Normal Plus Opacity

anonymous_user_6ee703af
Fri, 20 Oct 2017 02:13:10 +0000
Rendering

I was told that my glass map should be plugged into opacity into the material slot with my texture, but enabling opacity turns off normal map and messing with the transparency options has inverted my map to the point where everything’s invisible but the glass texture. Could somebody please explain this to me?

5 posts - 4 participants