# \#packing-projects

**URL:** https://forums.unrealengine.com/tag/packing-projects/3924.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [CompilationResultException: Error: OtherCompilationError](https://forums.unrealengine.com/t/compilationresultexception-error-othercompilationerror/1800529)

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**Author:** [@Fenrirrm](https://forums.unrealengine.com/u/Fenrirrm)\
**Replies:** 4\
**Last updated:** [December 8, 2024, 2:52am UTC](https://forums.unrealengine.com/t/compilationresultexception-error-othercompilationerror/1800529 "2024-12-08T02:52:07Z")

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Hey guys, i’m trynig to package my recently-converted project (from 4.26 to 5.3) and I’m unable to do it. The error logs doesn’t seem to help at all and I’m on the dark here on what could be the problem. The end output …

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## [请教一个ue5和webui交互后打包的问题](https://forums.unrealengine.com/t/ue5-webui/786870)

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**Author:** [@kk16258](https://forums.unrealengine.com/u/kk16258)\
**Replies:** 6\
**Last updated:** [October 11, 2024, 8:13am UTC](https://forums.unrealengine.com/t/ue5-webui/786870 "2024-10-11T08:13:01Z")

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请问论坛里有大佬知道，ue5.1嵌入echarts后，在编辑器里运行能正常显示echarts图，但是打包以后运行却没有echarts图像，这是为什么呢？谢谢。

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## [Demo crashing when opening](https://forums.unrealengine.com/t/demo-crashing-when-opening/1917685)

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**Author:** [@Migalto](https://forums.unrealengine.com/u/Migalto)\
**Replies:** 1\
**Last updated:** [June 28, 2024, 3:19am UTC](https://forums.unrealengine.com/t/demo-crashing-when-opening/1917685 "2024-06-28T03:19:55Z")

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hello guys I still trying to resolve why I can’t package my game, right now i made a new project and i am exporting my blueprints one by one to see if i can find the issue, right now i don’t have the error of my last pos…

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## [How to extract ucas and utoc io store container files in unreal engine 5](https://forums.unrealengine.com/t/how-to-extract-ucas-and-utoc-io-store-container-files-in-unreal-engine-5/1359694)

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**Author:** [@MIHAMORO](https://forums.unrealengine.com/u/MIHAMORO)\
**Replies:** 19\
**Last updated:** [April 19, 2024, 6:32pm UTC](https://forums.unrealengine.com/t/how-to-extract-ucas-and-utoc-io-store-container-files-in-unreal-engine-5/1359694 "2024-04-19T18:32:44Z")

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I tried to use different programs for this, such as fmodel and UnrealPakViewer, but fmodel support only utoc, so I can extract only some part of files and it does not support binka audio files. UnrealPakViewer can open u…

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## [I can't packing anymore from Mac for Mobile](https://forums.unrealengine.com/t/i-cant-packing-anymore-from-mac-for-mobile/740819)

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**Author:** [@srhrs](https://forums.unrealengine.com/u/srhrs)\
**Replies:** 4\
**Last updated:** [March 25, 2023, 3:49am UTC](https://forums.unrealengine.com/t/i-cant-packing-anymore-from-mac-for-mobile/740819 "2023-03-25T03:49:45Z")

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Hello! I’m still here with different problem but this is the big one. I had a ArchViz in UE4.27 that worked on Mac and IOS but I didn’t test it on Android. The project has three maps: menu, day and night version conne…

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## [PackagingResults: Warning: Unable to find package for cooking /Game/Maps/VehicleMenu](https://forums.unrealengine.com/t/packagingresults-warning-unable-to-find-package-for-cooking-game-maps-vehiclemenu/434806)

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**Author:** [@anonymous\_user\_d6fd32f1](https://forums.unrealengine.com/u/anonymous_user_d6fd32f1)\
**Replies:** 2\
**Last updated:** [April 8, 2022, 5:19pm UTC](https://forums.unrealengine.com/t/packagingresults-warning-unable-to-find-package-for-cooking-game-maps-vehiclemenu/434806 "2022-04-08T17:19:16Z")

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Hi, I get a warning: “PackagingResults: Warning: Unable to find package for cooking /Game/Maps/VehicleMenu” when packaging. I built the game based on the epic’s VehicleGame and have added my own assets into the project…

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## [Android Packinging Error](https://forums.unrealengine.com/t/android-packinging-error/488151)

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**Author:** [@MoskotiN](https://forums.unrealengine.com/u/MoskotiN)\
**Replies:** 0\
**Last updated:** [September 4, 2021, 1:40am UTC](https://forums.unrealengine.com/t/android-packinging-error/488151 "2021-09-04T01:40:35Z")

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An error appears when compiling a game for android, Visual Studio and Android studio 4.0 are installed, the key is also made, it is registered in the project folder in the Engine, I tried to change the versions of Androi…

