How to take screenshots in VR using blueprint with passthrough

candyflip97
Wed, 31 Jan 2024 04:58:22 +0000
Blueprint

I need to take screenshots of what players see in the app with passthrough. How can I do this?

I have added a SceneCaptureComponent2D in vr pawn and writing it to a render target and then exporting to .hdr but I can see unreal engine components but the passthrough is black. I need to take screenshot of what player is seeing with passthrough and convert it to base64. How can i do this in blueprint.

Exporting a renderTarget as a PNG? Rendering

Hi, i tried doing this but i could not find the PNG in the path i’ve mentioned! is there anything im doing wrong? can you please help [Screenshot 2023-12-22 111318] [Screenshot 2023-12-22 114322] [Screenshot 2023-12-22 114529]

1. I changed the setting as per this and packaged the project to quest 3 and when I try to run, it crashes and doesn’t launch but if I keep the render target and scene cap setting default, it is working but png is not exporting properly

11 posts - 4 participants