Blueprint organization

guidocm
Thu, 12 Oct 2017 22:07:50 +0000
Audio

I’m starting to work on a, hopefully big, project as a sound designer and I’m thinking about how to manage/organize all the audio events.

For example: there will be like 50 different weapons. So one way would be playing the shot sound inside each weapon BP.
But what about creating a “WeaponSounds_BP”, with all the sound events into it, creating a custom event to each. And then just calling for those custom events from each of all the weapons blueprints?
This way I would get all those sounds in the same blueprint and, therefore, it would be easiest to find any of those when the project gets bigger.

I this a good practice? Any suggestion?

3 posts - 1 participant