How do I fix this particle rendering issue?

K4BURA
Fri, 11 Jul 2025 15:24:03 +0000
FX

Hey there!
I’m quite new to unreal and niagara, and I’m currently facing this issue:
I have a niagara system with a mesh (the black spots) and a separate one with default particles (the swords).
As you can see, in my current perspective, the mesh always renders above the swords, although it’s supposed to be on the ground with the swords sticking out.
When I go into the scene to check it out and I go low enough with the view, the swords start appearing. what is causing this issue and how can I render the swords above the mesh that’s supposed to be on the ground?

thank you already in advance!! <3

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