OnComponentBeginOverlap inconsistent HitResult data

GrimlessBBS
Sun, 27 Nov 2016 21:08:19 +0000
World Creation

While using OnComponentBeginOverlap (CollisionVolume) in Blueprint, the HitResult output pin occasionally has correct information but occasionally does not. For my RailgunProjectile, the Hit Location reports correctly. For my RocketProjectile (same superclass, slightly different subclass behavior), the Hit Location is always (0,0,0). What are the criteria under which a valid HitResult is supplied to OnComponentBeginOverlap? Why is this inconsistency allowed? Adding a boolean to report if the HitResult is valid or not would be extremely helpful.

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