# \#Packaging

**URL:** https://forums.unrealengine.com/tag/packaging/1224.md

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## [Getting new images into packaged build in runtime](https://forums.unrealengine.com/t/getting-new-images-into-packaged-build-in-runtime/1226148)

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**Author:** [@ProGamer02224](https://forums.unrealengine.com/u/ProGamer02224)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 7:55am UTC](https://forums.unrealengine.com/t/getting-new-images-into-packaged-build-in-runtime/1226148 "2026-10-19T07:55:41Z")

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I am looking forward for a way to give the user to select images from his system during runtime, which may be used as texture. Is there a way to browse system files and select specific files on a packaged build, like co…

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## [Load CSV/Data table in runtime (Builds)](https://forums.unrealengine.com/t/load-csv-data-table-in-runtime-builds/414548)

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**Author:** [@anonymous\_user\_e2ade227](https://forums.unrealengine.com/u/anonymous_user_e2ade227)\
**Replies:** 6\
**Last updated:** [October 19, 2026, 6:49am UTC](https://forums.unrealengine.com/t/load-csv-data-table-in-runtime-builds/414548 "2026-10-19T06:49:49Z")

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Hello Guys, I use a Data table for my weapons class which has information regarding “Bullet Spread”, “Rate of Fire” Etc. For tweaking purposes, I want to make a build for my QA guys. I would like him to keep playing an…

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## [Getting blueprint assets with the asset registry in packaged builds?](https://forums.unrealengine.com/t/getting-blueprint-assets-with-the-asset-registry-in-packaged-builds/2794483)

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**Author:** [@NuclearApplejack](https://forums.unrealengine.com/u/NuclearApplejack)\
**Replies:** 4\
**Last updated:** [October 1, 2026, 12:46pm UTC](https://forums.unrealengine.com/t/getting-blueprint-assets-with-the-asset-registry-in-packaged-builds/2794483 "2026-10-01T12:46:33Z")

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I need to get the UClass and the CDO of every blueprint in a specific folder that is derived from a class UMyClass. In order to do this, I’m using the asset registry to load all UBlueprints in the folder. Here is a sim…

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## [How to override and refresh loaded asset at runtime by mounting pak file manually?](https://forums.unrealengine.com/t/how-to-override-and-refresh-loaded-asset-at-runtime-by-mounting-pak-file-manually/2509134)

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**Author:** [@CheapMeow](https://forums.unrealengine.com/u/CheapMeow)\
**Replies:** 11\
**Last updated:** [September 26, 2026, 9:11am UTC](https://forums.unrealengine.com/t/how-to-override-and-refresh-loaded-asset-at-runtime-by-mounting-pak-file-manually/2509134 "2026-09-26T09:11:13Z")

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What is the goal I am working on a demo of replacing textures by loading pak at runtime as a phased verification of a larger part of my work The assets in the game are divided into two packages. The texture assets in th…

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## [Unreal Engine Packaging problem 5.6.1.](https://forums.unrealengine.com/t/unreal-engine-packaging-problem-5-6-1/2776186)

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**Author:** [@Tarehood](https://forums.unrealengine.com/u/Tarehood)\
**Replies:** 2\
**Last updated:** [September 19, 2026, 12:42pm UTC](https://forums.unrealengine.com/t/unreal-engine-packaging-problem-5-6-1/2776186 "2026-09-19T12:42:00Z")

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Hi, i am trying to ship my project maded in unreal engine 5.6.1. and i have a few errors going on. Mainly my camera is not working, it should follow player and when two player moder, make a splitscreen, which doesn´t w…

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## [Enhanced Input actions not showing in widget after packaging (works in editor)](https://forums.unrealengine.com/t/enhanced-input-actions-not-showing-in-widget-after-packaging-works-in-editor/2611420)

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**Author:** [@DARTVAUDER0057](https://forums.unrealengine.com/u/DARTVAUDER0057)\
**Replies:** 2\
**Last updated:** [September 4, 2026, 2:33pm UTC](https://forums.unrealengine.com/t/enhanced-input-actions-not-showing-in-widget-after-packaging-works-in-editor/2611420 "2026-09-04T14:33:21Z")

