# \#offset

**URL:** https://forums.unrealengine.com/tag/offset/2589.md

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## [Mouse input is offset in UMG/Slate when the resolution/ViewportSize is changed at run-time (Standalone Game)](https://forums.unrealengine.com/t/mouse-input-is-offset-in-umg-slate-when-the-resolution-viewportsize-is-changed-at-run-time-standalone-game/328401)

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**Author:** [@FacePalm.exe](https://forums.unrealengine.com/u/FacePalm.exe)\
**Replies:** 18\
**Last updated:** [September 5, 2026, 1:22pm UTC](https://forums.unrealengine.com/t/mouse-input-is-offset-in-umg-slate-when-the-resolution-viewportsize-is-changed-at-run-time-standalone-game/328401 "2026-09-05T13:22:06Z")

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Hey guys, We’re currently working off of 4.8.2, and I’ve found that when re-sizing the View-port in the standalone version of the game, it causes the mouse input to be offset in UMG/Slate. It seems as though the new vi…

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## [Small joys while we wait for Ashes of Creation updates](https://forums.unrealengine.com/t/small-joys-while-we-wait-for-ashes-of-creation-updates/2612448)

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**Author:** [@john\_marry](https://forums.unrealengine.com/u/john_marry)\
**Replies:** 0\
**Last updated:** [July 21, 2025, 2:29am UTC](https://forums.unrealengine.com/t/small-joys-while-we-wait-for-ashes-of-creation-updates/2612448 "2025-07-21T02:29:51Z")

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With all the waiting around between Ashes dev updates, I’ve been looking for little distractions to keep the hype alive (and the patience meter full). Surprisingly, Crumbl Cookies has become my go-to. Their weekly rotat…

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## [First Person Flashlight Control - Trying To Remake](https://forums.unrealengine.com/t/first-person-flashlight-control-trying-to-remake/2271706)

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**Author:** [@Branche](https://forums.unrealengine.com/u/Branche)\
**Replies:** 1\
**Last updated:** [January 12, 2025, 1:59pm UTC](https://forums.unrealengine.com/t/first-person-flashlight-control-trying-to-remake/2271706 "2025-01-12T13:59:29Z")

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Hello, I’m trying to remake a first person control from the game “Welcome to Kowloon” just for fun, but I really don’t know how they do this and I need your help. There is an example : https://youtu.be/NLYcdqlRI3s?si=cO…

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## [How to render Z-fighting borders on the top of provinces?](https://forums.unrealengine.com/t/how-to-render-z-fighting-borders-on-the-top-of-provinces/2132455)

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**Author:** [@OctoberIC](https://forums.unrealengine.com/u/OctoberIC)\
**Replies:** 2\
**Last updated:** [November 20, 2024, 1:26pm UTC](https://forums.unrealengine.com/t/how-to-render-z-fighting-borders-on-the-top-of-provinces/2132455 "2024-11-20T13:26:16Z")

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I’m generating procedural meshes (UProceduralMeshComponent) for both provinces and borders. The triangulation of the borders doesn’t align perfectly with that of the provinces and so I can’t just offset them by 0.01. I h…

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## [Aim Offset AI not shooting straight](https://forums.unrealengine.com/t/aim-offset-ai-not-shooting-straight/366004)

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**Author:** [@RawRamen](https://forums.unrealengine.com/u/RawRamen)\
**Replies:** 4\
**Last updated:** [October 6, 2024, 6:54pm UTC](https://forums.unrealengine.com/t/aim-offset-ai-not-shooting-straight/366004 "2024-10-06T18:54:28Z")

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So i have an ai controlled pawn with a blendspace aim offset and it works pretty well, except that the offset values are not correct, causing the ai most of the time to miss its target; i’m doing something wrong with my …

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## [Fullscreen 21:9 aspect ratio offsets mouse cursor from UMG](https://forums.unrealengine.com/t/fullscreen-21-9-aspect-ratio-offsets-mouse-cursor-from-umg/420872)

