# \#particle

**URL:** https://forums.unrealengine.com/tag/particle/1757.md

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## [How to hide Niagara when teleporting.](https://forums.unrealengine.com/t/how-to-hide-niagara-when-teleporting/2216847)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 1\
**Last updated:** [August 8, 2026, 1:36am UTC](https://forums.unrealengine.com/t/how-to-hide-niagara-when-teleporting/2216847 "2026-08-08T01:36:47Z")

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I am using ribbon trails on projectiles and when I teleport them out of the object pool the ribbon trails get stretched. I’ve tried dynamically enabling and disabling it, but the results are imperfect and stretched ribb…

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## [There is a new FREE procedural node texture material editor with tons of CC PBR materials ;) ](https://forums.unrealengine.com/t/there-is-a-new-free-procedural-node-texture-material-editor-with-tons-of-cc-pbr-materials/2729114)

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**Author:** [@VFX\_Parlor](https://forums.unrealengine.com/u/VFX_Parlor)\
**Replies:** 0\
**Last updated:** [June 16, 2026, 6:58pm UTC](https://forums.unrealengine.com/t/there-is-a-new-free-procedural-node-texture-material-editor-with-tons-of-cc-pbr-materials/2729114 "2026-06-16T18:58:07Z")

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Hi, I’ve been using free resources to create textures for VFX and all has evolved into one of the most advanced tools online to create procedural textures and materials using nodes. The tool is free, easy to use and we …

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## [Alembic Particles in UE5](https://forums.unrealengine.com/t/alembic-particles-in-ue5/2711331)

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**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 0\
**Last updated:** [April 4, 2026, 3:31am UTC](https://forums.unrealengine.com/t/alembic-particles-in-ue5/2711331 "2026-04-04T03:31:54Z")

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Hello there! I am wondering if there is a workflow currently to get alembic particle systems into UE5? I am exporting particles as alembic data from LiquiGen. At the moment, I can bring those particles into Blender, but …

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## [Niagara Spawn Burst Instantaneous is doesn't work.](https://forums.unrealengine.com/t/niagara-spawn-burst-instantaneous-is-doesnt-work/2033874)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 1\
**Last updated:** [January 6, 2026, 3:56pm UTC](https://forums.unrealengine.com/t/niagara-spawn-burst-instantaneous-is-doesnt-work/2033874 "2026-01-06T15:56:25Z")

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I wanted an option to instantly spawn a specified number of emitters, but this option doesn’t seems work at all. I checked the particle rendered using Spawn Per Unit and Spawn Rate. After replacing these with Spawn Bur…

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## [VDBファイルを配置すると強烈に発光する](https://forums.unrealengine.com/t/vdb/2498839)

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**Author:** [@KaoruHN](https://forums.unrealengine.com/u/KaoruHN)\
**Replies:** 0\
**Last updated:** [May 9, 2025, 12:04pm UTC](https://forums.unrealengine.com/t/vdb/2498839 "2025-05-09T12:04:42Z")

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お世話になります。 １つ質問させてください。 先日Fabにて購入した「雲がモクモクする感じのVDBファイル」をビューポート内に配置すると、このコンテンツから強烈に発光するような謎の現象に見舞われております。 ・ビューポート内を「ライティングあり表示」にすると真っ黄色の強烈な発光状態になり ・ビューポート内を「ライティングなし表示」にすると真っ赤になります。 ・右上のアウトライナーにてこのVDBファイルを非表示にする…

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## [How do I fix blurry particles?](https://forums.unrealengine.com/t/how-do-i-fix-blurry-particles/465425)

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**Author:** [@Compguy321](https://forums.unrealengine.com/u/Compguy321)\
**Replies:** 3\
**Last updated:** [February 20, 2025, 11:40pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-blurry-particles/465425 "2025-02-20T23:40:09Z")

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How do I fix the particle explosion to have more detail? It looks great / highly detailed in the editor, but when I play it in the game, it is very blurry. Is there some way to “preload” the particle effect? When it t…

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## [\[RELEASED\] Fab Marketplace Niagara VFX Pack: SwarmEffectsFX](https://forums.unrealengine.com/t/released-fab-marketplace-niagara-vfx-pack-swarmeffectsfx/2345515)

