DrawDebugPoint is tiny in orthographic camera

grisevg
Fri, 18 Dec 2015 17:50:23 +0000
Rendering

I’m trying to draw some debug marks for my 2D pixel art game.

Using DrawDebugSphere works well and size is correct, but if I use DrawDebugPoint, the drawn point is tiny.
If I use a very big size value (10000), then it looks like 10px in orthographic camera. If I eject from the game camera, and look at it in perspective camera, then the point is massive.

6 posts - 5 participants