# \#overlapping

**URL:** https://forums.unrealengine.com/tag/overlapping/639.md

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## [Overlapping players](https://forums.unrealengine.com/t/overlapping-players/2665006)

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**Author:** [@Reicon](https://forums.unrealengine.com/u/Reicon)\
**Replies:** 0\
**Last updated:** [October 13, 2025, 10:09pm UTC](https://forums.unrealengine.com/t/overlapping-players/2665006 "2025-10-13T22:09:22Z")

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I made a C++ (APlayer\_CPP) class with my methods and I extended it with a BP (APlayer\_BP). Now I have an actor and I need to find all players that this actor overlapp (I need to use the C++ methods for those players). M…

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## [Best way to have a PlayerCharacter interact with Pickup Actor (multiplayer C++)?](https://forums.unrealengine.com/t/best-way-to-have-a-playercharacter-interact-with-pickup-actor-multiplayer-c/1945937)

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**Author:** [@kcinkcinkcinnick](https://forums.unrealengine.com/u/kcinkcinkcinnick)\
**Replies:** 0\
**Last updated:** [July 22, 2024, 12:40pm UTC](https://forums.unrealengine.com/t/best-way-to-have-a-playercharacter-interact-with-pickup-actor-multiplayer-c/1945937 "2024-07-22T12:40:02Z")

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Hi ! I’ve been busy for days, looking through documentation, watching courses, but in my head it still hasn’t clicked unfortunately. A bit of stage setting: In a Listen server multiplayer game, I’ld like to have the…

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## [On Click Event available only when other objects overlapping each other.](https://forums.unrealengine.com/t/on-click-event-available-only-when-other-objects-overlapping-each-other/1914750)

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**Author:** [@P4PUSZK4](https://forums.unrealengine.com/u/P4PUSZK4)\
**Replies:** 0\
**Last updated:** [June 24, 2024, 1:10pm UTC](https://forums.unrealengine.com/t/on-click-event-available-only-when-other-objects-overlapping-each-other/1914750 "2024-06-24T13:10:02Z")

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Hello! I’m a complete newbie in UE and I’m struggling with an issue that I can’t solve on my own. I’m making a mini-game and I need to make element A clickable only when elements B and C overlap each other. Importantly…

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## [2D sprites Overlaping](https://forums.unrealengine.com/t/2d-sprites-overlaping/360342)

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**Author:** [@BaBaDuckie](https://forums.unrealengine.com/u/BaBaDuckie)\
**Replies:** 2\
**Last updated:** [April 28, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/2d-sprites-overlaping/360342 "2024-04-28T14:53:13Z")

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Im very new to unreal 4 so i decided to use the 2DsideScrollerBP for a template. When i added my background’s i ran into a problem where they overlap as soon as i click play. Didn’t know if it was something to do wit…

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## [Get Overlapping Actors dont return all actors](https://forums.unrealengine.com/t/get-overlapping-actors-dont-return-all-actors/314514)

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**Author:** [@anonymous\_user\_21672ece1](https://forums.unrealengine.com/u/anonymous_user_21672ece1)\
**Replies:** 8\
**Last updated:** [March 21, 2024, 10:50am UTC](https://forums.unrealengine.com/t/get-overlapping-actors-dont-return-all-actors/314514 "2024-03-21T10:50:48Z")

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The Blueprint and Picture should speak for it self … The OnPickedUp function just calls Destroy Actor … I Pickup this Items on spacebar press. The Pickup itself is working but I dont pick up all Items in range. The ing…

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## [Items on the ground can trigger overlap events if they are too close](https://forums.unrealengine.com/t/items-on-the-ground-can-trigger-overlap-events-if-they-are-too-close/1197086)

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**Author:** [@A\_X\_S](https://forums.unrealengine.com/u/A_X_S)\
**Replies:** 0\
**Last updated:** [June 12, 2023, 4:47pm UTC](https://forums.unrealengine.com/t/items-on-the-ground-can-trigger-overlap-events-if-they-are-too-close/1197086 "2023-06-12T16:47:23Z")