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**Author:** [@EntropicParallax](https://forums.unrealengine.com/u/EntropicParallax)\
**Replies:** 0\
**Last updated:** [February 19, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/released-fab-marketplace-niagara-vfx-pack-swarmeffectsfx/2345515 "2025-02-19T20:10:17Z")

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:rocket: Unreal Engine 5 | Fab Marketplace Pack: SwarmEffectsFX :rocket: \[Show Off\] Hello everyone! We are thrilled to announce the launch of our Unreal Engine project: SwarmEffectsFX! :tada: :small\_blue\_diamond: Swarm…

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## [UE5 VFX causing distant light on meshes](https://forums.unrealengine.com/t/ue5-vfx-causing-distant-light-on-meshes/717944)

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**Author:** [@snake828](https://forums.unrealengine.com/u/snake828)\
**Replies:** 8\
**Last updated:** [February 8, 2025, 11:35am UTC](https://forums.unrealengine.com/t/ue5-vfx-causing-distant-light-on-meshes/717944 "2025-02-08T11:35:40Z")

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Hello, This flame vfx on my torch casts light onto distant meshes as seen in this video. flamevfx My project uses nanite and lumen and is 5.1. The only way I’ve been able to fix it temporarily is using this command: …

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## [Rain Particles Doubling with Anti-Aliasing](https://forums.unrealengine.com/t/rain-particles-doubling-with-anti-aliasing/1773766)

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**Author:** [@Aabrar007](https://forums.unrealengine.com/u/Aabrar007)\
**Replies:** 1\
**Last updated:** [November 15, 2024, 11:11am UTC](https://forums.unrealengine.com/t/rain-particles-doubling-with-anti-aliasing/1773766 "2024-11-15T11:11:52Z")

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Hi, I’m using Unreal Engine 5.3.2 and when I render rain particles using Anti-Aliasing, setting the Temporal Sample Count any higher than 1 renders multiple instances of the same particle. I’m using Ultra Dynamic Sky a…

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## [Niagara Sample RVT - World Height not correct Bugfix](https://forums.unrealengine.com/t/niagara-sample-rvt-world-height-not-correct-bugfix/2052157)

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**Author:** [@Tec](https://forums.unrealengine.com/u/Tec)\
**Replies:** 0\
**Last updated:** [October 3, 2024, 11:20pm UTC](https://forums.unrealengine.com/t/niagara-sample-rvt-world-height-not-correct-bugfix/2052157 "2024-10-03T23:20:07Z")

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Hi Devs, I found a solution for a bug and wan´t to share it so you won´t waste your time like i did… If you are using the “Sample RVT” Node in Niagara, make sure there is at least one actor with a material in the level…

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## [One particle moving as a projectile](https://forums.unrealengine.com/t/one-particle-moving-as-a-projectile/2017762)

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**Author:** [@MrDragon80](https://forums.unrealengine.com/u/MrDragon80)\
**Replies:** 1\
**Last updated:** [September 12, 2024, 4:13pm UTC](https://forums.unrealengine.com/t/one-particle-moving-as-a-projectile/2017762 "2024-09-12T16:13:06Z")

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I want to use something like a infinite lifetime particle as a projectile and for me it just stays in the same position. And if its possible i want another particle to move as normal. Is this even possible?

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## [Niagara not syncing on nDisplay](https://forums.unrealengine.com/t/niagara-not-syncing-on-ndisplay/1847064)

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**Author:** [@ChapmanVRClub](https://forums.unrealengine.com/u/ChapmanVRClub)\
**Replies:** 4\
**Last updated:** [June 11, 2024, 11:52pm UTC](https://forums.unrealengine.com/t/niagara-not-syncing-on-ndisplay/1847064 "2024-06-11T23:52:25Z")

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Hello, We seem to be having an issue with our projects on nDisplay where some particles from Niagara don’t sync up properly between our nodes? Oddly enough we do have instances where they do align, this only happe…

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## [Niagara Particles Sorting](https://forums.unrealengine.com/t/niagara-particles-sorting/1898893)

