with-level-streaming/402648 "2017-08-23T18:02:05Z")

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So im having a weird issue. I have a persistent level with (currently) three sub levels. I created a simple IA (follow player if inside nav mesh). If i place this inside the persistent level and play from that part of le…

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## [How to use aiPerception or pawn sensing into a child actor](https://forums.unrealengine.com/t/how-to-use-aiperception-or-pawn-sensing-into-a-child-actor/397725)

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**Author:** [@cgiles](https://forums.unrealengine.com/u/cgiles)\
**Replies:** 0\
**Last updated:** [July 21, 2017, 1:10pm UTC](https://forums.unrealengine.com/t/how-to-use-aiperception-or-pawn-sensing-into-a-child-actor/397725 "2017-07-21T13:10:33Z")

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Hello I’m building a turret, so I have three part, the base which is the root of my parent bluerprint, the holder, which rotate around the z axis, and the canon which is the child of the holder, and rotate on the Y axis…

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## [Making AI Chase things other than Players?](https://forums.unrealengine.com/t/making-ai-chase-things-other-than-players/398621)

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**Author:** [@Generalflood](https://forums.unrealengine.com/u/Generalflood)\
**Replies:** 3\
**Last updated:** [June 14, 2017, 5:45pm UTC](https://forums.unrealengine.com/t/making-ai-chase-things-other-than-players/398621 "2017-06-14T17:45:59Z")

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This should work which makes me think your Other Character is None. How do you set it? Can you confirm it’s not None? Cheers, –mieszko

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