# \#outline

**URL:** https://forums.unrealengine.com/tag/outline/2808.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Batch Toolset Nine in One](https://forums.unrealengine.com/t/batch-toolset-nine-in-one/2840258)

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**Author:** [@UNRealBrush](https://forums.unrealengine.com/u/UNRealBrush)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 6:09am UTC](https://forums.unrealengine.com/t/batch-toolset-nine-in-one/2840258 "2026-10-30T06:09:19Z")

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Batch Toolset brings nine practical workflows into one dockable Unreal Editor panel. Select and modify Level Actors and Content Browser assets without repeating the same setup one object at a time.Check here https://w…

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## [How can I resolve a conflict between two post-process materials outline? ](https://forums.unrealengine.com/t/how-can-i-resolve-a-conflict-between-two-post-process-materials-outline/2729899)

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**Author:** [@Ant-Pro1](https://forums.unrealengine.com/u/Ant-Pro1)\
**Replies:** 2\
**Last updated:** [June 27, 2026, 1:04pm UTC](https://forums.unrealengine.com/t/how-can-i-resolve-a-conflict-between-two-post-process-materials-outline/2729899 "2026-06-27T13:04:30Z")

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Hello, I’m using Unreal Engine 5.4 and I’m having an issue with outlines via post-processing. In my project, I currently have a material that acts as a ‘highlight’ outline which, when you hover the mouse over it, shows…

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## [Feature Request: Adjustable Outline Thickness After Recent Update ](https://forums.unrealengine.com/t/feature-request-adjustable-outline-thickness-after-recent-update/2685735)

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**Author:** [@rawtuna101](https://forums.unrealengine.com/u/rawtuna101)\
**Replies:** 3\
**Last updated:** [May 2, 2026, 10:36pm UTC](https://forums.unrealengine.com/t/feature-request-adjustable-outline-thickness-after-recent-update/2685735 "2026-05-02T22:36:24Z")

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Hello, I work in the webtoon industry in Korea and have been using Twinmotion as part of my workflow. Before the recent update, the way outlines were displayed in Twinmotion was a bit rough, but the line thickness itse…

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## [New Tool for Unreal Engine Blueprint Developers – I’d Love to Hear Your Thoughts](https://forums.unrealengine.com/t/new-tool-for-unreal-engine-blueprint-developers-i-d-love-to-hear-your-thoughts/2672311)

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**Author:** [@MchtMzffr](https://forums.unrealengine.com/u/MchtMzffr)\
**Replies:** 0\
**Last updated:** [November 6, 2025, 2:15pm UTC](https://forums.unrealengine.com/t/new-tool-for-unreal-engine-blueprint-developers-i-d-love-to-hear-your-thoughts/2672311 "2025-11-06T14:15:30Z")

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Hi, I’ve been working with Unreal Engine and Blueprint workflows for a long time. I’ve also been following your content for quite a while; the way you explain complex Blueprint logic in a simple, clear way has been rea…

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## [BlueprintOutline — Blueprint execution tree navigation (paid editor plugin)](https://forums.unrealengine.com/t/blueprintoutline-blueprint-execution-tree-navigation-paid-editor-plugin/2672273)

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**Author:** [@MchtMzffr](https://forums.unrealengine.com/u/MchtMzffr)\
**Replies:** 0\
**Last updated:** [November 6, 2025, 10:58am UTC](https://forums.unrealengine.com/t/blueprintoutline-blueprint-execution-tree-navigation-paid-editor-plugin/2672273 "2025-11-06T10:58:09Z")

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I’m Muzaffer, the developer of BlueprintOutline, a paid Unreal Engine editor plugin available on Fab. BlueprintOutline presents Blueprint execution flow as a navigable tree: Event → Branch → Sequence → Node. Double-clic…

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## [Cloth sim + overlay material breaks base material](https://forums.unrealengine.com/t/cloth-sim-overlay-material-breaks-base-material/2035923)

