# \#ocean

**URL:** https://forums.unrealengine.com/tag/ocean/4554.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Can't sculpt waterbody island](https://forums.unrealengine.com/t/cant-sculpt-waterbody-island/482948)

<div class="topic-metadata">

**Author:** [@BigaCubensis](https://forums.unrealengine.com/u/BigaCubensis)\
**Replies:** 2\
**Last updated:** [July 7, 2026, 9:01pm UTC](https://forums.unrealengine.com/t/cant-sculpt-waterbody-island/482948 "2026-07-07T21:01:16Z")

</div>

I created the main island with water body ocean, then added some islands dropping waterbody islands. While I can sculpt the main island of ocean, I can’t the other islands, its flat and sculpt hasn’t effect, neither rais…

---

## [How to fix Water Body Ocean VR Rift Glitch](https://forums.unrealengine.com/t/how-to-fix-water-body-ocean-vr-rift-glitch/490086)

<div class="topic-metadata">

**Author:** [@Mantovictor](https://forums.unrealengine.com/u/Mantovictor)\
**Replies:** 5\
**Last updated:** [June 11, 2026, 2:27am UTC](https://forums.unrealengine.com/t/how-to-fix-water-body-ocean-vr-rift-glitch/490086 "2026-06-11T02:27:42Z")

</div>

Hi all, I’m having a problem when using Water Body Ocean on my project. When I play it on viewport it works just fine, but when I try it on Oculus Rift, both screens show different glitches. On one side I can see the r…

---

## [UE5.7 Water Body Ocean Gap](https://forums.unrealengine.com/t/ue5-7-water-body-ocean-gap/2717959)

<div class="topic-metadata">

**Author:** [@Elias1995](https://forums.unrealengine.com/u/Elias1995)\
**Replies:** 3\
**Last updated:** [April 28, 2026, 8:15pm UTC](https://forums.unrealengine.com/t/ue5-7-water-body-ocean-gap/2717959 "2026-04-28T20:15:55Z")

</div>

Hello i have seen many People post here about a gap or change in height from the Main Ocean area and the Far Plane actor and the only way to fix this is to remove the Water Wave Asset what if i want to add waves

---

## [4.27.2 Bug: Player falls through the ocean and walks on the seafloor after Sequoia update ](https://forums.unrealengine.com/t/4-27-2-bug-player-falls-through-the-ocean-and-walks-on-the-seafloor-after-sequoia-update/2709879)

<div class="topic-metadata">

**Author:** [@dpllc](https://forums.unrealengine.com/u/dpllc)\
**Replies:** 0\
**Last updated:** [March 29, 2026, 8:46pm UTC](https://forums.unrealengine.com/t/4-27-2-bug-player-falls-through-the-ocean-and-walks-on-the-seafloor-after-sequoia-update/2709879 "2026-03-29T20:46:49Z")

</div>

The Problem In Plain Terms My player character falls straight to the bottom of the ocean and walks around on the seafloor as if the water isn’t there at all. Swimming never triggers. The ocean looks beautiful — correct …

---

## [Nothing that I do solves the IDIOTIC Reflection Problem](https://forums.unrealengine.com/t/nothing-that-i-do-solves-the-idiotic-reflection-problem/2697070)

<div class="topic-metadata">

**Author:** [@malik\_217](https://forums.unrealengine.com/u/malik_217)\
**Replies:** 19\
**Last updated:** [February 5, 2026, 7:17am UTC](https://forums.unrealengine.com/t/nothing-that-i-do-solves-the-idiotic-reflection-problem/2697070 "2026-02-05T07:17:39Z")

</div>

I’m using unreal engine 5.6 and have been having this issues since 5.4. The reflections are just not accurate at distance not in raster not raytracing, even with all the settings at high everything turned ONN for ray tra…

---

## [Ocean body renders in front of clouds ](https://forums.unrealengine.com/t/ocean-body-renders-in-front-of-clouds/2692692)

<div class="topic-metadata">

**Author:** [@elmar.evers](https://forums.unrealengine.com/u/elmar.evers)\
**Replies:** 4\
**Last updated:** [January 20, 2026, 12:22pm UTC](https://forums.unrealengine.com/t/ocean-body-renders-in-front-of-clouds/2692692 "2026-01-20T12:22:13Z")

