Landscape Painting looks blocky

nischtz
Mon, 19 Sep 2016 20:27:40 +0000
World Creation

Hi there!

I’m having serious problems with texturing landscapes. Sculpting works like a charm - everything’s smooth and stuff. When trying to paint on it, though, everything just looks blocky.

So I created a new blank project and set up a minimal landscape material with only 2 colors plugged into the LayerBlend to rule out any MipMap issues. As you can see in picture 2, things aren’t as smooth as they should be. With actual textures from the starter content, you could still see the squares as clearly as shown below.

Engine scalability set to EPIC doesn’t help… When i build the game, it looks exactly the same, so I guess it’s not just an issue with the editor… I tried using combinations of weight, height and alpha blending (the settings from the pictures below are all weight blended) but without luck.

Am I missing something obvious here? Maybe some editor setting I changed in my first project that was replicated when creating the new project?

5 posts - 5 participants