# \#packaged-game

**URL:** https://forums.unrealengine.com/tag/packaged-game/3351.md

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## [Epic Boxing Engine ! Currently in development.](https://forums.unrealengine.com/t/epic-boxing-engine-currently-in-development/1580904)

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**Author:** [@GroundDev](https://forums.unrealengine.com/u/GroundDev)\
**Replies:** 1\
**Last updated:** [September 14, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/epic-boxing-engine-currently-in-development/1580904 "2026-09-14T17:27:49Z")

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Epic Boxing! At Ground Development We want to Help, Inspire, and Encourage other Game developers! After a 3 year build of the Multi combat game Let’s Fight we’d like to take the time to rebuild, optimize, an…

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## [How to force game to start on second monitor?](https://forums.unrealengine.com/t/how-to-force-game-to-start-on-second-monitor/489781)

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**Author:** [@VinSash](https://forums.unrealengine.com/u/VinSash)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 11:34am UTC](https://forums.unrealengine.com/t/how-to-force-game-to-start-on-second-monitor/489781 "2026-09-05T11:34:06Z")

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Hey guys, I have seen a lot of questions about this specific topic but, so far, no real answer so I’ll give it another try :slight\_smile: For some specific reasons I want my packaged Blueprint based game to automatical…

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## [Menu widget works when previewing project, but breaks when packaged](https://forums.unrealengine.com/t/menu-widget-works-when-previewing-project-but-breaks-when-packaged/2746151)

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**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 0\
**Last updated:** [August 24, 2026, 5:13pm UTC](https://forums.unrealengine.com/t/menu-widget-works-when-previewing-project-but-breaks-when-packaged/2746151 "2026-08-24T17:13:59Z")

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Hello there! I have a project that I’m trying to package. The main level is a menu widget that lets the user adjust the graphics setting before running the second level. When I press the play button in the editor, I can …

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## [Where are the saves in Linux packaged builds?](https://forums.unrealengine.com/t/where-are-the-saves-in-linux-packaged-builds/473170)

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**Author:** [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Replies:** 4\
**Last updated:** [April 3, 2026, 8:14pm UTC](https://forums.unrealengine.com/t/where-are-the-saves-in-linux-packaged-builds/473170 "2026-04-03T20:14:52Z")

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I can’t find them anywhere. There’s no default Saved folder, like in Windows builds. I searched throughout the entire system, but there aren’t any files. Yet the game uses these saves from somewhere. I’ve tried packaging…

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## [Mobile Game performance drops after Android phone locked and unlocked UE5](https://forums.unrealengine.com/t/mobile-game-performance-drops-after-android-phone-locked-and-unlocked-ue5/1448533)

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**Author:** [@Zetro71](https://forums.unrealengine.com/u/Zetro71)\
**Replies:** 8\
**Last updated:** [March 18, 2026, 2:38am UTC](https://forums.unrealengine.com/t/mobile-game-performance-drops-after-android-phone-locked-and-unlocked-ue5/1448533 "2026-03-18T02:38:59Z")

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Hello, I have been working on a mobile game for Android using UE5, I’m currently on Version 5.3, I have noticed that after packaging my game and testing it out on my physical device (S23 Ultra). I have a huge performanc…

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## [WorldVoxel on Fab → Complete UE5 Voxel Game Source!](https://forums.unrealengine.com/t/worldvoxel-on-fab-complete-ue5-voxel-game-source/2704171)

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**Author:** [@Oguima](https://forums.unrealengine.com/u/Oguima)\
**Replies:** 0\
**Last updated:** [March 6, 2026, 1:35pm UTC](https://forums.unrealengine.com/t/worldvoxel-on-fab-complete-ue5-voxel-game-source/2704171 "2026-03-06T13:35:08Z")

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22 Years of Pure Passion in Unreal Engine… Now It’s Yours! :heart::fire: WorldVoxel: My complete voxel adventure game template is live on Fab! Lava Girl & Cactus escaping floating islands 100% Blueprints UE5.3+…