</div>

Hi, I am currently working on an animation where we take off with an F18 fighter jet from an aircraft carrier. Everything looks fine untill we’re above the clouds. The infinite ocean body seems to render in front of the …

---

## [Ocean deforming my landscape.](https://forums.unrealengine.com/t/ocean-deforming-my-landscape/720214)

<div class="topic-metadata">

**Author:** [@Allwood91](https://forums.unrealengine.com/u/Allwood91)\
**Replies:** 3\
**Last updated:** [December 24, 2025, 5:48pm UTC](https://forums.unrealengine.com/t/ocean-deforming-my-landscape/720214 "2025-12-24T17:48:30Z")

</div>

My ocean was flattening my landscape below the sea level so I unchecked the “Affect Heightmap” box in the “Landscape\_WaterBrushManager” and now my landscape is back to normal (Not flattened). But now I cant lower the sea…

---

## [How to setup a Water Material for a River To Ocean Transition?](https://forums.unrealengine.com/t/how-to-setup-a-water-material-for-a-river-to-ocean-transition/2660207)

<div class="topic-metadata">

**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 2\
**Last updated:** [November 5, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/how-to-setup-a-water-material-for-a-river-to-ocean-transition/2660207 "2025-11-05T15:52:27Z")

</div>

The documentation River Water Bodies act as connections between other water bodies. At the points where lakes and oceans intersect a river, you can use a transitional material to automatically blend them together seaml…

---

## [Ship Simulation In Ocean ](https://forums.unrealengine.com/t/ship-simulation-in-ocean/2555018)

<div class="topic-metadata">

**Author:** [@Priyank\_s.93](https://forums.unrealengine.com/u/Priyank_s.93)\
**Replies:** 10\
**Last updated:** [September 8, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/ship-simulation-in-ocean/2555018 "2025-09-08T15:06:54Z")

</div>

I want to create Ship Simulation in unreal 5.5.4 with infinite ocean. I am using waterbodyocean with flat landscape. My ship’s length is 300m. I want to create wakes and ripples of Ship in water and I don’t need buoyancy…

---

## [Problem with water post process effect in many lanscapeStreamingProxy](https://forums.unrealengine.com/t/problem-with-water-post-process-effect-in-many-lanscapestreamingproxy/2525241)

<div class="topic-metadata">

**Author:** [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Replies:** 2\
**Last updated:** [May 24, 2025, 1:02am UTC](https://forums.unrealengine.com/t/problem-with-water-post-process-effect-in-many-lanscapestreamingproxy/2525241 "2025-05-24T01:02:32Z")

</div>

Hello I have an error starting underwater postprocess for Ocean in some LandscapeStreamingProxy on a level with World Partition. In about 1/2 of the ocean the underwater effect is visible, in the rest it is not the ef…

---

## [Ocean 4.26 underwater post process issues](https://forums.unrealengine.com/t/ocean-4-26-underwater-post-process-issues/475509)

<div class="topic-metadata">

**Author:** [@Comatos](https://forums.unrealengine.com/u/Comatos)\
**Replies:** 12\
**Last updated:** [March 31, 2025, 12:52pm UTC](https://forums.unrealengine.com/t/ocean-4-26-underwater-post-process-issues/475509 "2025-03-31T12:52:24Z")

</div>

I cant figure out how to extend the post process, its not working as unbound for underwater, and I cant find access to it. The underwater section of my map ends at the end point of what looks like the post process box a…

---

## [My Scary Ocean Rig Envoirnment](https://forums.unrealengine.com/t/my-scary-ocean-rig-envoirnment/2400738)

<div class="topic-metadata">

**Author:** [@Brandon\_V\_Grey](https://forums.unrealengine.com/u/Brandon_V_Grey)\
**Replies:** 2\
**Last updated:** [March 19, 2025, 3:32pm UTC](https://forums.unrealengine.com/t/my-scary-ocean-rig-envoirnment/2400738 "2025-03-19T15:32:22Z")

</div>

My product on fab has been making the rounds lately, well at least by my standards. and I wanted to share it a bit more on here and get some opinions on optimization and requests for future environments. Here is the lin…

