Controller Lagging in VR Preview (UE5.0 + Oculus Quest 1)

frhalya21
Fri, 09 May 2025 16:19:06 +0000
XR Development

Hi everyone,

I’m currently developing a VR project using Unreal Engine 5.0 with an Oculus Quest 1headset connected via Oculus Link (USB Cable). I’m experiencing a frustrating issue: during VR Preview, my VR controllers lag behind my hand movements. They initially follow the motion, but when I move to a new position, the controller visuals freeze briefly and then snap to catch up after a delay.

Here’s some context:

I’m using the MetaXR plugin.

The frame rate drops to around 36 FPS during VR Preview.

Interestingly, if I use only one controller, it works smoothly, but as soon as I use both controllers, the lag starts happening.

This doesn’t happen in other VR apps—only within Unreal’s VR Preview mode.

It seems to be a performance-related issue affecting tracking responsiveness, possibly tied to handling both controllers. Has anyone experienced this before or found a solution?

Any help would be really appreciated!

Thanks in advance

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