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## [AnimNotifyState becomes NULL after restart and in package.](https://forums.unrealengine.com/t/animnotifystate-becomes-null-after-restart-and-in-package/2701194)

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**Author:** [@NielsTheDutchOne](https://forums.unrealengine.com/u/NielsTheDutchOne)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/animnotifystate-becomes-null-after-restart-and-in-package/2701194 "2026-02-20T14:41:34Z")

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(Using 5.4) Behold, the two images. First is an animation montage that has the weapontrail, which I use for the VFX and the code to trace the weapon’s movement for an attack. After restarting the editor, the notifystat…

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## [Playing: PIE/Viewport Framerate extremly low as opposed to Standalone/packaged](https://forums.unrealengine.com/t/playing-pie-viewport-framerate-extremly-low-as-opposed-to-standalone-packaged/2318587)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 12\
**Last updated:** [February 7, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/playing-pie-viewport-framerate-extremly-low-as-opposed-to-standalone-packaged/2318587 "2026-02-07T14:34:02Z")

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Hi there… Since I reinstalled my Engine 4 Weeks ago, I got a problem when playing my project in new PIE Window, or even inside the Editor Viewport. This problem DOES NOT occur in standalone and packaged game. While pl…

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## [Share DDC and Local DDC cannot sync ](https://forums.unrealengine.com/t/share-ddc-and-local-ddc-cannot-sync/2672180)

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**Author:** [@daisymoonlai](https://forums.unrealengine.com/u/daisymoonlai)\
**Replies:** 1\
**Last updated:** [November 6, 2025, 2:47pm UTC](https://forums.unrealengine.com/t/share-ddc-and-local-ddc-cannot-sync/2672180 "2025-11-06T14:47:27Z")

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Here is our DDC Setting in BaseEngine.ini \[DerivedDataBackendGraph\] Root=(Type=Hierarchical, Inner=Local, Inner=Shared) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, UnusedFile…

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## [PCG difference node not working in packaged build ](https://forums.unrealengine.com/t/pcg-difference-node-not-working-in-packaged-build/2652360)

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**Author:** [@Zelenda](https://forums.unrealengine.com/u/Zelenda)\
**Replies:** 0\
**Last updated:** [August 30, 2025, 2:37pm UTC](https://forums.unrealengine.com/t/pcg-difference-node-not-working-in-packaged-build/2652360 "2025-08-30T14:37:44Z")

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Hello, I am trying to prune PCG foliage from procedurally generated roads at runtime. To do this, I dynamically spawn actors with box collision components on nearby roads around the player and add a difference node betw…

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## [The definitive guide on packaging icons for Windows executables](https://forums.unrealengine.com/t/the-definitive-guide-on-packaging-icons-for-windows-executables/1695264)

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**Author:** [@MisterPixel](https://forums.unrealengine.com/u/MisterPixel)\
**Replies:** 8\
**Last updated:** [August 7, 2025, 1:20pm UTC](https://forums.unrealengine.com/t/the-definitive-guide-on-packaging-icons-for-windows-executables/1695264 "2025-08-07T13:20:27Z")

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Here’s the ultimate guide you’ve all been waiting for :stuck\_out\_tongue: See if you can relate: So, I’ve recently spent about 2 days (yes, 2 days…) trying to figure out what was wrong with my packaging process, as whene…

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## [Raw inclusion of uncooked plugins/mods/DLC in a packaged game ](https://forums.unrealengine.com/t/raw-inclusion-of-uncooked-plugins-mods-dlc-in-a-packaged-game/2621210)

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**Author:** [@CarlaMPN](https://forums.unrealengine.com/u/CarlaMPN)\
**Replies:** 1\
**Last updated:** [July 28, 2025, 2:42pm UTC](https://forums.unrealengine.com/t/raw-inclusion-of-uncooked-plugins-mods-dlc-in-a-packaged-game/2621210 "2025-07-28T14:42:42Z")

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Hi, I have a packaged project which deliberately does not use .pak files. How can I add a content-only plugin/mod/DLC to this packaged game without necessarily referencing the project’s uproject file? That is, I want t…

