# \#packaging-projects

**URL:** https://forums.unrealengine.com/tag/packaging-projects/60.md

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## [Transferring a UE5.7 project from Windows 11 to MacOS Tahoe](https://forums.unrealengine.com/t/transferring-a-ue5-7-project-from-windows-11-to-macos-tahoe/2845668)

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**Author:** [@Aiirlie](https://forums.unrealengine.com/u/Aiirlie)\
**Replies:** 0\
**Last updated:** [October 27, 2026, 12:20pm UTC](https://forums.unrealengine.com/t/transferring-a-ue5-7-project-from-windows-11-to-macos-tahoe/2845668 "2026-10-27T12:20:48Z")

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Hey everyone, For reasons I recently had to transfer my Windows UE5.7 project to my MacBook Air to package a build. It was a trial, but I did get it working, and I wanted to share my notes in-case anyone else was attemp…

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## [My android project fails at the end of packaging because the .apk file could'nt be found ](https://forums.unrealengine.com/t/my-android-project-fails-at-the-end-of-packaging-because-the-apk-file-couldnt-be-found/2844698)

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**Author:** [@Abyss1972](https://forums.unrealengine.com/u/Abyss1972)\
**Replies:** 0\
**Last updated:** [October 24, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/my-android-project-fails-at-the-end-of-packaging-because-the-apk-file-couldnt-be-found/2844698 "2026-10-24T14:43:43Z")

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Hey everybody. I neep a bit of help. I’m trying to package a project for android, but it fails at the end of the process with this error. (ARCHIVE FAILED - C:\\MyProject\\Binaries\\Android\\MyProject-arm64.apk was not found)…

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## [Building for Windows on Linux](https://forums.unrealengine.com/t/building-for-windows-on-linux/358294)

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**Author:** [@anonymous\_user\_f3fb80e6](https://forums.unrealengine.com/u/anonymous_user_f3fb80e6)\
**Replies:** 23\
**Last updated:** [October 15, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/building-for-windows-on-linux/358294 "2026-10-15T17:35:00Z")

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We have a Continuous Integration server (TeamCity) running on Linux. Now I want to use that server to auto-build our UE4 projects as well. Is there an easy way to compile a UE4 project for Windows on Linux?

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## [Packaged build crashes when returning to a level with a UMG widget (UE 5.6.1)](https://forums.unrealengine.com/t/packaged-build-crashes-when-returning-to-a-level-with-a-umg-widget-ue-5-6-1/2833462)

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**Author:** [@Clark639](https://forums.unrealengine.com/u/Clark639)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 3:26am UTC](https://forums.unrealengine.com/t/packaged-build-crashes-when-returning-to-a-level-with-a-umg-widget-ue-5-6-1/2833462 "2026-09-26T03:26:49Z")

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Struggling for weeks now with this. Packaged build crashes reliably when the player returns to the main menu level, which builds and displays a UMG widget (created via Create Widget → Add to Viewport in BP\_GameModeMainMe…

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## [Unreal Engine Packaging problem 5.6.1.](https://forums.unrealengine.com/t/unreal-engine-packaging-problem-5-6-1/2776186)

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**Author:** [@Tarehood](https://forums.unrealengine.com/u/Tarehood)\
**Replies:** 2\
**Last updated:** [September 19, 2026, 12:42pm UTC](https://forums.unrealengine.com/t/unreal-engine-packaging-problem-5-6-1/2776186 "2026-09-19T12:42:00Z")

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Hi, i am trying to ship my project maded in unreal engine 5.6.1. and i have a few errors going on. Mainly my camera is not working, it should follow player and when two player moder, make a splitscreen, which doesn´t w…

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## [cant package project after updating steamworks sdk ue5.5](https://forums.unrealengine.com/t/cant-package-project-after-updating-steamworks-sdk-ue5-5/2358903)

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**Author:** [@kivikovich](https://forums.unrealengine.com/u/kivikovich)\
**Replies:** 2\
**Last updated:** [September 16, 2026, 4:27pm UTC](https://forums.unrealengine.com/t/cant-package-project-after-updating-steamworks-sdk-ue5-5/2358903 "2026-09-16T16:27:38Z")

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so i’m making a coop game and was following a tutorial to connect my project to steam ,it’s a great tutorial but at some point it suggested to update steamworks sdk in the engine , now i think it wasnt such a great idea …

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## [Can you help me find what made my package fail?](https://forums.unrealengine.com/t/can-you-help-me-find-what-made-my-package-fail/2724327)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 3\
**Last updated:** [September 13, 2026, 12:02pm UTC](https://forums.unrealengine.com/t/can-you-help-me-find-what-made-my-package-fail/2724327 "2026-09-13T12:02:21Z")

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LogStats Stats.zip (1.3 MB) Could you please help me find what went wrong with packaging my build? I attached the Log and I’ve always had trouble reading these. Thank you for your help. Respectfully, David

