# \#Open-World

**URL:** https://forums.unrealengine.com/tag/open-world/1732.md

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## [Hermit \[Open-World Action RPG\]](https://forums.unrealengine.com/t/hermit-open-world-action-rpg/2579217)

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**Author:** [@Krabworks](https://forums.unrealengine.com/u/Krabworks)\
**Replies:** 76\
**Last updated:** [November 12, 2026, 7:37pm UTC](https://forums.unrealengine.com/t/hermit-open-world-action-rpg/2579217 "2026-11-12T19:37:07Z")

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Hello y’all! I’ve been solo developing a big Open-World Fantasy Action-RPG in Unreal Engine for 3+ years (Hermit) - hope you’ll like it! :man\_mage: \*Check out the Combat and Gameplay Guides here for gameplay footage! …

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## [\[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631)

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**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 28\
**Last updated:** [November 3, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2026-11-03T14:50:25Z")

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Hello! I’m a solo developer and I used assets created by me for this unique FPS. Steam (do wishlist and follow): HitTube on Steam Genres: Co-op, Satire, FPS, Action HitTube is a 1-4 player horror streamer shooter. T…

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## [\[REVSHARE\] Unreal Engine 5 Developers & 3D Artists Wanted — British Open-World Crime Game ](https://forums.unrealengine.com/t/revshare-unreal-engine-5-developers-3d-artists-wanted-british-open-world-crime-game/2842972)

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**Author:** [@RicoRitzi](https://forums.unrealengine.com/u/RicoRitzi)\
**Replies:** 0\
**Last updated:** [October 20, 2026, 6:03pm UTC](https://forums.unrealengine.com/t/revshare-unreal-engine-5-developers-3d-artists-wanted-british-open-world-crime-game/2842972 "2026-10-20T18:03:59Z")

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BLOOD & BOROUGH — Unreal Engine 5 Project Type: Independent game development Compensation: Revenue share collaboration (currently unfunded) Location: UK / Remote Hi everyone! I’m a London based aspiring game studio …

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## [Best way to handle save/load system in UE5 for open world projects? ](https://forums.unrealengine.com/t/best-way-to-handle-save-load-system-in-ue5-for-open-world-projects/2513503)

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**Author:** [@homelai](https://forums.unrealengine.com/u/homelai)\
**Replies:** 2\
**Last updated:** [September 10, 2026, 12:03pm UTC](https://forums.unrealengine.com/t/best-way-to-handle-save-load-system-in-ue5-for-open-world-projects/2513503 "2026-09-10T12:03:37Z")

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Hi everyone, I’m building an open world game in Unreal Engine 5, and I’m looking for guidance on creating a reliable save/load system. Specifically: How do you handle saving actor states across large streamed levels? …

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## [Environment created in Unreal Engine 5.7](https://forums.unrealengine.com/t/environment-created-in-unreal-engine-5-7/2743991)

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**Author:** [@schrodinger\_N7](https://forums.unrealengine.com/u/schrodinger_N7)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/environment-created-in-unreal-engine-5-7/2743991 "2026-08-15T14:20:32Z")

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Artstation: https://www.artstation.com/artwork/V8g6JN Cinematic: https://www.youtube.com/watch?v=1IT-RArXAV8 Gameplay: https://www.youtube.com/watch?v=Oxb0rnb3itc&

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## [Generate your own World with our Voxel Generator, PorismDIMsWorldGenerator ](https://forums.unrealengine.com/t/generate-your-own-world-with-our-voxel-generator-porismdimsworldgenerator/2720157)

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**Author:** [@EnginFirestorm](https://forums.unrealengine.com/u/EnginFirestorm)\
**Replies:** 0\
**Last updated:** [May 5, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/generate-your-own-world-with-our-voxel-generator-porismdimsworldgenerator/2720157 "2026-05-05T20:23:04Z")

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Welcome to everyone interested in voxels and world generators! We are a small group of people who have finally finished publishing the 1.0 version of our plugin. In short, it is a plugin developed in C++ and used via Bl…