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## [Why application creates two processes?](https://forums.unrealengine.com/t/why-application-creates-two-processes/453925)

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**Author:** [@John\_Tracid](https://forums.unrealengine.com/u/John_Tracid)\
**Replies:** 3\
**Last updated:** [July 24, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/why-application-creates-two-processes/453925 "2025-07-24T13:09:47Z")

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When I run packaged application, it creates one parent process and one child process. How to avoid this and have only one process? Also when I try to kill parent process by PID it does not work and both processes continu…

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## [Pcg on demand not working on a packaged build](https://forums.unrealengine.com/t/pcg-on-demand-not-working-on-a-packaged-build/2095417)

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**Author:** [@SkullRipper999](https://forums.unrealengine.com/u/SkullRipper999)\
**Replies:** 5\
**Last updated:** [June 21, 2025, 2:23pm UTC](https://forums.unrealengine.com/t/pcg-on-demand-not-working-on-a-packaged-build/2095417 "2025-06-21T14:23:27Z")

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Hi, I have a c++ project started in 5.2.1 ported to 5.4.4, where I also use pcg. Actor with pcg component also has a spline, actors need to generate within that spline. User can dynamically change locations of spline po…

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## [Gauntlet not starting automation tests of packaged game](https://forums.unrealengine.com/t/gauntlet-not-starting-automation-tests-of-packaged-game/2564585)

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**Author:** [@e3delyptos](https://forums.unrealengine.com/u/e3delyptos)\
**Replies:** 0\
**Last updated:** [June 18, 2025, 2:28pm UTC](https://forums.unrealengine.com/t/gauntlet-not-starting-automation-tests-of-packaged-game/2564585 "2025-06-18T14:28:49Z")

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Hi everybody, I have some automation tests I wish to execute in a packaged game using a CI workflow. So I have setup Gauntlet to start the test after packaging the game. I am using the command .uat RunUnreal -- -build…

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## [BUILD FAILED: PackagingResults: Error: Unknown Error](https://forums.unrealengine.com/t/build-failed-packagingresults-error-unknown-error/2542659)

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**Author:** [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Replies:** 2\
**Last updated:** [June 5, 2025, 7:40pm UTC](https://forums.unrealengine.com/t/build-failed-packagingresults-error-unknown-error/2542659 "2025-06-05T19:40:46Z")

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I keep getting errors trying to package my game project for Windows, I reimported all the assets, downloaded a newer version of Visual Studios but it keeps failing, here’s the output log, I don’t really have any idea how…

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## [Live Link Hub Packaging](https://forums.unrealengine.com/t/live-link-hub-packaging/2530524)

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**Author:** [@Skycase](https://forums.unrealengine.com/u/Skycase)\
**Replies:** 1\
**Last updated:** [June 2, 2025, 9:50pm UTC](https://forums.unrealengine.com/t/live-link-hub-packaging/2530524 "2025-06-02T21:50:47Z")

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I need to pack a game with a specific config for live link hub in Unreal 5.6 and I don’t know how do I do that exactly. The game IS packed but it simply refuses to open. Does anyone know?

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## [My New Mobile Game is Here! Would Love Your Feedback!  ](https://forums.unrealengine.com/t/my-new-mobile-game-is-here-would-love-your-feedback/2533013)

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**Author:** [@MrCing47](https://forums.unrealengine.com/u/MrCing47)\
**Replies:** 5\
**Last updated:** [May 29, 2025, 11:28pm UTC](https://forums.unrealengine.com/t/my-new-mobile-game-is-here-would-love-your-feedback/2533013 "2025-05-29T23:28:52Z")

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Hey everyone! After months of hard work, I’ve finally finished developing my mobile game, The Ruffies. It’s a fast-paced action-adventure puzzle game made entirely in Unreal Engine. I’d really appreciate i…

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## [Steam advanced sessions, steam not connecting to packaged project](https://forums.unrealengine.com/t/steam-advanced-sessions-steam-not-connecting-to-packaged-project/485664)