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So I am trying to create a functionality to pick up items from the ground using a sphere component. When you overlap the spherecomponent of an item you will be able to interact with it and pick it up CODE: void APickab…

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## [Is there an Overlapping Limit?](https://forums.unrealengine.com/t/is-there-an-overlapping-limit/501182)

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**Author:** [@D-ZarStar](https://forums.unrealengine.com/u/D-ZarStar)\
**Replies:** 4\
**Last updated:** [February 24, 2022, 6:58am UTC](https://forums.unrealengine.com/t/is-there-an-overlapping-limit/501182 "2022-02-24T06:58:58Z")

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Hey All Having a little problem I’m sure someone out there can help with. I’ve created an Actor and in that Actor all I have is a variable which is an ENUM (Tile Name) and a Box Collision this is placed out in the wo…

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## [Pass a variable between two actors](https://forums.unrealengine.com/t/pass-a-variable-between-two-actors/491226)

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**Author:** [@aliAghel](https://forums.unrealengine.com/u/aliAghel)\
**Replies:** 5\
**Last updated:** [November 23, 2021, 7:50pm UTC](https://forums.unrealengine.com/t/pass-a-variable-between-two-actors/491226 "2021-11-23T19:50:39Z")

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Hi I’m a bigginer and I have question . I have an actor , it’s some kind of bomb and it’s has a virtual function named OnComponentBeginOverlap that I bind it with a delegate to the root of actor wich is a sphere Some …

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## [Static mesh 'volume' overlapping](https://forums.unrealengine.com/t/static-mesh-volume-overlapping/487915)

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**Author:** [@Jaco001](https://forums.unrealengine.com/u/Jaco001)\
**Replies:** 13\
**Last updated:** [August 25, 2021, 8:41am UTC](https://forums.unrealengine.com/t/static-mesh-volume-overlapping/487915 "2021-08-25T08:41:17Z")

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I have big static mesh (not regular). Collison preset are the same as colision sphere. Mesh have complex collision set as default. Actor crossing sphere generate ‘on overlap begin’ event and continue this staying inside…

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## [My skeletal mesh does not generate overlap events](https://forums.unrealengine.com/t/my-skeletal-mesh-does-not-generate-overlap-events/478152)

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**Author:** [@Tytonid](https://forums.unrealengine.com/u/Tytonid)\
**Replies:** 4\
**Last updated:** [August 21, 2021, 12:22pm UTC](https://forums.unrealengine.com/t/my-skeletal-mesh-does-not-generate-overlap-events/478152 "2021-08-21T12:22:30Z")

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Collision is weird in UE sometimes. If both on overlap isn’t working, you can try setting one to overlap and the other to block.

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## [Landscape overlapping warning!](https://forums.unrealengine.com/t/landscape-overlapping-warning/487100)

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**Author:** [@Kalazad](https://forums.unrealengine.com/u/Kalazad)\
**Replies:** 0\
**Last updated:** [August 6, 2021, 1:23am UTC](https://forums.unrealengine.com/t/landscape-overlapping-warning/487100 "2021-08-06T01:23:10Z")

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Good evening, I’ve done my best to search for this overlapping warning, but I’ve only ever found others having the same problem with no fix. I don’t know why this is happening, I’m sure I’m doing it properly, but no mat…

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## [Get overlapping actors and displaying floating text above child actors](https://forums.unrealengine.com/t/get-overlapping-actors-and-displaying-floating-text-above-child-actors/486586)

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**Author:** [@Cyan-Eyed](https://forums.unrealengine.com/u/Cyan-Eyed)\
**Replies:** 0\
**Last updated:** [July 25, 2021, 2:09pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-and-displaying-floating-text-above-child-actors/486586 "2021-07-25T14:09:02Z")

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I currently have a weighted loot table that will drop items based on a raffle system. When an enemy is killed, it drops a loot item. I’m working on having floating text display the name of the item that is dropped but I’…

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## [interact , when i overlapping , help help help !](https://forums.unrealengine.com/t/interact-when-i-overlapping-help-help-help/482757)