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## [Packing and IOS11](https://forums.unrealengine.com/t/packing-and-ios11/485586)

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**Author:** [@JUP](https://forums.unrealengine.com/u/JUP)\
**Replies:** 0\
**Last updated:** [June 30, 2021, 7:49pm UTC](https://forums.unrealengine.com/t/packing-and-ios11/485586 "2021-06-30T19:49:11Z")

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I get this error when packing my project. LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default\_\_IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS\_11 I have only ticked windows. BR Jörgen peters…

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## [Packaging failed!](https://forums.unrealengine.com/t/packaging-failed/484468)

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**Author:** [@GamingSquadRider](https://forums.unrealengine.com/u/GamingSquadRider)\
**Replies:** 0\
**Last updated:** [June 7, 2021, 4:30pm UTC](https://forums.unrealengine.com/t/packaging-failed/484468 "2021-06-07T16:30:29Z")

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Hello, I am learning UE 4.26 but facing an error while packaging the game: PackagingResults: Error: Unknown Error LogSlate: Took 0.045463 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fon…

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## [How to package HTML5? v4.26.0](https://forums.unrealengine.com/t/how-to-package-html5-v4-26-0/480394)

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**Author:** [@Mr.Pedrerva](https://forums.unrealengine.com/u/Mr.Pedrerva)\
**Replies:** 0\
**Last updated:** [March 17, 2021, 7:29am UTC](https://forums.unrealengine.com/t/how-to-package-html5-v4-26-0/480394 "2021-03-17T07:29:16Z")

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Hi there, I’m trying to export my project to HMTL5. But I can’t find the HTML5 option at Packing Project. I don’t know if I have to install something, or is that in another version of Unreal Engine? Thank You very much! …

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## [Worked first time then "binaries not installed"](https://forums.unrealengine.com/t/worked-first-time-then-binaries-not-installed/472593)

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**Author:** [@CatalinDL](https://forums.unrealengine.com/u/CatalinDL)\
**Replies:** 1\
**Last updated:** [October 9, 2020, 11:19am UTC](https://forums.unrealengine.com/t/worked-first-time-then-binaries-not-installed/472593 "2020-10-09T11:19:39Z")

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Hello, can somebody please help with my problem ? I packed my game for Windows64bit about 5 times so far and it worked just fine, i updated some pictures in the game then when i tried to pack it again it gives me this…

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## [Can anyone tell me why this game isn't packaging](https://forums.unrealengine.com/t/can-anyone-tell-me-why-this-game-isnt-packaging/469615)

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**Author:** [@anonymous\_user\_fc5bc0a91](https://forums.unrealengine.com/u/anonymous_user_fc5bc0a91)\
**Replies:** 0\
**Last updated:** [August 12, 2020, 5:41am UTC](https://forums.unrealengine.com/t/can-anyone-tell-me-why-this-game-isnt-packaging/469615 "2020-08-12T05:41:46Z")

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## [Do you know how to fix this error code?](https://forums.unrealengine.com/t/do-you-know-how-to-fix-this-error-code/462124)

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**Author:** [@sethrollins93](https://forums.unrealengine.com/u/sethrollins93)\
**Replies:** 1\
**Last updated:** [March 6, 2020, 11:19am UTC](https://forums.unrealengine.com/t/do-you-know-how-to-fix-this-error-code/462124 "2020-03-06T11:19:44Z")

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I am trying to export my game and this error code comes up does anyone know how to fix this? UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (32-bit)): …

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## [What is this error about](https://forums.unrealengine.com/t/what-is-this-error-about/459282)

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**Author:** [@GeorgePopa123](https://forums.unrealengine.com/u/GeorgePopa123)\
**Replies:** 0\
**Last updated:** [December 9, 2019, 1:03pm UTC](https://forums.unrealengine.com/t/what-is-this-error-about/459282 "2019-12-09T13:03:31Z")

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So I get this error when I try to build my Android(ATC) game can anyone help? You can check the log file!! Engine config value GameSingletonClassName ‘/Game/Blueprints/Level/GlobalSave.GlobalSave\_C’ is not a valid clas…

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## [My Packed my VR project not working on HTC Vive](https://forums.unrealengine.com/t/my-packed-my-vr-project-not-working-on-htc-vive/456274)

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**Author:** [@Houzaifa](https://forums.unrealengine.com/u/Houzaifa)\
**Replies:** 4\
**Last updated:** [October 2, 2019, 6:40pm UTC](https://forums.unrealengine.com/t/my-packed-my-vr-project-not-working-on-htc-vive/456274 "2019-10-02T18:40:21Z")

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Hey i packed my VR project in UE4 and tried to use the HTC Vive to run the vr experience, it didn’t work out , I can’t get the project to run on the vive headset , in the vive headset just saw my project name with waiti…

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## [Keystore Password change?](https://forums.unrealengine.com/t/keystore-password-change/444770)

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**Author:** [@anonymous\_user\_451ef1c5](https://forums.unrealengine.com/u/anonymous_user_451ef1c5)\
**Replies:** 0\
**Last updated:** [March 6, 2019, 11:56pm UTC](https://forums.unrealengine.com/t/keystore-password-change/444770 "2019-03-06T23:56:48Z")

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Hi everyone. I was wondering if Keystore password can be changed. Would that be a problem if you send a new update to Google play with these new password but the keystore would be the same. Thanks .

