# \#overlapping-uvs

**URL:** https://forums.unrealengine.com/tag/overlapping-uvs/1665.md

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## [Messy UVs, Marletplace assets](https://forums.unrealengine.com/t/messy-uvs-marletplace-assets/2308134)

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**Author:** [@Pouyad](https://forums.unrealengine.com/u/Pouyad)\
**Replies:** 7\
**Last updated:** [January 31, 2025, 6:35am UTC](https://forums.unrealengine.com/t/messy-uvs-marletplace-assets/2308134 "2025-01-31T06:35:13Z")

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Hi I’ve been running into this issue while trying to bake the lighting. as you know it’s due to the main UV channel being a hectic mess (shown in the pics), therefore the generated lightmap UV chanel is going to…

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## [Automatically removing UV overlap if generated](https://forums.unrealengine.com/t/automatically-removing-uv-overlap-if-generated/2058031)

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**Author:** [@Gabriel\_UMe](https://forums.unrealengine.com/u/Gabriel_UMe)\
**Replies:** 6\
**Last updated:** [October 12, 2024, 1:23am UTC](https://forums.unrealengine.com/t/automatically-removing-uv-overlap-if-generated/2058031 "2024-10-12T01:23:35Z")

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USING: UE 5.4.4 GOAL: I am creating a dynamic mesh and a dynamic texture. I need the texture UV map to have no overlap (as it would for a lightmap). PROBLEM: Using “Auto Generate Patch Builder Mesh UVs” I end up with a…

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## [UE4 is telling me I have overlapping UV's](https://forums.unrealengine.com/t/ue4-is-telling-me-i-have-overlapping-uvs/476589)

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**Author:** [@Jayke](https://forums.unrealengine.com/u/Jayke)\
**Replies:** 2\
**Last updated:** [January 2, 2021, 8:44pm UTC](https://forums.unrealengine.com/t/ue4-is-telling-me-i-have-overlapping-uvs/476589 "2021-01-02T20:44:19Z")

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I’ve created my own objects in Maya and UV mapped them all with no issues and no overlapping or flipped UV’s. However after importing them to Unreal Engine and attempting to build the lighting I get warnings that two of …

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## [Export static mesh with overlapping uvs breaks them](https://forums.unrealengine.com/t/export-static-mesh-with-overlapping-uvs-breaks-them/472528)

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**Author:** [@LinkRealities](https://forums.unrealengine.com/u/LinkRealities)\
**Replies:** 0\
**Last updated:** [October 7, 2020, 8:20am UTC](https://forums.unrealengine.com/t/export-static-mesh-with-overlapping-uvs-breaks-them/472528 "2020-10-07T08:20:42Z")

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I have often noticed that UVs are get cut after the mesh is exported from Unreal. So far I have accepted this, but now I have taken the time to investigate the problem a bit more. It seems as if Unreal cuts uv shells th…

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## [Can I have overlapping UV's with a 2-Way Blend Material](https://forums.unrealengine.com/t/can-i-have-overlapping-uvs-with-a-2-way-blend-material/438003)

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**Author:** [@Ledifen](https://forums.unrealengine.com/u/Ledifen)\
**Replies:** 5\
**Last updated:** [November 24, 2018, 8:29pm UTC](https://forums.unrealengine.com/t/can-i-have-overlapping-uvs-with-a-2-way-blend-material/438003 "2018-11-24T20:29:09Z")

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Hello! The question is self-sufficient, I think, but here’s the details: I have a wall mesh (modular). One part is wood, the other is stone. I have a stone and a wood texture, both tileable in every direction. My goal…

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## [Import large Solidworks CAD assemblies into UE4?](https://forums.unrealengine.com/t/import-large-solidworks-cad-assemblies-into-ue4/355726)

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**Author:** [@anonymous\_user\_ffb2d1e71](https://forums.unrealengine.com/u/anonymous_user_ffb2d1e71)\
**Replies:** 1\
**Last updated:** [August 21, 2018, 5:09pm UTC](https://forums.unrealengine.com/t/import-large-solidworks-cad-assemblies-into-ue4/355726 "2018-08-21T17:09:49Z")

