Player Controller vs Camera Manager

Wicked
Thu, 04 Jun 2015 03:06:55 +0000
Cinematics & Media

Is it better to use a custom camera controller for a complex camera system or leave everything under the player blueprint. Only real benefit I see is organization and keeping clutter to minimum in player blueprint. I have several different camera systems working together and they take up quite a bit of space in the player blueprint. Would that affect performance at all?

2 posts - 1 participant