[BUG]? Play Sound 2D not pauseable

TorQueMoD
Mon, 21 Nov 2016 21:01:32 +0000
Audio

Not sure if this is a bug but it’s something I just noticed… if you use the node play sound 2D to play an audio file, the audio does not pause when you activate the SetGamePaused action (while entering a menu UMG for example). I’m currently going through all of my blueprints and converting any sound 2D to Sound At Location nodes and playing them at the player location as it seems that world sounds are pauseable.

5 posts - 4 participants