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I want to import large CAD models from Solidworks into Unreal Engine 4, similar to the Mclaren Enterprise Demo. My models are similar in complexity to a car. I have been able to use a 3rd party Solidworks to FBX conver…

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## [Overlapping UVs on a complicated model](https://forums.unrealengine.com/t/overlapping-uvs-on-a-complicated-model/422793)

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**Author:** [@anonymous\_user\_42af1fdf](https://forums.unrealengine.com/u/anonymous_user_42af1fdf)\
**Replies:** 4\
**Last updated:** [April 17, 2018, 7:01am UTC](https://forums.unrealengine.com/t/overlapping-uvs-on-a-complicated-model/422793 "2018-04-17T07:01:06Z")

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Ok. We all know the “Overlapping UVs” problem when building lighting. We all know (more all less) how to fix it with a 3d software (eg 3ds Max, Unwrap UVW etc). This method is helpful for simple, lowpoly models. Here’s m…

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## [How do I fix overlapping UVs after converting a geometry brush to a static mesh?](https://forums.unrealengine.com/t/how-do-i-fix-overlapping-uvs-after-converting-a-geometry-brush-to-a-static-mesh/280465)

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**Author:** [@mandilorian\_1](https://forums.unrealengine.com/u/mandilorian_1)\
**Replies:** 9\
**Last updated:** [November 2, 2017, 9:12am UTC](https://forums.unrealengine.com/t/how-do-i-fix-overlapping-uvs-after-converting-a-geometry-brush-to-a-static-mesh/280465 "2017-11-02T09:12:24Z")

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I made a simple box brush and applied a material to it. Then I converted it to a mesh. Now when I build, I have overlapping UVs. I feel like this really shouldn’t happen with simple brushes like this, so what did I do w…

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## [UV's are overlapping, Second UV channel created and it still gives an error](https://forums.unrealengine.com/t/uvs-are-overlapping-second-uv-channel-created-and-it-still-gives-an-error/403789)

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**Author:** [@anonymous\_user\_821d0a4d](https://forums.unrealengine.com/u/anonymous_user_821d0a4d)\
**Replies:** 2\
**Last updated:** [September 6, 2017, 7:41am UTC](https://forums.unrealengine.com/t/uvs-are-overlapping-second-uv-channel-created-and-it-still-gives-an-error/403789 "2017-09-06T07:41:16Z")

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Hey! I’ve imported several models from cinema4d. When baking the lights unreal tells me the the UV’s are overlapping. So I made a second UV channel inside Unreal, did an auto unwrap on channel 1 and I selected channel 1…

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## [What's the difference between overlapping and wrapping uvs?](https://forums.unrealengine.com/t/whats-the-difference-between-overlapping-and-wrapping-uvs/401911)

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**Author:** [@Lou345](https://forums.unrealengine.com/u/Lou345)\
**Replies:** 4\
**Last updated:** [August 16, 2017, 10:30am UTC](https://forums.unrealengine.com/t/whats-the-difference-between-overlapping-and-wrapping-uvs/401911 "2017-08-16T10:30:02Z")

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just to further expand on this. for the lightmap all objects must be unwrapped in the 0-1 space for both U and V and must not be overlapping. wrapping and overlapping are fine for other purposes (although not for baking …

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## [Combine Meshes without Overlapping UV's](https://forums.unrealengine.com/t/combine-meshes-without-overlapping-uvs/287216)

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**Author:** [@pixelvspixel](https://forums.unrealengine.com/u/pixelvspixel)\
**Replies:** 7\
**Last updated:** [January 17, 2017, 3:10pm UTC](https://forums.unrealengine.com/t/combine-meshes-without-overlapping-uvs/287216 "2017-01-17T15:10:36Z")

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Ok, so I have a Fridge that I’ve modeled in Cinema, each element is broken apart such as Door, Chrome Handles and so forth. I’ve got those meshes grouped under a null a 0 point and each mesh has two sets of UV’s. The pro…

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## [Overlapping UV's not true](https://forums.unrealengine.com/t/overlapping-uvs-not-true/380892)

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**Author:** [@werx60](https://forums.unrealengine.com/u/werx60)\
**Replies:** 3\
**Last updated:** [January 5, 2017, 1:59pm UTC](https://forums.unrealengine.com/t/overlapping-uvs-not-true/380892 "2017-01-05T13:59:22Z")

