# \#Oculus

**URL:** https://forums.unrealengine.com/tag/oculus/7238.md

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## [360 video in-game quality](https://forums.unrealengine.com/t/360-video-in-game-quality/456010)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 4\
**Last updated:** [April 24, 2026, 11:02am UTC](https://forums.unrealengine.com/t/360-video-in-game-quality/456010 "2026-04-24T11:02:08Z")

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Hi there, I’m currently developping an interactive 360 film on OculusGo. Can someone tell me which settings and/or compression to use in order to get the best video quality during play ? The video is displayed on a 40…

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## [How to set up Collab Viewer Template for standalone Quest 2/3](https://forums.unrealengine.com/t/how-to-set-up-collab-viewer-template-for-standalone-quest-2-3/1838140)

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**Author:** [@Squishido](https://forums.unrealengine.com/u/Squishido)\
**Replies:** 17\
**Last updated:** [February 17, 2026, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-set-up-collab-viewer-template-for-standalone-quest-2-3/1838140 "2026-02-17T15:55:28Z")

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Hello, I recently got the Collab Viewer template working perfectly standalone on a Quest 3. I had to make several simple changes to the template and I will provide them below. Unfortunately, I am creating this from me…

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## [Post-process with passthrough?](https://forums.unrealengine.com/t/post-process-with-passthrough/2587689)

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**Author:** [@Son\_Akira](https://forums.unrealengine.com/u/Son_Akira)\
**Replies:** 4\
**Last updated:** [September 7, 2025, 11:05pm UTC](https://forums.unrealengine.com/t/post-process-with-passthrough/2587689 "2025-09-07T23:05:48Z")

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Hi guys, I’m trying to make an augmented reality application for Quest 3 that can apply post-process to the real world. I’ve had a couple of issues just making simple passthrough work at first, but I managed to make it …

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## [Oculus Quest 2 and Fixed Foveated Rendering (UE5)](https://forums.unrealengine.com/t/oculus-quest-2-and-fixed-foveated-rendering-ue5/541208)

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**Author:** [@Creo](https://forums.unrealengine.com/u/Creo)\
**Replies:** 14\
**Last updated:** [August 27, 2025, 4:31pm UTC](https://forums.unrealengine.com/t/oculus-quest-2-and-fixed-foveated-rendering-ue5/541208 "2025-08-27T16:31:59Z")

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Did anyone manage to get Fixed Foveated Rendering work on Oculus Quest 2 in stand alone mode? I’m using UE 5.0.1. Tested on a newly created Virtual Reality Template project and it doesn’t work under any settings I’ve tr…

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## [UE5.4 mobile HDR for Quest VR](https://forums.unrealengine.com/t/ue5-4-mobile-hdr-for-quest-vr/1864067)

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**Author:** [@RafigRzayev](https://forums.unrealengine.com/u/RafigRzayev)\
**Replies:** 7\
**Last updated:** [August 22, 2025, 2:05pm UTC](https://forums.unrealengine.com/t/ue5-4-mobile-hdr-for-quest-vr/1864067 "2025-08-22T14:05:52Z")

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Hello, I was utilizing Oculus Tone Mapping in my project. Details described here. In short, I had to use Oculus fork of UE for this feature to work. When reading through UE5.4 release logs, I came across following tex…

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## [How can I take screenshots/camera captures in game on Oculus Quest?](https://forums.unrealengine.com/t/how-can-i-take-screenshots-camera-captures-in-game-on-oculus-quest/490228)

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**Author:** [@jakenicolaides](https://forums.unrealengine.com/u/jakenicolaides)\
**Replies:** 5\
**Last updated:** [July 18, 2025, 4:43pm UTC](https://forums.unrealengine.com/t/how-can-i-take-screenshots-camera-captures-in-game-on-oculus-quest/490228 "2025-07-18T16:43:08Z")

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I am creating a VR mobile game for Oculus Quest 2 and the key game mechanic is taking photos with a camera. When I use the “HighResScreenshot” or “Shot” console commands it causes the game to crash the Oculus. I don’t ge…