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## [Title : Massive foliage with GTX ](https://forums.unrealengine.com/t/title-massive-foliage-with-gtx/2695519)

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**Author:** [@Yu.Kajii](https://forums.unrealengine.com/u/Yu.Kajii)\
**Replies:** 0\
**Last updated:** [January 28, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/title-massive-foliage-with-gtx/2695519 "2026-01-28T15:45:38Z")

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A demo of a large scene with lots of vegetation optimized with classic techniques. Not:nanite,Lumen,VSM UE 5.6.1 Build : Test Build GPU : GTX1070 Target Frame Rate : 60fps Area : World:8kmx8km Short Version: …

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## [A console-first open-world life simulator concept being developed in Unreal Engine, focused on systemic gameplay and player-driven progression.](https://forums.unrealengine.com/t/a-console-first-open-world-life-simulator-concept-being-developed-in-unreal-engine-focused-on-systemic-gameplay-and-player-driven-progression/2694294)

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**Author:** [@Latenightgamer24](https://forums.unrealengine.com/u/Latenightgamer24)\
**Replies:** 0\
**Last updated:** [January 23, 2026, 7:35am UTC](https://forums.unrealengine.com/t/a-console-first-open-world-life-simulator-concept-being-developed-in-unreal-engine-focused-on-systemic-gameplay-and-player-driven-progression/2694294 "2026-01-23T07:35:02Z")

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Hello everyone, I’m currently working on NO LIMIT, a console-first open-world life simulator being developed in Unreal Engine, and I wanted to share the concept with the community as I move into early prototyping. …

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## [Unreal 5.7 Problem with World Partition ](https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633)

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**Author:** [@Leomiel](https://forums.unrealengine.com/u/Leomiel)\
**Replies:** 0\
**Last updated:** [January 4, 2026, 11:59pm UTC](https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633 "2026-01-04T23:59:38Z")

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Hi, I’m trying to wrap my head around World Partition. I’ve created a new level as an Open World four different times, following Unreal’s guidelines for landscapes Yet every single time I press Play, no landscape is be…

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## [Skylorn Bound Together \[Sci-Fi Open-World Co-op Action RPG\]](https://forums.unrealengine.com/t/skylorn-bound-together-sci-fi-open-world-co-op-action-rpg/2656118)

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**Author:** [@chrudimer](https://forums.unrealengine.com/u/chrudimer)\
**Replies:** 12\
**Last updated:** [October 22, 2025, 9:04pm UTC](https://forums.unrealengine.com/t/skylorn-bound-together-sci-fi-open-world-co-op-action-rpg/2656118 "2025-10-22T21:04:05Z")

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Hi all, I’ve been solo developing a sci-fi open-world co-op action RPG in my spare time for the past couple of years, and am planning to publish it on Steam. Gameplay Trailer: You can Wishlist the game…

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## [Deleting Unused/Unseen Landscape Proxies](https://forums.unrealengine.com/t/deleting-unused-unseen-landscape-proxies/2653076)

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**Author:** [@ThinVeil](https://forums.unrealengine.com/u/ThinVeil)\
**Replies:** 0\
**Last updated:** [September 2, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/deleting-unused-unseen-landscape-proxies/2653076 "2025-09-02T17:37:47Z")

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This is possibly a stupid question, but I couldn’t find an answer besides Google AI and I don’t really trust that. I have a landscape where a good portion of it is under a big static mesh card that Is used for water. …

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## [Large OpenWorld Creation](https://forums.unrealengine.com/t/large-openworld-creation/2624430)

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**Author:** [@Techhnyne](https://forums.unrealengine.com/u/Techhnyne)\
**Replies:** 2\
**Last updated:** [August 6, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/large-openworld-creation/2624430 "2025-08-06T17:49:59Z")

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Hello, I am working on a project but i am thinking a LARGE openworld map something like 120km2. Several questions i have here can UE handle a map that large? if so what is the best settings to handle that size? I wil…

