# \#paint

**URL:** https://forums.unrealengine.com/tag/paint/1264.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Expose the Mesh Paint mode to UEFN!](https://forums.unrealengine.com/t/expose-the-mesh-paint-mode-to-uefn/2848219)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 12:35pm UTC](https://forums.unrealengine.com/t/expose-the-mesh-paint-mode-to-uefn/2848219 "2026-11-02T12:35:52Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Mesh Paint mode is not exposed for some reason, but WHY?! It could help SO much with making different variations of the…

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## [Best Approach to Texturing Assets? Workflow](https://forums.unrealengine.com/t/best-approach-to-texturing-assets-workflow/2702670)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 3\
**Last updated:** [February 28, 2026, 2:31am UTC](https://forums.unrealengine.com/t/best-approach-to-texturing-assets-workflow/2702670 "2026-02-28T02:31:32Z")

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I would like to get some pointers on the best workflow for my use case. I am not a 3D modeller so I have been using Adobe Medium to create the sculpts then decimating and doing a smart UV unwrap in blender. This seems to…

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## [Using Mesh Paint Texture Object or Texture Collection Object in Custom HLSL Node](https://forums.unrealengine.com/t/using-mesh-paint-texture-object-or-texture-collection-object-in-custom-hlsl-node/2662325)

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**Author:** [@aledram\_00](https://forums.unrealengine.com/u/aledram_00)\
**Replies:** 1\
**Last updated:** [October 27, 2025, 9:50am UTC](https://forums.unrealengine.com/t/using-mesh-paint-texture-object-or-texture-collection-object-in-custom-hlsl-node/2662325 "2025-10-27T09:50:50Z")

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Basically I’m attempting to feed either a Mesh Paint Texture Object or a Texture Object from a Bindless Texture Collection to a POM custom node input so to use that as a blend mask between two different height maps. I sa…

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## [Illustrator – Available for Commercial Work & Paid Commissions ](https://forums.unrealengine.com/t/illustrator-available-for-commercial-work-paid-commissions/2581557)

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**Author:** [@Akko5m](https://forums.unrealengine.com/u/Akko5m)\
**Replies:** 0\
**Last updated:** [June 27, 2025, 3:11pm UTC](https://forums.unrealengine.com/t/illustrator-available-for-commercial-work-paid-commissions/2581557 "2025-06-27T15:11:26Z")

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Hello! I’m a Japanese freelance illustrator with professional experience in the game and mobile app industry. I am currently open to paid freelance work, including commercial projects and corporate collaborations. Wha…

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## [\[Feedback\]\[Feature request\] Modifiable Default mesh paint texture in static mesh settings ](https://forums.unrealengine.com/t/feedback-feature-request-modifiable-default-mesh-paint-texture-in-static-mesh-settings/2365286)

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**Author:** [@jammy\_gamer](https://forums.unrealengine.com/u/jammy_gamer)\
**Replies:** 0\
**Last updated:** [February 28, 2025, 9:55pm UTC](https://forums.unrealengine.com/t/feedback-feature-request-modifiable-default-mesh-paint-texture-in-static-mesh-settings/2365286 "2025-02-28T21:55:03Z")

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I believe having the ability to set the default mesh paint texture on the Static mesh would a extremely efficient setting as it would allow us to use the standard UV1 blend mask (aka “splat map”) workflow without the …

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## [MakeCustomVerts not work,why?](https://forums.unrealengine.com/t/makecustomverts-not-work-why/2101380)

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**Author:** [@user\_6262892adb6307c799b8164fc908d9622ede9b69f191ac7c2ee715](https://forums.unrealengine.com/u/user_6262892adb6307c799b8164fc908d9622ede9b69f191ac7c2ee715)\
**Replies:** 0\
**Last updated:** [November 2, 2024, 8:38pm UTC](https://forums.unrealengine.com/t/makecustomverts-not-work-why/2101380 "2024-11-02T20:38:50Z")

