# \#open

**URL:** https://forums.unrealengine.com/tag/open/2322.md

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## [Guard spawners in Fortnite Creative and UEFN should offer more customization options.](https://forums.unrealengine.com/t/guard-spawners-in-fortnite-creative-and-uefn-should-offer-more-customization-options/2847490)

<div class="topic-metadata">

**Author:** [@synonym5](https://forums.unrealengine.com/u/synonym5)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 9:08pm UTC](https://forums.unrealengine.com/t/guard-spawners-in-fortnite-creative-and-uefn-should-offer-more-customization-options/2847490 "2026-11-10T21:08:17Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? •Addition of more selectable skins. •A setting that allows you to change the skin style of guard spawners. •A…

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## [UEFN Privacy Settings Quietly Reset](https://forums.unrealengine.com/t/uefn-privacy-settings-quietly-reset/2745439)

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**Author:** [@Punkcat](https://forums.unrealengine.com/u/Punkcat)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 8:41pm UTC](https://forums.unrealengine.com/t/uefn-privacy-settings-quietly-reset/2745439 "2026-11-10T20:41:52Z")

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Summary UEFN privacy settings reset to default values on some updates. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Other Steps to Reproduce Change privacy…

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## [Fortnite: OG's items have been missing for almost two whole years.](https://forums.unrealengine.com/t/fortnite-ogs-items-have-been-missing-for-almost-two-whole-years/2853230)

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**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 7:38pm UTC](https://forums.unrealengine.com/t/fortnite-ogs-items-have-been-missing-for-almost-two-whole-years/2853230 "2026-11-10T19:38:05Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? At the time of this post, it is November of 2026. In less than a month, Fortnite OG will be discontinued for an entire …

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## [Add Missing Containers](https://forums.unrealengine.com/t/add-missing-containers/2853545)

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**Author:** [@Chompster86](https://forums.unrealengine.com/u/Chompster86)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 7:27pm UTC](https://forums.unrealengine.com/t/add-missing-containers/2853545 "2026-11-10T19:27:57Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? There are 123 BR containers and container variants that are missing from Creative and UEFN. Having these in Cre…

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## [Can't Install 5.8](https://forums.unrealengine.com/t/cant-install-5-8/2732555)

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**Author:** [@Ben\_Blau](https://forums.unrealengine.com/u/Ben_Blau)\
**Replies:** 12\
**Last updated:** [November 10, 2026, 5:31pm UTC](https://forums.unrealengine.com/t/cant-install-5-8/2732555 "2026-11-10T17:31:13Z")

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Summary I’ve had this problem with other versions before, and it’s frustrating. UE 5.8 just won’t install from the Launcher for me. I’ve tried on multiple computers in different physical locations, and it just isn’t happ…

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## [\[Feature Request\] Smooth pointer-driven UI (drag & drop): client-side pointer position for UMG, or client interpolation of Verse Fields](https://forums.unrealengine.com/t/feature-request-smooth-pointer-driven-ui-drag-drop-client-side-pointer-position-for-umg-or-client-interpolation-of-verse-fields/2849148)

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**Author:** [@smack](https://forums.unrealengine.com/u/smack)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/feature-request-smooth-pointer-driven-ui-drag-drop-client-side-pointer-position-for-umg-or-client-interpolation-of-verse-fields/2849148 "2026-11-10T17:29:10Z")

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Select a topic Verse API Tell us your feedback. What is working, what is not, and what would you change? Summary Pointer-driven UI (dragging an item, a slider handle, a map pin, a card) can’t be made smooth in UEFN tod…

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## ["Failed to connect to beacon" upon launching session](https://forums.unrealengine.com/t/failed-to-connect-to-beacon-upon-launching-session/2727312)

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**Author:** [@Huperephanos1](https://forums.unrealengine.com/u/Huperephanos1)\
**Replies:** 16\
**Last updated:** [November 10, 2026, 4:46pm UTC](https://forums.unrealengine.com/t/failed-to-connect-to-beacon-upon-launching-session/2727312 "2026-11-10T16:46:14Z")

