Steam Overlay Broken On macOS (Metal + OpenGL)

dgrieshofer
Sun, 21 Aug 2016 09:26:25 +0000
Platform & Builds

Reproduce:

Enable OnlineSubsystem, OnlineSubsystemSteam and OnlineSubsystemUtils plugins

Add DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); to game’s build.cs

Add bUsesSteam=true to constructor in game’s target.cs (only needed on macOS btw and not other platforms)

Package game

Open Steam

Games > Add a Non-Steam Game to My Library > choose game.app

Start game

Expected:

Steam start notification should appear on start

Steam overlay should start (SHIFT+TAB)

Current:

Steam start notification does not appear on start

Steam overlay does not start (SHIFT+TAB)

Works under Windows and Linux (except proper screenshot but that is another issue).

Other options which I tried but did not have an effect:

Checking log (says STEAM: Loading Steam SDK 1.32), I added debug code to ensure that it really was loaded too

Packaging using Steamworks v137 instead of default v132

Uploading to Steam downloading then through client

Choosing different package builds (shipping, development)

Rebinding keys in Steam

Copying libsteam_api.dylib to game.app/Contents/MacOS (it is already there due to bUsesSteam=true) or to UE4Editor.app/Contents/MacOS

Start the game using -opengl seems to at least allow making screenshots (although they are broken like on Linux) but Overlay still does not show (although mouse gets shows/hidden using SHIFT+TAB so it seems like it is at least registering unlike using Metal)

This was already reported in Steam gets initialized, but overlay not working [MAC] - Platform & Builds - Unreal Engine Forums but there was no official answer. I am pretty sure that I have exhausted all available options so it just seems to really not be working.

2 posts - 1 participant