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**Author:** [@Moustafa\_EID](https://forums.unrealengine.com/u/Moustafa_EID)\
**Replies:** 0\
**Last updated:** [May 1, 2021, 2:03pm UTC](https://forums.unrealengine.com/t/interact-when-i-overlapping-help-help-help/482757 "2021-05-01T14:03:26Z")

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## [Issues Importing MAYA FBX to UE4](https://forums.unrealengine.com/t/issues-importing-maya-fbx-to-ue4/478014)

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**Author:** [@anonymous\_user\_7c0217c1](https://forums.unrealengine.com/u/anonymous_user_7c0217c1)\
**Replies:** 1\
**Last updated:** [January 30, 2021, 3:44pm UTC](https://forums.unrealengine.com/t/issues-importing-maya-fbx-to-ue4/478014 "2021-01-30T15:44:41Z")

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Hello everione! I’m new to UE4 and during importing fbx to ue4 from maya i got some issues. Ruined shapes with missings parts and overlapping UV’s If anyone have a solution .Thanks in advice I will leave in the comme…

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## [Landscape foliage overlapping problem](https://forums.unrealengine.com/t/landscape-foliage-overlapping-problem/477341)

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**Author:** [@hatsigi](https://forums.unrealengine.com/u/hatsigi)\
**Replies:** 7\
**Last updated:** [January 20, 2021, 5:34am UTC](https://forums.unrealengine.com/t/landscape-foliage-overlapping-problem/477341 "2021-01-20T05:34:35Z")

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Hi I have a question for landscape foliage. Is there a way to put foliage without overlapping? I would like to paint houses densely without overlapping. I tried to put foliage with low density , but houses stick to a…

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## [Is it possible to quickly find the overlapping geometry between two meshes?](https://forums.unrealengine.com/t/is-it-possible-to-quickly-find-the-overlapping-geometry-between-two-meshes/467286)

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**Author:** [@ilbiffi](https://forums.unrealengine.com/u/ilbiffi)\
**Replies:** 0\
**Last updated:** [June 26, 2020, 12:56pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-quickly-find-the-overlapping-geometry-between-two-meshes/467286 "2020-06-26T12:56:27Z")

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I have a spherical procedural component inside a static actor and I perform a trace on the surface in order to retrieve the hit face index. This method works fine for a single face, but I’d like to use a sphere trace to…

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## [Enemy Attack animation notify to change bool, then if overlapping player, damage them](https://forums.unrealengine.com/t/enemy-attack-animation-notify-to-change-bool-then-if-overlapping-player-damage-them/463468)

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**Author:** [@Didgeridrew5](https://forums.unrealengine.com/u/Didgeridrew5)\
**Replies:** 1\
**Last updated:** [April 8, 2020, 3:25am UTC](https://forums.unrealengine.com/t/enemy-attack-animation-notify-to-change-bool-then-if-overlapping-player-damage-them/463468 "2020-04-08T03:25:49Z")

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HELP! This is driving me nuts. I have an enemy who plays an attack montage when I enter his attack range sphere. That attack montage has a notify for “Bite Start” and “Bite end” which turns the enemy’s bool “Is biting” O…

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## [Does anyone know how to trigger projectile movement -\> initial speed on an actor after it has overlapped another actor?](https://forums.unrealengine.com/t/does-anyone-know-how-to-trigger-projectile-movement-initial-speed-on-an-actor-after-it-has-overlapped-another-actor/463322)

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**Author:** [@simpill](https://forums.unrealengine.com/u/simpill)\
**Replies:** 0\
**Last updated:** [April 4, 2020, 7:37pm UTC](https://forums.unrealengine.com/t/does-anyone-know-how-to-trigger-projectile-movement-initial-speed-on-an-actor-after-it-has-overlapped-another-actor/463322 "2020-04-04T19:37:43Z")

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I am trying to execute initial speed after an actor with a projectile movement component after it overlaps another actor. If i use initial speed in the constructor, the object spawns with the initial speed. I need to do…

