"COND_SkipOwner" possible in blueprint?

skeleton60
Thu, 14 Jan 2016 04:50:33 +0000
Multiplayer & Networking

Hey !

someone give me a clue on a problem i have explained on the forum ( topic )

he talk about “COND_SkipOwner” that is available in c++

i think it may resolve my “blueprint melting pot” in my case, it is possible to use this “skip owner” condition in blueprints to achieve simple blueprint ?

4 posts - 1 participant