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UFUNCTION(blueprintCallable, Category = "Mybpf") static void DrawVtx(UPARAM(ref) FPaintContext& Context, FWidgetTransform InTransform, USlateBrushAsset\* Brush, TArray\<FVector2f\> Vertexs, TArray\<int\> Indexs …

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## [MakeCustomVerts not work.](https://forums.unrealengine.com/t/makecustomverts-not-work/2101109)

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**Author:** [@zhaojing](https://forums.unrealengine.com/u/zhaojing)\
**Replies:** 0\
**Last updated:** [November 2, 2024, 5:50pm UTC](https://forums.unrealengine.com/t/makecustomverts-not-work/2101109 "2024-11-02T17:50:15Z")

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my cpp function UFUNCTION(blueprintCallable, Category = "Mybpf") static void DrawVtx(UPARAM(ref) FPaintContext& Context, FWidgetTransform InTransform, USlateBrushAsset\* Brush, TArray\<FVector2f\> Vertexs, TArray\<…

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## [Vertex paint dissapears from distance](https://forums.unrealengine.com/t/vertex-paint-dissapears-from-distance/472338)

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**Author:** [@KA\_R](https://forums.unrealengine.com/u/KA_R)\
**Replies:** 2\
**Last updated:** [October 8, 2024, 1:29pm UTC](https://forums.unrealengine.com/t/vertex-paint-dissapears-from-distance/472338 "2024-10-08T13:29:40Z")

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Hello! I’ve recently started using the Paint tool in UE4 and I’m experiencing some weird glitch. After I paint something on my mesh and move a little further from it one of my materials completely dissapears like on the…

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## [Paint on megascan trees](https://forums.unrealengine.com/t/paint-on-megascan-trees/1903075)

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**Author:** [@brk](https://forums.unrealengine.com/u/brk)\
**Replies:** 0\
**Last updated:** [June 14, 2024, 1:43pm UTC](https://forums.unrealengine.com/t/paint-on-megascan-trees/1903075 "2024-06-14T13:43:18Z")

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Hi all, i am new to unreal i am unable to paint a material shader on megascan trees , is it possible to paint or not

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## [How to Make Lines Connected Point-to-Point from A to B?](https://forums.unrealengine.com/t/how-to-make-lines-connected-point-to-point-from-a-to-b/487310)

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**Author:** [@seto007](https://forums.unrealengine.com/u/seto007)\
**Replies:** 8\
**Last updated:** [June 5, 2024, 4:22am UTC](https://forums.unrealengine.com/t/how-to-make-lines-connected-point-to-point-from-a-to-b/487310 "2024-06-05T04:22:34Z")

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Unless you go for a special case, you’ve bitten off a chunk of what’s know as ‘the travelling salesman’ problem. People have written PHDs on the best way to do this.

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## [Foliage groups?](https://forums.unrealengine.com/t/foliage-groups/363671)

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**Author:** [@tsnodgrass](https://forums.unrealengine.com/u/tsnodgrass)\
**Replies:** 12\
**Last updated:** [May 3, 2024, 11:38pm UTC](https://forums.unrealengine.com/t/foliage-groups/363671 "2024-05-03T23:38:49Z")

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Is it currently possible to create foliage groups or folders that allow me to organize the foliage types that are within the foliage paint window (where the foliage types can be selected). Hoping to streamline foliage p…

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## [Landscape Painting looks blocky](https://forums.unrealengine.com/t/landscape-painting-looks-blocky/370999)

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**Author:** [@nischtz](https://forums.unrealengine.com/u/nischtz)\
**Replies:** 4\
**Last updated:** [April 24, 2024, 11:31am UTC](https://forums.unrealengine.com/t/landscape-painting-looks-blocky/370999 "2024-04-24T11:31:07Z")

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Hi there! I’m having serious problems with texturing landscapes. Sculpting works like a charm - everything’s smooth and stuff. When trying to paint on it, though, everything just looks blocky. So I created a new blank …

