# \#orientation

**URL:** https://forums.unrealengine.com/tag/orientation/1283.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[4.7.2\]\[Android\] Device's orientation is ignored on launch](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290)

<div class="topic-metadata">

**Author:** [@SONB](https://forums.unrealengine.com/u/SONB)\
**Replies:** 2\
**Last updated:** [August 20, 2026, 4:13pm UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290 "2026-08-20T16:13:36Z")

</div>

Hi, It seems like the device orientation setting under Project Settings-\>Android is being ignored when launching the project on a device. I’ve only tried Reverse Landscape and Sensor Landscape but the project launches a…

---

## [Conflicting Orientation Behavior with UBlueprintPlatformLibrary::SetAllowedDeviceOrientation on iOS ](https://forums.unrealengine.com/t/conflicting-orientation-behavior-with-ublueprintplatformlibrary-setalloweddeviceorientation-on-ios/2673500)

<div class="topic-metadata">

**Author:** [@Hymonssss](https://forums.unrealengine.com/u/Hymonssss)\
**Replies:** 0\
**Last updated:** [November 10, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/conflicting-orientation-behavior-with-ublueprintplatformlibrary-setalloweddeviceorientation-on-ios/2673500 "2025-11-10T15:52:41Z")

</div>

Subject: Conflicting Orientation Behavior with UBlueprintPlatformLibrary::SetAllowedDeviceOrientation on iOS Description: I’m encountering inconsistent behavior when setting screen orientation on iOS using UBlueprintPl…

---

## [Player Control Orientation during fixed camera switch using Set View Target with Blend](https://forums.unrealengine.com/t/player-control-orientation-during-fixed-camera-switch-using-set-view-target-with-blend/298074)

<div class="topic-metadata">

**Author:** [@Whitehawk\_1](https://forums.unrealengine.com/u/Whitehawk_1)\
**Replies:** 9\
**Last updated:** [October 25, 2025, 5:50pm UTC](https://forums.unrealengine.com/t/player-control-orientation-during-fixed-camera-switch-using-set-view-target-with-blend/298074 "2025-10-25T17:50:20Z")

</div>

Hello everyone. New scripter and new Blueprints user here. I’m experimenting with cameras for a 3rd-person style game, and right now I have a working TriggerBox and CameraActor set up to switch from the 3rd-person follo…

---

## [Rotating Objects Inverts Normal Map?](https://forums.unrealengine.com/t/rotating-objects-inverts-normal-map/471352)

<div class="topic-metadata">

**Author:** [@AndrewTheWalker](https://forums.unrealengine.com/u/AndrewTheWalker)\
**Replies:** 5\
**Last updated:** [August 26, 2025, 6:44pm UTC](https://forums.unrealengine.com/t/rotating-objects-inverts-normal-map/471352 "2025-08-26T18:44:53Z")

</div>

Hello! I’m fairly new to Unreal so I hope this isn’t too silly of a question, but I’m having a weird issue with my normal maps. As you can see in the image below, I have two instances of the same object in my scene, but …

---

## [iOS8 landscape orientation not working properly?](https://forums.unrealengine.com/t/ios8-landscape-orientation-not-working-properly/294020)

<div class="topic-metadata">

**Author:** [@syncoff](https://forums.unrealengine.com/u/syncoff)\
**Replies:** 10\
**Last updated:** [April 29, 2025, 1:23pm UTC](https://forums.unrealengine.com/t/ios8-landscape-orientation-not-working-properly/294020 "2025-04-29T13:23:53Z")

</div>

Hi, I was about to release a game on the appstore for iphone and ipad. Today I updated to iOS 8 and discovered that the app isn’t setting the aspect ratio correctly. The aspect ratio is calculated dividing the viewport …

---

## [Orientation issue when shipping for iOS/iPad ](https://forums.unrealengine.com/t/orientation-issue-when-shipping-for-ios-ipad/2481298)

<div class="topic-metadata">

**Author:** [@kraken7788](https://forums.unrealengine.com/u/kraken7788)\
**Replies:** 0\
**Last updated:** [April 29, 2025, 1:19pm UTC](https://forums.unrealengine.com/t/orientation-issue-when-shipping-for-ios-ipad/2481298 "2025-04-29T13:19:42Z")

</div>

Hello, I am trying to ship a game in landscape mode only, when I sent the game to apple they sent me back a screenshot from an iPad Air 5 with the very same issue you see in the picture I am working in 5.5 at the mom…