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**Author:** [@knackiejpg](https://forums.unrealengine.com/u/knackiejpg)\
**Replies:** 3\
**Last updated:** [October 5, 2025, 9:04pm UTC](https://forums.unrealengine.com/t/cloth-sim-overlay-material-breaks-base-material/2035923 "2025-10-05T21:04:49Z")

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Hey everyone, I just switched the outline method we use in our game from post-processing to a very simple overlay material and it works great for most things (can’t show anything because of NDA), but it breaks our main c…

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## [Request; Outline line thichness control](https://forums.unrealengine.com/t/request-outline-line-thichness-control/2662177)

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**Author:** [@apisan1](https://forums.unrealengine.com/u/apisan1)\
**Replies:** 0\
**Last updated:** [October 4, 2025, 3:35am UTC](https://forums.unrealengine.com/t/request-outline-line-thichness-control/2662177 "2025-10-04T03:35:27Z")

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On the effects tab, there’s now only one ‘outline’ effect with a very thin line. Why did they remove the thicker option? It was useful in some cases. Also, TM, is there any way we could get a setting to control the outli…

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## [Orange Selection outline not showing in perspective viewport!](https://forums.unrealengine.com/t/orange-selection-outline-not-showing-in-perspective-viewport/389957)

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**Author:** [@anonymous\_user\_ecdff6d5](https://forums.unrealengine.com/u/anonymous_user_ecdff6d5)\
**Replies:** 10\
**Last updated:** [August 8, 2025, 9:07pm UTC](https://forums.unrealengine.com/t/orange-selection-outline-not-showing-in-perspective-viewport/389957 "2025-08-08T21:07:17Z")

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Okay, I downloaded UE4 and everything was working, then one day I clicked something(have no idea what) accidentally. I didn’t notice right away but the selection outline was not showing in the perspective viewport. So I …

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## [New dev - How to dynamically grab neightboor/material color for outline post process ](https://forums.unrealengine.com/t/new-dev-how-to-dynamically-grab-neightboor-material-color-for-outline-post-process/2561432)

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**Author:** [@Rademon](https://forums.unrealengine.com/u/Rademon)\
**Replies:** 2\
**Last updated:** [June 23, 2025, 10:50pm UTC](https://forums.unrealengine.com/t/new-dev-how-to-dynamically-grab-neightboor-material-color-for-outline-post-process/2561432 "2025-06-23T22:50:06Z")

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Hello everyone! I hope you’re doing ok. I followed this great tutorial to create a outline post process material https://www.youtube.com/watch?v=9KvUfnrHcqM&list=TLPQMjkxMTIwMjTRafr2u88eyQ and it is working great but wh…

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## [Static Mesh Jitters When Moving](https://forums.unrealengine.com/t/static-mesh-jitters-when-moving/2510465)

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**Author:** [@User-31e3dcabf2](https://forums.unrealengine.com/u/User-31e3dcabf2)\
**Replies:** 20\
**Last updated:** [May 19, 2025, 10:59pm UTC](https://forums.unrealengine.com/t/static-mesh-jitters-when-moving/2510465 "2025-05-19T22:59:49Z")

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I have this stone brick wall mesh and it is jittering when I move around the level. It is not a stone brick material, the mesh itself has 3D stone bricks on it. I do use post processing outlines, but it is not the cause …

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## [Post Processing Outlines Do Not Appear When Sky Sphere Is Excluded](https://forums.unrealengine.com/t/post-processing-outlines-do-not-appear-when-sky-sphere-is-excluded/2510223)

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**Author:** [@User-31e3dcabf2](https://forums.unrealengine.com/u/User-31e3dcabf2)\
**Replies:** 2\
**Last updated:** [May 14, 2025, 8:33pm UTC](https://forums.unrealengine.com/t/post-processing-outlines-do-not-appear-when-sky-sphere-is-excluded/2510223 "2025-05-14T20:33:31Z")

