Can the UE4 Editor be run using Parallels on OS X?

anonymous_user_bcd0d281
Mon, 31 Mar 2014 16:32:27 +0000
Mobile

Background:

I am currently developing a game that I want to deploy on iOS and Android. I’ve read on AnswerHub that Android deployment is (currently) limited to the Windows version of the UE4 Editor. All of my development resources are in OS X (i.e., Photoshop, Blender, etc.). I do have my MacBook Pro dual booted with Windows 8 on it’s own partition, but I’d rather not have to reboot my computer every time I need to switch over to Windows just to build out to Android.

Question:

Has anyone tried to use UE4 with Parallels on OS X, and if so, have you encountered any issues I’d need to be aware of before diving into getting Parallels?

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