---

## [Complex calculus/physics constraint problem I'm not smart enough to figure out. Possible limitation of constraint?](https://forums.unrealengine.com/t/complex-calculus-physics-constraint-problem-im-not-smart-enough-to-figure-out-possible-limitation-of-constraint/2468891)

<div class="topic-metadata">

**Author:** [@eckhartpowers](https://forums.unrealengine.com/u/eckhartpowers)\
**Replies:** 0\
**Last updated:** [April 22, 2025, 12:01am UTC](https://forums.unrealengine.com/t/complex-calculus-physics-constraint-problem-im-not-smart-enough-to-figure-out-possible-limitation-of-constraint/2468891 "2025-04-22T00:01:57Z")

</div>

My BP\_TirePlayer blueprint consists of a physical constraint which is a parent to the wheel. The constraints Target Orientation is used handle pitch and yaw, while torque is applied to the wheel’s forward direction to ma…

---

## [How to maintain texture orientation while rotating mesh?](https://forums.unrealengine.com/t/how-to-maintain-texture-orientation-while-rotating-mesh/2188590)

<div class="topic-metadata">

**Author:** [@Horizonik](https://forums.unrealengine.com/u/Horizonik)\
**Replies:** 3\
**Last updated:** [December 9, 2024, 5:20pm UTC](https://forums.unrealengine.com/t/how-to-maintain-texture-orientation-while-rotating-mesh/2188590 "2024-12-09T17:20:37Z")

</div>

Hi everyone, I’m working with a half-sphere mesh that automatically rotates to always face the camera, ensuring the back faces are never visible. However, this causes the applied textures to rotate with the mesh, breaki…

---

## [How to fix particle rotation in world coordinates?](https://forums.unrealengine.com/t/how-to-fix-particle-rotation-in-world-coordinates/2067628)

<div class="topic-metadata">

**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 3\
**Last updated:** [October 15, 2024, 6:52am UTC](https://forums.unrealengine.com/t/how-to-fix-particle-rotation-in-world-coordinates/2067628 "2024-10-15T06:52:33Z")

</div>

I’m creating a lingering smoke effect. This is spawned in world coordinates and made to disappear over time, but it looks bad because the particle rotation is fixed in screen coordinates. This means that when you rotat…

---

## [How to get a Angular Motor current orientation using blueprint?](https://forums.unrealengine.com/t/how-to-get-a-angular-motor-current-orientation-using-blueprint/437714)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_78ccbb7b1](https://forums.unrealengine.com/u/anonymous_user_78ccbb7b1)\
**Replies:** 4\
**Last updated:** [September 1, 2024, 11:19pm UTC](https://forums.unrealengine.com/t/how-to-get-a-angular-motor-current-orientation-using-blueprint/437714 "2024-09-01T23:19:11Z")

</div>

Hi, I am looking for a way to get the current orientation of a Angular Motor. Thanks in advance for any help! Basically when looking both in the inspector and in the blueprints I cannot find the current orientation of a…

---

## [The picture on Android VR (OpenGL ES3.2) is upside down. \[UE5.2\]](https://forums.unrealengine.com/t/the-picture-on-android-vr-opengl-es3-2-is-upside-down-ue5-2/1794387)

<div class="topic-metadata">

**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 1\
**Last updated:** [April 8, 2024, 8:37pm UTC](https://forums.unrealengine.com/t/the-picture-on-android-vr-opengl-es3-2-is-upside-down-ue5-2/1794387 "2024-04-08T20:37:53Z")

</div>

Hello everyone, I ran into a problem. When I turn it on (OpenGL ES3.2) and package the project into an APK, the picture inside (Oculus quest 2) is upside down. At the same time, when I raise my head up or down, the det…

---

## [PCG project points onto an upright surface (eg. bullet holes)](https://forums.unrealengine.com/t/pcg-project-points-onto-an-upright-surface-eg-bullet-holes/1347193)

<div class="topic-metadata">

**Author:** [@matijaerceg](https://forums.unrealengine.com/u/matijaerceg)\
**Replies:** 0\
**Last updated:** [October 27, 2023, 12:23am UTC](https://forums.unrealengine.com/t/pcg-project-points-onto-an-upright-surface-eg-bullet-holes/1347193 "2023-10-27T00:23:24Z")

