How to Render Separate VR Post Process

getnamo
Thu, 06 Nov 2014 03:44:57 +0000
Rendering

I am working on integrating a leap motion pass-through effect into UE4 and I was wondering if anyone knows how to achieve a disparate view for post-processing so that I can feed left/right eye images from the leap before geometry is rendered (or even after), or if anyone has had success in putting two quads in front of the camera to pull this off accurately.

The way I imagine this working is by rendering the quads first for each eye and then rendering the scene on top/after, question is how would you go about achieving this?

5 posts - 1 participant