Is there a way to see replicated particle systems in ue4 replays that are already playing without playing them from the beginning

realRitT
Sun, 30 May 2021 19:02:54 +0000
FX

For example, I have a smoke grenade that creates a smokescreen (a cascade particle system) for several minutes and fades away. I have tried using it in a replicated actor with a replicated particle system component. The problem is particle system restarts the particle system whenever I set replay time to a time where the smoke grenade was active. Is there a way to play particle systems from midway in such scenarios?

2 posts - 2 participants