how to solve packaging error

StarshineXI
Tue, 12 Aug 2025 14:29:59 +0000
Programming & Scripting

UATHelper: Packaging (Windows): LogConfigBuildDependencyTracker: Display: Config Accesses (335 referencing packages with a total of 2029 unique accesses). 3025 unique accesses that were not associated with a package.
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.000346s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 5.50 seconds
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 12.38s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 12.39 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Patching bootstrap executable; C:\Users\big20\OneDrive\文档\Unreal Projects\DaisyTheHuman\Intermediate\Staging\DaisyTheHuman.exe
UATHelper: Packaging (Windows): Begin update resource ‘C:\Users\big20\OneDrive\文档\Unreal Projects\DaisyTheHuman\Intermediate\Staging\DaisyTheHuman.exe’ (123)
UATHelper: Packaging (Windows): Add resource 101, length 20 (False)
UATHelper: Packaging (Windows): End update resource (False/87)
UATHelper: Packaging (Windows): System.Exception: Couldn’t update resource
UATHelper: Packaging (Windows): at ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte Data) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 265
UATHelper: Packaging (Windows): at ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 272
UATHelper: Packaging (Windows): at Win64Platform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 223
UATHelper: Packaging (Windows): at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 162
UATHelper: Packaging (Windows): at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1341
UATHelper: Packaging (Windows): at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5765
UATHelper: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 372
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 381
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 308
UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168
UATHelper: Packaging (Windows): (see C:\Users\big20\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 13s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(344): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error

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