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**Author:** [@anonymous\_user\_67d533e8](https://forums.unrealengine.com/u/anonymous_user_67d533e8)\
**Replies:** 12\
**Last updated:** [August 20, 2024, 11:52am UTC](https://forums.unrealengine.com/t/fullscreen-21-9-aspect-ratio-offsets-mouse-cursor-from-umg/420872 "2024-08-20T11:52:51Z")

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When applying a 21:9 resolution in fullscreen, UMG buttons and mouse position will no longer match up. This makes it very difficult to interact with UMG elements Steps to reproduce: Make simple UMG elements that le…

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## [Importing Custom Parameters in Flightlog](https://forums.unrealengine.com/t/importing-custom-parameters-in-flightlog/1777649)

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**Author:** [@OET\_JLF](https://forums.unrealengine.com/u/OET_JLF)\
**Replies:** 13\
**Last updated:** [July 15, 2024, 8:35am UTC](https://forums.unrealengine.com/t/importing-custom-parameters-in-flightlog/1777649 "2024-07-15T08:35:41Z")

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Hi everyone, I’m trying to pass camera rotational values (pitch, yaw, heading, roll) for each given image location (WGS84 lat/long/alt). Can someone please advise on this formatting? I cannot find an documentation on h…

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## [Control Rig Module offset not working correctly](https://forums.unrealengine.com/t/control-rig-module-offset-not-working-correctly/1836162)

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**Author:** [@Mike9](https://forums.unrealengine.com/u/Mike9)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 9:07am UTC](https://forums.unrealengine.com/t/control-rig-module-offset-not-working-correctly/1836162 "2024-05-02T09:07:13Z")

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Working with the new Control Rig Modules of UE 5.4. I’m having problems with the shape offset when trying to position the control shape outside the character. It’s a custom module based on the “AddControl” rig module bu…

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## [Why won't my True FPS Pitch Aim Offset Animations Replicate To Clients](https://forums.unrealengine.com/t/why-wont-my-true-fps-pitch-aim-offset-animations-replicate-to-clients/1574754)

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**Author:** [@ImSpeKKy](https://forums.unrealengine.com/u/ImSpeKKy)\
**Replies:** 0\
**Last updated:** [December 30, 2023, 9:31pm UTC](https://forums.unrealengine.com/t/why-wont-my-true-fps-pitch-aim-offset-animations-replicate-to-clients/1574754 "2023-12-30T21:31:35Z")

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Hi I’m new to Unreal Engine and I’m using version 5.2 to make a small multiplayer horror game using the listen server model. I have all of the logic setup for a True FPS where the players input changes the characters spi…

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## [Problem with physics constraints in VR](https://forums.unrealengine.com/t/problem-with-physics-constraints-in-vr/480820)

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**Author:** [@ScarredBison](https://forums.unrealengine.com/u/ScarredBison)\
**Replies:** 2\
**Last updated:** [August 19, 2023, 7:16pm UTC](https://forums.unrealengine.com/t/problem-with-physics-constraints-in-vr/480820 "2023-08-19T19:16:13Z")

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So, I have a physics constraint set up. It is attached parented to a mesh that’s parented to my VR motion controller. This seems pretty standard from what I’ve seen. Now, on EventBeginPlay I have the following code ru…

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## [Camera Follow player along a spline with an offset](https://forums.unrealengine.com/t/camera-follow-player-along-a-spline-with-an-offset/481751)

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**Author:** [@DubYYY](https://forums.unrealengine.com/u/DubYYY)\
**Replies:** 1\
**Last updated:** [February 26, 2023, 10:12pm UTC](https://forums.unrealengine.com/t/camera-follow-player-along-a-spline-with-an-offset/481751 "2023-02-26T22:12:19Z")

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Hello, I’m currently setting up a camera system to have a camera follow the player on a spline. As the player can move anywhere and get too close from my camera at the moment, I would like it to move away from the play…

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## [Can't understand why Aim Offset isn't working - please help!](https://forums.unrealengine.com/t/cant-understand-why-aim-offset-isnt-working-please-help/769340)

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**Author:** [@enam1984](https://forums.unrealengine.com/u/enam1984)\
**Replies:** 6\
**Last updated:** [February 14, 2023, 2:20am UTC](https://forums.unrealengine.com/t/cant-understand-why-aim-offset-isnt-working-please-help/769340 "2023-02-14T02:20:58Z")

