FAB-Plugin does not work with EOS SDK plugins

BDC_Patrick
Mon, 28 Oct 2024 12:17:35 +0000
Issues & Bug Reporting (Fab)

Summary

Hi there..

I think, many people currently encounter the same problem.

The FAB-Plugin is using the Engine internal EOS SDK implementation to authentificate Users.

My Problem (especially with f.e. the Redpoint EOS Subsystem Plugin) is, that this uses its own SDK implementation, to allow more up-2-date versions of the SDK.
Now, the FAB-Plugin stops those plugins from working, since it overrides the SDK implementation.

Can you update the FAB plugin to work with such custom SDK implementations, please?
Maybe so it just uses the internal SDK, of no external is available?

Cause right now, we need to disable the FAB-Plugin, to go on with developing.

What type of bug are you experiencing?

Plugins

URL where the bug was encountered

Fab.com

EOS Online Framework

🎉 The all-in-one Epic Online Services integrationDeveloped since the launch of Epic Online Services, and with over 3,000 developers and millions of players worldwide, Redpoint EOS Online Framework is the professional solution for game developers...

Steps to Reproduce

Have f.e. Redpoint Games EOS Online Subsystem running.
Try to open Project with FAB plugin enabled.

Expected Result

Have FAB-Plugin not cancel out EOS Online Subsystems with external SDK support.

Observed Result

The Redpoint EOS Online Subsystem will not work until you disable these plugins and restart the editor.

Platform

Windows

Operating System

Win 11 pro

Additional Notes

disabling the "EOS Shared " and “Online Subsystem EOS” does not work, since the FAB-Plugin activates them again.

7 posts - 6 participants