Why does Orthographic projection scale appear to disagree with UE4 units?

Ummon01
Wed, 22 Jul 2020 00:45:39 +0000
Rendering

I ran across this building my meshes and struggling to understand which units to trust. The distance in the Orthographic projects appears to be 50% shorter than the same distance measured in unreal engine units.

In the attached screenshot I have a default Tutorial Character (on its side to align with the Orthographic distance key), which is 180cm/180units and scaled in all dimensions is set to 1.0.

The Orthographic distance key shows the Tutorial Character is only ~1.3 meters or 130cm tall.

This example is using out-of-the-box control from UE, no

imports from other tools.

Is the Orthographic distance key simply wrong and I should trust UE units?

5 posts - 3 participants