# \#overlap-events

**URL:** https://forums.unrealengine.com/tag/overlap-events/4697.md

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## [Overlap event returns "None" on Hit Bone Name](https://forums.unrealengine.com/t/overlap-event-returns-none-on-hit-bone-name/325107)

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**Author:** [@UDKAP](https://forums.unrealengine.com/u/UDKAP)\
**Replies:** 11\
**Last updated:** [August 8, 2025, 3:27am UTC](https://forums.unrealengine.com/t/overlap-event-returns-none-on-hit-bone-name/325107 "2025-08-08T03:27:30Z")

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Hi, I have a problem with the overlap event return. When I break down the Sweep result and try to print the name of the Hit Bone I get “none”. I am testing this with a Blueprint of my Character.

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## [Static mesh OnBeginOverlap event not triggering](https://forums.unrealengine.com/t/static-mesh-onbeginoverlap-event-not-triggering/486077)

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**Author:** [@Oktavium](https://forums.unrealengine.com/u/Oktavium)\
**Replies:** 5\
**Last updated:** [April 4, 2025, 8:41pm UTC](https://forums.unrealengine.com/t/static-mesh-onbeginoverlap-event-not-triggering/486077 "2025-04-04T20:41:39Z")

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As the title says. The mesh was made with the in editor modelling tools. I’ve given it a box collision, when placed in the world (and collision set to block) it blocks. When set to overlap, you can walk through it but n…

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## [Overlap Event get overlap location?](https://forums.unrealengine.com/t/overlap-event-get-overlap-location/303725)

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**Author:** [@Viewtron](https://forums.unrealengine.com/u/Viewtron)\
**Replies:** 9\
**Last updated:** [January 22, 2025, 2:44pm UTC](https://forums.unrealengine.com/t/overlap-event-get-overlap-location/303725 "2025-01-22T14:44:33Z")

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Is there a way to get a location from overlap begin event (like event hit does). Maybe there is a way to get hit and overlap event at the same time or getting a hit event without blocking each other. I’m trying to crea…

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## [How to enable overlap events on a landscape?](https://forums.unrealengine.com/t/how-to-enable-overlap-events-on-a-landscape/322952)

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**Author:** [@Crackerhead](https://forums.unrealengine.com/u/Crackerhead)\
**Replies:** 18\
**Last updated:** [September 4, 2024, 7:15pm UTC](https://forums.unrealengine.com/t/how-to-enable-overlap-events-on-a-landscape/322952 "2024-09-04T19:15:51Z")

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I am using overlap events to explode a rocket shot from a rocket launcher. Problem is this doesn’t trigger on landscapes so it goes right through. Can’t see any options to enable overlap events and hit events aren’t trig…

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## [VR Template Hands do not generate Overlap events](https://forums.unrealengine.com/t/vr-template-hands-do-not-generate-overlap-events/764278)

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**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 2\
**Last updated:** [November 24, 2023, 3:14pm UTC](https://forums.unrealengine.com/t/vr-template-hands-do-not-generate-overlap-events/764278 "2023-11-24T15:14:19Z")

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Hi everybody. The Hands in the VR Template do not generate any overlap-events for me and I do not know why. This is my collision setup for the “HandRight” Skeletal-Mesh in the VRPawn. I used the same collision-setu…

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## [Sphere Overlap always hit](https://forums.unrealengine.com/t/sphere-overlap-always-hit/819915)

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**Author:** [@Untalmarian](https://forums.unrealengine.com/u/Untalmarian)\
**Replies:** 4\
**Last updated:** [March 26, 2023, 3:22pm UTC](https://forums.unrealengine.com/t/sphere-overlap-always-hit/819915 "2023-03-26T15:22:07Z")

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I have an AI Titan who an AoE attack. I’m using a sphere overlap to make this attack but always hit. It’s doesn’t matter if my player is in range. If i was ever in range, it’s gonna hit me. Titan Attack: Titan BBT A…

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## [Overlap event on the camera](https://forums.unrealengine.com/t/overlap-event-on-the-camera/489144)

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**Author:** [@anonymous\_user\_c39c349d](https://forums.unrealengine.com/u/anonymous_user_c39c349d)\
**Replies:** 1\
**Last updated:** [September 24, 2021, 4:48pm UTC](https://forums.unrealengine.com/t/overlap-event-on-the-camera/489144 "2021-09-24T16:48:10Z")

