[Feature Request] Orgainizing blueprint attributes

anonymous_user_28048483
Sat, 29 Aug 2015 23:08:56 +0000
Blueprint

I’m working on a complicated Blueprint and want to organize attributes for better understanding.

By default Blueprint Editor allows us to organize attributes in categories. I saw several prebuilt blueprints, where attributes are placed in subcategories. For example, in the Third Person Blueprint, there’s a category ‘Pawn’ with a subcategory ‘Character’. I’ve inspected the attribute bPressedJump, it is placed in category ‘Pawn|Character’.

I’ve tried myself to place attributes in custom Category|Subcategory. It didn’t work… It creates category name ‘Category|Subcategory’. I suppose it can be achieved via C++.

Moreover, how to create attributes hidden under spoiler?

thnx!

5 posts - 1 participant