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**Author:** [@Upeaval](https://forums.unrealengine.com/u/Upeaval)\
**Replies:** 0\
**Last updated:** [June 11, 2024, 11:40am UTC](https://forums.unrealengine.com/t/niagara-particles-sorting/1898893 "2024-06-11T11:40:48Z")

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Hello, I’m trying to create an explosion effect, but I’m encountering a problem. I spawn a ring of smoke, and in the center of this ring, I spawn a fireball. The smoke ring grows with velocity towards the exterior. How…

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## [Niargara Sorting Particles](https://forums.unrealengine.com/t/niargara-sorting-particles/1898888)

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**Author:** [@Upeaval](https://forums.unrealengine.com/u/Upeaval)\
**Replies:** 0\
**Last updated:** [June 11, 2024, 11:38am UTC](https://forums.unrealengine.com/t/niargara-sorting-particles/1898888 "2024-06-11T11:38:01Z")

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Hello, I’m trying to create an explosion effect, but I’m encountering a problem. I spawn a ring of smoke, and in the center of this ring, I spawn a fireball. The smoke ring grows with velocity towards the exterior. How…

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## [Niagara particles frostom culling](https://forums.unrealengine.com/t/niagara-particles-frostom-culling/1840169)

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**Author:** [@Miso](https://forums.unrealengine.com/u/Miso)\
**Replies:** 0\
**Last updated:** [May 4, 2024, 7:06pm UTC](https://forums.unrealengine.com/t/niagara-particles-frostom-culling/1840169 "2024-05-04T19:06:26Z")

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Hello! I would like to seek for advices here regarding the optimization of a niagara particle system. The basic scenario is, that I will have potentially several hundred thousand particles in my scene, but they are stati…

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## [Trying to sample from an emitter with a Death Event in Niagara](https://forums.unrealengine.com/t/trying-to-sample-from-an-emitter-with-a-death-event-in-niagara/1836692)

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**Author:** [@Joliviad](https://forums.unrealengine.com/u/Joliviad)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 3:23pm UTC](https://forums.unrealengine.com/t/trying-to-sample-from-an-emitter-with-a-death-event-in-niagara/1836692 "2024-05-02T15:23:40Z")

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I am trying to use the sample from emitter/spawn from emitter nodes in a niagara system. The sample from emitter works fine from my original emitter - as expected it creates a ribbon trail following the particles. Howe…

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## [Attach specific cable particle to an actor](https://forums.unrealengine.com/t/attach-specific-cable-particle-to-an-actor/1783279)

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**Author:** [@PitrP](https://forums.unrealengine.com/u/PitrP)\
**Replies:** 3\
**Last updated:** [April 16, 2024, 8:22am UTC](https://forums.unrealengine.com/t/attach-specific-cable-particle-to-an-actor/1783279 "2024-04-16T08:22:54Z")

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Good morning. I’m trying to create a cable which is attached in multiple points to multiple actors. I was able to do the opposite, which is attaching an actor to a specific cable particle, with the following: Is t…

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## [Optimizing dozens of niagara systems](https://forums.unrealengine.com/t/optimizing-dozens-of-niagara-systems/1795471)

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**Author:** [@DFined](https://forums.unrealengine.com/u/DFined)\
**Replies:** 2\
**Last updated:** [April 9, 2024, 2:01pm UTC](https://forums.unrealengine.com/t/optimizing-dozens-of-niagara-systems/1795471 "2024-04-09T14:01:22Z")

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Hi! I have a question on whether it is possible to optimize multiple niagara systems. I am making a programmable firewoks display, and every firework is a separate system. This means that sometimes I need to spawn dozens…

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## [Weird rendering issue using Niagara + 2D Offset Refraction](https://forums.unrealengine.com/t/weird-rendering-issue-using-niagara-2d-offset-refraction/1771725)

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**Author:** [@Lifarino](https://forums.unrealengine.com/u/Lifarino)\
**Replies:** 0\
**Last updated:** [March 25, 2024, 4:33pm UTC](https://forums.unrealengine.com/t/weird-rendering-issue-using-niagara-2d-offset-refraction/1771725 "2024-03-25T16:33:55Z")