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Summary Been getting this nonstop since the update. It goes away for a few hours, then comes back and leaves me unable to launch a session for hours. The entire message reads: “Failed to connect to beacon Your backend i…

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## [\[Unreal 5.8\] - First-Person Self-Shadowing does not render with Megalights](https://forums.unrealengine.com/t/unreal-5-8-first-person-self-shadowing-does-not-render-with-megalights/2732976)

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**Author:** [@Noah\_Artwork](https://forums.unrealengine.com/u/Noah_Artwork)\
**Replies:** 6\
**Last updated:** [November 10, 2026, 12:41pm UTC](https://forums.unrealengine.com/t/unreal-5-8-first-person-self-shadowing-does-not-render-with-megalights/2732976 "2026-11-10T12:41:42Z")

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Summary \[Unreal 5.8\] - First-Person self-shadowing breaks in 5.8 when megalights are enabled, shadows are no longer rendered and it seems that first-person primitive shadows are rendered in world space instead. What Typ…

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## [Creative 1.0 Render Distance Issue](https://forums.unrealengine.com/t/creative-1-0-render-distance-issue/2546083)

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**Author:** [@T0PFR0ST](https://forums.unrealengine.com/u/T0PFR0ST)\
**Replies:** 133\
**Last updated:** [November 9, 2026, 10:55pm UTC](https://forums.unrealengine.com/t/creative-1-0-render-distance-issue/2546083 "2026-11-09T22:55:35Z")

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Summary Assests such as any type of World Building will unload itself on the Oasis Template and just about every Island type. when it shouldn’t. Unless it is XL islands. Non XL Islands suffer from this issue. Please sel…

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## [Ability Powerup Device \[Concept & Feature Request\]](https://forums.unrealengine.com/t/ability-powerup-device-concept-feature-request/2848710)

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**Author:** [@TomyTabby](https://forums.unrealengine.com/u/TomyTabby)\
**Replies:** 3\
**Last updated:** [November 9, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/ability-powerup-device-concept-feature-request/2848710 "2026-11-09T17:40:44Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? A Device like this would give creators an incredibly easy way to force-grant players certain abilities exclusive to Con…

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## [Allow creators to enable ADS in air for every weapon](https://forums.unrealengine.com/t/allow-creators-to-enable-ads-in-air-for-every-weapon/2706491)

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**Author:** [@FeedbackUser](https://forums.unrealengine.com/u/FeedbackUser)\
**Replies:** 8\
**Last updated:** [November 9, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/allow-creators-to-enable-ads-in-air-for-every-weapon/2706491 "2026-11-09T14:20:23Z")

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Summary Since Chapter 7, Battle Royale / Reload / Blitz lets you ADS while jumping/falling for every gun. In UEFN only some guns allow it. Please add a simple on/off toggle in Island Settings so creators can enable mid-a…

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## [\[42.30\] UEFN closes on launch ("Failed to open descriptor file") – launcher installs Fortnite\_Studio with no components](https://forums.unrealengine.com/t/42-30-uefn-closes-on-launch-failed-to-open-descriptor-file-launcher-installs-fortnite-studio-with-no-components/2839709)

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**Author:** [@crynofab](https://forums.unrealengine.com/u/crynofab)\
**Replies:** 7\
**Last updated:** [November 8, 2026, 11:04am UTC](https://forums.unrealengine.com/t/42-30-uefn-closes-on-launch-failed-to-open-descriptor-file-launcher-installs-fortnite-studio-with-no-components/2839709 "2026-11-08T11:04:59Z")

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Summary Since 42.30, UEFN closes 2-3 seconds after launch with “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”. Fortnite itself launches normally. Possibly related to FORT-1152398 (UEFN won't…