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**Author:** [@B0RISK](https://forums.unrealengine.com/u/B0RISK)\
**Replies:** 1\
**Last updated:** [May 11, 2025, 3:45am UTC](https://forums.unrealengine.com/t/steam-advanced-sessions-steam-not-connecting-to-packaged-project/485664 "2025-05-11T03:45:23Z")

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I’m using 4.26.2 , I have the steam plugins installed and if I run from the editor steam does not connect but if I run the “Launch” from the editor it connects to Steam, then if I package the game, it runs flawlessly but…

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## [Minimap (2D SceneCaptureComponent) not rendering when game is packaged](https://forums.unrealengine.com/t/minimap-2d-scenecapturecomponent-not-rendering-when-game-is-packaged/475599)

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**Author:** [@RobMeade](https://forums.unrealengine.com/u/RobMeade)\
**Replies:** 4\
**Last updated:** [May 1, 2025, 9:27pm UTC](https://forums.unrealengine.com/t/minimap-2d-scenecapturecomponent-not-rendering-when-game-is-packaged/475599 "2025-05-01T21:27:24Z")

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Hi all, I created a little minimap on a UI widget using a camera and a rendertarget. If I run the game in the editor everything works as expected. This morning I packaged the game (Windows) and ran it and the minimap …

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## [Unhidden Arrow Component crashes packaged project](https://forums.unrealengine.com/t/unhidden-arrow-component-crashes-packaged-project/323318)

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**Author:** [@anonymous\_user\_dede2580](https://forums.unrealengine.com/u/anonymous_user_dede2580)\
**Replies:** 6\
**Last updated:** [April 25, 2025, 12:11am UTC](https://forums.unrealengine.com/t/unhidden-arrow-component-crashes-packaged-project/323318 "2025-04-25T00:11:36Z")

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If you spawn a blueprint based on Character class, and have this in its construction script: … then game will crash as soon as you spawn blueprint in question, BUT ONLY IN PACKAGED VERSION. While running PIE or Stand…

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## [Standalone works but packaged build has fatal startup error](https://forums.unrealengine.com/t/standalone-works-but-packaged-build-has-fatal-startup-error/377074)

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**Author:** [@HuntaKiller](https://forums.unrealengine.com/u/HuntaKiller)\
**Replies:** 14\
**Last updated:** [April 16, 2025, 9:48pm UTC](https://forums.unrealengine.com/t/standalone-works-but-packaged-build-has-fatal-startup-error/377074 "2025-04-16T21:48:53Z")

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I can’t seem to figure out why my packaged build does not run. Immediately on startup an error box appears saying “fatal error” with no other information. I’ve tried fresh builds with both development and shipping config…

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## [Packaged game not loading in some case I open it](https://forums.unrealengine.com/t/packaged-game-not-loading-in-some-case-i-open-it/1329301)

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**Author:** [@Hayate-kun](https://forums.unrealengine.com/u/Hayate-kun)\
**Replies:** 1\
**Last updated:** [April 14, 2025, 1:15am UTC](https://forums.unrealengine.com/t/packaged-game-not-loading-in-some-case-i-open-it/1329301 "2025-04-14T01:15:05Z")

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I’m packaged my project using unreal frontend with setting like this Preparing Unreal Engine Projects for Release | Unreal Engine 5.3 Documentation But when I open the .exe file, It’s not load to level and not response …

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## [Pure virtual function being called while application was running (GIsRunning == 1) in packaged build](https://forums.unrealengine.com/t/pure-virtual-function-being-called-while-application-was-running-gisrunning-1-in-packaged-build/2350543)

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**Author:** [@NotSoFamous](https://forums.unrealengine.com/u/NotSoFamous)\
**Replies:** 2\
**Last updated:** [March 4, 2025, 12:53pm UTC](https://forums.unrealengine.com/t/pure-virtual-function-being-called-while-application-was-running-gisrunning-1-in-packaged-build/2350543 "2025-03-04T12:53:34Z")

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So long story short, the majority of the time that I try to launch into my game map from the main menu (using the Open Level node) in a packaged build, I get this error: Pure virtual function being called while applicat…