</div>

I’m trying to cast some points horizontally (rather than top-down), and I’m using World Ray Cast Query: If I set the ray direction to be 0,0,1, it’ll nicely cast the bottom sides of any geo: ok great :+1: Unfortu…

---

## [Can I get the Instance Orientation in a material?](https://forums.unrealengine.com/t/can-i-get-the-instance-orientation-in-a-material/1310852)

<div class="topic-metadata">

**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 1\
**Last updated:** [September 24, 2023, 10:52pm UTC](https://forums.unrealengine.com/t/can-i-get-the-instance-orientation-in-a-material/1310852 "2023-09-24T22:52:41Z")

</div>

Hi all! I have the following piece of material: In it, you can see the “ObjectOrientation” node. It makes the material work fine for normal static meshes, but when i use it on an instanced static mesh, it does not w…

---

## [iOS not updating viewport size immediately on orientation change, viewport stretched](https://forums.unrealengine.com/t/ios-not-updating-viewport-size-immediately-on-orientation-change-viewport-stretched/776588)

<div class="topic-metadata">

**Author:** [@NoahBeggs](https://forums.unrealengine.com/u/NoahBeggs)\
**Replies:** 7\
**Last updated:** [May 26, 2023, 9:39am UTC](https://forums.unrealengine.com/t/ios-not-updating-viewport-size-immediately-on-orientation-change-viewport-stretched/776588 "2023-05-26T09:39:39Z")

</div>

Have created an app that supports both portrait and landscape orientation. For some reason, when changing orientation from portrait to landscape on iOS, the orientation rotates 90 degrees but the viewport does not adjust…

---

## [How to orient niagara mesh to spline](https://forums.unrealengine.com/t/how-to-orient-niagara-mesh-to-spline/796723)

<div class="topic-metadata">

**Author:** [@SimulerBob](https://forums.unrealengine.com/u/SimulerBob)\
**Replies:** 2\
**Last updated:** [March 24, 2023, 4:50pm UTC](https://forums.unrealengine.com/t/how-to-orient-niagara-mesh-to-spline/796723 "2023-03-24T16:50:09Z")

</div>

I have created a niagara system with an arrow mesh that spawns along a spline. I want it to be able to orientate itself so that it rotates based on how the spline turns. Right now I can only get the arrow to point in one…

---

## [BP - Mesh Orientation on Spline Issue (Change Orientation)](https://forums.unrealengine.com/t/bp-mesh-orientation-on-spline-issue-change-orientation/754815)

<div class="topic-metadata">

**Author:** [@Krah](https://forums.unrealengine.com/u/Krah)\
**Replies:** 1\
**Last updated:** [January 26, 2023, 6:25pm UTC](https://forums.unrealengine.com/t/bp-mesh-orientation-on-spline-issue-change-orientation/754815 "2023-01-26T18:25:10Z")

</div>

Hi I have a problem : A mesh is moving on a spline. The movement is controlled by a timeline. Now the object should move on the spline and change its rotation to move the object. But now the mesh rotates and changes it…

---

## [What is the event when the device orientation changes on Android?](https://forums.unrealengine.com/t/what-is-the-event-when-the-device-orientation-changes-on-android/453878)

<div class="topic-metadata">

**Author:** [@nVisionary](https://forums.unrealengine.com/u/nVisionary)\
**Replies:** 2\
**Last updated:** [October 26, 2021, 7:28am UTC](https://forums.unrealengine.com/t/what-is-the-event-when-the-device-orientation-changes-on-android/453878 "2021-10-26T07:28:29Z")

</div>

I found that I need to change the camera aspect ratio to 9:16 in portrait mode and 16:9 in landscape. I see that my game gets rotated when the device rotates. But what is the even that I can trigger on to set the aspect …

---

## [4.26.4 seems to really break volumetric clouds](https://forums.unrealengine.com/t/4-26-4-seems-to-really-break-volumetric-clouds/473486)

<div class="topic-metadata">

**Author:** [@scottunreal](https://forums.unrealengine.com/u/scottunreal)\
**Replies:** 2\
**Last updated:** [June 25, 2021, 11:41am UTC](https://forums.unrealengine.com/t/4-26-4-seems-to-really-break-volumetric-clouds/473486 "2021-06-25T11:41:05Z")

