FTickableGameObject, PIE and pause

Jakub Mró
Tue, 01 Oct 2019 15:30:59 +0000
Community & Industry Discussion

Hello,

I have an Object in a Runtime module that inherits from FTickableGameObject and implements its interface.
The problem is:
In PIE, when the game (simulation) is paused, my Object still ticks. How to prevent it without linking Editor to Runtime?

Additional info:
FTickableGameObject::IsTickableWhenPaused() defaults to false, unchanged never gets called.

Thanks in advance

5 posts - 4 participants