# \#object-reference

**URL:** https://forums.unrealengine.com/tag/object-reference/7339.md

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## [Référence player  ](https://forums.unrealengine.com/t/reference-player/2598772)

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**Author:** [@l2r2Veyz](https://forums.unrealengine.com/u/l2r2Veyz)\
**Replies:** 1\
**Last updated:** [July 9, 2025, 9:18pm UTC](https://forums.unrealengine.com/t/reference-player/2598772 "2025-07-09T21:18:46Z")

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Hi, I added 2 player references to 1 team selector. Could you tell me why, when I enter the team selector on my map, it sets both player references at the same time? I want it to be individual for each player. How can I …

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## [Making Object References Compatible with Float Variables in Blueprint.](https://forums.unrealengine.com/t/making-object-references-compatible-with-float-variables-in-blueprint/752550)

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**Author:** [@TreevDee](https://forums.unrealengine.com/u/TreevDee)\
**Replies:** 5\
**Last updated:** [June 27, 2025, 6:52pm UTC](https://forums.unrealengine.com/t/making-object-references-compatible-with-float-variables-in-blueprint/752550 "2025-06-27T18:52:18Z")

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How do I make an object reference compatible with a float reference in a character Blueprint?

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## [Soft Reference still being referenced as hard reference](https://forums.unrealengine.com/t/soft-reference-still-being-referenced-as-hard-reference/2487944)

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**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 5\
**Last updated:** [May 3, 2025, 7:31am UTC](https://forums.unrealengine.com/t/soft-reference-still-being-referenced-as-hard-reference/2487944 "2025-05-03T07:31:43Z")

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Hi! So I’m just doing some maintenance on a project I’ve been messing around on and I have a struct that is taking up some memory. I have a soft class reference as my WeaponToSpawn, however, it seems that it is taking up…

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## [Converting Object Reference into another Object Refrence](https://forums.unrealengine.com/t/converting-object-reference-into-another-object-refrence/475049)

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**Author:** [@J.Isralite](https://forums.unrealengine.com/u/J.Isralite)\
**Replies:** 1\
**Last updated:** [February 16, 2024, 4:54pm UTC](https://forums.unrealengine.com/t/converting-object-reference-into-another-object-refrence/475049 "2024-02-16T16:54:51Z")

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So I’m a newbie at Unreal Engine and I’m trying to integrate \[this\]\[1\] into my project. Here’s what I’ve done: Copied all the CPP files, then compiled them. Created the necessary Blueprints inheriting from those CPP fi…

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## [Soft Object References Question](https://forums.unrealengine.com/t/soft-object-references-question/1259211)

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**Author:** [@HappyKat100](https://forums.unrealengine.com/u/HappyKat100)\
**Replies:** 15\
**Last updated:** [August 16, 2023, 5:32am UTC](https://forums.unrealengine.com/t/soft-object-references-question/1259211 "2023-08-16T05:32:05Z")

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Hi - I’m watching the ‘Demystifying Soft Object References’ from Unreal. Something I don’t understand is that in order to reference the object later they’re still creating a hard object reference which they cast to from…

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## [Compile Error: Object reference is not compatible with Object reference?](https://forums.unrealengine.com/t/compile-error-object-reference-is-not-compatible-with-object-reference/1257775)

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**Author:** [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Replies:** 3\
**Last updated:** [August 11, 2023, 4:01pm UTC](https://forums.unrealengine.com/t/compile-error-object-reference-is-not-compatible-with-object-reference/1257775 "2023-08-11T16:01:10Z")

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All I need is to get the location and rotation of a single array element but it wont let me. I even tried right clicking on the ‘Out Actors’ and promoting them to a variable but the newly created variable wasn’t c…

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## [My blueprint can't access the value of a variable from another actor despite this actor being referenced in a variable](https://forums.unrealengine.com/t/my-blueprint-cant-access-the-value-of-a-variable-from-another-actor-despite-this-actor-being-referenced-in-a-variable/1230526)

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**Author:** [@CubbleC](https://forums.unrealengine.com/u/CubbleC)\
**Replies:** 4\
**Last updated:** [July 17, 2023, 10:20am UTC](https://forums.unrealengine.com/t/my-blueprint-cant-access-the-value-of-a-variable-from-another-actor-despite-this-actor-being-referenced-in-a-variable/1230526 "2023-07-17T10:20:33Z")

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Hello, I’m making a spawner system that i can place in my world, choose the weapon i want to spawn and when my character walks into it, he can pick it up. My spawner is a different actor from my weapon and character bl…

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## [Referencing Parameters](https://forums.unrealengine.com/t/referencing-parameters/1164287)

