Setting opacity of Opaque Material

OniricMaster
Thu, 28 Mar 2019 12:54:23 +0000
Rendering

Hello, I made a simple blueprint that reduces the opacity of a material if the player is standing in front, this worked fine but now that i’m implementing assets that already have materials I have arrived at a problem.
These materials aren’t Translucent so the Opacity is not enabled. I was wondering what would be a workaround for this?

This is the blueprint that controls the opacity of the material.

4 posts - 3 participants