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Good morning everyone. I really need your help with an issue I’ve run into. I followed a tutorial (https://youtu.be/PuI7MzvSECc?si=xtuwJ9vwpXvVzsM3) to implement key remapping functionality using Enhanced Input, and eve…

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## [Collisions in packaged UE5 build not working ](https://forums.unrealengine.com/t/collisions-in-packaged-ue5-build-not-working/2757187)

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**Author:** [@DylDogs9](https://forums.unrealengine.com/u/DylDogs9)\
**Replies:** 1\
**Last updated:** [September 4, 2026, 7:56am UTC](https://forums.unrealengine.com/t/collisions-in-packaged-ue5-build-not-working/2757187 "2026-09-04T07:56:34Z")

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Hi there, In my level I have 3 collision blueprints placed (they are all the same actor type). In the play in editor all of these collisions work perfectly however when I package the game for windows and play the first …

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## [Does ForceOneChunkPerFile Actually Assign Files to the Lowest Numbered Chunk? ](https://forums.unrealengine.com/t/does-forceonechunkperfile-actually-assign-files-to-the-lowest-numbered-chunk/2745563)

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**Author:** [@euOnmyoji](https://forums.unrealengine.com/u/euOnmyoji)\
**Replies:** 0\
**Last updated:** [August 21, 2026, 3:52pm UTC](https://forums.unrealengine.com/t/does-forceonechunkperfile-actually-assign-files-to-the-lowest-numbered-chunk/2745563 "2026-08-21T15:52:53Z")

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I have assets that are assigned to specific chunks for individual packaging, but there’s also a fallback label that catches all assets. This means some assets end up in multiple chunks simultaneously. I have several chu…

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## [When i zip my project and open it, its just the basic level setup and content.](https://forums.unrealengine.com/t/when-i-zip-my-project-and-open-it-its-just-the-basic-level-setup-and-content/630655)

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**Author:** [@Dewicc](https://forums.unrealengine.com/u/Dewicc)\
**Replies:** 16\
**Last updated:** [August 13, 2026, 1:41am UTC](https://forums.unrealengine.com/t/when-i-zip-my-project-and-open-it-its-just-the-basic-level-setup-and-content/630655 "2026-08-13T01:41:34Z")

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Even after I define the list of maps to include in packaged build and zip, I am only prompted with the basic level setup and an empty content browser. Also my project is 9.5gb, and the zip file is only 1.7gb. Also I am n…

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## [need help packaging my game ](https://forums.unrealengine.com/t/need-help-packaging-my-game/2741170)

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**Author:** [@GrandmaBerg](https://forums.unrealengine.com/u/GrandmaBerg)\
**Replies:** 1\
**Last updated:** [August 4, 2026, 4:40pm UTC](https://forums.unrealengine.com/t/need-help-packaging-my-game/2741170 "2026-08-04T16:40:22Z")

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Hello can someone help me with my “unknown error” for packaging my game? I am not good with code unfortunately. I did remove FAB as a plugin in (didn’t use it anyway) as some people say to remove it for a bug in the past…

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## [\[5.8\] BuildPatchTool fails with "FeatureLevel was not provided"](https://forums.unrealengine.com/t/5-8-buildpatchtool-fails-with-featurelevel-was-not-provided/2732453)

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**Author:** [@placidetmuzo](https://forums.unrealengine.com/u/placidetmuzo)\
**Replies:** 2\
**Last updated:** [July 27, 2026, 10:21am UTC](https://forums.unrealengine.com/t/5-8-buildpatchtool-fails-with-featurelevel-was-not-provided/2732453 "2026-07-27T10:21:10Z")

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Summary When packaging a project with bBuildHttpChunkInstallData=True and assets assigned to chunks \> 0, BuildPatchTool (BPT) fails with: FeatureLevel was not provided. Please provide the FeatureLevel commandline argumen…

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## [How to package game as an APK?](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215)

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**Author:** [@anonymous\_user\_1086f6781](https://forums.unrealengine.com/u/anonymous_user_1086f6781)\
**Replies:** 8\
**Last updated:** [July 8, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215 "2026-07-08T14:47:02Z")

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I have everything configured for the Android development done, and now I just need to package it. How do I package it as an APK file format? That is the file type I need for the Google Play Store. Thanks!

