Unable to run on OS X / Xcode 6

russjr08
Mon, 02 Mar 2015 23:13:10 +0000
Platform & Builds

I seem to be having an issue with building / running a newly created (First Person Shooter, C++) project in Xcode (Trying to run the ProjectName - Mac target).

At first, I was getting an error that the binary couldn’t be found, it however was looking with the wrong name. (Changed it in the ‘Manage Schema’ section of Xcode)
Now however, the binary is loading but stops shortly with the error:

"The global shader cache file ‘/Users/Shared/UnrealEngine/4.6/Engine/GlobalShaderCache-GLSL_150_MAC.bin’ is missing.

You’re running a version of the application built to load COOKED content only, however no COOKED content was found. Consider cooking content for this build, or build and run the UNCOOKED version of the application instead."

Any ideas as to what’s wrong here?

3 posts - 1 participant