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This is driving my nuts. I have a piece of geo inside 3ds max that has 2 different unrwap modedier on it. Channel 1 and Channel 2 for the lightmaps. Everytime I import it into UE it tells me that object has overlapping …

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## [Mesh throwing 'Overlapping UVs' error](https://forums.unrealengine.com/t/mesh-throwing-overlapping-uvs-error/372463)

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**Author:** [@JTLittle](https://forums.unrealengine.com/u/JTLittle)\
**Replies:** 9\
**Last updated:** [November 8, 2016, 10:24pm UTC](https://forums.unrealengine.com/t/mesh-throwing-overlapping-uvs-error/372463 "2016-11-08T22:24:04Z")

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After I build my lights I’m getting the “Overlapping UV’s” error for a mesh that I modeled in blender. I created a second UV channel Unwrapped with light map setting I’ve tried many padding sizes varying from 0.0 - 2.…

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## [Overlapping UV's in Infiltrator demo](https://forums.unrealengine.com/t/overlapping-uvs-in-infiltrator-demo/354465)

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**Author:** [@Sunchaser](https://forums.unrealengine.com/u/Sunchaser)\
**Replies:** 2\
**Last updated:** [April 19, 2016, 8:54am UTC](https://forums.unrealengine.com/t/overlapping-uvs-in-infiltrator-demo/354465 "2016-04-19T08:54:46Z")

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Hi all, When building the VIS\_ArtDemo\_City map from the Infiltrator demo I’m getting a lot (654 to be precise) overlapping UV errors and warnings. Some values are 3.4% overlap … but there are also some assets that are …

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## [Speedtree Overlapping UV-Lighmap Problem](https://forums.unrealengine.com/t/speedtree-overlapping-uv-lighmap-problem/352591)

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**Author:** [@Kayhan\_Ygh](https://forums.unrealengine.com/u/Kayhan_Ygh)\
**Replies:** 3\
**Last updated:** [April 3, 2016, 10:35am UTC](https://forums.unrealengine.com/t/speedtree-overlapping-uv-lighmap-problem/352591 "2016-04-03T10:35:55Z")

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Hi Everyone. I’m using Speedtree models for my project , I’m having this overlapping UV issue even the UVs are not overlapping and the Light Map Coordinate index seems to be right too. I’ve tried generating Lightmap UV…

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## [\[BUG\] Starter Content has errors (4.10)](https://forums.unrealengine.com/t/bug-starter-content-has-errors-4-10/340249)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 1\
**Last updated:** [December 1, 2015, 9:03pm UTC](https://forums.unrealengine.com/t/bug-starter-content-has-errors-4-10/340249 "2015-12-01T21:03:35Z")

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I’m testing out the starter content currently and I just noticed that the skydome included with BP\_LightStudio has an error. Error Skybox Object has overlapping UVs. Info Skybox Lightmap UV are overlapping by 50.0%. …

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## [Overlapping UVs in Open World Demo Collection](https://forums.unrealengine.com/t/overlapping-uvs-in-open-world-demo-collection/314146)

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**Author:** [@anonymous\_user\_e2191170](https://forums.unrealengine.com/u/anonymous_user_e2191170)\
**Replies:** 6\
**Last updated:** [October 23, 2015, 11:06pm UTC](https://forums.unrealengine.com/t/overlapping-uvs-in-open-world-demo-collection/314146 "2015-10-23T23:06:06Z")

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I’ve been playing around with the assets found in the Open World Demo Collection, and they seem to be pretty nice in general. However, the trees have overlapping UVs. What’s more, since 4.7 got rid of the “Generate Uniqu…

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## [Getting overlapping UV Error as soon as I mirror mesh to the opposite side](https://forums.unrealengine.com/t/getting-overlapping-uv-error-as-soon-as-i-mirror-mesh-to-the-opposite-side/334556)

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**Author:** [@geistXIII](https://forums.unrealengine.com/u/geistXIII)\
**Replies:** 1\
**Last updated:** [October 7, 2015, 8:50pm UTC](https://forums.unrealengine.com/t/getting-overlapping-uv-error-as-soon-as-i-mirror-mesh-to-the-opposite-side/334556 "2015-10-07T20:50:58Z")