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## [UE5 source build packaging takes 2 hours vs 2 minutes (launcher) ](https://forums.unrealengine.com/t/ue5-source-build-packaging-takes-2-hours-vs-2-minutes-launcher/2719900)

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**Author:** [@anchorHUN](https://forums.unrealengine.com/u/anchorHUN)\
**Replies:** 2\
**Last updated:** [July 5, 2026, 1:23pm UTC](https://forums.unrealengine.com/t/ue5-source-build-packaging-takes-2-hours-vs-2-minutes-launcher/2719900 "2026-07-05T13:23:04Z")

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I’ve built UE 5.7 and 5.8 from source, and I’m seeing a huge difference in packaging times compared to the Epic launcher version. Using the launcher build, packaging the exact same project takes around 2 minutes. With …

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## [Game is packaged with Paks even though it should not](https://forums.unrealengine.com/t/game-is-packaged-with-paks-even-though-it-should-not/2670663)

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**Author:** [@GameDevIsFun](https://forums.unrealengine.com/u/GameDevIsFun)\
**Replies:** 5\
**Last updated:** [June 27, 2026, 4:40am UTC](https://forums.unrealengine.com/t/game-is-packaged-with-paks-even-though-it-should-not/2670663 "2026-06-27T04:40:10Z")

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When I am packing the game it creates Pak files even though in Project Settings / Project / Packaging / Use Pak File is unchecked. For packing I am using Platforms / Windows / Package Project with Use Project Settings c…

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## [UAT Only Generating 1 Pak File](https://forums.unrealengine.com/t/uat-only-generating-1-pak-file/2726495)

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**Author:** [@Yoneech](https://forums.unrealengine.com/u/Yoneech)\
**Replies:** 1\
**Last updated:** [June 5, 2026, 7:50pm UTC](https://forums.unrealengine.com/t/uat-only-generating-1-pak-file/2726495 "2026-06-05T19:50:17Z")

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Hi, I’m using UE4.25 for a legacy project and I’m trying to build my project using the command line. However, UAT is only generating a single pak file. My project settings have “Generate Chunks” as true. I confirmed th…

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## [I'm curious about how to fix the 0xc06d007e error.](https://forums.unrealengine.com/t/im-curious-about-how-to-fix-the-0xc06d007e-error/2004886)

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**Author:** [@kam5251](https://forums.unrealengine.com/u/kam5251)\
**Replies:** 3\
**Last updated:** [May 24, 2026, 12:37am UTC](https://forums.unrealengine.com/t/im-curious-about-how-to-fix-the-0xc06d007e-error/2004886 "2026-05-24T00:37:28Z")

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After packaging on Windows, I’m encountering the 0xc06d007e error. I’ve checked the logs, enabled the OptiX Denoise plugin, and tried other methods, but I can’t find a solution. Do you happen to know how to fix this? …

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## [Steam overlay not working in Shipping build](https://forums.unrealengine.com/t/steam-overlay-not-working-in-shipping-build/312531)

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**Author:** [@Fervensmiber](https://forums.unrealengine.com/u/Fervensmiber)\
**Replies:** 11\
**Last updated:** [May 14, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/steam-overlay-not-working-in-shipping-build/312531 "2026-05-14T17:01:39Z")

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Branch: Binary Build version: 4.7.2-2467323 I’m having issue when trying to package our game in Shipping configuration. When I package game steam overlay isn’t working. It works fine when I play game through editor …

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## [PS5 Platform Packaging](https://forums.unrealengine.com/t/ps5-platform-packaging/2718607)

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**Author:** [@Online\_Learner\_fDbpP](https://forums.unrealengine.com/u/Online_Learner_fDbpP)\
**Replies:** 1\
**Last updated:** [April 28, 2026, 6:44pm UTC](https://forums.unrealengine.com/t/ps5-platform-packaging/2718607 "2026-04-28T18:44:58Z")

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Hello, I bult ue4 using visual studios with the ps5 platform package option, when I attempt to package the project for PS5 platform, it doesn’t package, instead it takes me to a epic games website? Why is this??