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I have a post processing material which creates outlines around objects. I use a custom stencil value to determine how the normal lines are drawn on objects so I can customize it for things like landscapes. For the Sky S…

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## [Blur silhouette of mesh with material or post processing??](https://forums.unrealengine.com/t/blur-silhouette-of-mesh-with-material-or-post-processing/356702)

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**Author:** [@aaronkaminer](https://forums.unrealengine.com/u/aaronkaminer)\
**Replies:** 15\
**Last updated:** [December 21, 2024, 4:23pm UTC](https://forums.unrealengine.com/t/blur-silhouette-of-mesh-with-material-or-post-processing/356702 "2024-12-21T16:23:08Z")

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I am attempting to create a material or pp material that will effectively blur the silhouette of a mesh. I need to be able to detect edges and then blur inward. I would use this mask as an alpha to blend between postproc…

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## [Paper Flipbook Sprite Outline](https://forums.unrealengine.com/t/paper-flipbook-sprite-outline/477928)

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**Author:** [@YuyaNoboru](https://forums.unrealengine.com/u/YuyaNoboru)\
**Replies:** 8\
**Last updated:** [December 21, 2024, 12:36pm UTC](https://forums.unrealengine.com/t/paper-flipbook-sprite-outline/477928 "2024-12-21T12:36:19Z")

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I have a Paper Flipbook that contains the sprites of my character and I want it to show an outline (could be basic outline or glow depending on what is achievable in BP) whenever the character is possessed. I have no iss…

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## [Help with Outline material.](https://forums.unrealengine.com/t/help-with-outline-material/2024157)

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**Author:** [@T0rgue](https://forums.unrealengine.com/u/T0rgue)\
**Replies:** 1\
**Last updated:** [September 17, 2024, 9:34am UTC](https://forums.unrealengine.com/t/help-with-outline-material/2024157 "2024-09-17T09:34:37Z")

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I am making a generic outline material, so it works on any mesh. Essentially I am trying to make a Sobel-esque outline, but I need help with what to do when the outlined object is behind another object. Currently it doe…

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## [How to remove an specific customstencil from scenedepth?](https://forums.unrealengine.com/t/how-to-remove-an-specific-customstencil-from-scenedepth/479295)

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**Author:** [@leomiranda518](https://forums.unrealengine.com/u/leomiranda518)\
**Replies:** 3\
**Last updated:** [July 4, 2024, 2:17am UTC](https://forums.unrealengine.com/t/how-to-remove-an-specific-customstencil-from-scenedepth/479295 "2024-07-04T02:17:44Z")

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I’m trying to create an outline for everything on the scene, except from certain characters with a Customstencil of 4. I don’t want those characters to get the outline from that PostProcess Material, but I can’t find a …

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## [Combine different Post Process effects in the same Material](https://forums.unrealengine.com/t/combine-different-post-process-effects-in-the-same-material/1891799)

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**Author:** [@zFabvi](https://forums.unrealengine.com/u/zFabvi)\
**Replies:** 0\
**Last updated:** [June 6, 2024, 4:03am UTC](https://forums.unrealengine.com/t/combine-different-post-process-effects-in-the-same-material/1891799 "2024-06-06T04:03:38Z")

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## [Unreal Engine Crayon-like Outline](https://forums.unrealengine.com/t/unreal-engine-crayon-like-outline/763816)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 6\
**Last updated:** [February 24, 2024, 8:44pm UTC](https://forums.unrealengine.com/t/unreal-engine-crayon-like-outline/763816 "2024-02-24T20:44:16Z")

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Hello UE Experts! I was wandering if there is any way to make a outline in UE crayon like, instead of a clean one. I am still a newbie when it comes to nodes, any help would be appreciated! :slight\_smile:

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## [How to add outline to a Text Render component?](https://forums.unrealengine.com/t/how-to-add-outline-to-a-text-render-component/459186)