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## [Enhanced Input actions not showing in widget after packaging (works in editor)](https://forums.unrealengine.com/t/enhanced-input-actions-not-showing-in-widget-after-packaging-works-in-editor/2611420)

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**Author:** [@DARTVAUDER0057](https://forums.unrealengine.com/u/DARTVAUDER0057)\
**Replies:** 2\
**Last updated:** [September 4, 2026, 2:33pm UTC](https://forums.unrealengine.com/t/enhanced-input-actions-not-showing-in-widget-after-packaging-works-in-editor/2611420 "2026-09-04T14:33:21Z")

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Good morning everyone. I really need your help with an issue I’ve run into. I followed a tutorial (https://youtu.be/PuI7MzvSECc?si=xtuwJ9vwpXvVzsM3) to implement key remapping functionality using Enhanced Input, and eve…

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## [Datasmith Runtime Import Wrong Mesh References](https://forums.unrealengine.com/t/datasmith-runtime-import-wrong-mesh-references/2743447)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 2\
**Last updated:** [August 17, 2026, 8:19am UTC](https://forums.unrealengine.com/t/datasmith-runtime-import-wrong-mesh-references/2743447 "2026-08-17T08:19:56Z")

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Using the Datasmith-Runtime Plugin, I want to import .udatasmith files at runtime in a shipping packaged build. My problem is that it looks like the mesh references are broken. In the editor I see that some meshes are u…

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## [Different behavior with packaged build](https://forums.unrealengine.com/t/different-behavior-with-packaged-build/488454)

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**Author:** [@Jon8857](https://forums.unrealengine.com/u/Jon8857)\
**Replies:** 4\
**Last updated:** [July 16, 2026, 9:09am UTC](https://forums.unrealengine.com/t/different-behavior-with-packaged-build/488454 "2026-07-16T09:09:54Z")

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I have a multiplayer RTS style game that works great when you play in editor, or standalone game, or “launch” from the editor (using multiple windows to connect as host and client(s)). However when I package build the p…

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## [In ue5.7 I don't have the Platforms button](https://forums.unrealengine.com/t/in-ue5-7-i-dont-have-the-platforms-button/2670096)

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**Author:** [@K.O.D12](https://forums.unrealengine.com/u/K.O.D12)\
**Replies:** 6\
**Last updated:** [July 13, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/in-ue5-7-i-dont-have-the-platforms-button/2670096 "2026-07-13T16:31:56Z")

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I just want to package the game. I did reset the layout to default, verify installation, restart editor, restart pc. Any help will be appreciated :wink:

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## [How to package game as an APK?](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215)

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**Author:** [@anonymous\_user\_1086f6781](https://forums.unrealengine.com/u/anonymous_user_1086f6781)\
**Replies:** 8\
**Last updated:** [July 8, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215 "2026-07-08T14:47:02Z")

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I have everything configured for the Android development done, and now I just need to package it. How do I package it as an APK file format? That is the file type I need for the Google Play Store. Thanks!

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## [Packaging re-cooks everytime the whole project](https://forums.unrealengine.com/t/packaging-re-cooks-everytime-the-whole-project/435179)

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**Author:** [@anonymous\_user\_07095828](https://forums.unrealengine.com/u/anonymous_user_07095828)\
**Replies:** 2\
**Last updated:** [June 28, 2026, 6:49pm UTC](https://forums.unrealengine.com/t/packaging-re-cooks-everytime-the-whole-project/435179 "2026-06-28T18:49:36Z")

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Hi. Everytime an run File Panel → Package Project → Windows 64 Bit the Engine re-cooks everytime the whole project which is 36 GB big. It takes about 3 - 4 hours to cook everytime. In the log it says “LogCook: Display: …

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## [Game is packaged with Paks even though it should not](https://forums.unrealengine.com/t/game-is-packaged-with-paks-even-though-it-should-not/2670663)

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**Author:** [@GameDevIsFun](https://forums.unrealengine.com/u/GameDevIsFun)\
**Replies:** 5\
**Last updated:** [June 27, 2026, 4:40am UTC](https://forums.unrealengine.com/t/game-is-packaged-with-paks-even-though-it-should-not/2670663 "2026-06-27T04:40:10Z")

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When I am packing the game it creates Pak files even though in Project Settings / Project / Packaging / Use Pak File is unchecked. For packing I am using Platforms / Windows / Package Project with Use Project Settings c…

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## [Custom hardware cursor doesn't work in packaged project](https://forums.unrealengine.com/t/custom-hardware-cursor-doesnt-work-in-packaged-project/428070)