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I put a capsule collision on my camera, I connected the begin overlap event to a print string. The print string won’t print anything when the capsule collides with geometry like walls, it works only with other collision …

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## [Why arent box triggers working all of a sudden](https://forums.unrealengine.com/t/why-arent-box-triggers-working-all-of-a-sudden/480066)

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**Author:** [@Fahood00451](https://forums.unrealengine.com/u/Fahood00451)\
**Replies:** 0\
**Last updated:** [March 10, 2021, 5:49pm UTC](https://forums.unrealengine.com/t/why-arent-box-triggers-working-all-of-a-sudden/480066 "2021-03-10T17:49:46Z")

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any type of brush trigger just suddenly doesnt work

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## [Two skeletal mesh multi-body overlap complete data?](https://forums.unrealengine.com/t/two-skeletal-mesh-multi-body-overlap-complete-data/444717)

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**Author:** [@Alakuloinen](https://forums.unrealengine.com/u/Alakuloinen)\
**Replies:** 1\
**Last updated:** [October 25, 2019, 9:06pm UTC](https://forums.unrealengine.com/t/two-skeletal-mesh-multi-body-overlap-complete-data/444717 "2019-10-25T21:06:17Z")

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Hey there, I wanted to track interaction of two skeletal mesh components (both kinematic, but with a physics asset, collision channels set to overlap, multi-body overlap flag etc.). I’d like to get rather hit events, bu…

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## [Overlap events not working](https://forums.unrealengine.com/t/overlap-events-not-working/404761)

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**Author:** [@Skunkmeister](https://forums.unrealengine.com/u/Skunkmeister)\
**Replies:** 2\
**Last updated:** [September 16, 2017, 9:48pm UTC](https://forums.unrealengine.com/t/overlap-events-not-working/404761 "2017-09-16T21:48:42Z")

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So I’ve got a grid of actors with cubes. This is spawned at the beginning of the game and they collide with nothing. They: Have overlap events enabled, Have an event set to fire on begin overlap and end overlap Do n…

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## [CharacterBP doesn't register OverLap Event](https://forums.unrealengine.com/t/characterbp-doesnt-register-overlap-event/392078)

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**Author:** [@MoldyBumCakes](https://forums.unrealengine.com/u/MoldyBumCakes)\
**Replies:** 2\
**Last updated:** [April 28, 2017, 4:27pm UTC](https://forums.unrealengine.com/t/characterbp-doesnt-register-overlap-event/392078 "2017-04-28T16:27:41Z")

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I am using the TwinStick (Spaceship/UFO) template where I cruise around the map looking for the AI (aiCharacterBP) running around. Well, my TwinStickPawn mesh has a capsule component (CapsuleCollisionConeAIsucker) under…

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## [OnComponentBeginOverlap with multiple objects](https://forums.unrealengine.com/t/oncomponentbeginoverlap-with-multiple-objects/380090)

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**Author:** [@anonymous\_user\_23c91a471](https://forums.unrealengine.com/u/anonymous_user_23c91a471)\
**Replies:** 0\
**Last updated:** [December 23, 2016, 9:01pm UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-with-multiple-objects/380090 "2016-12-23T21:01:40Z")

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Hi all. I’m working on Breakout game and I’m using overlap events only for collision detection all works great except when the ball collides with two bricks, what happens is whenfirst brick receive OnComponentBeginOverla…

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## [Sphere Collision Not Calling On Client](https://forums.unrealengine.com/t/sphere-collision-not-calling-on-client/357864)

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**Author:** [@Gunnar0](https://forums.unrealengine.com/u/Gunnar0)\
**Replies:** 1\
**Last updated:** [May 19, 2016, 3:03am UTC](https://forums.unrealengine.com/t/sphere-collision-not-calling-on-client/357864 "2016-05-19T03:03:37Z")

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I have a sphere that needs to have overlap events but they are not calling when using the client (which I also need) Collision Settings: Event Overlap Not Calling

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## [Filter overlap by component](https://forums.unrealengine.com/t/filter-overlap-by-component/297979)