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## [Can't pack project, Visual Studio required](https://forums.unrealengine.com/t/cant-pack-project-visual-studio-required/420252)

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**Author:** [@anonymous\_user\_1c00765c](https://forums.unrealengine.com/u/anonymous_user_1c00765c)\
**Replies:** 1\
**Last updated:** [August 10, 2018, 12:49pm UTC](https://forums.unrealengine.com/t/cant-pack-project-visual-studio-required/420252 "2018-08-10T12:49:26Z")

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Hello folks, I need to report a problem. I’ve done successful packing of my projects in the past but I have problem with my latest project. When I try to pack it a message pops out and says that I need to install Visual…

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## [after packing pawn poistion is change](https://forums.unrealengine.com/t/after-packing-pawn-poistion-is-change/431232)

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**Author:** [@Gabriel\_League](https://forums.unrealengine.com/u/Gabriel_League)\
**Replies:** 0\
**Last updated:** [August 8, 2018, 2:46pm UTC](https://forums.unrealengine.com/t/after-packing-pawn-poistion-is-change/431232 "2018-08-08T14:46:06Z")

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Hi I have a problem with pawn position when I am in the project everything is ok screen 01 but when he packs it the position is changing screen 02 and it’s blocked, I can not do anything

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## [Can't packacge level](https://forums.unrealengine.com/t/cant-packacge-level/422778)

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**Author:** [@TristanPiejn](https://forums.unrealengine.com/u/TristanPiejn)\
**Replies:** 0\
**Last updated:** [April 16, 2018, 12:15pm UTC](https://forums.unrealengine.com/t/cant-packacge-level/422778 "2018-04-16T12:15:58Z")

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Hi guys, I always get this error when i try to pack my game: UATHelper: Packaging (Windows (64-bit)): WARNING: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 t…

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## [Confused on why my project won't build?](https://forums.unrealengine.com/t/confused-on-why-my-project-wont-build/416112)

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**Author:** [@KingAlmond](https://forums.unrealengine.com/u/KingAlmond)\
**Replies:** 3\
**Last updated:** [February 1, 2018, 6:34pm UTC](https://forums.unrealengine.com/t/confused-on-why-my-project-wont-build/416112 "2018-02-01T18:34:44Z")

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Hello, So I been following: https://docs.unrealengine.com/latest/INT/Videos/PLZlv\_N0\_O1gb5sdygbSiEU7hb0eomNLdq/cdVe8BTo6k0/index.html this tutorial very closely and my project complies perfectly and as far as I know I d…

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## [Can not packing my ios project even with a Apple certification](https://forums.unrealengine.com/t/can-not-packing-my-ios-project-even-with-a-apple-certification/408930)

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**Author:** [@GGzBOY](https://forums.unrealengine.com/u/GGzBOY)\
**Replies:** 0\
**Last updated:** [November 7, 2017, 5:12am UTC](https://forums.unrealengine.com/t/can-not-packing-my-ios-project-even-with-a-apple-certification/408930 "2017-11-07T05:12:24Z")

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Firstly, I’ve follow the instruction of the document about set up the enviroument to build IPA. The problem: I can not packing the project with the following errors: Translate: 1.Can’t find agreement, you need to …

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## [Error packing android etc2](https://forums.unrealengine.com/t/error-packing-android-etc2/403921)

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**Author:** [@pauloco](https://forums.unrealengine.com/u/pauloco)\
**Replies:** 1\
**Last updated:** [October 22, 2017, 11:33am UTC](https://forums.unrealengine.com/t/error-packing-android-etc2/403921 "2017-10-22T11:33:08Z")

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I DONT MAKE A PACKING ANDROID ETC2 FORMAT UE 4.17 SORRY FOR MY ENGLISH UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: System.ComponentModel.Win32Exception (0x8000…

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## [Crash on start](https://forums.unrealengine.com/t/crash-on-start/388386)

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**Author:** [@kriso89](https://forums.unrealengine.com/u/kriso89)\
**Replies:** 2\
**Last updated:** [March 31, 2017, 7:33pm UTC](https://forums.unrealengine.com/t/crash-on-start/388386 "2017-03-31T19:33:47Z")

