Unreal Editor Crashes When Clicking "Play" (OS X)

anonymous_user_ae15993b
Sun, 26 Jun 2016 22:13:08 +0000
Platform & Builds

I am working on the Pong 2d Tutorial (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) .

When I click Play or Play from here the editor crashes.

I am using Unreal Editor 4.12.3 and OS X 10.11.4

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Below is the Crash Log:

MachineId:AC35A8AD0F48DC5093F6C4AACDBC38F7
EpicAccountId:31b13c49b5e54d3bb0efc8f1de03c7f5

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a69d74b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 293] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a83f4e6 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10a8f6f27 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 154] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10a8f24c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib]
UObject::Rename(wchar_t const*, UObject*, unsigned int) Address = 0x10b397be4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-CoreUObject.dylib]
AActor::Rename(wchar_t const*, UObject*, unsigned int) Address = 0x10c122c5d [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Engine/Private/Actor.cpp, line 763] [in UE4Editor-Engine.dylib]
ABounds::BeginPlay() Address = 0x1c360b863 [/Users/dlw/projects/pong/Source/pong/Bounds.cpp, line 43] [in UE4Editor-pong-1349.dylib]
AActor::PostActorConstruction() Address = 0x10c13c142 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Public/Stats/.h, line 1537] [in UE4Editor-Engine.dylib]
AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) Address = 0x10c137be1 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Public/Stats/.h, line 1537] [in UE4Editor-Engine.dylib]
AActor::PostSpawnInitialize(FTransform const&, AActor*, APawn*, bool, bool, bool) Address = 0x10c1361bc [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Engine/Private/Actor.cpp, line 2695] [in UE4Editor-Engine.dylib]
UWorld::SpawnActor(UClass*, FTransform const*, FActorSpawnParameters const&) Address = 0x10ccb2965 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h, line 226] [in UE4Editor-Engine.dylib]
UWorld::SpawnActor(UClass*, FVector const*, FRotator const*, FActorSpawnParameters const&) Address = 0x10ccb37f9 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Engine/Private/LevelActor.cpp, line 266] [in UE4Editor-Engine.dylib]
APongGameMode::StartPlay() Address = 0x1c360e5e1 [/Users/dlw/projects/pong/Source/pong/PongGameMode.cpp, line 42] [in UE4Editor-pong-1349.dylib]
UWorld::BeginPlay() Address = 0x10d99365e [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Engine/Private/World.cpp, line 3218] [in UE4Editor-Engine.dylib]
UGameInstance::StartPIEGameInstance(ULocalPlayer*, bool, bool, bool) Address = 0x10ca0657c [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Engine/Private/GameInstance.cpp, line 293] [in UE4Editor-Engine.dylib]
UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, float) Address = 0x11349ebea (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::PlayInEditor(UWorld*, bool) Address = 0x113492b34 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlayMapRequest() Address = 0x11347f114 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x112bb6c95 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x1139b09b7 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x10a5d02b4 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10a5d84ff (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10a5e8edc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a80d776 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff99d00d64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8c57e99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8c57e91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8c57c351 (filename not found) [in libsystem_pthread.dylib]

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