Getting OnComponentBeginOverlap of collision box created on event graph/const graph

yeshjho
Mon, 23 Jul 2018 11:42:45 +0000
World Creation

How can I use OnComponentBeginOverlap event of “newly created” collision box?

I mean the collision box that is created on run time(event graph) or construction time(construction graph), not that I added manually on Viewport.

When I try to make a node from “Add Box Collision” node’s Return Value typing event, there are only “Bind to event ~~~” or “Create Event” nodes. (Node names could be different because I’m using different language)

Can I achieve this with these nodes?

I CAN’T use ActorBeginOverlap event because I’m trying to detect overlap events between components of one actor.

Thanks.

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