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Hi guys, I’ve been at this for days without resolving - I retargetted old UE4 Mannequin to a new one (as I was already using specific mannequin in my project) for AIM offset . The Aim Offset seems fine when you test i…

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## [Offset all keys by x amount in sequencer](https://forums.unrealengine.com/t/offset-all-keys-by-x-amount-in-sequencer/430505)

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**Author:** [@anonymous\_user\_d56744fd1](https://forums.unrealengine.com/u/anonymous_user_d56744fd1)\
**Replies:** 2\
**Last updated:** [January 27, 2023, 4:52pm UTC](https://forums.unrealengine.com/t/offset-all-keys-by-x-amount-in-sequencer/430505 "2023-01-27T16:52:00Z")

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I was so happy to have finally found the answer to this question after several hours of looking for it so I’m more than glad to share it with everyone. Basically what you need to do is on your transform (or whatever you’…

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## [Play mp4 video with offset](https://forums.unrealengine.com/t/play-mp4-video-with-offset/434873)

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**Author:** [@Screechfx](https://forums.unrealengine.com/u/Screechfx)\
**Replies:** 6\
**Last updated:** [October 5, 2022, 2:02am UTC](https://forums.unrealengine.com/t/play-mp4-video-with-offset/434873 "2022-10-05T02:02:45Z")

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Hi guys, I have a question and I hope you can help me. So, I have a mp4 footage of fire about 30 frames. I am trying to dress plane cards with that video on them, for now they have the same Material. The issue is tha…

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## [Constraint linear offset](https://forums.unrealengine.com/t/constraint-linear-offset/363664)

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**Author:** [@anonymous\_user\_34882162](https://forums.unrealengine.com/u/anonymous_user_34882162)\
**Replies:** 2\
**Last updated:** [May 8, 2022, 4:55pm UTC](https://forums.unrealengine.com/t/constraint-linear-offset/363664 "2022-05-08T16:55:51Z")

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I have a constraint with limited linear motion. I need to find out how far the constrained object has traveled away from it’s target position. I know how to get the angular offsets(‘Get Current Twist’, ‘Get Current Swing…

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## [Paragon Characters - Weapon offset issue on skeleton](https://forums.unrealengine.com/t/paragon-characters-weapon-offset-issue-on-skeleton/458186)

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**Author:** [@eSnapple](https://forums.unrealengine.com/u/eSnapple)\
**Replies:** 6\
**Last updated:** [May 4, 2022, 5:08pm UTC](https://forums.unrealengine.com/t/paragon-characters-weapon-offset-issue-on-skeleton/458186 "2022-05-04T17:08:55Z")

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This issue has showed up across several characters (at least Steel, Twinblast, and Sparrow so far). When I first import the Paragon character assets into the project (4.22.3 source), everything looks great. But at some p…

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## [FSequencer OnJumpToEnd Frame Offset](https://forums.unrealengine.com/t/fsequencer-onjumptoend-frame-offset/490613)

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**Author:** [@Kyle\_Norton](https://forums.unrealengine.com/u/Kyle_Norton)\
**Replies:** 0\
**Last updated:** [November 4, 2021, 11:37pm UTC](https://forums.unrealengine.com/t/fsequencer-onjumptoend-frame-offset/490613 "2021-11-04T23:37:04Z")

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Hi, I’m just curious as for the reasoning with this source code dealing with “Jump To End” in Sequencer. Why does UE want to calculate a one frame offset from the end when i jump to the end it seems counterintuitive. …

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## [How could I add collision based offset to the “set world location”?](https://forums.unrealengine.com/t/how-could-i-add-collision-based-offset-to-the-set-world-location/490304)

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**Author:** [@JAMBALAIJA2](https://forums.unrealengine.com/u/JAMBALAIJA2)\
**Replies:** 0\
**Last updated:** [October 27, 2021, 12:19pm UTC](https://forums.unrealengine.com/t/how-could-i-add-collision-based-offset-to-the-set-world-location/490304 "2021-10-27T12:19:27Z")

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How could I stop the blocks from going through the ground and other blocks when building? I use linetrace and set world location to determinate the location currently.

