Oculus hand replication

HKon
Wed, 09 Oct 2024 04:37:35 +0000
XR Development

Hi,
I’m working on bone replication for the Oculus hand.
I ran a test where I replicated the transform for each bone separately, as shown in the image, and it works fine.

However, it’s a really tedious task since each hand has 24 bones.
To streamline this repetitive process, I’m trying to use an array of strings containing the names of the bones, and in each loop, I add the transformation to the transform array. For some reason, the hand completely disappears for the other player but remains visible to the local player.
Does anyone see a potential issue with the flow or have any suggestions on how to fix it?

Thanks!

3 posts - 2 participants