Megascan blend material made but no paint brush appearing

BrandonSteverson
Sun, 19 Jan 2020 20:59:03 +0000
Asset Creation

I’m sure this is a simple fix however I’m finding no answers. I’ve created a megascan blend with three surfaces total using the unreal engine plug in. I have now a master blend material and an instanced version. From youtube guides I’m gathering that to use this blend material you need to place it in landscape, within the landscape material section. which I have done. and it is showing the sand layer which is one of the three layers of the master blend material and that is now nicely covering my entire landscape. And the youtube guides then seem to simply click on the paint mode. click on the colour option in the paint mode. and from there they just seem to select and deselect RGB channels then to get their desired blend between their layers. The problem I’m having is that the major difference between when I follow these paint mode steps, compared to them is that they instantly have a circular brush that appears where as I DO NOT have this circular brush. I just have a cross hair.
I am scouring the internet trying to find the reason as to why my brush is not appearing with no luck.
If anyone can tell me if what im attempting to do (painting mode>colours) is called vertex painting also that may help me look for answers in the future. I would greatly appreciate anyone who can help me. Is it just a box that needs ticking in the blueprints section of my master material? I can see underneath the Landscape materials section within my landscape there is an array elements section that doesn’t have any array elements within it. could this be the problem? thank you.

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