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**Author:** [@1PXL\_Gryph](https://forums.unrealengine.com/u/1PXL_Gryph)\
**Replies:** 2\
**Last updated:** [April 27, 2016, 2:47pm UTC](https://forums.unrealengine.com/t/filter-overlap-by-component/297979 "2016-04-27T14:47:52Z")

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I’m having an overlap issue. I have a pickup that on overlap will destroy itself. The mechanics work fine. Run over it, trigger the pickup actions. My character has a sphere component that is scaled to expand a set dis…

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## [Overlap multiple actors](https://forums.unrealengine.com/t/overlap-multiple-actors/294624)

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**Author:** [@Neros](https://forums.unrealengine.com/u/Neros)\
**Replies:** 7\
**Last updated:** [January 5, 2016, 1:35am UTC](https://forums.unrealengine.com/t/overlap-multiple-actors/294624 "2016-01-05T01:35:53Z")

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I have an overlap event for my weapon’s capsule colider. but when i hit more then one enemy at once, it picks one at random and ignores the rest. …

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## [How to reduce stamina when player enters a box?](https://forums.unrealengine.com/t/how-to-reduce-stamina-when-player-enters-a-box/333053)

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**Author:** [@ENRELL](https://forums.unrealengine.com/u/ENRELL)\
**Replies:** 5\
**Last updated:** [September 24, 2015, 10:13am UTC](https://forums.unrealengine.com/t/how-to-reduce-stamina-when-player-enters-a-box/333053 "2015-09-24T10:13:15Z")

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Hi folks I am planning to have something like a poison gas surrounding a mesh. So i created a box and have it as a child of the mesh. I then setup the onbeginoverlap and the necessary nodes but it does not work. Alread…

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## [Move Component to Deactivates Collision](https://forums.unrealengine.com/t/move-component-to-deactivates-collision/324346)

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**Author:** [@Riggs](https://forums.unrealengine.com/u/Riggs)\
**Replies:** 4\
**Last updated:** [August 7, 2015, 11:09pm UTC](https://forums.unrealengine.com/t/move-component-to-deactivates-collision/324346 "2015-08-07T23:09:04Z")

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Hi everyone. I am using the “move component to” node to move the 3rd person character Capsule 400 units forward when i press a button. It works fine but the problem is it passes through objects (i suppose the collision …

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## [Project crashes after setting on overlap begin and end](https://forums.unrealengine.com/t/project-crashes-after-setting-on-overlap-begin-and-end/315026)

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**Author:** [@MrMastermindNL](https://forums.unrealengine.com/u/MrMastermindNL)\
**Replies:** 6\
**Last updated:** [July 21, 2015, 8:39pm UTC](https://forums.unrealengine.com/t/project-crashes-after-setting-on-overlap-begin-and-end/315026 "2015-07-21T20:39:14Z")

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Hi, I get the following crash report after trying to set an on overlap begin/end on a sphere trigger in my character blueprint. And now my project crash on start, can you help?: MachineId:A3FDB7E0478F67D251A4AC97EAE8D8…

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## [Overlap events suddenly not working after update](https://forums.unrealengine.com/t/overlap-events-suddenly-not-working-after-update/321370)

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**Author:** [@malkierian](https://forums.unrealengine.com/u/malkierian)\
**Replies:** 4\
**Last updated:** [June 12, 2015, 8:29pm UTC](https://forums.unrealengine.com/t/overlap-events-suddenly-not-working-after-update/321370 "2015-06-12T20:29:41Z")

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HI Nothing wrong with posting a video of an Issue, Just respectful with what you say or type. I have posted a ton is videos of stuff I could not figure out. Helps a little more. I would just past up to 5 pics of you s…

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## [Editor mode: overlapping collision events not fired](https://forums.unrealengine.com/t/editor-mode-overlapping-collision-events-not-fired/318132)

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**Author:** [@Quis](https://forums.unrealengine.com/u/Quis)\
**Replies:** 4\
**Last updated:** [May 14, 2015, 12:24pm UTC](https://forums.unrealengine.com/t/editor-mode-overlapping-collision-events-not-fired/318132 "2015-05-14T12:24:17Z")

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I would like to use overlapping events in editor mode for implementing my own game tools. I dont know if my implementation is wrong or there are just no “in editor” overlapping events? Is it possible to receive overlappi…