---

## [Verse Error : ErrRuntime\_ComputationLimitExceeded](https://forums.unrealengine.com/t/verse-error-errruntime-computationlimitexceeded/2379932)

<div class="topic-metadata">

**Author:** [@31Asha](https://forums.unrealengine.com/u/31Asha)\
**Replies:** 0\
**Last updated:** [March 7, 2025, 8:47pm UTC](https://forums.unrealengine.com/t/verse-error-errruntime-computationlimitexceeded/2379932 "2025-03-07T20:47:11Z")

</div>

Summary The runtime terminated prematurely because Verse code took too long to execute within a single server tick. This happens when a script exceeds its maximum running time, possibly due to an infinite loop or excessi…

---

## [Whenever i add the ocean to my map it gets rid of the textures for the landscape](https://forums.unrealengine.com/t/whenever-i-add-the-ocean-to-my-map-it-gets-rid-of-the-textures-for-the-landscape/2216217)

<div class="topic-metadata">

**Author:** [@SkibidiOhioTax](https://forums.unrealengine.com/u/SkibidiOhioTax)\
**Replies:** 0\
**Last updated:** [December 13, 2024, 2:08am UTC](https://forums.unrealengine.com/t/whenever-i-add-the-ocean-to-my-map-it-gets-rid-of-the-textures-for-the-landscape/2216217 "2024-12-13T02:08:41Z")

</div>

Summary How do you fix the textures from breaking when adding an ocean to your build. I added an ocean to my map and all the textures disappeared and the whole map is grey besides the trees and props. Please select what…

---

## [Planetary Oceans Plugin](https://forums.unrealengine.com/t/planetary-oceans-plugin/1784011)

<div class="topic-metadata">

**Author:** [@script526](https://forums.unrealengine.com/u/script526)\
**Replies:** 5\
**Last updated:** [September 20, 2024, 9:01pm UTC](https://forums.unrealengine.com/t/planetary-oceans-plugin/1784011 "2024-09-20T21:01:20Z")

</div>

Hey guys, I have finished and released my Planetary Oceans plugin - a solution for oceans on spherical worlds. Features: Gerstner waves on a sphere Can be moved and rotated at runtime Any amoun…

---

## [\[Gaea to UE\] Adding the Sea to the Landscape](https://forums.unrealengine.com/t/gaea-to-ue-adding-the-sea-to-the-landscape/1883739)

<div class="topic-metadata">

**Author:** [@lya9197](https://forums.unrealengine.com/u/lya9197)\
**Replies:** 0\
**Last updated:** [June 1, 2024, 9:35am UTC](https://forums.unrealengine.com/t/gaea-to-ue-adding-the-sea-to-the-landscape/1883739 "2024-06-01T09:35:19Z")

</div>

Hello I made an island in Gaia after watching this YouTube video and called it Unreal. And I painted it with landscape paint. But I couldn’t copy it perfectly. As I try to add an ocean, there is a clear…

---

## [Water Body Ocean On A Custom Landscape](https://forums.unrealengine.com/t/water-body-ocean-on-a-custom-landscape/1839086)

<div class="topic-metadata">

**Author:** [@vladesvlad](https://forums.unrealengine.com/u/vladesvlad)\
**Replies:** 0\
**Last updated:** [May 4, 2024, 2:32am UTC](https://forums.unrealengine.com/t/water-body-ocean-on-a-custom-landscape/1839086 "2024-05-04T02:32:22Z")

</div>

Hi Guys! I’m discovered one problem with water body ocean that affect on my custom landscape ( from gaea ). Thanks for your attention, vlad es vlad.

---

## [Getting it realisticly right "ultra wide cinematic aerial ocean shots"](https://forums.unrealengine.com/t/getting-it-realisticly-right-ultra-wide-cinematic-aerial-ocean-shots/1729640)

<div class="topic-metadata">

**Author:** [@vonfinck](https://forums.unrealengine.com/u/vonfinck)\
**Replies:** 2\
**Last updated:** [March 5, 2024, 9:07pm UTC](https://forums.unrealengine.com/t/getting-it-realisticly-right-ultra-wide-cinematic-aerial-ocean-shots/1729640 "2024-03-05T21:07:14Z")

</div>

Hey there, i have been trying and trying to get great still images of large scale water bodies right. I want to b e able to create large ocean scenes that look photo realistic. I could do it all again in blender \[add y…

---

## [The end of the ocean looks offset](https://forums.unrealengine.com/t/the-end-of-the-ocean-looks-offset/1668336)

<div class="topic-metadata">

**Author:** [@zitrone00](https://forums.unrealengine.com/u/zitrone00)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 11:09pm UTC](https://forums.unrealengine.com/t/the-end-of-the-ocean-looks-offset/1668336 "2024-02-05T23:09:48Z")

</div>

Hi, why does the end of my ocean look so weird? I can see this in-game. How can I fix this?