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## [Custom Building Prop does not block player wall placement](https://forums.unrealengine.com/t/custom-building-prop-does-not-block-player-wall-placement/2834819)

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**Author:** [@saiLz](https://forums.unrealengine.com/u/saiLz)\
**Replies:** 5\
**Last updated:** [November 8, 2026, 12:45am UTC](https://forums.unrealengine.com/t/custom-building-prop-does-not-block-player-wall-placement/2834819 "2026-11-08T00:45:27Z")

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Summary Custom Building Prop does not occupy player wall build slot I have a custom wall made as a Building Prop. It needs to remain a creative\_prop because I change material slot 1 at runtime with Verse SetMaterial(). …

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## [Custom Weapon Improvements](https://forums.unrealengine.com/t/custom-weapon-improvements/2848510)

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**Author:** [@Locked\_In](https://forums.unrealengine.com/u/Locked_In)\
**Replies:** 3\
**Last updated:** [November 7, 2026, 11:33am UTC](https://forums.unrealengine.com/t/custom-weapon-improvements/2848510 "2026-11-07T11:33:05Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? More weapon templates Right now only a few templates exist (pistol, shotgun, assault rifle, SMG). Please add sniper,…

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## [\[Request\] Every Fortnite OG item in the Content Browser](https://forums.unrealengine.com/t/request-every-fortnite-og-item-in-the-content-browser/2851239)

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**Author:** [@TomyTabby](https://forums.unrealengine.com/u/TomyTabby)\
**Replies:** 15\
**Last updated:** [November 6, 2026, 4:20pm UTC](https://forums.unrealengine.com/t/request-every-fortnite-og-item-in-the-content-browser/2851239 "2026-11-06T16:20:54Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Add the remaining Figment (OG Mode) items! Since the OG mode is being removed on December 5th, i feel this is the perfe…

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## [Fortnite season update Bug](https://forums.unrealengine.com/t/fortnite-season-update-bug/2727403)

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**Author:** [@ReallyM1](https://forums.unrealengine.com/u/ReallyM1)\
**Replies:** 20\
**Last updated:** [November 6, 2026, 1:39pm UTC](https://forums.unrealengine.com/t/fortnite-season-update-bug/2727403 "2026-11-06T13:39:47Z")

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Summary Since Fortnite season update, I have been unable to launch Fortnite. The game crashes during startup and displays an “EXCEPTION\_ACCESS\_VIOLATION” error. I have already reinstalled the game twice, verified the gam…

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## [Player Movement device’s zero sprint energy cost only takes effect after stopping and restarting sprint](https://forums.unrealengine.com/t/player-movement-device-s-zero-sprint-energy-cost-only-takes-effect-after-stopping-and-restarting-sprint/2834556)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 9:45pm UTC](https://forums.unrealengine.com/t/player-movement-device-s-zero-sprint-energy-cost-only-takes-effect-after-stopping-and-restarting-sprint/2834556 "2026-11-05T21:45:05Z")

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Summary Applying a Player Movement Settings device with Energy Cost on Sprinting set to 0 while a player is already sprinting does not immediately stop energy consumption. The player must release sprint and start sprinti…

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## [\[Bug\] \[UE5.8.1\] =\> "SceneCaptureComponent2D" Doesn't work Properly in \[Standalone Game\] \[Standalone Game Mobile\]](https://forums.unrealengine.com/t/bug-ue5-8-1-scenecapturecomponent2d-doesnt-work-properly-in-standalone-game-standalone-game-mobile/2745027)

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**Author:** [@ArnaudClaudet](https://forums.unrealengine.com/u/ArnaudClaudet)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/bug-ue5-8-1-scenecapturecomponent2d-doesnt-work-properly-in-standalone-game-standalone-game-mobile/2745027 "2026-11-04T17:01:32Z")