</div>

Had some basic volumetric clouds working in 4.26.2 (3?) based on https://www.artstation.com/marketplace/p/KzYA/dinusty-volumetric-clouds-in-ue4-tutorial-content and other sources Rendering is correct but most obvious is…

---

## [Best Orientation for Export (Blender)](https://forums.unrealengine.com/t/best-orientation-for-export-blender/454682)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5d102604](https://forums.unrealengine.com/u/anonymous_user_5d102604)\
**Replies:** 1\
**Last updated:** [June 14, 2021, 10:16am UTC](https://forums.unrealengine.com/t/best-orientation-for-export-blender/454682 "2021-06-14T10:16:18Z")

</div>

I’m trying to find my way through the maze that is coordinate system synchronization between exporting models from Blender and importing into Unreal. Essentially my goal is to be able to model inside Blender using the de…

---

## [MoveTo or AIMoveTo, that rotates first?](https://forums.unrealengine.com/t/moveto-or-aimoveto-that-rotates-first/482572)

<div class="topic-metadata">

**Author:** [@ExcelionSC](https://forums.unrealengine.com/u/ExcelionSC)\
**Replies:** 3\
**Last updated:** [April 28, 2021, 9:24pm UTC](https://forums.unrealengine.com/t/moveto-or-aimoveto-that-rotates-first/482572 "2021-04-28T21:24:07Z")

</div>

I was wondering but I can’t seem find a setting in the CharacterMovement or MoveTo/AiMove to, that prevent the character from starting to move before it has proper orientation to the direction of travel. And I’m having …

---

## [How do you set your HMD to always orient in one direction on startup?](https://forums.unrealengine.com/t/how-do-you-set-your-hmd-to-always-orient-in-one-direction-on-startup/481040)

<div class="topic-metadata">

**Author:** [@holoruss](https://forums.unrealengine.com/u/holoruss)\
**Replies:** 0\
**Last updated:** [March 29, 2021, 8:00am UTC](https://forums.unrealengine.com/t/how-do-you-set-your-hmd-to-always-orient-in-one-direction-on-startup/481040 "2021-03-29T08:00:08Z")

</div>

I have a Quest 2 in an Unreal project that is supposed to basically be pointing towards a wall when a user mounts the HMD, regardless of what direction he is facing. In other words, when the user pits on the HMD, he wil…

---

## [How to Compare the Orientation between a Character and its Camera](https://forums.unrealengine.com/t/how-to-compare-the-orientation-between-a-character-and-its-camera/480574)

<div class="topic-metadata">

**Author:** [@Knightemaric](https://forums.unrealengine.com/u/Knightemaric)\
**Replies:** 1\
**Last updated:** [March 19, 2021, 7:13pm UTC](https://forums.unrealengine.com/t/how-to-compare-the-orientation-between-a-character-and-its-camera/480574 "2021-03-19T19:13:49Z")

</div>

I’m making a 3D fighting game where the character can act in 4 directions. Forward, Left, Right, and Rear. The player can input forward, left, right, and back inputs to perform an animation in these 4 directions. Because…

---

## [Niagara Coordinate Space Problems](https://forums.unrealengine.com/t/niagara-coordinate-space-problems/475108)

<div class="topic-metadata">

**Author:** [@Twads9816](https://forums.unrealengine.com/u/Twads9816)\
**Replies:** 0\
**Last updated:** [November 28, 2020, 1:11am UTC](https://forums.unrealengine.com/t/niagara-coordinate-space-problems/475108 "2020-11-28T01:11:49Z")

</div>

I’ve posted about this in the past, and after the past couple days I’ve been banging my head against this in order to understand what’s going on. I haven’t gotten too far, hence why I’m posting this. Many Niagara module…

---

## [Maya to Unreal Workflow: World Orientation Z or Y up?](https://forums.unrealengine.com/t/maya-to-unreal-workflow-world-orientation-z-or-y-up/380529)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_048b75c4](https://forums.unrealengine.com/u/anonymous_user_048b75c4)\
**Replies:** 3\
**Last updated:** [November 26, 2020, 1:48am UTC](https://forums.unrealengine.com/t/maya-to-unreal-workflow-world-orientation-z-or-y-up/380529 "2020-11-26T01:48:32Z")

</div>

Hey there, it looks like UE4 is Z up while maya is by default Y up. My question is: For my UE4 projects should I build all my asset preferences in maya to match UE and make Z up or should I change them during export or …

