Packaged game crashes when opening next level

anonymous_user_b5c8e0a0
Fri, 06 Nov 2020 09:57:05 +0000
World Creation

Hello,

I can package a project to Windows (32-bit and/or 64-bit) but I keep running into a problem when opening the next level where it will take 30 seconds then go to a black screen. The crash logs report “LogGarbage: Warning: Spent more than 10.00s on routing FinishDestroy to objects (objects in queue: 36)” and I’ll leave the full crash log here: Error Log

It feel it is related to the garbage collection but am unfamiliar with those systems. I use the Blueprint system so I literately have “event button click > open level”. I have tried it with empty levels as well to check if it was my project levels but the same result happens. I have checked spelling mistakes on the nodes for the level name by Ctrl+C Ctrl+V in case it was something simple like that.

Has anyone else encountered this problem or have any ideas how to fix it?

Thanks!

5 posts - 5 participants