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**Author:** [@Tigro](https://forums.unrealengine.com/u/Tigro)\
**Replies:** 13\
**Last updated:** [January 12, 2024, 3:27pm UTC](https://forums.unrealengine.com/t/how-to-add-outline-to-a-text-render-component/459186 "2024-01-12T15:27:51Z")

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I have a Text Render component in one of my actors and would like to add a black outline to it. In widgets, it’s trivial cause you just go to a given text widget’s Appearance → Font → Outline Settings and set it there bu…

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## [Wanted to share my Outline Post Process Material](https://forums.unrealengine.com/t/wanted-to-share-my-outline-post-process-material/1268360)

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**Author:** [@woodencase01](https://forums.unrealengine.com/u/woodencase01)\
**Replies:** 2\
**Last updated:** [December 21, 2023, 12:53pm UTC](https://forums.unrealengine.com/t/wanted-to-share-my-outline-post-process-material/1268360 "2023-12-21T12:53:37Z")

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I’ve spend a couple of hours watching tutorials and combined a few of them to get this simple outline material. I did my best to add comments so it’s easy to understand. It has basic functionality and shou…

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## [Grey lines on mesh](https://forums.unrealengine.com/t/grey-lines-on-mesh/1520490)

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**Author:** [@JephyDa1st](https://forums.unrealengine.com/u/JephyDa1st)\
**Replies:** 1\
**Last updated:** [December 12, 2023, 6:45pm UTC](https://forums.unrealengine.com/t/grey-lines-on-mesh/1520490 "2023-12-12T18:45:59Z")

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Hello people. I have this weird grey lines on my mesh that is the landscape How do I switch this off? Thanks!.

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## [Change Post Process Material](https://forums.unrealengine.com/t/change-post-process-material/448103)

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**Author:** [@OniricMaster](https://forums.unrealengine.com/u/OniricMaster)\
**Replies:** 11\
**Last updated:** [December 7, 2023, 12:50pm UTC](https://forums.unrealengine.com/t/change-post-process-material/448103 "2023-12-07T12:50:13Z")

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Hi, I currently have post process volume within my scene that has an outline material so that whenever my mouse is over an object it gets an outline. I would like the outline colour to change depending on which type of o…

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## [get rid of strange outline around all objects](https://forums.unrealengine.com/t/get-rid-of-strange-outline-around-all-objects/468092)

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**Author:** [@zoomvp.at](https://forums.unrealengine.com/u/zoomvp.at)\
**Replies:** 1\
**Last updated:** [April 13, 2023, 10:54pm UTC](https://forums.unrealengine.com/t/get-rid-of-strange-outline-around-all-objects/468092 "2023-04-13T22:54:55Z")

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Hi there. I’m not used to unreal engine and I’m trying to make a VR-Project-game with the best possible visual impression. But I have got some problems in my scene. I baked the scene with vray bake. The main issue are…

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## [Outline material "shaking"?](https://forums.unrealengine.com/t/outline-material-shaking/443718)

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**Author:** [@Crowley\_Caine](https://forums.unrealengine.com/u/Crowley_Caine)\
**Replies:** 4\
**Last updated:** [December 30, 2022, 3:20pm UTC](https://forums.unrealengine.com/t/outline-material-shaking/443718 "2022-12-30T15:20:01Z")

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Hello, I have added a feature through adapting a tutorial by Titanic Games to add an outline effect to items and NPCs, namely the ones that are closest to me. Now whereas I don’t use any of the code or the functionalit…

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## [How do i make text outline glow?](https://forums.unrealengine.com/t/how-do-i-make-text-outline-glow/463386)

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**Author:** [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Replies:** 2\
**Last updated:** [November 4, 2022, 11:28am UTC](https://forums.unrealengine.com/t/how-do-i-make-text-outline-glow/463386 "2022-11-04T11:28:06Z")

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I have some text with an outline but i want the outline to glow how do i do that?

