Packaging gets a shader error?

Kamukasha
Thu, 20 Mar 2025 04:31:18 +0000
Programming & Scripting

getting an error upon trying to package my project and I’m not sure of what it could be with the shading? Ill post the log down below. thanks!

UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 19.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: SCW 2 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/NiagaraFillIntBufferCS/0:/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf|FillIntBuffer Type ‘NiagaraFillIntBufferCS’ ‘/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf’ Entry ‘FillIntBuffer’ Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 19.
PackagingResults: Error: SCW 2 Queued Jobs, Unknown number of processed jobs!
PackagingResults: Error: Job 0 [Single] Failed: Global/NiagaraFillIntBufferCS/0:/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf|FillIntBuffer Type ‘NiagaraFillIntBufferCS’ ‘/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf’ Entry ‘FillIntBuffer’ Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FNiagaraRibbonSortPhase1CS/0:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf|InitialSortList Type ‘FNiagaraRibbonSortPhase1CS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf’ Entry ‘InitialSortList’ Permutation 0
PackagingResults: Error: Job 1 [Single] Failed: Global/FNiagaraRibbonSortPhase1CS/0:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf|InitialSortList Type ‘FNiagaraRibbonSortPhase1CS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf’ Entry ‘InitialSortList’ Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: Retry shader compiling through workers.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.348 seconds, threshold is 0.300 s), will parallelize next time.
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 315]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Shader FFilterPS, permutation 105 has unbound parameters not represented in the parameter struct:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: MipLevel
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: InTexture
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: InTextureSampler
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffba056060f UnrealEditor-RenderCore.dll!FShaderParameterBindings::BindForLegacyShaderParameters() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp:315]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb46ebbdee UnrealEditor-Renderer.dll!FViewMatrices::ComputeProjectionNoAAMatrix() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessWeightedSampleSum.cpp:261]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffc92a3bf6c ntdll.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 315]
PackagingResults: Error: Shader FFilterPS, permutation 105 has unbound parameters not represented in the parameter struct:
PackagingResults: Error: MipLevel
PackagingResults: Error: InTexture
PackagingResults: Error: InTextureSampler
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffba056060f UnrealEditor-RenderCore.dll!FShaderParameterBindings::BindForLegacyShaderParameters() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp:315]
PackagingResults: Error: [Callstack] 0x00007ffb46ebbdee UnrealEditor-Renderer.dll!FViewMatrices::ComputeProjectionNoAAMatrix() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessWeightedSampleSum.cpp:261]
PackagingResults: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
PackagingResults: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
PackagingResults: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
PackagingResults: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
PackagingResults: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
PackagingResults: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
PackagingResults: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
PackagingResults: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
PackagingResults: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
PackagingResults: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
PackagingResults: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc92a3bf6c ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
UATHelper: Packaging (Android (ASTC)): Failure to bind non-optional shader resource parameter InTexture! The parameter is either not present in the shader, or the shader compiler optimized it out.
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Failure to bind non-optional shader resource parameter InTexture! The parameter is either not present in the shader, or the shader compiler optimized it out.
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffba055faca UnrealEditor-RenderCore.dll!FShaderResourceParameter::Bind() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp:65]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a6437fc UnrealEditor-Engine.dll!FScreenPSInvertAlpha::ConstructCompiledInstance() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\ScreenRendering.h:147]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
PackagingResults: Error: Failure to bind non-optional shader resource parameter InTexture! The parameter is either not present in the shader, or the shader compiler optimized it out.
PackagingResults: Error: [Callstack] 0x00007ffba055faca UnrealEditor-RenderCore.dll!FShaderResourceParameter::Bind() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp:65]
PackagingResults: Error: [Callstack] 0x00007ffb6a6437fc UnrealEditor-Engine.dll!FScreenPSInvertAlpha::ConstructCompiledInstance() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\ScreenRendering.h:147]
PackagingResults: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
PackagingResults: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
PackagingResults: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
PackagingResults: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
PackagingResults: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
PackagingResults: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
PackagingResults: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
PackagingResults: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
PackagingResults: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
PackagingResults: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
PackagingResults: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT

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