How to check Persistent Level is Loaded

turbotanaka
Sat, 15 Jun 2024 09:00:18 +0000
Blueprint

I’m trying to use Level Streaming to switch maps after OpenLevel in order to get multiple Gamemodes working.
However, Level Streaming requires that the Persistent Level has been completely loaded, and Level Streaming will fail if run in not loaded.
To address this problem I’m currently inserting a very short Delay, but this is not a good solution.
Therefore I would like to know how to check if the Persistent Level has been completely loaded.

6 posts - 3 participants