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I’m pretty new to Unreal 4, so not sure if I’m missing the obvious. I’m trying to create a coordior with windows to the left and right. As long as I only build them on one side of the corridor, it works fine. As soon as …

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## [オーバーラップしているUVがありますの解決法](https://forums.unrealengine.com/t/uv/327083)

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**Author:** [@anonymous\_user\_a5517f03](https://forums.unrealengine.com/u/anonymous_user_a5517f03)\
**Replies:** 0\
**Last updated:** [July 30, 2015, 3:51pm UTC](https://forums.unrealengine.com/t/uv/327083 "2015-07-30T15:51:57Z")

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ブレンダ―で作成したモデルをスタティックメッシュで読み込み ライティングをビルドしたのですが。影が落ちてしまいます。 解決法はありますか？よろしくお願いします。

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## [What is wrong with my UV's?](https://forums.unrealengine.com/t/what-is-wrong-with-my-uvs/322679)

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**Author:** [@anonymous\_user\_2d042a15](https://forums.unrealengine.com/u/anonymous_user_2d042a15)\
**Replies:** 3\
**Last updated:** [June 23, 2015, 1:39pm UTC](https://forums.unrealengine.com/t/what-is-wrong-with-my-uvs/322679 "2015-06-23T13:39:25Z")

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im trying to build my project and every time it keeps telling me i have overlapping UV’s on my table but my UV’s are fine for this mesh. what do i do to fix this as it is making the lighting on this mesh go black.

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## [VR template + Revit = Optimization difficulities](https://forums.unrealengine.com/t/vr-template-revit-optimization-difficulities/321897)

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**Author:** [@anonymous\_user\_88bf2426](https://forums.unrealengine.com/u/anonymous_user_88bf2426)\
**Replies:** 0\
**Last updated:** [June 15, 2015, 5:53pm UTC](https://forums.unrealengine.com/t/vr-template-revit-optimization-difficulities/321897 "2015-06-15T17:53:05Z")

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Hello everyone, After a bit of a break with ue4, I hopped back in with the vr (ease of use) improvements brought with 4.7.6. I’ve been having difficulties with performance. As it stands, all I have done so far was impo…

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## [Overlapping Uv/ Lightmap](https://forums.unrealengine.com/t/overlapping-uv-lightmap/314244)

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**Author:** [@Brittle\_Bandit](https://forums.unrealengine.com/u/Brittle_Bandit)\
**Replies:** 5\
**Last updated:** [April 9, 2015, 8:36pm UTC](https://forums.unrealengine.com/t/overlapping-uv-lightmap/314244 "2015-04-09T20:36:43Z")

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I’m having overlapping UVs and with the new automatic generation, I don’t know how to fix it (there are no tutorials whatsoever) You can see that it created and (maybe) fixed it, but the problem continues. I don’t kn…

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## [\[UE 4.5 Preview\] Auto-generated lightmap UV, has overlap](https://forums.unrealengine.com/t/ue-4-5-preview-auto-generated-lightmap-uv-has-overlap/295190)

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**Author:** [@anonymous\_user\_7dbf6780](https://forums.unrealengine.com/u/anonymous_user_7dbf6780)\
**Replies:** 10\
**Last updated:** [February 27, 2015, 7:34pm UTC](https://forums.unrealengine.com/t/ue-4-5-preview-auto-generated-lightmap-uv-has-overlap/295190 "2015-02-27T19:34:08Z")

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Well I don’t know, if it’s known bug, just want to mention it.

