How to key niagara user-created variables via editor utility widget, scalar or vector ones?

flame_eg
Wed, 09 Apr 2025 18:18:10 +0000
Programming & Scripting

I want editor utility widget to key niagara variable called beam_end, like this:

i can do it manually but i cant figure a way out to make this with editor utility widget. My best attempt was this:

but unfortunately unreal crashes when i try to add a section, and there is no function to add keys to track. or maybe there is but i just cant find it, anyways i would grately appreciate if someone helped me out

5 posts - 3 participants