Duplicating StaticMeshActor with the same label as it's Static Mesh results in weird behaviour

anonymous_user_e4410544
Wed, 18 Nov 2015 02:44:25 +0000
Asset Creation

When I copy and paste a static mesh actor that has the exact same label as it’s static mesh, the pasted actor will end up having a renamed static mesh and it’s usually a null reference. This behaviour occurs most of the time, but not all the time.

To reproduce the bug, open the Third Person Example Project. In the project, rename the floor actor to “CubeMesh” and duplicate the actor. Notice that the duplicated actor has a renamed static mesh and it’s a null reference.

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