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## [UE5 Oculus Quest 2 launching app in shipping build loads forever](https://forums.unrealengine.com/t/ue5-oculus-quest-2-launching-app-in-shipping-build-loads-forever/1198833)

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**Author:** [@lyaflora](https://forums.unrealengine.com/u/lyaflora)\
**Replies:** 9\
**Last updated:** [July 18, 2025, 4:42pm UTC](https://forums.unrealengine.com/t/ue5-oculus-quest-2-launching-app-in-shipping-build-loads-forever/1198833 "2025-07-18T16:42:40Z")

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Hi guys, I have a problem with running apps for Oculus Quest 2 in UE 5.1+ (have not tested in 5.0). Everything works fine in 4.27. In UE 5.1 and 5.2, launching any app in shipping build causes the app to be stuck at the…

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## [SpaceWarp - Android crash (VR Oculus) (VariableRateShading)](https://forums.unrealengine.com/t/spacewarp-android-crash-vr-oculus-variablerateshading/2518521)

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**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 1\
**Last updated:** [May 19, 2025, 6:50pm UTC](https://forums.unrealengine.com/t/spacewarp-android-crash-vr-oculus-variablerateshading/2518521 "2025-05-19T18:50:49Z")

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Hello everyone. I have encountered a problem with the inclusion of (SpaceWarp) + (VariableRateShading) with (UE5.3 Meta Fork) As soon as I enable this feature my packed project crashes on (Oculus 3). Log: Log.txt (28…

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## [UE5.3 Meta Quest - Passthrough with OpenXR](https://forums.unrealengine.com/t/ue5-3-meta-quest-passthrough-with-openxr/1608878)

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**Author:** [@fprodigy981](https://forums.unrealengine.com/u/fprodigy981)\
**Replies:** 6\
**Last updated:** [April 22, 2025, 2:11pm UTC](https://forums.unrealengine.com/t/ue5-3-meta-quest-passthrough-with-openxr/1608878 "2025-04-22T14:11:44Z")

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I’m developing an app in Unreal Engine for the Meta Quest headsets. Everything works fine on the headset when I configure my development environment following the proper instructions (this is a good starting point, for t…

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## [Best Android SDK and NDK version to compile Unreal 4.27 project for Meta Quest 2/3?](https://forums.unrealengine.com/t/best-android-sdk-and-ndk-version-to-compile-unreal-4-27-project-for-meta-quest-2-3/1691940)

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**Author:** [@c05](https://forums.unrealengine.com/u/c05)\
**Replies:** 1\
**Last updated:** [January 31, 2025, 2:13pm UTC](https://forums.unrealengine.com/t/best-android-sdk-and-ndk-version-to-compile-unreal-4-27-project-for-meta-quest-2-3/1691940 "2025-01-31T14:13:00Z")

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Hi everyone, I’m trying to compile a .apk for my Unreal VR project which is made with Unreal 4.27, I’ve followed a number of tutorials and basically got the APK compiling with no warnings On Android API level 29 (which …

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## [teleportation to pre-established points within a vr ue space ](https://forums.unrealengine.com/t/teleportation-to-pre-established-points-within-a-vr-ue-space/2301598)

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**Author:** [@albertocapobianc](https://forums.unrealengine.com/u/albertocapobianc)\
**Replies:** 0\
**Last updated:** [January 24, 2025, 9:35pm UTC](https://forums.unrealengine.com/t/teleportation-to-pre-established-points-within-a-vr-ue-space/2301598 "2025-01-24T21:35:34Z")

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I would need your help to check if the material I found online is correct. I am trying to implement a teleportation system to specific points in a predetermined order using the “A” key on the Oculus Quest 2 controller. E…

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## [How to use keyboard control 3d widget in oculus](https://forums.unrealengine.com/t/how-to-use-keyboard-control-3d-widget-in-oculus/337406)

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**Author:** [@anonymous\_user\_f5039563](https://forums.unrealengine.com/u/anonymous_user_f5039563)\
**Replies:** 4\
**Last updated:** [January 16, 2025, 4:19pm UTC](https://forums.unrealengine.com/t/how-to-use-keyboard-control-3d-widget-in-oculus/337406 "2025-01-16T16:19:38Z")

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I use 3d wiget but cant control by keyboard please help me thanks!!!