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Summary \[Bug\] \[UE5.8.1\] =\> “SceneCaptureComponent2D” works normally on \[Selected Viewport\] and \[PIE\] but in \[Standalone Game\] \[Standalone Game Mobile\] It draws an additional square with a Gradient from the center at lau…

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## [New Project dialog says “No compiler was found” on Windows when the Visual Studio Integration plugin is disabled, even though Visual Studio and MSVC are installed](https://forums.unrealengine.com/t/new-project-dialog-says-no-compiler-was-found-on-windows-when-the-visual-studio-integration-plugin-is-disabled-even-though-visual-studio-and-msvc-are-installed/2844705)

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**Author:** [@Amogus2389434](https://forums.unrealengine.com/u/Amogus2389434)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 2:02pm UTC](https://forums.unrealengine.com/t/new-project-dialog-says-no-compiler-was-found-on-windows-when-the-visual-studio-integration-plugin-is-disabled-even-though-visual-studio-and-msvc-are-installed/2844705 "2026-11-04T14:02:16Z")

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Summary On Windows, the New Project dialog (and the New C++ Class dialog) only treats a compiler as available if the Visual Studio Integration plugin (VisualStudioSourceCodeAccess) is loaded. If that plugin is disabled i…

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## [\[Mover\] FMoverDataCollection has no copy constructor: input structs get shared between Network Prediction frames, so GetLastInputCmd() on interpolated sim proxies jumps between frames](https://forums.unrealengine.com/t/mover-fmoverdatacollection-has-no-copy-constructor-input-structs-get-shared-between-network-prediction-frames-so-getlastinputcmd-on-interpolated-sim-proxies-jumps-between-frames/2843764)

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**Author:** [@Amogus2389434](https://forums.unrealengine.com/u/Amogus2389434)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 2:02pm UTC](https://forums.unrealengine.com/t/mover-fmoverdatacollection-has-no-copy-constructor-input-structs-get-shared-between-network-prediction-frames-so-getlastinputcmd-on-interpolated-sim-proxies-jumps-between-frames/2843764 "2026-11-04T14:02:13Z")

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Summary FMoverDataCollection implements a deep-copying operator=, but no copy constructor. The implicit copy constructor copies DataArray’s TSharedPtrs, so the copy and the original share the same data structs. This bre…

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## [UBT generates Visual Studio solution files when the preferred source code editor is “Rider Uproject”, which doesn’t use them](https://forums.unrealengine.com/t/ubt-generates-visual-studio-solution-files-when-the-preferred-source-code-editor-is-rider-uproject-which-doesn-t-use-them/2844720)

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**Author:** [@Amogus2389434](https://forums.unrealengine.com/u/Amogus2389434)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 2:02pm UTC](https://forums.unrealengine.com/t/ubt-generates-visual-studio-solution-files-when-the-preferred-source-code-editor-is-rider-uproject-which-doesn-t-use-them/2844720 "2026-11-04T14:02:12Z")

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Summary Rider’s “Uproject” mode opens the .uproject directly and doesn’t need a .sln or .slnx. But when the editor runs project-file generation (for example when you create a new C++ project, or use Tools → Refresh Visua…

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## [UE5.8 Mesh Partition not loading in when using level change (name or object)](https://forums.unrealengine.com/t/ue5-8-mesh-partition-not-loading-in-when-using-level-change-name-or-object/2738290)

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**Author:** [@DamienDefranco1](https://forums.unrealengine.com/u/DamienDefranco1)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 12:01pm UTC](https://forums.unrealengine.com/t/ue5-8-mesh-partition-not-loading-in-when-using-level-change-name-or-object/2738290 "2026-11-04T12:01:25Z")

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Summary Open world map, fresh update of 5.8. Game works and launches fine from the PIE. However, if launching the game from a main-menu and using level switch logic, the Mesh Partition never loads in. This results in t…

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## [Force Regions/Servers](https://forums.unrealengine.com/t/force-regions-servers/2847529)