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## [How can I remove the outline when selecting an actor and have selections highlighted instead?](https://forums.unrealengine.com/t/how-can-i-remove-the-outline-when-selecting-an-actor-and-have-selections-highlighted-instead/487256)

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**Author:** [@oakts](https://forums.unrealengine.com/u/oakts)\
**Replies:** 1\
**Last updated:** [October 5, 2022, 9:03pm UTC](https://forums.unrealengine.com/t/how-can-i-remove-the-outline-when-selecting-an-actor-and-have-selections-highlighted-instead/487256 "2022-10-05T21:03:41Z")

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When selecting actors in the perspective viewport, by default they have a thick yellow outline. Personally I find this gets in the way when trying to place static meshes and other objects precisely while set-dressing a s…

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## [Disabling Custom Depth Rendering on certain objects](https://forums.unrealengine.com/t/disabling-custom-depth-rendering-on-certain-objects/299716)

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**Author:** [@Tobbo](https://forums.unrealengine.com/u/Tobbo)\
**Replies:** 7\
**Last updated:** [October 2, 2022, 11:46pm UTC](https://forums.unrealengine.com/t/disabling-custom-depth-rendering-on-certain-objects/299716 "2022-10-02T23:46:18Z")

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In my project I have interact-able objects outlined to show that they can be interacted with. The problem is that the outline is shown through the player mesh (third person template). Is there a way to make the outline …

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## [Outline object](https://forums.unrealengine.com/t/outline-object/407812)

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**Author:** [@anonymous\_user\_7822442f](https://forums.unrealengine.com/u/anonymous_user_7822442f)\
**Replies:** 1\
**Last updated:** [August 1, 2022, 7:29pm UTC](https://forums.unrealengine.com/t/outline-object/407812 "2022-08-01T19:29:58Z")

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Hi! I’m using the VR template of UE version 4.17. I’d like to show an outline effect on objects that I can move, but only when in I’m in a close range to them. I saw many tutorials on the web but I can’t reach what I …

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## [Creating object outlines like UE4 Editor Outlines](https://forums.unrealengine.com/t/creating-object-outlines-like-ue4-editor-outlines/479197)

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**Author:** [@western\_kodama](https://forums.unrealengine.com/u/western_kodama)\
**Replies:** 1\
**Last updated:** [August 1, 2022, 7:23pm UTC](https://forums.unrealengine.com/t/creating-object-outlines-like-ue4-editor-outlines/479197 "2022-08-01T19:23:42Z")

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Hello everyone, I am trying to create object outlines like the ones in the unreal editor e.g. as shown in the following screenshot: So I have consumed quite a few tutorials and other materials on the topic. Here is…

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## [Wierd yellow outline](https://forums.unrealengine.com/t/wierd-yellow-outline/401728)

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**Author:** [@anonymous\_user\_195c56f31](https://forums.unrealengine.com/u/anonymous_user_195c56f31)\
**Replies:** 9\
**Last updated:** [May 27, 2022, 1:35pm UTC](https://forums.unrealengine.com/t/wierd-yellow-outline/401728 "2022-05-27T13:35:15Z")

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When I open up any project, all things make a weird yellow outline.

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## [Outline gap with a custom runtime font](https://forums.unrealengine.com/t/outline-gap-with-a-custom-runtime-font/376614)

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**Author:** [@IBREC](https://forums.unrealengine.com/u/IBREC)\
**Replies:** 8\
**Last updated:** [May 17, 2022, 9:20am UTC](https://forums.unrealengine.com/t/outline-gap-with-a-custom-runtime-font/376614 "2022-05-17T09:20:21Z")

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I noticed that the outlines are not centered with the text when you use custom fonts. The gap seems differs depending on the used fonts. Any idea ? Thanks

[Next page](https://forums.unrealengine.com/tag/outline/2808.md?match_all_tags=true&page=1&tags%5B%5D=outline)
