Rotate Orthographic Viewport Cameras?

nimbusstev
Sun, 29 Mar 2015 05:26:28 +0000
Rendering

I started a project using the Side Scroller Blueprint template, and the game is set up so that the character faces -Y. “D/Right” moves in -Y and “A/Left” moves in +Y. However, if you go into the side view viewport, everything is oriented in the opposite direction. We are viewing a reverse version of what we see from the actual in-game camera. I want to place my level on the grid, so I expect to be working in the side view a lot. But it seems a bit counter-intuitive to have to set up the level in mirror world.

So I was wondering… Is it possible to rotate the default orthographic side view camera? Thanks!

11 posts - 10 participants