Steam Client and none steam dedicated server

yghtim
Fri, 04 Oct 2024 12:32:03 +0000
Blueprint

Hello, so i have been trying for the last few days to connect my steam client game to my dedicated server via direct IP

But as you know you cannot connect to a dedicated server via direct IP if the server has Steam implemented.

so i have been trying to run the server -nosteam and the client with steam.
This does not work, it connects but gets disconnected with error: incompatible_unique_net_id

This is because there are two different OSS OnlineSubSystems

I found this website:

steamcore.eeldev.com

incompatible_unique_net_id | SteamCore Documentation

incompatibleuniquenet_id is an error that will appear when running two different OSS (OnlineSubsystem), sometimes you might want to have a dedicated server use the regular Null OnlineSubsystem while clients use the Steam OSS (to have steam...

That actually mentions this, but i do not know what exactly they want me to do?
I find the BaseGameMode.h in visual studio but im not sure if they want me to replace everything in the file?

Also the .cpp file i do not find at all inside visual studio?

Can someone please help us out here?
Thanks!

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