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## [Problem with collision not occuring?](https://forums.unrealengine.com/t/problem-with-collision-not-occuring/317263)

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**Author:** [@anonymous\_user\_41ffc5fe1](https://forums.unrealengine.com/u/anonymous_user_41ffc5fe1)\
**Replies:** 4\
**Last updated:** [May 12, 2015, 7:17pm UTC](https://forums.unrealengine.com/t/problem-with-collision-not-occuring/317263 "2015-05-12T19:17:28Z")

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I have a player controlled spaceship, and some randomly spawned asteroids. I’m using blueprint to try to make the ship explode when it hits an asteroid. The ship and the asteroids have collision, are set to generate hi…

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## [How can I have a trigger box detect a spawned actor has entered?](https://forums.unrealengine.com/t/how-can-i-have-a-trigger-box-detect-a-spawned-actor-has-entered/313185)

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**Author:** [@anonymous\_user\_33de5303](https://forums.unrealengine.com/u/anonymous_user_33de5303)\
**Replies:** 7\
**Last updated:** [March 30, 2015, 8:31pm UTC](https://forums.unrealengine.com/t/how-can-i-have-a-trigger-box-detect-a-spawned-actor-has-entered/313185 "2015-03-30T20:31:23Z")

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Hi guys I have a trigger box moving back and forth and want it to detect when a ball has fallen into it. I have a ball spawning from a target point above the box and I have checked ‘generate overlap events’ in the ball……

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## [UE4 (4.7) - OnBeginOverlap Events Not Firing](https://forums.unrealengine.com/t/ue4-4-7-onbeginoverlap-events-not-firing/309683)

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**Author:** [@Sykrow](https://forums.unrealengine.com/u/Sykrow)\
**Replies:** 7\
**Last updated:** [March 6, 2015, 11:50pm UTC](https://forums.unrealengine.com/t/ue4-4-7-onbeginoverlap-events-not-firing/309683 "2015-03-06T23:50:55Z")

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Hey Guys, I have an issue where I have a box attached to the character and when that box overlaps with something, It fires the OnBeginOverlap Event and applies damage to the other actor. I have gone into the details of …

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## [UTextRenderComponent - Forcing no Replication (Client Side Only)?](https://forums.unrealengine.com/t/utextrendercomponent-forcing-no-replication-client-side-only/292439)

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**Author:** [@Mercus](https://forums.unrealengine.com/u/Mercus)\
**Replies:** 1\
**Last updated:** [February 20, 2015, 2:52am UTC](https://forums.unrealengine.com/t/utextrendercomponent-forcing-no-replication-client-side-only/292439 "2015-02-20T02:52:40Z")

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Currently I have a custom Item class extended from AStaticMeshActor, the actor itself has to be replicated. It has a TextRenderComponent which is interacted with on Overlap events. OnOverlap with Actor of class Characte…

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## [Invoking events of overlapping in Editor work strange](https://forums.unrealengine.com/t/invoking-events-of-overlapping-in-editor-work-strange/291773)

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**Author:** [@Varioov](https://forums.unrealengine.com/u/Varioov)\
**Replies:** 5\
**Last updated:** [August 27, 2014, 2:32pm UTC](https://forums.unrealengine.com/t/invoking-events-of-overlapping-in-editor-work-strange/291773 "2014-08-27T14:32:27Z")

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I tried moving an actor in editor to invoke overlapping events. Begin Overlapped event was triggered well, but after that I moved it out of the volume of shape for sensing overlapping. End Overlapped event wasn’t trigg…

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## [After updating to 4.2.1 I don't get overlap events for my characters](https://forums.unrealengine.com/t/after-updating-to-4-2-1-i-dont-get-overlap-events-for-my-characters/286638)

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**Author:** [@Jeremy\_Throckmorton\_1](https://forums.unrealengine.com/u/Jeremy_Throckmorton_1)\
**Replies:** 0\
**Last updated:** [June 24, 2014, 5:31am UTC](https://forums.unrealengine.com/t/after-updating-to-4-2-1-i-dont-get-overlap-events-for-my-characters/286638 "2014-06-24T05:31:51Z")

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I have a sphere component attached to an enemy. When the player character enters the sphere the enemy is supposed to run away. This had been set up by using the begin overlap event on the sphere and checking to see if …