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## [How to create landscape larger than 8129 x 8129(overall size) with world partition, for open-world game?](https://forums.unrealengine.com/t/how-to-create-landscape-larger-than-8129-x-8129-overall-size-with-world-partition-for-open-world-game/771992)

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**Author:** [@nomaishere](https://forums.unrealengine.com/u/nomaishere)\
**Replies:** 5\
**Last updated:** [July 5, 2025, 10:43pm UTC](https://forums.unrealengine.com/t/how-to-create-landscape-larger-than-8129-x-8129-overall-size-with-world-partition-for-open-world-game/771992 "2025-07-05T22:43:04Z")

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I tried to create a large landscape(10km x 10km) to create an open-world game, but I failed. I tried to create multiple landscape on one level, but there were two problems about boundary edges. Problem 1. Weird lighting…

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## [Best Practice For Open World Optimisation? - Stalker 2 ZoneKit analysis](https://forums.unrealengine.com/t/best-practice-for-open-world-optimisation-stalker-2-zonekit-analysis/2591864)

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**Author:** [@Hambo1994](https://forums.unrealengine.com/u/Hambo1994)\
**Replies:** 0\
**Last updated:** [July 5, 2025, 2:49pm UTC](https://forums.unrealengine.com/t/best-practice-for-open-world-optimisation-stalker-2-zonekit-analysis/2591864 "2025-07-05T14:49:08Z")

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Hello All, Looking at the newly released Stalker 2 ZoneKit I noticed that they appear to utilise custom prefab actors and tools, and all of their actors in the actual game world are packed into API’s (ActorPackedInstanc…

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## [Level Streaming Optimizer plugin](https://forums.unrealengine.com/t/level-streaming-optimizer-plugin/1675983)

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**Author:** [@UsefulCode](https://forums.unrealengine.com/u/UsefulCode)\
**Replies:** 5\
**Last updated:** [June 6, 2025, 3:17pm UTC](https://forums.unrealengine.com/t/level-streaming-optimizer-plugin/1675983 "2025-06-06T15:17:06Z")

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Fab page Documentation Discord Get rid of freezes and set up the correct budget for the Level Streaming system in your project. Each project is unique and there is no budget that suits everyone. Howeve…

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## [How can I optimize performance in my open-world project using World Partition in UE5? ](https://forums.unrealengine.com/t/how-can-i-optimize-performance-in-my-open-world-project-using-world-partition-in-ue5/2526121)

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**Author:** [@yumixhieu](https://forums.unrealengine.com/u/yumixhieu)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 12:18am UTC](https://forums.unrealengine.com/t/how-can-i-optimize-performance-in-my-open-world-project-using-world-partition-in-ue5/2526121 "2025-05-26T00:18:38Z")

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Hi everyone, I’m currently working on an open-world game using Unreal Engine 5, and I’ve started implementing World Partition. I’d like to know the best practices or common pitfalls to avoid when it comes to performance…

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## [Problem with water post process effect in many lanscapeStreamingProxy](https://forums.unrealengine.com/t/problem-with-water-post-process-effect-in-many-lanscapestreamingproxy/2525241)

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**Author:** [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Replies:** 2\
**Last updated:** [May 24, 2025, 1:02am UTC](https://forums.unrealengine.com/t/problem-with-water-post-process-effect-in-many-lanscapestreamingproxy/2525241 "2025-05-24T01:02:32Z")

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Hello I have an error starting underwater postprocess for Ocean in some LandscapeStreamingProxy on a level with World Partition. In about 1/2 of the ocean the underwater effect is visible, in the rest it is not the ef…

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## [Bike Tour Open World](https://forums.unrealengine.com/t/bike-tour-open-world/2467920)

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**Author:** [@shinma8](https://forums.unrealengine.com/u/shinma8)\
**Replies:** 0\
**Last updated:** [April 21, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/bike-tour-open-world/2467920 "2025-04-21T13:03:47Z")

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New Area Update \[Areas where you can get guns\] CODE: 0269-0121-5748 I created and decorated all the background objects myself.

