How do I deploy the engine to macOS?

anonymous_user_cd664d26
Mon, 12 Sep 2016 18:40:46 +0000
Getting Started & Setup

I am a computer lab administrator at a university. We have quite a few requests for VR development using the Unreal Engine. From what I can tell the only documented way to install it is to downloading the installer and it will actually download and install the content. I am pretty proficient with packaging on macOS and would like to deploy this to our 250 computers, but ideally in a community-approved fashion. I would also like to find a way to keep them updated without having to repackage every time.
Does anyone have advice/experience?

2 posts - 1 participant