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## [Meta Quest 3S - Unreal Support](https://forums.unrealengine.com/t/meta-quest-3s-unreal-support/2087487)

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**Author:** [@RafigRzayev](https://forums.unrealengine.com/u/RafigRzayev)\
**Replies:** 2\
**Last updated:** [October 25, 2024, 9:43pm UTC](https://forums.unrealengine.com/t/meta-quest-3s-unreal-support/2087487 "2024-10-25T21:43:54Z")

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Hello, Our setup: Unreal Engine 5.4 Meta Quest 3S (newly released headset) When pressing on VR preview in editor, it crashes. I am able to package and install the apk such that the application appears in the headset.…

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## [Oculus Quest 2 Packaging - No Errors, Infinite Loading Screen?](https://forums.unrealengine.com/t/oculus-quest-2-packaging-no-errors-infinite-loading-screen/550674)

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**Author:** [@Duubz15](https://forums.unrealengine.com/u/Duubz15)\
**Replies:** 13\
**Last updated:** [October 2, 2024, 3:09pm UTC](https://forums.unrealengine.com/t/oculus-quest-2-packaging-no-errors-infinite-loading-screen/550674 "2024-10-02T15:09:51Z")

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Hi all, I’ve been banging my head against the wall for a while now regarding packaging UE projects onto the Oculus Quest 2 I have multiple projects. I have gone through everything I need in order to package them onto m…

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## [Can't run video texture in oculus quest](https://forums.unrealengine.com/t/cant-run-video-texture-in-oculus-quest/455046)

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**Author:** [@anonimatomloki](https://forums.unrealengine.com/u/anonimatomloki)\
**Replies:** 11\
**Last updated:** [September 4, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/cant-run-video-texture-in-oculus-quest/455046 "2024-09-04T14:53:53Z")

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So… The material works in simulate mode. But it doesn’t when I try standalone in the Oculus Quest! I’m trying to play a video inside a sphere with two-sided enabled. Both the material and the mesh are two sided and it w…

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## [Issues with Using Stereo Layer on Oculus Quest 2: supports depth = true and no alpha channel = false](https://forums.unrealengine.com/t/issues-with-using-stereo-layer-on-oculus-quest-2-supports-depth-true-and-no-alpha-channel-false/1889075)

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**Author:** [@PleshivtsevS](https://forums.unrealengine.com/u/PleshivtsevS)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 7:59pm UTC](https://forums.unrealengine.com/t/issues-with-using-stereo-layer-on-oculus-quest-2-supports-depth-true-and-no-alpha-channel-false/1889075 "2024-06-18T19:59:39Z")

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Hello, I am developing an application for the Oculus Quest 2 using Unreal Engine, and I have encountered a problem when trying to configure the Stereo Layer with supports depth set to true and no alpha channel set to fa…

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## [Render VFX on top of Stereo Layer UI](https://forums.unrealengine.com/t/render-vfx-on-top-of-stereo-layer-ui/1890510)

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**Author:** [@RafigRzayev](https://forums.unrealengine.com/u/RafigRzayev)\
**Replies:** 0\
**Last updated:** [June 5, 2024, 8:41am UTC](https://forums.unrealengine.com/t/render-vfx-on-top-of-stereo-layer-ui/1890510 "2024-06-05T08:41:42Z")

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Hi, I am working on UI in VR. Tried a method where widget contents are rendered into a stereo layer in order to achieve high visual quality. I have one problem, I want to draw a laser beam from hand controllers into fo…

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## [UE5-0 rotating motion controller component](https://forums.unrealengine.com/t/ue5-0-rotating-motion-controller-component/519746)

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**Author:** [@rosenkranz](https://forums.unrealengine.com/u/rosenkranz)\
**Replies:** 6\
**Last updated:** [May 23, 2024, 3:05pm UTC](https://forums.unrealengine.com/t/ue5-0-rotating-motion-controller-component/519746 "2024-05-23T15:05:56Z")

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Hi, I had a question regarding the motion controller component. I recently moved a vr project over to ue5 and I discovered my hands were rotated 90 degrees: unreal seems to think the “forward” direction of the actors n…

