Why is my Masked Material Not Casting Shadows?

Knobbynobbes
Thu, 05 Jun 2014 01:17:49 +0000
Rendering

So, I just followed the tutorial on how to do location based opacity in UE4 and I noticed that none of the objects that are masked are creating shadows. The sides of brushes that do not have the material on them cast shadows, and brushes that don’t have the material on them cast shadows, but anything that I put that material on doesn’t cast a shadow, even static meshes (I used the material test objects as you can see in the upper left). Whats wrong?

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