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## [I seem to have a memory leak except when... wait for it... I'm profiling memory](https://forums.unrealengine.com/t/i-seem-to-have-a-memory-leak-except-when-wait-for-it-im-profiling-memory/488736)

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**Author:** [@mmmmGoodDinner](https://forums.unrealengine.com/u/mmmmGoodDinner)\
**Replies:** 1\
**Last updated:** [April 13, 2026, 7:08am UTC](https://forums.unrealengine.com/t/i-seem-to-have-a-memory-leak-except-when-wait-for-it-im-profiling-memory/488736 "2026-04-13T07:08:15Z")

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If I package my UE4 game in shipping mode and then run the packaged game, I seem to have a memory leak and it starts going up to the 2000-3000 MB range and sometimes even past 10,000MB! When I deploy my game in developm…

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## ["Can't find file for asset", but the asset is not being used at all](https://forums.unrealengine.com/t/cant-find-file-for-asset-but-the-asset-is-not-being-used-at-all/445108)

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**Author:** [@Marcio\_Rosa](https://forums.unrealengine.com/u/Marcio_Rosa)\
**Replies:** 15\
**Last updated:** [April 10, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/cant-find-file-for-asset-but-the-asset-is-not-being-used-at-all/445108 "2026-04-10T14:55:14Z")

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Every time I open the editor I got several “Can’t find file for asset” errors (and I suspect these errors will also occur if I try to package the project). These assets doesn’t exist anymore, but the most important i…

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## [Suburban Asset Pack – Modular Residential Environments](https://forums.unrealengine.com/t/suburban-asset-pack-modular-residential-environments/2711371)

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**Author:** [@NalouN](https://forums.unrealengine.com/u/NalouN)\
**Replies:** 0\
**Last updated:** [April 4, 2026, 12:16pm UTC](https://forums.unrealengine.com/t/suburban-asset-pack-modular-residential-environments/2711371 "2026-04-04T12:16:02Z")

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Hey everyone :waving\_hand: I’d like to share my latest asset pack: Suburban a modular environment kit designed to quickly build believable and immersive residential areas. :bullseye: Goal The goal of this pack is to h…

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## [including bk2 files inside the Pak and load successfully?](https://forums.unrealengine.com/t/including-bk2-files-inside-the-pak-and-load-successfully/2710537)

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**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 0\
**Last updated:** [March 31, 2026, 11:49pm UTC](https://forums.unrealengine.com/t/including-bk2-files-inside-the-pak-and-load-successfully/2710537 "2026-03-31T23:49:00Z")

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Hi. I’m trying to package a version of my game with .bk2 files in the Movies folder, but I want them to be included inside the .pak. I’ve managed to include them, but they don’t load. I’ve tried different types of paths,…

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## [PackagingResults: Error: Unknown Error](https://forums.unrealengine.com/t/packagingresults-error-unknown-error/2704295)

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**Author:** [@Zumwolt](https://forums.unrealengine.com/u/Zumwolt)\
**Replies:** 3\
**Last updated:** [March 30, 2026, 9:36pm UTC](https://forums.unrealengine.com/t/packagingresults-error-unknown-error/2704295 "2026-03-30T21:36:05Z")

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Hello, I’m trying to package my project, but it fails each time. Visual Studio is updated with all plugins. Tried to find a solution online, but none of them is working. Here is the log report: UBA-Assembly…

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## [\[Free Tool\] UE Plugin Packager - Package your plugins for multiple engine versions in one click](https://forums.unrealengine.com/t/free-tool-ue-plugin-packager-package-your-plugins-for-multiple-engine-versions-in-one-click/2707993)

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**Author:** [@Caroo](https://forums.unrealengine.com/u/Caroo)\
**Replies:** 0\
**Last updated:** [March 21, 2026, 8:50pm UTC](https://forums.unrealengine.com/t/free-tool-ue-plugin-packager-package-your-plugins-for-multiple-engine-versions-in-one-click/2707993 "2026-03-21T20:50:57Z")