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## [How to play the Collab Viewer template on Quest 2?](https://forums.unrealengine.com/t/how-to-play-the-collab-viewer-template-on-quest-2/511479)

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**Author:** [@anonymous\_user\_523c9923](https://forums.unrealengine.com/u/anonymous_user_523c9923)\
**Replies:** 13\
**Last updated:** [May 3, 2024, 2:04pm UTC](https://forums.unrealengine.com/t/how-to-play-the-collab-viewer-template-on-quest-2/511479 "2024-05-03T14:04:29Z")

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Unreal Engine comes with a lot of templates, Collab Viewer being one of them. I want to use that template on my Oculus Quest 2 device but I can’t understand how to. I opened a new project with the template and packaged i…

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## [UE 5.1 Oculus Input Fix](https://forums.unrealengine.com/t/ue-5-1-oculus-input-fix/773007)

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**Author:** [@Hongee98](https://forums.unrealengine.com/u/Hongee98)\
**Replies:** 2\
**Last updated:** [April 16, 2024, 6:39am UTC](https://forums.unrealengine.com/t/ue-5-1-oculus-input-fix/773007 "2024-04-16T06:39:31Z")

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I just wanted to post this for anyone who might experience the same issue I did and is not so experienced in VR development in Unreal Engine like myself. I couldn’t find this solution anywhere so I thought I would share …

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## [PSO Cache not removing completely stutters on Android](https://forums.unrealengine.com/t/pso-cache-not-removing-completely-stutters-on-android/795698)

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**Author:** [@Gil](https://forums.unrealengine.com/u/Gil)\
**Replies:** 2\
**Last updated:** [March 18, 2024, 2:09pm UTC](https://forums.unrealengine.com/t/pso-cache-not-removing-completely-stutters-on-android/795698 "2024-03-18T14:09:25Z")

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Hi everyone, I have integrated the PSO Cache system on Android but still get stutters. I use Unreal 4.27.2 with the Oculus branch. I have successfully generated the csv file. When the file is placed in the correct folder…

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## [Cannot move in VR using pixel streaming](https://forums.unrealengine.com/t/cannot-move-in-vr-using-pixel-streaming/1707464)

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**Author:** [@Pulkitsajjan](https://forums.unrealengine.com/u/Pulkitsajjan)\
**Replies:** 1\
**Last updated:** [March 3, 2024, 11:10pm UTC](https://forums.unrealengine.com/t/cannot-move-in-vr-using-pixel-streaming/1707464 "2024-03-03T23:10:04Z")

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Hello Everyone, I want to use Pixel streaming for VR and I started with the “Experimental Pixel streaming…” tutorial. I followed all the steps and when I launched the app on the browser and turned on XR mode, I cannot u…

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## [Oculus Quest 2 and GPU Lightmass issue](https://forums.unrealengine.com/t/oculus-quest-2-and-gpu-lightmass-issue/1643639)

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**Author:** [@mat89c](https://forums.unrealengine.com/u/mat89c)\
**Replies:** 0\
**Last updated:** [January 26, 2024, 12:35pm UTC](https://forums.unrealengine.com/t/oculus-quest-2-and-gpu-lightmass-issue/1643639 "2024-01-26T12:35:42Z")

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Hi, please help me solve the following problem. When I move away from the wall, a black shadow appears on it. I have Texture Streaming and Virtual Shadow Map turned off. Below, I am attaching screenshots from the …

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## [Room scale matching IRL location - How to manage the Quest2 orientation?](https://forums.unrealengine.com/t/room-scale-matching-irl-location-how-to-manage-the-quest2-orientation/605521)

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**Author:** [@TechAnim\_Tools](https://forums.unrealengine.com/u/TechAnim_Tools)\
**Replies:** 7\
**Last updated:** [January 19, 2024, 8:25am UTC](https://forums.unrealengine.com/t/room-scale-matching-irl-location-how-to-manage-the-quest2-orientation/605521 "2024-01-19T08:25:00Z")

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Hi all, I’m creating an app for the Meta Quest2, where a user can walk in and out a room ( L shaped with an open door, nothing fancy ), which has been built based on a real life location, so the virtual environment ( bu…

