OnHitEvent of BP not fired (when hit BP InstanceStaticMesh, only fires OnComponentBeginOverlap)

AngelTsvetkov
Mon, 18 Jul 2016 14:04:58 +0000
World Creation

I have one BP, one static mesh component in it with its own collision. When this BP hit in game BP actor with many instances of ISMC, onhit event is not fire, only OnComponentBeginOverlap. This is problem because I can’t determine which instance exactly is hit to remove only that one (with removeinstance node)

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