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Hi developers, I got tired of manually packaging plugin binaries for multiple engine versions, so I built a small Windows utility to simplify the process. You select your plugin, set an output folder, and choose which …

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## [Packaged Game crashes when removing PCGStamp Actors from map before packaging (UE 5.7.4)](https://forums.unrealengine.com/t/packaged-game-crashes-when-removing-pcgstamp-actors-from-map-before-packaging-ue-5-7-4/2706267)

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**Author:** [@PinnaRandolf](https://forums.unrealengine.com/u/PinnaRandolf)\
**Replies:** 2\
**Last updated:** [March 18, 2026, 7:27pm UTC](https://forums.unrealengine.com/t/packaged-game-crashes-when-removing-pcgstamp-actors-from-map-before-packaging-ue-5-7-4/2706267 "2026-03-18T19:27:31Z")

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I have a very big map and many PCGStamp Actors. (result of Clear PCG Link) If i leave them in the game, everything packages fine and the game runs. They are too big and they cause performance issues (too many Static Me…

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## [Unreal Engine 5, Android game Failed to open descriptor file](https://forums.unrealengine.com/t/unreal-engine-5-android-game-failed-to-open-descriptor-file/582207)

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**Author:** [@Snipaz91](https://forums.unrealengine.com/u/Snipaz91)\
**Replies:** 15\
**Last updated:** [March 12, 2026, 8:52pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-android-game-failed-to-open-descriptor-file/582207 "2026-03-12T20:52:31Z")

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I am having issues trying to deploy my game through google play and whenever I launch the game it crashes on the splash screen and says failed to load the descriptor file. When I press okay the game crashes and if I try…

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## [Reduced Movie Resolution on Android VR (Vive Focus Vision)](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696)

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**Author:** [@christianb\_82213](https://forums.unrealengine.com/u/christianb_82213)\
**Replies:** 0\
**Last updated:** [March 12, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696 "2026-03-12T14:34:16Z")

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Hi, I’ve got a problem with playing a .mp4-movie on my HTC Vive Focus Vision: The movie is stereo 180° side-by-side with a resolution of 4096x2048. When I package the project for windows and start it on my laptop with …

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## [\[Mutable\] Crash in MeshApplyShape() in packed game](https://forums.unrealengine.com/t/mutable-crash-in-meshapplyshape-in-packed-game/2695867)

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**Author:** [@NoPanDa](https://forums.unrealengine.com/u/NoPanDa)\
**Replies:** 6\
**Last updated:** [February 23, 2026, 9:25am UTC](https://forums.unrealengine.com/t/mutable-crash-in-meshapplyshape-in-packed-game/2695867 "2026-02-23T09:25:26Z")

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When running our game in a packaged build (both debug and shipping configurations, engine version 5.7.2), it crashes inside the MeshApplyShape() function at line 877. https://github.com/EpicGames/UnrealEngine/blob/0f7a9…

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## [Issue with Chunking during Packaging for Unreal Engine](https://forums.unrealengine.com/t/issue-with-chunking-during-packaging-for-unreal-engine/1348292)

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**Author:** [@A.RADIX](https://forums.unrealengine.com/u/A.RADIX)\
**Replies:** 5\
**Last updated:** [February 16, 2026, 11:07am UTC](https://forums.unrealengine.com/t/issue-with-chunking-during-packaging-for-unreal-engine/1348292 "2026-02-16T11:07:00Z")

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Hello, This topic is related to the previous one I made : Chunk in package are not the same as in Editor And this is the next step : We are using Pixel Streaming on Windows machines to deliver our solution. The .pak …

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## [Package Build Displays Black Materials](https://forums.unrealengine.com/t/package-build-displays-black-materials/2696338)

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**Author:** [@DarkDreamStudio](https://forums.unrealengine.com/u/DarkDreamStudio)\
**Replies:** 9\
**Last updated:** [February 13, 2026, 7:43pm UTC](https://forums.unrealengine.com/t/package-build-displays-black-materials/2696338 "2026-02-13T19:43:45Z")

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Did anyone tried to package a project in 5.7.2? I’m having a weird issue where the materials display perfectly playing through editor but display black when packaging. I tried to package a default third person project …

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