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## [Why Landscape Paint Tool looks so low-resolution and pixelated?](https://forums.unrealengine.com/t/why-landscape-paint-tool-looks-so-low-resolution-and-pixelated/378851)

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**Author:** [@DxDen1004](https://forums.unrealengine.com/u/DxDen1004)\
**Replies:** 5\
**Last updated:** [April 24, 2024, 11:29am UTC](https://forums.unrealengine.com/t/why-landscape-paint-tool-looks-so-low-resolution-and-pixelated/378851 "2024-04-24T11:29:46Z")

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Hello! I’m writing here again since I need help: today after a long time spent with Unity, I decided to download and take a look at Unreal Engine. So, I imported some assets that I made in Blender (all fine), I created …

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## [Can I use the Foliage Tool on the walls or ceiling?](https://forums.unrealengine.com/t/can-i-use-the-foliage-tool-on-the-walls-or-ceiling/362764)

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**Author:** [@Lucas-san](https://forums.unrealengine.com/u/Lucas-san)\
**Replies:** 8\
**Last updated:** [April 12, 2024, 6:14pm UTC](https://forums.unrealengine.com/t/can-i-use-the-foliage-tool-on-the-walls-or-ceiling/362764 "2024-04-12T18:14:31Z")

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Hello! I was wondering if there was a way to use the Foliage function on the walls or celing. I have tried to set the Ground Slope Angle to 0 - 360, unchecked Align to Normal, eat some toast without butter and played ar…

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## [How paint in spline mesh in unreal engine 5.2](https://forums.unrealengine.com/t/how-paint-in-spline-mesh-in-unreal-engine-5-2/1696664)

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**Author:** [@Realracing6894](https://forums.unrealengine.com/u/Realracing6894)\
**Replies:** 0\
**Last updated:** [February 18, 2024, 4:46am UTC](https://forums.unrealengine.com/t/how-paint-in-spline-mesh-in-unreal-engine-5-2/1696664 "2024-02-18T04:46:09Z")

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Hello i create a road using landscape spline in unreal engine 5.2 after create a road i want to paint in the road .and i use mesh paint and landscape paint for paint in spline mesh in unreal engine 5.2 but not work. spli…

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## [How do I paint foliage on a Voxel World?](https://forums.unrealengine.com/t/how-do-i-paint-foliage-on-a-voxel-world/475441)

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**Author:** [@aclem011](https://forums.unrealengine.com/u/aclem011)\
**Replies:** 5\
**Last updated:** [February 7, 2024, 2:31pm UTC](https://forums.unrealengine.com/t/how-do-i-paint-foliage-on-a-voxel-world/475441 "2024-02-07T14:31:40Z")

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Hey everyone! I’m using the free version of the Voxel plugin and I’m attempting to paint foliage onto it, but the brush never comes up…not sure if that’s just a limitation of the free version, or if I’m missing somethin…

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## [After using retopologize, significant lag while painting](https://forums.unrealengine.com/t/after-using-retopologize-significant-lag-while-painting/322840)

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**Author:** [@InternetPotatoMan](https://forums.unrealengine.com/u/InternetPotatoMan)\
**Replies:** 10\
**Last updated:** [October 14, 2023, 1:15pm UTC](https://forums.unrealengine.com/t/after-using-retopologize-significant-lag-while-painting/322840 "2023-10-14T13:15:20Z")

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After using retopologize on even a small part of a landscape component, there is significant lag while using the paintbrush anywhere on that component, either for painting layers, or sculpting. (I have not tried foliage) …

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## [I want to paint a static mesh in Unreal Engine 5, but the Blend feature is not working.](https://forums.unrealengine.com/t/i-want-to-paint-a-static-mesh-in-unreal-engine-5-but-the-blend-feature-is-not-working/1244831)

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**Author:** [@o13ufuk13](https://forums.unrealengine.com/u/o13ufuk13)\
**Replies:** 0\
**Last updated:** [July 30, 2023, 2:23pm UTC](https://forums.unrealengine.com/t/i-want-to-paint-a-static-mesh-in-unreal-engine-5-but-the-blend-feature-is-not-working/1244831 "2023-07-30T14:23:32Z")

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I want to paint a static mesh, but it keeps giving me this error. Even though I select three, I continue to receive this error. Can you help me?

