Animation blueprint from a SkelMeshActor - TryGetPawnOwner?

intoxicat3
Wed, 03 Dec 2014 11:32:40 +0000
Character & Animation

I’ve a problem with my Animation Bluperint, and Try To Get Pawn Owner. Basically I’m extending from SkeletalMeshActor which isn’t Pawn and I need some variables from the owner (SkeletalMeshActor) how can I get access to owner from animation blueprint in this case?

Basically how can I use AnimationBlueprints for others things than Pawns?

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