Why Landscape Paint Tool looks so low-resolution and pixelated?

DxDen1004
Fri, 09 Dec 2016 21:24:32 +0000
World Creation

Hello!

I’m writing here again since I need help: today after a long time spent with Unity, I decided to download and take a look at Unreal Engine. So, I imported some assets that I made in Blender (all fine), I created a landscape and I started to paint it… but:

I was wondering why I could not paint with a higher precision. I mean, I want to paint a path into a wood, how am I supposed to do so if the paint tool is not precise enough? I also tried to paint a circle:

How can I get rid of this problem? In Unity rising the terrain resolution worked fine, there is a similar setting in UE4 too?
Thanks in advance and sorry for my english!

Have a nice day

6 posts - 5 participants