How to get levels to open in a specific order when the trigger is the same

mchsskills
Tue, 21 Feb 2017 13:05:38 +0000
Blueprint

I have created more than two levels to my game but the way I transition between them is when the enemy in the castle is hit then it opens the next level. The problem is that it only works to go to level 2 because of the way it is scripted in the blueprint already. I need to know if there is a shorter way to connect the levels in a certain order because the only way I know how to do it now is to create a separate final enemy blueprint for each level and pair each of them to the projectile (which is where the open level bp is working currently) and have an even more massive complicated blueprint.

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