Issues importing large .tif

laylayover
Wed, 07 Jun 2023 09:01:28 +0000
Photogrammetry

Hello so I generated an ortho of a solar farm and is viewable within QGIS.

However when I attempt to import this file via drag and drop, I encounter two issues

Unable to retrieve the payload from the source file.
Texture has zero width or height

I did some reading here but doesn’t seem to be a proper solution

UE5 unable to retrieve payload from source file Asset Creation

The // is because I deleted personal information. The path is technically correct. I try again, but maybe there are some Engine / Project Settings that could impact it?

It should be noted that my .tif file is large at almost 8GB. Could that be a part of the problem?
Has someone tried importing .tif as textures of similar sizes before successfully?

The goal is to stick this texture onto a flat plane mesh with transparent background and place it geo-accurately in UE.
Any advice on how to overcome this would be great, thanks!

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