---

## [Some Ocean Problems](https://forums.unrealengine.com/t/some-ocean-problems/1553149)

<div class="topic-metadata">

**Author:** [@LordMegatron666](https://forums.unrealengine.com/u/LordMegatron666)\
**Replies:** 0\
**Last updated:** [December 25, 2023, 6:03am UTC](https://forums.unrealengine.com/t/some-ocean-problems/1553149 "2023-12-25T06:03:45Z")

</div>

Yeah, how can i fix these weird height differences? Chanceging locations just cause more problem.

---

## [Water affects sand](https://forums.unrealengine.com/t/water-affects-sand/1525426)

<div class="topic-metadata">

**Author:** [@BanDovv](https://forums.unrealengine.com/u/BanDovv)\
**Replies:** 0\
**Last updated:** [December 14, 2023, 4:01pm UTC](https://forums.unrealengine.com/t/water-affects-sand/1525426 "2023-12-14T16:01:43Z")

</div>

Hello, I was just wondering how to make my ocean do not affect sand, To be exact, i have created a new world with available islands from Fortnite. However, when I moved my ocean a little bit down the “wet” texture of sa…

---

## [Add pontoons in runtime](https://forums.unrealengine.com/t/add-pontoons-in-runtime/476996)

<div class="topic-metadata">

**Author:** [@Ra1na5](https://forums.unrealengine.com/u/Ra1na5)\
**Replies:** 3\
**Last updated:** [October 19, 2023, 5:01pm UTC](https://forums.unrealengine.com/t/add-pontoons-in-runtime/476996 "2023-10-19T17:01:18Z")

</div>

Hey guys! For UE’s new water system (4.26), I would like to know if it is possible to add/move buoyancy points (pontoons) dynamically during runtime via blueprints or C++ (without editing source files). Thanks …

---

## [Ocean Material / Underwater God Rays](https://forums.unrealengine.com/t/ocean-material-underwater-god-rays/416217)

<div class="topic-metadata">

**Author:** [@Nate1232](https://forums.unrealengine.com/u/Nate1232)\
**Replies:** 7\
**Last updated:** [October 13, 2023, 10:24am UTC](https://forums.unrealengine.com/t/ocean-material-underwater-god-rays/416217 "2023-10-13T10:24:55Z")

</div>

in the Ocean Floor market place pack (which is really good), I think he uses static meshes as light rays… you can also add light rays in lighting setting I think

---

## [Extend the Water Ocean generated by the Water Plugin? (UE 5.1.0)](https://forums.unrealengine.com/t/extend-the-water-ocean-generated-by-the-water-plugin-ue-5-1-0/736122)

<div class="topic-metadata">

**Author:** [@Runsva2001](https://forums.unrealengine.com/u/Runsva2001)\
**Replies:** 7\
**Last updated:** [September 27, 2023, 4:18am UTC](https://forums.unrealengine.com/t/extend-the-water-ocean-generated-by-the-water-plugin-ue-5-1-0/736122 "2023-09-27T04:18:40Z")

</div>

I have been attepting to ceate a body of ocean for a level that I’m attempting to create with the “Water” plugin. I’m using Unreal Edutor v5.1.0 with the “Water” plug-in v1.0. So far it’s been pretty straightforward to…

---

## [Waterbodyocean lifted and not aligned rest of ocean](https://forums.unrealengine.com/t/waterbodyocean-lifted-and-not-aligned-rest-of-ocean/1200721)

<div class="topic-metadata">

**Author:** [@ddalaitseren1](https://forums.unrealengine.com/u/ddalaitseren1)\
**Replies:** 1\
**Last updated:** [September 7, 2023, 1:50pm UTC](https://forums.unrealengine.com/t/waterbodyocean-lifted-and-not-aligned-rest-of-ocean/1200721 "2023-09-07T13:50:07Z")

</div>

Hello please help when i create ocean into scene Waterbodyocean lifted and not aligned rest of ocean. it doesnt feel right manually align waterbody ocean to rest of ocean. please help masters.