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## [Check if player is touching or inside of sphere during attack bool](https://forums.unrealengine.com/t/check-if-player-is-touching-or-inside-of-sphere-during-attack-bool/463317)

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**Author:** [@Didgeridrew5](https://forums.unrealengine.com/u/Didgeridrew5)\
**Replies:** 0\
**Last updated:** [April 4, 2020, 5:42pm UTC](https://forums.unrealengine.com/t/check-if-player-is-touching-or-inside-of-sphere-during-attack-bool/463317 "2020-04-04T17:42:05Z")

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Hello. I’m having a hard time with enemies landing hits and damaging the player. I have a “Is Biting?” Bool that turns off and on with Animation Notifies. However In the actual game I have to try very hard to actually ge…

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## [Show a character always in front of another](https://forums.unrealengine.com/t/show-a-character-always-in-front-of-another/461956)

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**Author:** [@NewUltralion](https://forums.unrealengine.com/u/NewUltralion)\
**Replies:** 0\
**Last updated:** [March 2, 2020, 11:26pm UTC](https://forums.unrealengine.com/t/show-a-character-always-in-front-of-another/461956 "2020-03-02T23:26:33Z")

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To avoid compenetration, how to show a character always in front of another when they are overlapping like in Street Fighter V?

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## [UE4 2d assets clipping](https://forums.unrealengine.com/t/ue4-2d-assets-clipping/375755)

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**Author:** [@anonymous\_user\_dddd0df21](https://forums.unrealengine.com/u/anonymous_user_dddd0df21)\
**Replies:** 1\
**Last updated:** [October 13, 2019, 4:26pm UTC](https://forums.unrealengine.com/t/ue4-2d-assets-clipping/375755 "2019-10-13T16:26:05Z")

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Hello there, I am pretty much very new to Unreal and getting the hang of the basic and am trying to create a 2-d sidescroller. One Issue I am having is with my sprites. I have my actual touchable sprites which I can wal…

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## [Adding new, overlapping dots to Material at runtime](https://forums.unrealengine.com/t/adding-new-overlapping-dots-to-material-at-runtime/454708)

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**Author:** [@Arecher](https://forums.unrealengine.com/u/Arecher)\
**Replies:** 1\
**Last updated:** [September 2, 2019, 3:18am UTC](https://forums.unrealengine.com/t/adding-new-overlapping-dots-to-material-at-runtime/454708 "2019-09-02T03:18:07Z")

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I got a bit stuck on a material I am trying to create as a practice thing. I want to make a material that, every second or so, spawns a new dot. This dot will be placed at a random location on the canvas, and has a rand…

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## [Overlapping Lightmap UV channels. How to fix?](https://forums.unrealengine.com/t/overlapping-lightmap-uv-channels-how-to-fix/452791)

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**Author:** [@Darth\_Artisan](https://forums.unrealengine.com/u/Darth_Artisan)\
**Replies:** 0\
**Last updated:** [July 25, 2019, 1:24am UTC](https://forums.unrealengine.com/t/overlapping-lightmap-uv-channels-how-to-fix/452791 "2019-07-25T01:24:19Z")

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I tried set “Light map coordinate index” to 1 and 0 and even 2, also I was using this: https://dq8iqaixvew1d.cloudfront.net/en-US/Engine/Content/Types/StaticMeshes/AutoGeneratedLightmaps/index.html and many another tutor…

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## [Find a tag within an array](https://forums.unrealengine.com/t/find-a-tag-within-an-array/452567)

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**Author:** [@ghostnova91](https://forums.unrealengine.com/u/ghostnova91)\
**Replies:** 1\
**Last updated:** [July 20, 2019, 10:45pm UTC](https://forums.unrealengine.com/t/find-a-tag-within-an-array/452567 "2019-07-20T22:45:49Z")

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I cannot for the life of me figure out how to find a tag within an array of overlapped components. Here’s the baseline. My NPC has a shield which gives and removes the shield tag to the collision box depending on when …

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## [(not really) Overlapping UV's.](https://forums.unrealengine.com/t/not-really-overlapping-uvs/435456)

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**Author:** [@Kligan](https://forums.unrealengine.com/u/Kligan)\
**Replies:** 7\
**Last updated:** [June 23, 2019, 6:57pm UTC](https://forums.unrealengine.com/t/not-really-overlapping-uvs/435456 "2019-06-23T18:57:35Z")

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UE4 complains that my mesh has overlapping lightmap UV’s. Around 11-12%. But when I look at UV’s they are fine. And I can’t find any visual errors on the mesh after I build lighting. What could be causing this?

