Android: Is there a way to package individual .uasset files inside an .obb file?

anonymous_user_dbffe4b8
Sun, 31 May 2020 00:55:27 +0000
Mobile

Hi,

I’m currently messing around a bit with the packaging options for an Android build (project is for the oculus quest). I would like to know if there is a way to have the content assets split up into individual files instead of a single .pak file. This works for a pc build when I uncheck the “Use Pak File” option in the project settings for packaging.
For the Android build I have the option “Package game data inside .apk” disabled in the android platform settings so that it creates an .obb file alongside the .apk. But even if I leave the “Use Pak File” option unchecked, unzipping the .obb file shows that there is only a single .pak file inside the Content directory. So I’m wondering if there is another way to have these content assets split up into individual files inside the .obb?

Any help on this is greatly appreciated!

2 posts - 2 participants