Orthographic camera not displaying Sprites in correct order

anonymous_user_a8c6caa4
Fri, 01 Jul 2016 01:48:29 +0000
Rendering

Hi there,

I am currently working on 2D Endless Runner game in Unreal. I am using an Orthographic camera.

When I play the game my obstacle sprites appear behind my platform sprites, when based on their Y value, they should be appearing in front.

Here’s what it looks like in game:

The crate’s Y pos is 100 while the platform’s Y is 0.

When I pause the game and eject myself, this is how it looks, as it should:

Any ideas how to fix this?

Thanks

7 posts - 5 participants