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## [My UV maps are overlapping 50%. Every fix I have seen for this says to generate an additional UV map but it looks like it already has been generated and is not overlapping. Any ideas?](https://forums.unrealengine.com/t/my-uv-maps-are-overlapping-50-every-fix-i-have-seen-for-this-says-to-generate-an-additional-uv-map-but-it-looks-like-it-already-has-been-generated-and-is-not-overlapping-any-ideas/449939)

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**Author:** [@swimlord13](https://forums.unrealengine.com/u/swimlord13)\
**Replies:** 3\
**Last updated:** [June 4, 2019, 8:03pm UTC](https://forums.unrealengine.com/t/my-uv-maps-are-overlapping-50-every-fix-i-have-seen-for-this-says-to-generate-an-additional-uv-map-but-it-looks-like-it-already-has-been-generated-and-is-not-overlapping-any-ideas/449939 "2019-06-04T20:03:10Z")

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Ignore the brick texture on the back wall please

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## [OnComponentBeginOverlap C++](https://forums.unrealengine.com/t/oncomponentbeginoverlap-c/449588)

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**Author:** [@issomsm](https://forums.unrealengine.com/u/issomsm)\
**Replies:** 1\
**Last updated:** [May 26, 2019, 5:23pm UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-c/449588 "2019-05-26T17:23:18Z")

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.h UFUNCTION() void OnOverlapBegin(UPrimitiveComponent\* OverlappedComp, AActor\* OtherActor, UPrimitiveComponent\* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); UPROPERTY(VisibleAnywhe…

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## [Inputs are working outside of trigger box until first overlap](https://forums.unrealengine.com/t/inputs-are-working-outside-of-trigger-box-until-first-overlap/448049)

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**Author:** [@KTRN](https://forums.unrealengine.com/u/KTRN)\
**Replies:** 0\
**Last updated:** [April 29, 2019, 12:01pm UTC](https://forums.unrealengine.com/t/inputs-are-working-outside-of-trigger-box-until-first-overlap/448049 "2019-04-29T12:01:26Z")

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I trying to make VR switch blueprint, similar to \[interaction tutorial\]\[1\], but with the ability to switch lights with triggers of motion controllers. All works great with one exception. I can switch lights off and on ev…

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## [Weird overlap error](https://forums.unrealengine.com/t/weird-overlap-error/446229)

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**Author:** [@pabolo12345](https://forums.unrealengine.com/u/pabolo12345)\
**Replies:** 4\
**Last updated:** [March 30, 2019, 6:34am UTC](https://forums.unrealengine.com/t/weird-overlap-error/446229 "2019-03-30T06:34:26Z")

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I am trying to make a pickup system in blueprints. The way i designed it is to pickup every actor that is within range. However, when i put two actors close together so that you can pickup two at once. For some reason on…

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## [Sorting collision boxes to static mesh or function](https://forums.unrealengine.com/t/sorting-collision-boxes-to-static-mesh-or-function/444208)

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**Author:** [@Antigone713](https://forums.unrealengine.com/u/Antigone713)\
**Replies:** 2\
**Last updated:** [March 4, 2019, 7:18am UTC](https://forums.unrealengine.com/t/sorting-collision-boxes-to-static-mesh-or-function/444208 "2019-03-04T07:18:53Z")

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Hi guys I would like to ask how to manage morecollision boxes in one blueprint. In my case, I’m trying to set the door’s wings. This is not a problem for one door. It’s simple, when the collision box starts overlapping,…

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