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## [Enable error coloring to visualize?](https://forums.unrealengine.com/t/enable-error-coloring-to-visualize/302498)

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**Author:** [@anonymous\_user\_3508626f](https://forums.unrealengine.com/u/anonymous_user_3508626f)\
**Replies:** 1\
**Last updated:** [January 28, 2015, 11:05pm UTC](https://forums.unrealengine.com/t/enable-error-coloring-to-visualize/302498 "2015-01-28T23:05:29Z")

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Alright. So I’ve been working on a landscape, and have a lot of different foliage added into the map. Every time I build the lighting, I get a long stream of errors saying “Light map UV are overlapping by 66.7%. Please a…

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## [Can I publish a game with overlapping uvs?](https://forums.unrealengine.com/t/can-i-publish-a-game-with-overlapping-uvs/303642)

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**Author:** [@Raiju](https://forums.unrealengine.com/u/Raiju)\
**Replies:** 2\
**Last updated:** [January 16, 2015, 8:31pm UTC](https://forums.unrealengine.com/t/can-i-publish-a-game-with-overlapping-uvs/303642 "2015-01-16T20:31:30Z")

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I have a mesh with overlapping uvs by 2.7% and one with 1.4% I can’t see any discoloring when textured and with the lighting built but was wondering if it would be a problem when I want to ship my game. So is it ok to ha…

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## [UV Overlap Error, when it's not overlapping](https://forums.unrealengine.com/t/uv-overlap-error-when-its-not-overlapping/301828)

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**Author:** [@jjbravo](https://forums.unrealengine.com/u/jjbravo)\
**Replies:** 5\
**Last updated:** [December 22, 2014, 9:25pm UTC](https://forums.unrealengine.com/t/uv-overlap-error-when-its-not-overlapping/301828 "2014-12-22T21:25:53Z")

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I’ve imported a mesh from 3ds max and the door of my mesh gives an error that the uv is overlapping. I’ve let UE generate the UV channel like the rest of the meshes, but for some reason this one door will not work. The…

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## [UVs remapping problem?](https://forums.unrealengine.com/t/uvs-remapping-problem/300993)

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**Author:** [@Blackrock](https://forums.unrealengine.com/u/Blackrock)\
**Replies:** 4\
**Last updated:** [December 15, 2014, 1:18pm UTC](https://forums.unrealengine.com/t/uvs-remapping-problem/300993 "2014-12-15T13:18:35Z")

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The building in the editor on the right should have windows on the side like it have on the front, it uses the same material on the object to the left in the editor. I can’t figure out what the problem is but i think …

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## [UE4.6 Preview UV overlapping](https://forums.unrealengine.com/t/ue4-6-preview-uv-overlapping/299868)

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**Author:** [@Peude](https://forums.unrealengine.com/u/Peude)\
**Replies:** 2\
**Last updated:** [November 26, 2014, 7:52pm UTC](https://forums.unrealengine.com/t/ue4-6-preview-uv-overlapping/299868 "2014-11-26T19:52:36Z")

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Hi, Encounter a UV Overlapping from my Object Mesh. Thanks.

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## [The uv maps are overlaping on the meshes imported using .fbx and .obj file format? How do i fix this?](https://forums.unrealengine.com/t/the-uv-maps-are-overlaping-on-the-meshes-imported-using-fbx-and-obj-file-format-how-do-i-fix-this/299902)

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**Author:** [@anonymous\_user\_195613a7](https://forums.unrealengine.com/u/anonymous_user_195613a7)\
**Replies:** 1\
**Last updated:** [November 26, 2014, 12:19pm UTC](https://forums.unrealengine.com/t/the-uv-maps-are-overlaping-on-the-meshes-imported-using-fbx-and-obj-file-format-how-do-i-fix-this/299902 "2014-11-26T12:19:57Z")

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The UV maps are overlapping on the meshes imported using .fbx and .obj file format? How do I fix this? When I import a mesh and render there is an error message reading cannot render lighting ‘overlapping UV maps’ Than…

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## [Object has Overlapping UV's and Lightmap UV are overlapping](https://forums.unrealengine.com/t/object-has-overlapping-uvs-and-lightmap-uv-are-overlapping/297300)

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**Author:** [@bnisbet](https://forums.unrealengine.com/u/bnisbet)\
**Replies:** 6\
**Last updated:** [November 11, 2014, 8:42pm UTC](https://forums.unrealengine.com/t/object-has-overlapping-uvs-and-lightmap-uv-are-overlapping/297300 "2014-11-11T20:42:27Z")

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Hello there, So I’m still fairly inexperienced with creating static meshes in Unreal engine 4. All of the tables in this area have been made in the unreal engine from brushes and converted into static meshes. As such,…

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