How do I trigger onComponentBeginOverlap events with a First Person Character and also if a HMD Locomotion Pawn is possessing Player Controller? (Please Help!)

mercuriusfm
Sun, 12 Mar 2017 01:34:42 +0000
Character & Animation

The blueprint scripting in my Pickup Blueprint above works with the First person character overlapping the pickup, but when I possess the character with a HMD locomotion Pawn and overlap the pickup nothing happens. I have the same functions just with different variables in both the HMD locomotion Pawn as well as the First Person Character. If i switch the true and false branches on the cast to FirstPersonCharacter and Cast to HMDLocomotionPawn when I preview my game in VR I hear the sound effect cue explosion as soon as I start it and all of them are destroyed before I get to overlap them.

I also have a similar casting in the level blueprint shown below that triggers sound cues and that works with both the first person character and the HMD locomotion Pawn, so I think everything is ok with the collision settings.

Am I using the Branch function incorrectly? I tried making an enum switch instead of a branch with the same results.

Please help, I am having a lot of trouble trying to figure this out.

Thank you,

Melissa

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