Always draw masked material particle in front of other

Luos_83
Tue, 25 Apr 2017 20:57:31 +0000
Rendering

using 4.11, if this is a thing in a later version pray do tell.

So I have two particle systems (but same occurs when using one particle system and two emitters regardless of order) both have a masked-material based effect.
(can be sprite or mesh, preferable any combination)

I want one of the masked sprite/meshes to ALWAYS draw on top of the other.
As this is not a translucency thing and I cant find any other way to sort the order… what can I do?

Note: I dont want the sprite/mesh to draw on top of EVERYTHING, just on top of the other.

regards,

silly old luos.

edit: gif of the situation. I want that orb to always be drawn on top.

3 posts - 1 participant