Packaging with Online Subsystem Steam does not work

Pypatron
Wed, 03 Jan 2018 14:13:03 +0000
Platform & Builds

I want to integrate Steamworks in my project (4.15) and have try many methods and times of days here. The online subsystem works perfectly in standalone. But it’s easy to create a package. If I deactivate the online Steam subsystem with plugins, the packaging will work fine again.

I’ve tried that, for example

docs.unrealengine.com

Online Subsystem Steam

An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.

and that

Unreal Engine Forums – 14 Apr 20

A new, community-hosted Unreal Engine Wiki

After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Reading time: 1 mins 🕑 Likes: 13 ❤

Same problem in blank project, but not in a newer version. In 4.18 the substem works fine in a blank project. But my game project is not compatible witz 4.18

UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject -clean C:\TheyHaveHORNS\TheyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -nobuilduht -NoHotReload
LogSlate: Took 0.000926 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,422791s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject C:\TheyHaveHORNS\TheyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1435459s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject C:\TheyHaveHORNS\TheyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TheyHaveHORNS (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link TheyHaveHORNS-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Bibliothek “C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.lib” und Objekt “C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.exp” werden erstellt.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamUser” in Funktion ““public: __cdecl FOnlineFriendsSteam::FOnlineFriendsSteam(class FOnlineSubsystemSteam *)” (??0FOnlineFriendsSteam@@QEAA@PEAVFOn
lineSubsystemSteam@@@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamFriends” in Funktion ““public: __cdecl FOnlineFriendsSteam::FOnlineFriendsSteam(class FOnlineSubsystemSteam *)” (??0FOnlineFriendsSteam@@QEAA@PEAV
FOnlineSubsystemSteam@@@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamUtils” in Funktion ““public: bool __cdecl FOnlineSubsystemSteam::InitSteamworksClient(bool,int)” (?InitSteamworksClient@FOnlineSubsystemSteam@@QEA
A_N_NH@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamMatchmaking” in Funktion ““public: __cdecl FOnlineAsyncTaskSteamFindLobby::FOnlineAsyncTaskSteamFindLobby(class FOnlineSubsystemSteam *,class FUni
queNetIdSteam const &,class TSharedPtr const &,int,class TMulticastDelegate,class FOnlineSessionSearchResult const &> const &)” (??0FOnlineAsyncTaskSteamFindLobby@@QEAA@PEAVFOnlineSubsystemSteam@@AEBVFUniqueNetIdSteam@@AEBV?$TSharedPtr@VFOnlineSessionSearc
h@@$0A@@@HAEBV?$TMulticastDelegate@X$$CB_N$$CBHV?$TSharedPtr@$$CBVFUniqueNetId@@$0A@@@AEBVFOnlineSessionSearchResult@@@@@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamUserStats” in Funktion ““public: void __cdecl FOnlineLeaderboardsSteam::CacheCurrentUsersStats(void)” (?CacheCurrentUsersStats@FOnlineLeaderboards
Steam@@QEAAXXZ)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamApps” in Funktion ““public: bool __cdecl FOnlineSubsystemSteam::InitSteamworksClient(bool,int)” (?InitSteamworksClient@FOnlineSubsystemSteam@@QEAA
_N_NH@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamNetworking” in Funktion ““public: virtual class FSocket * __cdecl FSocketSubsystemSteam::CreateSocket(class FName const &,class FString const &,bo
ol)” (?CreateSocket@FSocketSubsystemSteam@@UEAAPEAVFSocket@@AEBVFName@@AEBVFString@@_N@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamMatchmakingServers” in Funktion ““public: void __cdecl FPendingSearchResultSteam::CancelQuery(void)” (?CancelQuery@FPendingSearchResultSteam@@QEAA
XXZ)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamRemoteStorage” in Funktion ““public: virtual void __cdecl FOnlineUserCloudSteam::DumpCloudFileState(class FUniqueNetId const &,class FString const
&)” (?DumpCloudFileState@FOnlineUserCloudSteam@@UEAAXAEBVFUniqueNetId@@AEBVFString@@@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamGameServer_Init” in Funktion ““public: bool __cdecl FOnlineSubsystemSteam::InitSteamworksServer(void)” (?InitSteamworksServer@FOnlineSubsystemStea
m@@QEAA_NXZ)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamGameServer” in Funktion ““public: virtual void __cdecl FOnlineAsyncTaskSteamCreateServer::Finalize(void)” (?Finalize@FOnlineAsyncTaskSteamCreateSe
rver@@UEAAXXZ)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamGameServerUtils” in Funktion ““public: bool __cdecl FOnlineSubsystemSteam::InitSteamworksServer(void)” (?InitSteamworksServer@FOnlineSubsystemStea
m@@QEAA_NXZ)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamGameServerNetworking” in Funktion ““public: virtual class FSocket * __cdecl FSocketSubsystemSteam::CreateSocket(class FName const &,class FString
const &,bool)” (?CreateSocket@FSocketSubsystemSteam@@UEAAPEAVFSocket@@AEBVFName@@AEBVFString@@_N@Z)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “__imp_SteamGameServerStats” in Funktion ““public: bool __cdecl FOnlineSubsystemSteam::InitSteamworksServer(void)” (?InitSteamworksServer@FOnlineSubsystemStea
m@@QEAA_NXZ)”.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.exe : fatal error LNK1120: 14 nicht aufgel�ste Externe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 9,92 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 10,2883717s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject C:\TheyHaveHORNS\Th
eyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.01.02-23.23.10.txt’
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti
onary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

3 posts - 2 participants