Change Z-Order in Viewport

MuzzyA
Mon, 21 Sep 2015 03:49:42 +0000
UI

I’m making a feature request for having the ability to change the Z-Order of widgets in the VIEWPORT at runtime. This seems like a simple feature to add. If there are any ways I can set this up in the meantime I would love to know how. I looked in C++ and it seems like I would have to do a lot of hacking to get it done.

In blueprints, you can’t just Remove From Parent, and then call Add to Viewport again. I suppose it puts it in a pending list when you call Remove From Parent.

The effect I want is to be able to control Z-Order of windows in game in the same way that any Operating System does. You click a window, it comes to the front.

2 posts - 2 participants