---

## [How the Reference System in Unreal Engine Is defined?](https://forums.unrealengine.com/t/how-the-reference-system-in-unreal-engine-is-defined/474509)

<div class="topic-metadata">

**Author:** [@mjoker1991](https://forums.unrealengine.com/u/mjoker1991)\
**Replies:** 0\
**Last updated:** [November 15, 2020, 4:20pm UTC](https://forums.unrealengine.com/t/how-the-reference-system-in-unreal-engine-is-defined/474509 "2020-11-15T16:20:38Z")

</div>

I have some problema in understanding the Engine Coordinate System. I am using a HTC VIVE pro set for virtual reality. So i have defined the room using STEAM VR. For what i understand: the Z axis Is directed Howard t…

---

## [How does UE4 calculate Roll Pitch and Yaw for a tracked device?](https://forums.unrealengine.com/t/how-does-ue4-calculate-roll-pitch-and-yaw-for-a-tracked-device/474139)

<div class="topic-metadata">

**Author:** [@mjoker1991](https://forums.unrealengine.com/u/mjoker1991)\
**Replies:** 0\
**Last updated:** [November 7, 2020, 6:53pm UTC](https://forums.unrealengine.com/t/how-does-ue4-calculate-roll-pitch-and-yaw-for-a-tracked-device/474139 "2020-11-07T18:53:42Z")

</div>

Good Evening everyone, I am trying to do a simple application in VR where I get the orientation of a tracked object (which can be the HMD or a VIVE TRACKER) and I want to extrapolate its orientation and plotting it on t…

---

## [Character Orientation Affecting Movement](https://forums.unrealengine.com/t/character-orientation-affecting-movement/471678)

<div class="topic-metadata">

**Author:** [@ThePDub](https://forums.unrealengine.com/u/ThePDub)\
**Replies:** 4\
**Last updated:** [October 14, 2020, 5:32pm UTC](https://forums.unrealengine.com/t/character-orientation-affecting-movement/471678 "2020-10-14T17:32:13Z")

</div>

Hello, first time on the answer hub! I want my character to face the camera (I am using static cameras in my game) but my WASD input setup will make the controls confusing. Is there a way to orient my character while k…

---

## [Orientation problem when applying upward velocity](https://forums.unrealengine.com/t/orientation-problem-when-applying-upward-velocity/472732)

<div class="topic-metadata">

**Author:** [@BenVolo](https://forums.unrealengine.com/u/BenVolo)\
**Replies:** 10\
**Last updated:** [October 12, 2020, 2:46pm UTC](https://forums.unrealengine.com/t/orientation-problem-when-applying-upward-velocity/472732 "2020-10-12T14:46:04Z")

</div>

I am having a problem where using “Orient Rotation to Movement” in my character settings causes my character to revert to its default orientation when i apply movement in only the upward axis. Setting it to “use controll…

---

## [Recreate TPS controls in Blueprint](https://forums.unrealengine.com/t/recreate-tps-controls-in-blueprint/472237)

<div class="topic-metadata">

**Author:** [@Leviboy98](https://forums.unrealengine.com/u/Leviboy98)\
**Replies:** 1\
**Last updated:** [October 1, 2020, 6:08pm UTC](https://forums.unrealengine.com/t/recreate-tps-controls-in-blueprint/472237 "2020-10-01T18:08:02Z")

</div>

I would like to mimic the Default TPS Example controls (movement and camera) without Movement Component + with the Camera Spring Arm rotation inheritance turned on and “Use Pawn Control Rotation” turned off. So far every…

---

## [Correct Orientation when rotating moving pawn](https://forums.unrealengine.com/t/correct-orientation-when-rotating-moving-pawn/470150)

<div class="topic-metadata">

**Author:** [@CodeBlack\_666](https://forums.unrealengine.com/u/CodeBlack_666)\
**Replies:** 0\
**Last updated:** [August 22, 2020, 10:04am UTC](https://forums.unrealengine.com/t/correct-orientation-when-rotating-moving-pawn/470150 "2020-08-22T10:04:47Z")

</div>

Hello, I just startet learning how to use Unreal and was trying to create a really basic movement system, so i understand how blueprints work. But after just an hour im already stuck. Im trying to get my pawn to accell…

[Next page](https://forums.unrealengine.com/tag/orientation/1283.md?match_all_tags=true&page=1&tags%5B%5D=orientation)
