Open Level Gamemode Not Working in Package

khazum
Sun, 16 Sep 2018 05:35:12 +0000
Blueprint

Hello all,

I have a simple boolean that chooses whether to open a level with a game mode set to one gamemode (fp) or another (3p)

I am using these options in my open level nodes (for my training level):

?Game=/Game/Character/FPTrain.FPtrain_C
or
?Game=/Game/Character/3PTrain.3Ptrain_C

the two gamemodes have different default pawns (a fp pawn and a 3p pawn.)

it works perfectly in the editor every time. but when i package it for windows64, the binary doesn’t change the gamemode or it’s pawn (it uses the level’s default.) it doesn’t matter whether i use ABSOLUTE or not in my open level node. i don’t remember this being a problem prior to 4.19

any thoughts?

thanks in advance,
-k

6 posts - 4 participants