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## [Target Point -\> Get World Location = Crash Package Build](https://forums.unrealengine.com/t/target-point-get-world-location-crash-package-build/315728)

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**Author:** [@Jeisu](https://forums.unrealengine.com/u/Jeisu)\
**Replies:** 12\
**Last updated:** [May 28, 2015, 1:43pm UTC](https://forums.unrealengine.com/t/target-point-get-world-location-crash-package-build/315728 "2015-05-28T13:43:00Z")

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What: Blueprint Actor moves to 0,0,0 or crashes the packaged build. Platform: Windows OS 7 Branch: Unreal Launcher Build version: 4.7.5 and 4.7.3 Project Package: Windows Problem: “Get World Location from a Target P…

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## [UE 5.3.2 - Character falls through the map (in the packaged project)](https://forums.unrealengine.com/t/ue-5-3-2-character-falls-through-the-map-in-the-packaged-project/1763548)

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**Author:** [@ArnoldPopescu](https://forums.unrealengine.com/u/ArnoldPopescu)\
**Replies:** 3\
**Last updated:** [January 18, 2025, 6:52am UTC](https://forums.unrealengine.com/t/ue-5-3-2-character-falls-through-the-map-in-the-packaged-project/1763548 "2025-01-18T06:52:25Z")

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Character falls through the map (in the packaged project) Specifically, it happens in some areas of the map. I use world partition.

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## [ExitCode=1](https://forums.unrealengine.com/t/exitcode-1/2235765)

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**Author:** [@mrmarwanmero](https://forums.unrealengine.com/u/mrmarwanmero)\
**Replies:** 0\
**Last updated:** [December 21, 2024, 6:17pm UTC](https://forums.unrealengine.com/t/exitcode-1/2235765 "2024-12-21T18:17:39Z")

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log : Mario8K.log (595.2 KB)

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## [Live Link data is not coming through in a packaged game (UE 4.26, Windows)](https://forums.unrealengine.com/t/live-link-data-is-not-coming-through-in-a-packaged-game-ue-4-26-windows/481401)

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**Author:** [@khokhonat](https://forums.unrealengine.com/u/khokhonat)\
**Replies:** 3\
**Last updated:** [December 7, 2024, 12:52am UTC](https://forums.unrealengine.com/t/live-link-data-is-not-coming-through-in-a-packaged-game-ue-4-26-windows/481401 "2024-12-07T00:52:49Z")

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We are using Live Link plugin and Live Link data is received and applied in Play/Simulate mode the Editor but not in a packaged game. Tried using node “Apply to Client” but it didn’t help, character stays in T pose whil…

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## [Why can't i dynamically load an animation BP in a packaged game?](https://forums.unrealengine.com/t/why-cant-i-dynamically-load-an-animation-bp-in-a-packaged-game/326615)

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**Author:** [@uced](https://forums.unrealengine.com/u/uced)\
**Replies:** 11\
**Last updated:** [November 12, 2024, 6:55am UTC](https://forums.unrealengine.com/t/why-cant-i-dynamically-load-an-animation-bp-in-a-packaged-game/326615 "2024-11-12T06:55:26Z")

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Hello ! I can’t dynamically load an animation blueprint in a packaged game. Here is my code (i tried both LoadObject and StaticLoadObject with the same result): FString AnimBPStringTest = "AnimBlueprint'/Game/mixamo/H…

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## [\[Feature Request\] bDontLoadBlueprintOutsideEditor=false by default](https://forums.unrealengine.com/t/feature-request-bdontloadblueprintoutsideeditor-false-by-default/297953)

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**Author:** [@uced](https://forums.unrealengine.com/u/uced)\
**Replies:** 6\
**Last updated:** [November 12, 2024, 6:50am UTC](https://forums.unrealengine.com/t/feature-request-bdontloadblueprintoutsideeditor-false-by-default/297953 "2024-11-12T06:50:14Z")

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Hi, This is not technically a bug but i think it should be corrected nonetheless. I opened (and closed) this thread: because i got systematic crashes with a packaged game (which worked fine in the editor) when using…

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