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## [Physics Constraint Actor Linear 'Offset'](https://forums.unrealengine.com/t/physics-constraint-actor-linear-offset/363238)

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**Author:** [@anonymous\_user\_da33a630](https://forums.unrealengine.com/u/anonymous_user_da33a630)\
**Replies:** 3\
**Last updated:** [October 20, 2021, 8:07am UTC](https://forums.unrealengine.com/t/physics-constraint-actor-linear-offset/363238 "2021-10-20T08:07:46Z")

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Hi guys! I was working with the Physics Constraint Actor connecting a drawer to an island, enabling only a simple one-axis movement. The problem that occurred is that I could not find a preset so that my drawer would be …

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## [Using sweep in AddWorldOffset() prevents any movement](https://forums.unrealengine.com/t/using-sweep-in-addworldoffset-prevents-any-movement/489953)

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**Author:** [@JackxBlack](https://forums.unrealengine.com/u/JackxBlack)\
**Replies:** 1\
**Last updated:** [October 18, 2021, 3:33am UTC](https://forums.unrealengine.com/t/using-sweep-in-addworldoffset-prevents-any-movement/489953 "2021-10-18T03:33:17Z")

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Hello, I’ve recently begun working on my custom character controller (yes, I know unreal has a built in one which is perfectly fine, I want to build my own, please refrain from commenting on that, that’s not the topic h…

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## [How to start video texture with time offset?](https://forums.unrealengine.com/t/how-to-start-video-texture-with-time-offset/488321)

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**Author:** [@anonymous\_user\_edac0ab1](https://forums.unrealengine.com/u/anonymous_user_edac0ab1)\
**Replies:** 0\
**Last updated:** [September 2, 2021, 6:35pm UTC](https://forums.unrealengine.com/t/how-to-start-video-texture-with-time-offset/488321 "2021-09-02T18:35:11Z")

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I have several meshes playing video media texture (single source video - looping). To give them some variety, I’d like to offset their start frame (or time) - one start from frame 30, other starts from frame 45…etc. Th…

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## [How to use Niagara Location Offset](https://forums.unrealengine.com/t/how-to-use-niagara-location-offset/472627)

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**Author:** [@Twads9816](https://forums.unrealengine.com/u/Twads9816)\
**Replies:** 1\
**Last updated:** [August 26, 2021, 2:28am UTC](https://forums.unrealengine.com/t/how-to-use-niagara-location-offset/472627 "2021-08-26T02:28:11Z")

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I’ve been using Niagara of some time now, but I can’t wrap my head around what’s going on here. I have an emitter with a sphere location and an added velocity in the spawn script. I want to offset the sphere relative to …

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## [Is there a way to tile a texture procedurally?](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832)

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**Author:** [@Vishwas3000](https://forums.unrealengine.com/u/Vishwas3000)\
**Replies:** 4\
**Last updated:** [July 8, 2021, 12:46pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832 "2021-07-08T12:46:31Z")

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I have a image texture, and I need to tile them procedurally with some offset in every rows. Can I do this procedurally with the nodes. Sry I am new to unreal. It will be much appreciated if you help me out.

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## [Mouse interaction - method to avoid moving component pivot to mouse trace hit?](https://forums.unrealengine.com/t/mouse-interaction-method-to-avoid-moving-component-pivot-to-mouse-trace-hit/484665)

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**Author:** [@BIGTIMEMASTER](https://forums.unrealengine.com/u/BIGTIMEMASTER)\
**Replies:** 5\
**Last updated:** [June 26, 2021, 12:03pm UTC](https://forums.unrealengine.com/t/mouse-interaction-method-to-avoid-moving-component-pivot-to-mouse-trace-hit/484665 "2021-06-26T12:03:37Z")

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Hi, I am working from the Mouse Interaction level in the Content Examples project. I know what I need to do but I am having trouble finding the blueprints to do it. Sorry I am little new to UE. When you left click obje…

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## [Get a location along a vector.](https://forums.unrealengine.com/t/get-a-location-along-a-vector/482961)