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Hey there, I am wondering if 2D Offset refraction has any kind of limitations when is about using it with Niagara. I am currently setting up a jet of fire but the refraction seems to look wrong at the very first frame of…

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## [Niagara Snoke renders over the Volumetric Fog](https://forums.unrealengine.com/t/niagara-snoke-renders-over-the-volumetric-fog/1680462)

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**Author:** [@Ruru](https://forums.unrealengine.com/u/Ruru)\
**Replies:** 0\
**Last updated:** [February 11, 2024, 1:39am UTC](https://forums.unrealengine.com/t/niagara-snoke-renders-over-the-volumetric-fog/1680462 "2024-02-11T01:39:48Z")

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I’m new to UE5, been trying to make a cave with godrays/lightshafts, but the Niagara smoke doesn’t render properly with Exponential Height Fog(Volumetric) It does this with all default settings Is there a way to fix…

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## [Help needed for particle import from 3ds max / large scale sims](https://forums.unrealengine.com/t/help-needed-for-particle-import-from-3ds-max-large-scale-sims/1397053)

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**Author:** [@Acolori\_Medien](https://forums.unrealengine.com/u/Acolori_Medien)\
**Replies:** 1\
**Last updated:** [December 5, 2023, 10:05pm UTC](https://forums.unrealengine.com/t/help-needed-for-particle-import-from-3ds-max-large-scale-sims/1397053 "2023-12-05T22:05:28Z")

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hey there, we´ve been starting to use Unreal Engine for our linear content creation pipeline. We do mostly TV productions and while I am overall having a blast, coming from 3ds max and Vray, one thing is constantly cau…

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## [How can I destroy spawned particles?](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550)

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**Author:** [@anonymous\_user\_41115411](https://forums.unrealengine.com/u/anonymous_user_41115411)\
**Replies:** 6\
**Last updated:** [November 19, 2023, 8:18am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550 "2023-11-19T08:18:32Z")

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How can I destroy spawned particles like the first glass in this video Unreal Engine 3 - Apex PhysX Destruction - Presentation by MRGV - YouTube I have a projectile blueprint that spawned three particles by three hit …

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## [Niagara GPU Particles disappear, if Emitter is out of Sight. Fixed Bounds doesn't fix it](https://forums.unrealengine.com/t/niagara-gpu-particles-disappear-if-emitter-is-out-of-sight-fixed-bounds-doesnt-fix-it/470586)

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**Author:** [@anonymous\_user\_8ae5a3a7](https://forums.unrealengine.com/u/anonymous_user_8ae5a3a7)\
**Replies:** 3\
**Last updated:** [November 6, 2023, 4:38pm UTC](https://forums.unrealengine.com/t/niagara-gpu-particles-disappear-if-emitter-is-out-of-sight-fixed-bounds-doesnt-fix-it/470586 "2023-11-06T16:38:15Z")

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Hello everyone, i’m have a Vehicle (the default Vehicle “Sedan”) with 4 Emitter-Obejcts (1 for each Wheel), that create Dust when you drive around. I want to use GPU-Particle Emitters in my System, but I get the well kn…

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## [Spotlight gives flash when in contact with fog particle](https://forums.unrealengine.com/t/spotlight-gives-flash-when-in-contact-with-fog-particle/322478)

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**Author:** [@Vita\_Cordes](https://forums.unrealengine.com/u/Vita_Cordes)\
**Replies:** 5\
**Last updated:** [June 22, 2015, 3:17pm UTC](https://forums.unrealengine.com/t/spotlight-gives-flash-when-in-contact-with-fog-particle/322478 "2015-06-22T15:17:32Z")

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Hey all, I’m currently strugling with an animated aircraft with a searchlight underneath it. Everything seems to work well, exept that when the spotlight hits a fog particle, it gives of a quick flash. I’ve added a vide…

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## [How to spawn particles on a surface with CPU Sim?](https://forums.unrealengine.com/t/how-to-spawn-particles-on-a-surface-with-cpu-sim/1314337)