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**Author:** [@Shawk](https://forums.unrealengine.com/u/Shawk)\
**Replies:** 4\
**Last updated:** [November 2, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/force-regions-servers/2847529 "2026-11-02T23:50:34Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? I think I have requested this 4 times a year for the last 4 years but I will try here, again. We should be able to LOCK…

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## [Expose the Mesh Paint mode to UEFN!](https://forums.unrealengine.com/t/expose-the-mesh-paint-mode-to-uefn/2848219)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 12:35pm UTC](https://forums.unrealengine.com/t/expose-the-mesh-paint-mode-to-uefn/2848219 "2026-11-02T12:35:52Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Mesh Paint mode is not exposed for some reason, but WHY?! It could help SO much with making different variations of the…

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## [fort\_character's entity is laggy on other players](https://forums.unrealengine.com/t/fort-characters-entity-is-laggy-on-other-players/2743604)

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**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 3\
**Last updated:** [November 1, 2026, 8:35pm UTC](https://forums.unrealengine.com/t/fort-characters-entity-is-laggy-on-other-players/2743604 "2026-11-01T20:35:45Z")

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Summary The fort\_character.GetEntity doesn’t move smoothly on other players. When you attach something (such as a mesh, vfx, etc) to to a fort character entity, it will move smoothly and actually stay attached to the pla…

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## [Missing stuff from OG mode](https://forums.unrealengine.com/t/missing-stuff-from-og-mode/2848300)

<div class="topic-metadata">

**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 10:56am UTC](https://forums.unrealengine.com/t/missing-stuff-from-og-mode/2848300 "2026-11-01T10:56:41Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? A lot of the weapons from this mode re-create versions of items that simply do not exist anymore, and I feel it…

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## [\[CRITICAL\] Proximity voice chat completely broken since update 40.20](https://forums.unrealengine.com/t/critical-proximity-voice-chat-completely-broken-since-update-40-20/2794487)

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**Author:** [@Pegasus0178](https://forums.unrealengine.com/u/Pegasus0178)\
**Replies:** 52\
**Last updated:** [November 1, 2026, 9:46am UTC](https://forums.unrealengine.com/t/critical-proximity-voice-chat-completely-broken-since-update-40-20/2794487 "2026-11-01T09:46:01Z")

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Summary In-game proximity voice chat has been completely non-functional since update 40.20. No player can hear teammates or nearby players, making in-game communication impossible. Please select what you are reporting o…

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## [Template Abilities missing a bunch of essential effects.](https://forums.unrealengine.com/t/template-abilities-missing-a-bunch-of-essential-effects/2847414)

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**Author:** [@Stug](https://forums.unrealengine.com/u/Stug)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 8:34pm UTC](https://forums.unrealengine.com/t/template-abilities-missing-a-bunch-of-essential-effects/2847414 "2026-10-30T20:34:15Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? The new template abilities comes with only a few Fortnite effects such has the pepper or the icy feet. Would be nice to…

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## [Missing stuff from reload mode](https://forums.unrealengine.com/t/missing-stuff-from-reload-mode/2847278)

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**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 5\
**Last updated:** [October 30, 2026, 7:25pm UTC](https://forums.unrealengine.com/t/missing-stuff-from-reload-mode/2847278 "2026-10-30T19:25:10Z")

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Select a topic Creative 1.0 Tell us your feedback. What is working, what is not, and what would you change? Hello, a lot of stuff from reload mode like chapter 5 hitscan mythic weapons(Ares’ warforged AR, Brute Nemesis …

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## [Verse / Global Leaderboards](https://forums.unrealengine.com/t/verse-global-leaderboards/2847195)

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**Author:** [@Rubique](https://forums.unrealengine.com/u/Rubique)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 6:42pm UTC](https://forums.unrealengine.com/t/verse-global-leaderboards/2847195 "2026-10-30T18:42:07Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Give us the ability to create global leaderboards like Arenas has. Please provide any supporting material that you thi…

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