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**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 7\
**Last updated:** [May 15, 2023, 5:59am UTC](https://forums.unrealengine.com/t/referencing-parameters/1164287 "2023-05-15T05:59:32Z")

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Hi all, Let’s say I have an array parameter in my BP (widget) and when creating a new widget I’m referencing that array in its array parameter (it’s instance editable and exposed on spawn). If I add/remove/modify items …

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## [When I use Referenced view to view my assets, I found that there are many soft dependencies of the assets that are none.](https://forums.unrealengine.com/t/when-i-use-referenced-view-to-view-my-assets-i-found-that-there-are-many-soft-dependencies-of-the-assets-that-are-none/885408)

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**Author:** [@shaodow\_lr](https://forums.unrealengine.com/u/shaodow_lr)\
**Replies:** 0\
**Last updated:** [April 11, 2023, 9:31am UTC](https://forums.unrealengine.com/t/when-i-use-referenced-view-to-view-my-assets-i-found-that-there-are-many-soft-dependencies-of-the-assets-that-are-none/885408 "2023-04-11T09:31:39Z")

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When I use Referenced view to view my assets, I found that there are many soft dependencies of the assets that are none. It is complex and time-consuming to delete them all at once. Is there a way to use C++ code to de…

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## [,Object Reference that is not a character or gamemode](https://forums.unrealengine.com/t/object-reference-that-is-not-a-character-or-gamemode/490981)

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**Author:** [@SaintFMoney](https://forums.unrealengine.com/u/SaintFMoney)\
**Replies:** 1\
**Last updated:** [November 19, 2021, 8:20pm UTC](https://forums.unrealengine.com/t/object-reference-that-is-not-a-character-or-gamemode/490981 "2021-11-19T20:20:58Z")

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,I have looked at over 20 tutorials and they cast using gamemode or the thirdpersoncharacter that there are already function to get the object reference(get player character, get gamemode). Or a complex example that I d…

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## [Is it possible to directly reference components of other actors in BluePrint?](https://forums.unrealengine.com/t/is-it-possible-to-directly-reference-components-of-other-actors-in-blueprint/444797)

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**Author:** [@limbusdev](https://forums.unrealengine.com/u/limbusdev)\
**Replies:** 2\
**Last updated:** [August 6, 2021, 7:03pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-directly-reference-components-of-other-actors-in-blueprint/444797 "2021-08-06T19:03:58Z")

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Hi there, I am new to Unreal but have lots of experience in Unity. I know, it is not the same, but I guess there are ways to achieve the same and I simply do not know how. So, my question is: Can I set an object refere…

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## [Reference not working](https://forums.unrealengine.com/t/reference-not-working/486874)

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**Author:** [@angelens](https://forums.unrealengine.com/u/angelens)\
**Replies:** 5\
**Last updated:** [August 2, 2021, 4:09pm UTC](https://forums.unrealengine.com/t/reference-not-working/486874 "2021-08-02T16:09:44Z")

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Hi everyone, beginner stuck on a sticky problem. I’ve purchased a HUD pack which I’m connecting with my quest system. I had a location trigger for the quest but when I try adding new elements to it or use the new HUD lo…

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## [Communicate between local variation C++](https://forums.unrealengine.com/t/communicate-between-local-variation-c/486431)

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**Author:** [@HANARU](https://forums.unrealengine.com/u/HANARU)\
**Replies:** 1\
**Last updated:** [July 22, 2021, 4:33pm UTC](https://forums.unrealengine.com/t/communicate-between-local-variation-c/486431 "2021-07-22T16:33:51Z")

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Hello. I’m making simple survival game on mobile platform, well… I have some troubles to making system Now I want to ask guys is, Under IMG is BP what I want to make. And this is my code to making upper BP to C++ …

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## [Switch animBP-object reference with diffrent animBP](https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565)

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**Author:** [@Nazzaroth](https://forums.unrealengine.com/u/Nazzaroth)\
**Replies:** 2\
**Last updated:** [July 5, 2021, 6:22am UTC](https://forums.unrealengine.com/t/switch-animbp-object-reference-with-diffrent-animbp/485565 "2021-07-05T06:22:27Z")

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Hi everyone, I am currently playing around with the SidescrollerShooterKit and tried to use my own character with the player-blueprint from that Kit. Inside the BP the animBP gets referenced as a objectReference-Variab…

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## [Simple question how to cast to another BP from a level BP](https://forums.unrealengine.com/t/simple-question-how-to-cast-to-another-bp-from-a-level-bp/480324)

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**Author:** [@unrealredist](https://forums.unrealengine.com/u/unrealredist)\
**Replies:** 13\
**Last updated:** [March 15, 2021, 1:52pm UTC](https://forums.unrealengine.com/t/simple-question-how-to-cast-to-another-bp-from-a-level-bp/480324 "2021-03-15T13:52:30Z")

