[BUG] Item Granter "Initial Weapon Ammo" is ignored when inventory is full (Weapon drops to floor)

Expendable2333
Sun, 19 Apr 2026 06:35:02 +0000
Issues and Bug Reporting

Summary

There is a consistent bug regarding how the engine handles custom weapon ammo values when a player’s inventory is full.

When using an Item Granter Device, you can set “Initial Weapon Ammo” to a specific value (e.g., 1 bullet). If the player has an open inventory slot, the weapon is granted correctly with 1 bullet loaded. However, if the player’s inventory is full and the Item Granter is set to “Keep All” (causing the new weapon to overflow and drop onto the floor), picking up that dropped weapon completely ignores the Item Granter’s ammo settings. The weapon will instead be equipped with a fully loaded default magazine (e.g., 30 bullets for an AR).

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place an Item Granter Device and add any standard weapon (e.g., Assault Rifle).

Set On Grant Action to Keep All.

Set Initial Weapon Ammo to 1.

Set Spare Weapon Ammo to 0.

Start the game and fill the player’s inventory completely so there are no empty slots.

Trigger the Item Granter. The newly granted Assault Rifle will drop onto the floor.

Drop an item from your inventory to make room, and pick up the granted Assault Rifle from the floor.

Expected Result

The picked-up weapon should respect the Item Granter’s settings and only have 1 bullet loaded in the magazine.

Observed Result

The weapon completely ignores the Granter settings and is picked up with a full default magazine (30 bullets).

Platform(s)

PC , TABLET (mobile)

Island Code

7330-8018-6095

Additional Notes

Currently, there is no reliable way to fix this via Verse because the Verse API does not expose functions to directly modify the loaded magazine ammo of standard dropped/pickup weapons. To prevent this bug in custom loot economies (like Gun Games or randomized Pillar maps), creators are forced to build complex, performance-heavy workarounds—such as firing an Item Remover Device a millisecond before the Granter fires just to guarantee an empty slot so the item doesn’t hit the floor.

Fixing this floor-drop ammo bug or exposing magazine ammo controls to the Verse API would be a massive quality-of-life improvement for custom game modes.

5 posts - 4 participants