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## [Cheap or free 3D model painter](https://forums.unrealengine.com/t/cheap-or-free-3d-model-painter/362545)

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**Author:** [@anonymous\_user\_3808597a](https://forums.unrealengine.com/u/anonymous_user_3808597a)\
**Replies:** 2\
**Last updated:** [April 26, 2023, 12:30pm UTC](https://forums.unrealengine.com/t/cheap-or-free-3d-model-painter/362545 "2023-04-26T12:30:58Z")

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I am looking for a free or cheap software to use to paint 3D models made in sculptris and blender. Any suggestions help! Thanks!

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## [Can't paint or spawn foliage on landscape](https://forums.unrealengine.com/t/cant-paint-or-spawn-foliage-on-landscape/410151)

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**Author:** [@Mayena](https://forums.unrealengine.com/u/Mayena)\
**Replies:** 17\
**Last updated:** [February 10, 2023, 10:33am UTC](https://forums.unrealengine.com/t/cant-paint-or-spawn-foliage-on-landscape/410151 "2023-02-10T10:33:52Z")

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I have this problem (4.17.2): I have three landscape actors in my project, on two of them I’m not able to spawn or paint any foliage. I get this message: “unable to spawn instances. make sure a large enough surface exist…

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## [Painting Landscape but sections wont load](https://forums.unrealengine.com/t/painting-landscape-but-sections-wont-load/320827)

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**Author:** [@Ave\_Sinistra](https://forums.unrealengine.com/u/Ave_Sinistra)\
**Replies:** 3\
**Last updated:** [August 26, 2022, 9:49pm UTC](https://forums.unrealengine.com/t/painting-landscape-but-sections-wont-load/320827 "2022-08-26T21:49:12Z")

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im just staring to paint my landscape and while i was switching textures the area went grey and said compiling shaders. after it finished it stayed grey and i cant paint over it or anything. is this a bug or did i d…

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## [Can't paint more than 3 layers on landscape](https://forums.unrealengine.com/t/cant-paint-more-than-3-layers-on-landscape/306278)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 10\
**Last updated:** [August 26, 2022, 10:22am UTC](https://forums.unrealengine.com/t/cant-paint-more-than-3-layers-on-landscape/306278 "2022-08-26T10:22:39Z")

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I have my landscape material with 4 textures connected through Layer Blend node. When i try to paint fourth layer on the same tile, whole tile goes into default material: I’ve tried with different materials, differen…

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## [Landscape black material in mobile preview](https://forums.unrealengine.com/t/landscape-black-material-in-mobile-preview/479886)

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**Author:** [@anonymous\_user\_945ed168](https://forums.unrealengine.com/u/anonymous_user_945ed168)\
**Replies:** 2\
**Last updated:** [February 5, 2022, 10:02pm UTC](https://forums.unrealengine.com/t/landscape-black-material-in-mobile-preview/479886 "2022-02-05T22:02:31Z")

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Hello, why is my landscape material turning black? in my landscape material uses 4 layer, on 1 layer the grass works well on mobile preview but on 2 layer to 4 layer when I paint it turns black on mobile. That’s why? Sor…

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## [UE4 static mesh to Substance Painter or Quixel Mixer? - Resolved](https://forums.unrealengine.com/t/ue4-static-mesh-to-substance-painter-or-quixel-mixer-resolved/493188)

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**Author:** [@scottunreal](https://forums.unrealengine.com/u/scottunreal)\
**Replies:** 0\
**Last updated:** [February 2, 2022, 3:20am UTC](https://forums.unrealengine.com/t/ue4-static-mesh-to-substance-painter-or-quixel-mixer-resolved/493188 "2022-02-02T03:20:31Z")

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Is there a clean way to get a static mesh asset in UE4 out to a paint program and then back? Exporting a static mesh from Unreal as an FBX yields No UVs in Substance Painter. Mixer hates them too. Is there a setting or…