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## [Approach to create Post apocalyptic Open world](https://forums.unrealengine.com/t/approach-to-create-post-apocalyptic-open-world/2487208)

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**Author:** [@Prabhdeep132](https://forums.unrealengine.com/u/Prabhdeep132)\
**Replies:** 2\
**Last updated:** [May 3, 2025, 2:50am UTC](https://forums.unrealengine.com/t/approach-to-create-post-apocalyptic-open-world/2487208 "2025-05-03T02:50:27Z")

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What or how should I approach to make open world level which includes biome, railway tracks, 1-2 cities for a zombie game such as days gone but with optimization. So far I’ve seen these methods for optimization World P…

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## [999 Emergency Simulator - Officially First Ever British Police, Fire and Ambulance Simulator is in the works.](https://forums.unrealengine.com/t/999-emergency-simulator-officially-first-ever-british-police-fire-and-ambulance-simulator-is-in-the-works/2316641)

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**Author:** [@GamersZoneOnly](https://forums.unrealengine.com/u/GamersZoneOnly)\
**Replies:** 5\
**Last updated:** [April 23, 2025, 6:59pm UTC](https://forums.unrealengine.com/t/999-emergency-simulator-officially-first-ever-british-police-fire-and-ambulance-simulator-is-in-the-works/2316641 "2025-04-23T18:59:44Z")

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:rotating\_light: 999 Emergency Simulator: The Ultimate First Responder Experience :rotating\_light: Can You Handle the Pressure? Every second counts in an emergency. You are the lifeline between chaos and survival—being…

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## [How to create an open world landscape in Km²](https://forums.unrealengine.com/t/how-to-create-an-open-world-landscape-in-km/2304466)

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**Author:** [@BELUGAS-DE](https://forums.unrealengine.com/u/BELUGAS-DE)\
**Replies:** 1\
**Last updated:** [February 25, 2025, 2:20pm UTC](https://forums.unrealengine.com/t/how-to-create-an-open-world-landscape-in-km/2304466 "2025-02-25T14:20:59Z")

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Hello I am fairly new to using UE5 I want to create a 70km² landscape / map for my open world game. Now I don’t even know how big the standard sizes in km² are that UE suggests. For example Scale: 100x100x100 Sectio…

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## [The Bloom - A Zombie Survival Horror.](https://forums.unrealengine.com/t/the-bloom-a-zombie-survival-horror/213883)

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**Author:** [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Replies:** 0\
**Last updated:** [August 21, 2015, 10:24am UTC](https://forums.unrealengine.com/t/the-bloom-a-zombie-survival-horror/213883 "2015-08-21T10:24:42Z")

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When I initially started my self-training with blueprints I created a small Project called Frankiestein. It was intended to be a small Open World Zombie Survival, featuring Frankenstein-like Flesh Golems Mo…

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## [We need help to add a missing single letter "S" in our construct.](https://forums.unrealengine.com/t/we-need-help-to-add-a-missing-single-letter-s-in-our-construct/2299412)

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**Author:** [@Buschi\_Buschmann](https://forums.unrealengine.com/u/Buschi_Buschmann)\
**Replies:** 0\
**Last updated:** [January 23, 2025, 3:25pm UTC](https://forums.unrealengine.com/t/we-need-help-to-add-a-missing-single-letter-s-in-our-construct/2299412 "2025-01-23T15:25:27Z")

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The problem is a missing “S”, so “ws://” must be now anyway “wss://” :sob: That comes from the new international browser-rules about SSL… Of course in a browser with incognito private mode it do run. :slight\_smile: …

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## [UE 5.3.2 - Character falls through the map (in the packaged project)](https://forums.unrealengine.com/t/ue-5-3-2-character-falls-through-the-map-in-the-packaged-project/1763548)

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**Author:** [@ArnoldPopescu](https://forums.unrealengine.com/u/ArnoldPopescu)\
**Replies:** 3\
**Last updated:** [January 18, 2025, 6:52am UTC](https://forums.unrealengine.com/t/ue-5-3-2-character-falls-through-the-map-in-the-packaged-project/1763548 "2025-01-18T06:52:25Z")

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Character falls through the map (in the packaged project) Specifically, it happens in some areas of the map. I use world partition.