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## [(VR) Big-\>Little, Navigation and Object Placement System. Teleport Inside or Place Objects in a small world seamlessly?](https://forums.unrealengine.com/t/vr-big-little-navigation-and-object-placement-system-teleport-inside-or-place-objects-in-a-small-world-seamlessly/1618966)

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**Author:** [@Moura](https://forums.unrealengine.com/u/Moura)\
**Replies:** 0\
**Last updated:** [January 16, 2024, 12:47pm UTC](https://forums.unrealengine.com/t/vr-big-little-navigation-and-object-placement-system-teleport-inside-or-place-objects-in-a-small-world-seamlessly/1618966 "2024-01-16T12:47:34Z")

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Hey everyone! I’m working on a VR project where I want to implement a seamless navigation system and object placement system using Blueprints. The idea is to have a small representation of my world, like a Little Planet…

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## [Oculus Quest 2/Pro Link Black Screen in VR Preview](https://forums.unrealengine.com/t/oculus-quest-2-pro-link-black-screen-in-vr-preview/681155)

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**Author:** [@RealAero](https://forums.unrealengine.com/u/RealAero)\
**Replies:** 3\
**Last updated:** [January 9, 2024, 10:07am UTC](https://forums.unrealengine.com/t/oculus-quest-2-pro-link-black-screen-in-vr-preview/681155 "2024-01-09T10:07:44Z")

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Does anyone know of how to resolve 5.0.3 black screen in VR Preview? This has happened relentlessly on my Quest 2, figured it was some obscure error. I recently got the Quest Pro and the exact same thing happens, seems …

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## [VR widgets not centered on PC screen](https://forums.unrealengine.com/t/vr-widgets-not-centered-on-pc-screen/1560271)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 0\
**Last updated:** [December 26, 2023, 12:00pm UTC](https://forums.unrealengine.com/t/vr-widgets-not-centered-on-pc-screen/1560271 "2023-12-26T12:00:26Z")

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I made a main menu that appears in front of the player and follows the camera. It is in the center of the pawn’s view when i use the headset but is slightly to the right when viewing on the PC preview. I have anchored th…

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## [Do Spatial Anchors work over Quest Link with Meta Quest Pro / 2 / 3 ?](https://forums.unrealengine.com/t/do-spatial-anchors-work-over-quest-link-with-meta-quest-pro-2-3/1536545)

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**Author:** [@brandav](https://forums.unrealengine.com/u/brandav)\
**Replies:** 0\
**Last updated:** [December 18, 2023, 8:52pm UTC](https://forums.unrealengine.com/t/do-spatial-anchors-work-over-quest-link-with-meta-quest-pro-2-3/1536545 "2023-12-18T20:52:20Z")

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I have gotten passthrough to work over Air Link, but spatial anchors only work in an Android build. If they don’t work, then it would be nice to have a list of features that don’t work over Quest Link. Similar to Vive: …

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## [In which ini file and how to setup default vr.PixelDensity?](https://forums.unrealengine.com/t/in-which-ini-file-and-how-to-setup-default-vr-pixeldensity/474710)

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**Author:** [@Si1weri](https://forums.unrealengine.com/u/Si1weri)\
**Replies:** 10\
**Last updated:** [November 28, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/in-which-ini-file-and-how-to-setup-default-vr-pixeldensity/474710 "2023-11-28T18:14:32Z")

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I’m trying to find out how to set the vr.PixelDensity in ini file. I’m building for Oculus Quest and I can’t find the right spot/ini to where to enter this, as every time I build and run the apk, the vr.PixelDensity seem…

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## [Oculus' Occlusion sample not working](https://forums.unrealengine.com/t/oculus-occlusion-sample-not-working/1417148)

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**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 1\
**Last updated:** [November 27, 2023, 2:56pm UTC](https://forums.unrealengine.com/t/oculus-occlusion-sample-not-working/1417148 "2023-11-27T14:56:54Z")

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Hey guys, I’ve been experimenting with AR/MR with the Quest 3. I was looking through Oculus’ sample projects. However, the occlusion sample (GitHub - oculus-samples/Unreal-OcclusionSample: This sample demonstrates objec…

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