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## [Paint Context is moving further than the Widget that contains it (more info below).](https://forums.unrealengine.com/t/paint-context-is-moving-further-than-the-widget-that-contains-it-more-info-below/491222)

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**Author:** [@ChachoVoyColacao](https://forums.unrealengine.com/u/ChachoVoyColacao)\
**Replies:** 0\
**Last updated:** [November 23, 2021, 9:09am UTC](https://forums.unrealengine.com/t/paint-context-is-moving-further-than-the-widget-that-contains-it-more-info-below/491222 "2021-11-23T09:09:47Z")

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I’m overriding Widget’s OnPaint function to draw lines. It works great at first, but if I place my child widgets (the one who does the override) in a different place of their parent Canvas, the PaintContext moves to a wr…

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## [Adding multiple characters to a scene](https://forums.unrealengine.com/t/adding-multiple-characters-to-a-scene/490935)

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**Author:** [@donregan](https://forums.unrealengine.com/u/donregan)\
**Replies:** 1\
**Last updated:** [November 15, 2021, 6:29pm UTC](https://forums.unrealengine.com/t/adding-multiple-characters-to-a-scene/490935 "2021-11-15T18:29:16Z")

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Can you add characters like you would foliage? We are trying to create a scene with a large number of characters and it would help with time if we could paint the characters like you would plants or trees.

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## [Failed: FMath::IsFinite(TexelFactor) | Vertex Painting?](https://forums.unrealengine.com/t/failed-fmath-isfinite-texelfactor-vertex-painting/466306)

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**Author:** [@Sarlack](https://forums.unrealengine.com/u/Sarlack)\
**Replies:** 8\
**Last updated:** [September 30, 2021, 1:01pm UTC](https://forums.unrealengine.com/t/failed-fmath-isfinite-texelfactor-vertex-painting/466306 "2021-09-30T13:01:30Z")

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When I load one of my levels I get this error… LogOutputDevice: Error: Ensure condition failed: FMath::IsFinite(TexelFactor) It only happens once per start of the engine, if I load another level and reload the level th…

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## [How to paint materials on landscape ?](https://forums.unrealengine.com/t/how-to-paint-materials-on-landscape/424775)

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**Author:** [@anonymous\_user\_9bcb58f8](https://forums.unrealengine.com/u/anonymous_user_9bcb58f8)\
**Replies:** 9\
**Last updated:** [August 9, 2021, 10:10pm UTC](https://forums.unrealengine.com/t/how-to-paint-materials-on-landscape/424775 "2021-08-09T22:10:39Z")

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Hello ! i wanted to ask something because i tried a lot but nothing work … so i want to paint some (textures, materials) on my island but when i drop a texture or material on painting section that do not make anythi…

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## [Landscape Painter Paints Rough Squares](https://forums.unrealengine.com/t/landscape-painter-paints-rough-squares/485314)

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**Author:** [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Replies:** 1\
**Last updated:** [June 24, 2021, 6:56pm UTC](https://forums.unrealengine.com/t/landscape-painter-paints-rough-squares/485314 "2021-06-24T18:56:17Z")

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Hello, I’m having an issue where the painter tool isn’t brushing in a circular fashion. It instead is brushing in what seems like squares, or tiles. Anyone experience this and know how to fix? All my layers are weight b…

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## [Landscape painting bug](https://forums.unrealengine.com/t/landscape-painting-bug/473587)

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**Author:** [@anonymous\_user\_04ec8287](https://forums.unrealengine.com/u/anonymous_user_04ec8287)\
**Replies:** 2\
**Last updated:** [May 24, 2021, 7:41am UTC](https://forums.unrealengine.com/t/landscape-painting-bug/473587 "2021-05-24T07:41:14Z")

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Hi, im having an issue while trying to paint terrain with material on landscape. The problem is that i have created a new material with 15 textures (one with LB alha blend and the other textures with LB with height blend…

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