---

## [Underwater not showing in ue5 water plugin](https://forums.unrealengine.com/t/underwater-not-showing-in-ue5-water-plugin/1267262)

<div class="topic-metadata">

**Author:** [@hazelnut1389](https://forums.unrealengine.com/u/hazelnut1389)\
**Replies:** 3\
**Last updated:** [August 21, 2023, 4:26am UTC](https://forums.unrealengine.com/t/underwater-not-showing-in-ue5-water-plugin/1267262 "2023-08-21T04:26:38Z")

</div>

Hi. I’m trying to build a island with a ocean surrounding it. I added the ocean body using the ue5’s water plugin. When you see it from above it seems to work but the underwater isn’t showing; whether I go down within th…

---

## [Major - Ocean Volume not visible in game. Barrier Collision Broken. Standard Fortnite Assets, Materials, and Texture not allowed. Creative 1.0 imported into UEFN.](https://forums.unrealengine.com/t/major-ocean-volume-not-visible-in-game-barrier-collision-broken-standard-fortnite-assets-materials-and-texture-not-allowed-creative-1-0-imported-into-uefn/1199848)

<div class="topic-metadata">

**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 7\
**Last updated:** [June 24, 2023, 7:34pm UTC](https://forums.unrealengine.com/t/major-ocean-volume-not-visible-in-game-barrier-collision-broken-standard-fortnite-assets-materials-and-texture-not-allowed-creative-1-0-imported-into-uefn/1199848 "2023-06-24T19:34:59Z")

</div>

UnrealEditorFortnite-backup-2023.06.11-10.08.38.log (21.0 MB) Barrier not allowed, Cannot replace Ocean or Island Barrier Player Collision. Bug still exists. Tried to “Push Changes” and nothing updates. Deleted ocean…

---

## [Wave/Wind Direction BP UE 5.1](https://forums.unrealengine.com/t/wave-wind-direction-bp-ue-5-1/1195650)

<div class="topic-metadata">

**Author:** [@Bjones85](https://forums.unrealengine.com/u/Bjones85)\
**Replies:** 0\
**Last updated:** [June 11, 2023, 8:46am UTC](https://forums.unrealengine.com/t/wave-wind-direction-bp-ue-5-1/1195650 "2023-06-11T08:46:30Z")

</div>

Hey guys! Really hope i can find some help on here with my current school project. Im building a Sailing Ship project in UE 5.1 which will be powered by the Wind. I have set up very basic controls around the ship’s Z ax…

---

## [Boyancy using world position offset](https://forums.unrealengine.com/t/boyancy-using-world-position-offset/428642)

<div class="topic-metadata">

**Author:** [@Freudian](https://forums.unrealengine.com/u/Freudian)\
**Replies:** 1\
**Last updated:** [May 24, 2023, 11:57pm UTC](https://forums.unrealengine.com/t/boyancy-using-world-position-offset/428642 "2023-05-24T23:57:51Z")

</div>

Hi, I am attempting to pass co-ordinate information to a blueprint class to allow it to bob up and down on water. However, after some searching, I have discovered it not being an easy task. I am currently using World Pos…

---

## [News and Community Spotlight | April 27, 2023](https://forums.unrealengine.com/t/news-and-community-spotlight-april-27-2023/1147383)

<div class="topic-metadata">

**Author:** [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Replies:** 3\
**Last updated:** [May 16, 2023, 7:06pm UTC](https://forums.unrealengine.com/t/news-and-community-spotlight-april-27-2023/1147383 "2023-05-16T19:06:53Z")

</div>

News Watch the Unreal Fellowship: Worldbuilding sizzle reel The latest Unreal Fellowship workshop is a wrap and the fellows’ projects are ready to make their debut, showcasing their exploration of real…

[Next page](https://forums.unrealengine.com/tag/ocean/4554.md?match_all_tags=true&page=1&tags%5B%5D=ocean)