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**Author:** [@Anonymous\_98c6b74f2e24661ea364bda890879506](https://forums.unrealengine.com/u/Anonymous_98c6b74f2e24661ea364bda890879506)\
**Replies:** 7\
**Last updated:** [June 23, 2026, 2:46pm UTC](https://forums.unrealengine.com/t/custom-hardware-cursor-doesnt-work-in-packaged-project/428070 "2026-06-23T14:46:00Z")

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I love to make game with UE4 so much, and I’d like to make it better with UE users and developers. I’m making a game which I think a custom hardware cursor is necessary. I make a UWG and set hardware cursor in Project S…

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## [Plugin packaging fails, although game and editor builds fine](https://forums.unrealengine.com/t/plugin-packaging-fails-although-game-and-editor-builds-fine/2725244)

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**Author:** [@sarah\_j\_smith](https://forums.unrealengine.com/u/sarah_j_smith)\
**Replies:** 3\
**Last updated:** [June 3, 2026, 12:07pm UTC](https://forums.unrealengine.com/t/plugin-packaging-fails-although-game-and-editor-builds-fine/2725244 "2026-06-03T12:07:33Z")

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Environment: Unreal Engine v5.6 / C++ / 2D project / Mac / Rider Project Github Small section of compiler output showing errors. All this code builds and runs in the editor. Full log attached. UBA-UnrealGame-Mac-Dev…

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## [Switchboard and nDisplay with Shipping Build](https://forums.unrealengine.com/t/switchboard-and-ndisplay-with-shipping-build/526216)

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**Author:** [@gtaylor2141](https://forums.unrealengine.com/u/gtaylor2141)\
**Replies:** 7\
**Last updated:** [May 18, 2026, 7:34am UTC](https://forums.unrealengine.com/t/switchboard-and-ndisplay-with-shipping-build/526216 "2026-05-18T07:34:11Z")

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I’ve got a project successfully running over nDisplay on a system with 4 computers, each their own node with a single display. On this development system, I have the full 4.27.2 editor installed on each computer. I can r…

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## [PS5 Platform Packaging](https://forums.unrealengine.com/t/ps5-platform-packaging/2718607)

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**Author:** [@Online\_Learner\_fDbpP](https://forums.unrealengine.com/u/Online_Learner_fDbpP)\
**Replies:** 1\
**Last updated:** [April 28, 2026, 6:44pm UTC](https://forums.unrealengine.com/t/ps5-platform-packaging/2718607 "2026-04-28T18:44:58Z")

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Hello, I bult ue4 using visual studios with the ps5 platform package option, when I attempt to package the project for PS5 platform, it doesn’t package, instead it takes me to a epic games website? Why is this??

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## [UE 5.6 with Steam Advanced sessions Broken?](https://forums.unrealengine.com/t/ue-5-6-with-steam-advanced-sessions-broken/2612188)

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**Author:** [@Ploofzilla](https://forums.unrealengine.com/u/Ploofzilla)\
**Replies:** 4\
**Last updated:** [April 13, 2026, 1:38am UTC](https://forums.unrealengine.com/t/ue-5-6-with-steam-advanced-sessions-broken/2612188 "2026-04-13T01:38:50Z")

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In the editor it works great in 2 windows for multiplayer Standalone I can host a session but not find it to join (I think it’s because I’m using steam on one system and can’t find the session because I’m hosting on sta…

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## [UE5.2.1 Package project + Project Launcher not working ](https://forums.unrealengine.com/t/ue5-2-1-package-project-project-launcher-not-working/2711575)

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**Author:** [@gravity\_moxy](https://forums.unrealengine.com/u/gravity_moxy)\
**Replies:** 0\
**Last updated:** [April 5, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/ue5-2-1-package-project-project-launcher-not-working/2711575 "2026-04-05T14:57:50Z")

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Hi, i am having troubles packaging the game for Android. We all know that “ package project “ always packages a dev build even if all the settings are made for shipping so we were told to use the project launcher. So i m…

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## [including bk2 files inside the Pak and load successfully?](https://forums.unrealengine.com/t/including-bk2-files-inside-the-pak-and-load-successfully/2710537)

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**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 0\
**Last updated:** [March 31, 2026, 11:49pm UTC](https://forums.unrealengine.com/t/including-bk2-files-inside-the-pak-and-load-successfully/2710537 "2026-03-31T23:49:00Z")

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Hi. I’m trying to package a version of my game with .bk2 files in the Movies folder, but I want them to be included inside the .pak. I’ve managed to include them, but they don’t load. I’ve tried different types of paths,…

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## [PackagingResults: Error: Unknown Error](https://forums.unrealengine.com/t/packagingresults-error-unknown-error/2704295)

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**Author:** [@Zumwolt](https://forums.unrealengine.com/u/Zumwolt)\
**Replies:** 3\
**Last updated:** [March 30, 2026, 9:36pm UTC](https://forums.unrealengine.com/t/packagingresults-error-unknown-error/2704295 "2026-03-30T21:36:05Z")