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**Author:** [@AleMarcati](https://forums.unrealengine.com/u/AleMarcati)\
**Replies:** 2\
**Last updated:** [May 6, 2021, 12:42am UTC](https://forums.unrealengine.com/t/get-a-location-along-a-vector/482961 "2021-05-06T00:42:28Z")

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There’s something missing from the question, because you need both an original location to move away from and a direction in which to move. It would seem that this is what’s tripping you up. Then it is fairly straightfo…

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## [Weapon fire anim according to Aim Offset direction](https://forums.unrealengine.com/t/weapon-fire-anim-according-to-aim-offset-direction/296264)

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**Author:** [@Zeb89](https://forums.unrealengine.com/u/Zeb89)\
**Replies:** 2\
**Last updated:** [March 21, 2021, 10:29pm UTC](https://forums.unrealengine.com/t/weapon-fire-anim-according-to-aim-offset-direction/296264 "2021-03-21T22:29:54Z")

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Hi. This should be an easy one for you: This is our first attempt at a multiplayer FPS game using UE4. We are going insane trying to set up a firing animation for our pistol weapon in 3rd person which lines up correctly…

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## [How can I make a script for turning the front wheels with this blueprint?(Set Angular Rotation Offset)](https://forums.unrealengine.com/t/how-can-i-make-a-script-for-turning-the-front-wheels-with-this-blueprint-set-angular-rotation-offset/478723)

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**Author:** [@Endikovi4](https://forums.unrealengine.com/u/Endikovi4)\
**Replies:** 0\
**Last updated:** [February 13, 2021, 8:40am UTC](https://forums.unrealengine.com/t/how-can-i-make-a-script-for-turning-the-front-wheels-with-this-blueprint-set-angular-rotation-offset/478723 "2021-02-13T08:40:28Z")

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I’m new to programming. I need help with the front wheels, I want to make a 45 degree and -45 degree turn system. Who knows how to do it with such a blueprint? The problem is that when I set the turn limit, the wheel…

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## [POM Pixel Depth Offset on landscape/WS materials casting strange shadows](https://forums.unrealengine.com/t/pom-pixel-depth-offset-on-landscape-ws-materials-casting-strange-shadows/432731)

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**Author:** [@MarkRanson3D](https://forums.unrealengine.com/u/MarkRanson3D)\
**Replies:** 3\
**Last updated:** [January 31, 2021, 5:26am UTC](https://forums.unrealengine.com/t/pom-pixel-depth-offset-on-landscape-ws-materials-casting-strange-shadows/432731 "2021-01-31T05:26:28Z")

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Hello all, I’ve been using pixel depth offset on some pretty complex materials to give the illusion of tessellation without actually using tessellation, i am finding it to be an incredibly powerful tool however its havi…

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## [4.26 underwater post process transition issue](https://forums.unrealengine.com/t/4-26-underwater-post-process-transition-issue/477380)

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**Author:** [@3S\_Interactive](https://forums.unrealengine.com/u/3S_Interactive)\
**Replies:** 2\
**Last updated:** [January 27, 2021, 9:22pm UTC](https://forums.unrealengine.com/t/4-26-underwater-post-process-transition-issue/477380 "2021-01-27T21:22:05Z")

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I know the water system is still a work in progress. So, for your notes (if you’re not already aware of this issue):

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## [Landscape collision seems to be offset when making holes with Landscape Visibility?](https://forums.unrealengine.com/t/landscape-collision-seems-to-be-offset-when-making-holes-with-landscape-visibility/372667)

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**Author:** [@Jaysinsan](https://forums.unrealengine.com/u/Jaysinsan)\
**Replies:** 12\
**Last updated:** [January 21, 2021, 7:04am UTC](https://forums.unrealengine.com/t/landscape-collision-seems-to-be-offset-when-making-holes-with-landscape-visibility/372667 "2021-01-21T07:04:25Z")

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When working on the Landscape in the Current version of Unreal. 4.13.1, I noticed an odd offset with Landscape Collision and the holes made with the Landscape Visibility tool. It’s more noticeable with smaller holes ma…

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