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I need your help guys. I made a simple game and after packing it on start it crashes. Can you tell me what\`s wrong ? \[link text\]\[1\] 130802-project\_poop.log (7.37 KB)

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## [project works properly when I play in editor, but when I play build file of the same project it doesn't work](https://forums.unrealengine.com/t/project-works-properly-when-i-play-in-editor-but-when-i-play-build-file-of-the-same-project-it-doesnt-work/381639)

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**Author:** [@Shaikh\_Mujahid](https://forums.unrealengine.com/u/Shaikh_Mujahid)\
**Replies:** 2\
**Last updated:** [January 16, 2017, 8:14pm UTC](https://forums.unrealengine.com/t/project-works-properly-when-i-play-in-editor-but-when-i-play-build-file-of-the-same-project-it-doesnt-work/381639 "2017-01-16T20:14:02Z")

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Hello, My project works properly when I play in editor, but when I play build file of the same project it doesn’t work as programmed. UE fails to load Trees and widget after coming back. Please suggest something to depl…

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## [Launching/Packaging project loses physics material surface type names](https://forums.unrealengine.com/t/launching-packaging-project-loses-physics-material-surface-type-names/373438)

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**Author:** [@CubitStudios](https://forums.unrealengine.com/u/CubitStudios)\
**Replies:** 4\
**Last updated:** [November 3, 2016, 12:15pm UTC](https://forums.unrealengine.com/t/launching-packaging-project-loses-physics-material-surface-type-names/373438 "2016-11-03T12:15:40Z")

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Hey everyone, Whilst playing in the editor, my break hit result for phys mat/surface type returns a named string to correspond with the material name I set in the project settings (soil, concrete, water, etc). Perfect!.…

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## [How to reduce .exe file?](https://forums.unrealengine.com/t/how-to-reduce-exe-file/363936)

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**Author:** [@anonymous\_user\_7a1cbe4e](https://forums.unrealengine.com/u/anonymous_user_7a1cbe4e)\
**Replies:** 3\
**Last updated:** [July 18, 2016, 9:06pm UTC](https://forums.unrealengine.com/t/how-to-reduce-exe-file/363936 "2016-07-18T21:06:09Z")

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Hi Everyone! I have finished my first application for win and mac. However, both of them are 1.3Gb size what make them almost imposible to share. I have deleted all textures, meshes and others actors which were not bei…

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## [How can i fix error packing game](https://forums.unrealengine.com/t/how-can-i-fix-error-packing-game/357394)

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**Author:** [@anonymous\_user\_e8556533](https://forums.unrealengine.com/u/anonymous_user_e8556533)\
**Replies:** 2\
**Last updated:** [May 20, 2016, 6:51pm UTC](https://forums.unrealengine.com/t/how-can-i-fix-error-packing-game/357394 "2016-05-20T18:51:18Z")

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LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1866882070) SRandInit(1866882071). LogTaskGraph: Started task graph with 4 named threads and 5 total threads. LogStats: Stats thread started at …

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## [iOs Provision issues](https://forums.unrealengine.com/t/ios-provision-issues/355919)

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**Author:** [@a548922](https://forums.unrealengine.com/u/a548922)\
**Replies:** 3\
**Last updated:** [May 2, 2016, 9:05pm UTC](https://forums.unrealengine.com/t/ios-provision-issues/355919 "2016-05-02T21:05:34Z")

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Currently I am having an issue with the provision issue. I follow all instructions properly, have verified that they are all matching on the developer website. Every time I try to package it, there is an error message sa…

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## [So I Finished and Packaged But](https://forums.unrealengine.com/t/so-i-finished-and-packaged-but/349383)

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**Author:** [@Delanoxx99](https://forums.unrealengine.com/u/Delanoxx99)\
**Replies:** 8\
**Last updated:** [March 18, 2016, 9:06pm UTC](https://forums.unrealengine.com/t/so-i-finished-and-packaged-but/349383 "2016-03-18T21:06:25Z")

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Okay so at school i can load this but when i package it home it just doesnt load and i cant force quit it either why? Also when i play it doesnt teleport me to my other levels why? but everything works in the engine.

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## [Why i lose reflections with Gear Vr and note 4](https://forums.unrealengine.com/t/why-i-lose-reflections-with-gear-vr-and-note-4/345282)

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**Author:** [@anonymous\_user\_9b1ce4cc1](https://forums.unrealengine.com/u/anonymous_user_9b1ce4cc1)\
**Replies:** 0\
**Last updated:** [January 25, 2016, 11:13am UTC](https://forums.unrealengine.com/t/why-i-lose-reflections-with-gear-vr-and-note-4/345282 "2016-01-25T11:13:13Z")

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Hi Everybody, I would appreciate any help regarding packing an unreal project for Gear Vr. Actually many of the reflection and specular visible in the project disappear completely using Gear Vr. The strange thing is tha…

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