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Hello, I’m trying to package my project, but it fails each time. Visual Studio is updated with all plugins. Tried to find a solution online, but none of them is working. Here is the log report: UBA-Assembly…

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## [How to debug a packaged game for blueprint project?](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420)

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**Author:** [@krishcrush](https://forums.unrealengine.com/u/krishcrush)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 9:41am UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420 "2026-03-18T09:41:54Z")

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Hello, I’m coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone. I am completely stumbled as to how I can debug the error on a pac…

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## [Unreal Engine 5, Android game Failed to open descriptor file](https://forums.unrealengine.com/t/unreal-engine-5-android-game-failed-to-open-descriptor-file/582207)

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**Author:** [@Snipaz91](https://forums.unrealengine.com/u/Snipaz91)\
**Replies:** 15\
**Last updated:** [March 12, 2026, 8:52pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-android-game-failed-to-open-descriptor-file/582207 "2026-03-12T20:52:31Z")

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I am having issues trying to deploy my game through google play and whenever I launch the game it crashes on the splash screen and says failed to load the descriptor file. When I press okay the game crashes and if I try…

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## [How to precompile shaders for other devices?](https://forums.unrealengine.com/t/how-to-precompile-shaders-for-other-devices/2703780)

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**Author:** [@TheWorm141](https://forums.unrealengine.com/u/TheWorm141)\
**Replies:** 1\
**Last updated:** [March 5, 2026, 6:14am UTC](https://forums.unrealengine.com/t/how-to-precompile-shaders-for-other-devices/2703780 "2026-03-05T06:14:49Z")

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I have a bunch of .usf compute shaders. On lower-end devices the shaders take MINUTES to compile at startup, even half an hour sometimes. Some users even crash multiple times before they can finally compile which is unac…

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## [Can't pack for IOS 26.2 on Unreal Engine 5.7](https://forums.unrealengine.com/t/cant-pack-for-ios-26-2-on-unreal-engine-5-7/2700231)

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**Author:** [@Hugo\_Che](https://forums.unrealengine.com/u/Hugo_Che)\
**Replies:** 7\
**Last updated:** [March 3, 2026, 11:16pm UTC](https://forums.unrealengine.com/t/cant-pack-for-ios-26-2-on-unreal-engine-5-7/2700231 "2026-03-03T23:16:48Z")

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Hello! Since Unreal Engine 5.7, after updating XCode and the IOS SDK, I can’t pack for IOS at all anymore. Our team is using a Mac mini M4 (ARM64). I was able to launch applications for IOS 18 in UE5.6. The project D…

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## [Package for android failing](https://forums.unrealengine.com/t/package-for-android-failing/2703354)

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**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 0\
**Last updated:** [March 3, 2026, 8:08am UTC](https://forums.unrealengine.com/t/package-for-android-failing/2703354 "2026-03-03T08:08:14Z")

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Hey guys, Recently I’ve been trying to deploy to my android phone. I managed to successfully do so using the binary version of 5.6. However, we require the source version of the engine. When trying to package using the…

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## [Packaging failed due to "Ensure condition failed"](https://forums.unrealengine.com/t/packaging-failed-due-to-ensure-condition-failed/595719)

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**Author:** [@anonymous\_user\_faca8c59](https://forums.unrealengine.com/u/anonymous_user_faca8c59)\
**Replies:** 2\
**Last updated:** [February 27, 2026, 10:25pm UTC](https://forums.unrealengine.com/t/packaging-failed-due-to-ensure-condition-failed/595719 "2026-02-27T22:25:36Z")

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I got this error while packaging and I couldn’t find out how to solve it.

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## [Missing package store manifest file while packaging](https://forums.unrealengine.com/t/missing-package-store-manifest-file-while-packaging/724440)

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**Author:** [@TheGlitcher](https://forums.unrealengine.com/u/TheGlitcher)\
**Replies:** 5\
**Last updated:** [February 26, 2026, 10:36pm UTC](https://forums.unrealengine.com/t/missing-package-store-manifest-file-while-packaging/724440 "2026-02-26T22:36:38Z")

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I just finished my first game and I wanted to package it for MacOS, but it gave me this error: UATHelper: Packaging (Mac): ERROR: A package store manifest is required when staging to IoStore. Expected to find /Users/USE…

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## [Standalone/Packaged missing assets in path](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911)

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**Author:** [@TheArchitect](https://forums.unrealengine.com/u/TheArchitect)\
**Replies:** 8\
**Last updated:** [February 25, 2026, 5:23pm UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911 "2026-02-25T17:23:54Z")

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Probably an easy flag for cooking or force-loading I overlooked somewhere, so here goes. I have a widget system that relies on textures and knowing where what exists. On BeginPlay I use Asset Registry and ‘Get Assets by…

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