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**Author:** [@DanceDown](https://forums.unrealengine.com/u/DanceDown)\
**Replies:** 0\
**Last updated:** [September 27, 2023, 3:23pm UTC](https://forums.unrealengine.com/t/how-to-spawn-particles-on-a-surface-with-cpu-sim/1314337 "2023-09-27T15:23:16Z")

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Hey, I created a particle system with an emitter on GPU Compute and then used the static mesh location to let my particles spawn on the surface of a sphere (radius: 100.000.000). But there is a feature (synonym for bug)…

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## [\[4.14\] particles in VR rotate when rotating HMD side to side](https://forums.unrealengine.com/t/4-14-particles-in-vr-rotate-when-rotating-hmd-side-to-side/378415)

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**Author:** [@frogspasm](https://forums.unrealengine.com/u/frogspasm)\
**Replies:** 4\
**Last updated:** [September 23, 2023, 4:15pm UTC](https://forums.unrealengine.com/t/4-14-particles-in-vr-rotate-when-rotating-hmd-side-to-side/378415 "2023-09-23T16:15:00Z")

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When working in VR particles that are set to facing modes other than ‘PSA Facing Camera Position’ will rotate with the HMD when you rotate your head from side to side. This would be the setting to use, but then we are li…

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## [How to set ribbon partitions manually in an emitter](https://forums.unrealengine.com/t/how-to-set-ribbon-partitions-manually-in-an-emitter/1277236)

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**Author:** [@PieBaron](https://forums.unrealengine.com/u/PieBaron)\
**Replies:** 0\
**Last updated:** [August 30, 2023, 3:31am UTC](https://forums.unrealengine.com/t/how-to-set-ribbon-partitions-manually-in-an-emitter/1277236 "2023-08-30T03:31:07Z")

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Ello, I am importing some particles using the houdini niagara plugin, they are the points of a series of splines. I can encode any sort of data needed to define the ribbons, however I dont know what niagara needs in ord…

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## [\[Niagara Particle\] Black vertical lines in the Ribbon effect](https://forums.unrealengine.com/t/niagara-particle-black-vertical-lines-in-the-ribbon-effect/1268933)

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**Author:** [@paulohf](https://forums.unrealengine.com/u/paulohf)\
**Replies:** 1\
**Last updated:** [August 22, 2023, 6:01pm UTC](https://forums.unrealengine.com/t/niagara-particle-black-vertical-lines-in-the-ribbon-effect/1268933 "2023-08-22T18:01:08Z")

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Why my Ribbon has this black vertical lines, I tried everything and I don’t know how to fix it (Even with the basic Ribbon Material those line appears) Also, for some reason, at the half of the circle, the ribbon…

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## [How to prevent "world grid extents" from scaling Niagara fluid particles?](https://forums.unrealengine.com/t/how-to-prevent-world-grid-extents-from-scaling-niagara-fluid-particles/1219769)

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**Author:** [@lehuan5062](https://forums.unrealengine.com/u/lehuan5062)\
**Replies:** 1\
**Last updated:** [July 5, 2023, 10:49am UTC](https://forums.unrealengine.com/t/how-to-prevent-world-grid-extents-from-scaling-niagara-fluid-particles/1219769 "2023-07-05T10:49:14Z")

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Hello, I’m trying to use a built-in Niagara fluid template called “Grid 3D FLIP Pool” (right click in Content Browser \> Niagara System \> New system from a template… \> Grid 3D FLIP Pool). To enlarge the system in the lev…

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## [How to seek/set desired age of Niagara System effect](https://forums.unrealengine.com/t/how-to-seek-set-desired-age-of-niagara-system-effect/749480)

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**Author:** [@Willard720](https://forums.unrealengine.com/u/Willard720)\
**Replies:** 2\
**Last updated:** [June 20, 2023, 8:37pm UTC](https://forums.unrealengine.com/t/how-to-seek-set-desired-age-of-niagara-system-effect/749480 "2023-06-20T20:37:08Z")

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I’m trying to create a marching ants effect, like in photoshop, to show a region that has been copied. I’m using niagara for this, and the particle is fine but it takes time for the “ants” to march over from their spawn…

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