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## [The panel tabs and other windows are not displayed after some time after opening](https://forums.unrealengine.com/t/the-panel-tabs-and-other-windows-are-not-displayed-after-some-time-after-opening/685155)

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**Author:** [@Ilim](https://forums.unrealengine.com/u/Ilim)\
**Replies:** 6\
**Last updated:** [January 6, 2025, 6:19pm UTC](https://forums.unrealengine.com/t/the-panel-tabs-and-other-windows-are-not-displayed-after-some-time-after-opening/685155 "2025-01-06T18:19:36Z")

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When I work in UA5, after some time the tabs of the upper palette, and any other windows that open in UA5, when they are opened, stop being displayed, the window comes off but immediately disappears, but when you hover t…

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## [Need HELP with my "Server-side Physics Simulation Based Single Procedurally Generated World Single Server Multiplayer Game".](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2236763)

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**Author:** [@phantomabid](https://forums.unrealengine.com/u/phantomabid)\
**Replies:** 0\
**Last updated:** [December 22, 2024, 11:42am UTC](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2236763 "2024-12-22T11:42:30Z")

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Hi there! Hope you’re all having a wonderful day. My exams are over and I have a lot of free time; I wanna learn something and maybe implement it in my life. So, I thought to myself, “let’s make my time valuable and use…

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## [Need HELP with my "Server-side Physics Simulation Based Single Procedurally Generated World Single Server Multiplayer Game".](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2233140)

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**Author:** [@phantomabid](https://forums.unrealengine.com/u/phantomabid)\
**Replies:** 0\
**Last updated:** [December 20, 2024, 4:37am UTC](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2233140 "2024-12-20T04:37:58Z")

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Hi there! Hope you’re all having a wonderful day. My exams are over and I have a lot of free time; I wanna learn something and maybe implement it in my life. So, I thought to myself, “let’s make my time valuable and use…

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## [Should I use World Partition/Composition for median-sized world?](https://forums.unrealengine.com/t/should-i-use-world-partition-composition-for-median-sized-world/2166868)

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**Author:** [@Noisegrinder](https://forums.unrealengine.com/u/Noisegrinder)\
**Replies:** 7\
**Last updated:** [December 5, 2024, 9:55am UTC](https://forums.unrealengine.com/t/should-i-use-world-partition-composition-for-median-sized-world/2166868 "2024-12-05T09:55:57Z")

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Key points: The map size would be around 1.5km x 1.5km. Neither an entirely open world nor totally linear corridors. It’s somewhere in between. Low-poly models all around, targeting lower-end PCs Landscape may be used …

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## [Only 1/4 of my heightmap is imported](https://forums.unrealengine.com/t/only-1-4-of-my-heightmap-is-imported/2122688)

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**Author:** [@LeMysterius](https://forums.unrealengine.com/u/LeMysterius)\
**Replies:** 5\
**Last updated:** [November 15, 2024, 9:29pm UTC](https://forums.unrealengine.com/t/only-1-4-of-my-heightmap-is-imported/2122688 "2024-11-15T21:29:52Z")

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Hello, I’m just starting out and tried importing an heightmap as my base landscape but the editor only imports a quarter of the original heightmap. What am I missing? ^^’

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## [Quest 2 port of the classic Unreal Landscape Mountains Showcase.](https://forums.unrealengine.com/t/quest-2-port-of-the-classic-unreal-landscape-mountains-showcase/795386)

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**Author:** [@Jamp-3D](https://forums.unrealengine.com/u/Jamp-3D)\
**Replies:** 15\
**Last updated:** [November 11, 2024, 6:43am UTC](https://forums.unrealengine.com/t/quest-2-port-of-the-classic-unreal-landscape-mountains-showcase/795386 "2024-11-11T06:43:42Z")

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This is a challenging and laborious Quest port, with improved VR controls and extreme optimization. Available now on the Meta Quest Store (App Lab). All credits to the talented team at Epic Games related to the orig…

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