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Any idea on how to cast from a level Blueprint to a normal Blueprint? It can't be a \*\*'cast to class'\*\* because I want to access some variables, And it can't be that individual Instance because I will be having multip…

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## [Destroying Class instances? (Destroy SaveGame Obj Ref)](https://forums.unrealengine.com/t/destroying-class-instances-destroy-savegame-obj-ref/476315)

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**Author:** [@FindingDway](https://forums.unrealengine.com/u/FindingDway)\
**Replies:** 1\
**Last updated:** [December 27, 2020, 7:06pm UTC](https://forums.unrealengine.com/t/destroying-class-instances-destroy-savegame-obj-ref/476315 "2020-12-27T19:06:22Z")

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As a coder I understand that when you initialize a class instance, give it a name which is basically a pointer to the instanced data in the memory, and then access it through said reference to interact with it. Once the …

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## [Self Object reference is not compatible with Character Object Reference(SOLVED)](https://forums.unrealengine.com/t/self-object-reference-is-not-compatible-with-character-object-reference-solved/475348)

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**Author:** [@Unva](https://forums.unrealengine.com/u/Unva)\
**Replies:** 3\
**Last updated:** [December 3, 2020, 10:52am UTC](https://forums.unrealengine.com/t/self-object-reference-is-not-compatible-with-character-object-reference-solved/475348 "2020-12-03T10:52:22Z")

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I’m taking Ambient and Procedural Sound Design course and bashed into this problem. Hewp.

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## [Replication dont work](https://forums.unrealengine.com/t/replication-dont-work/472194)

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**Author:** [@Mr\_Survival](https://forums.unrealengine.com/u/Mr_Survival)\
**Replies:** 1\
**Last updated:** [October 2, 2020, 12:40pm UTC](https://forums.unrealengine.com/t/replication-dont-work/472194 "2020-10-02T12:40:30Z")

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Any ideas why it dont replecate my destroy coin? It sets the right object reference but dont destroy it. (replicates only on server and not on client)

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## [Can't select actor via Object Reference Variable - Blueprint](https://forums.unrealengine.com/t/cant-select-actor-via-object-reference-variable-blueprint/315460)

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**Author:** [@anonymous\_user\_333b4458](https://forums.unrealengine.com/u/anonymous_user_333b4458)\
**Replies:** 6\
**Last updated:** [September 11, 2019, 10:10am UTC](https://forums.unrealengine.com/t/cant-select-actor-via-object-reference-variable-blueprint/315460 "2019-09-11T10:10:45Z")

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Hi guys, I seem to have a bug in my editor whereby I cannot select via the drop-down list (public variable) which actor I want to target for my button to work. Essentially it’s a pressure sensitive button that open a …

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## [Create object from class?](https://forums.unrealengine.com/t/create-object-from-class/356633)

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**Author:** [@antithing](https://forums.unrealengine.com/u/antithing)\
**Replies:** 2\
**Last updated:** [April 23, 2019, 6:08pm UTC](https://forums.unrealengine.com/t/create-object-from-class/356633 "2019-04-23T18:08:05Z")

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Hi, I am following the code from : here to get UDP communication working. The code compiles fine, but I am stuck on this instruction: "Then in the editor just create an object with the UDPNetworkingWrapper class. " T…

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## [\[UMG\] Object Reference = None when trying to read component from a characte](https://forums.unrealengine.com/t/umg-object-reference-none-when-trying-to-read-component-from-a-characte/446627)

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**Author:** [@JavierIslas](https://forums.unrealengine.com/u/JavierIslas)\
**Replies:** 2\
**Last updated:** [April 6, 2019, 2:22am UTC](https://forums.unrealengine.com/t/umg-object-reference-none-when-trying-to-read-component-from-a-characte/446627 "2019-04-06T02:22:50Z")

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Hello, everyone. I’m trying to build an inventory sistem for a game and to be honest, I have zero to none experience working on UMG and I’m finding an error with it. I got a Main widget that hold the inventory widget …

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## [How to apply Dynamic Post-Process Material Instance on to a Scene Capture component?](https://forums.unrealengine.com/t/how-to-apply-dynamic-post-process-material-instance-on-to-a-scene-capture-component/428309)

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**Author:** [@anon94456536](https://forums.unrealengine.com/u/anon94456536)\
**Replies:** 1\
**Last updated:** [February 21, 2019, 9:17am UTC](https://forums.unrealengine.com/t/how-to-apply-dynamic-post-process-material-instance-on-to-a-scene-capture-component/428309 "2019-02-21T09:17:31Z")

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I want to parametrize a post-process material I am using on a SceneCaptureComponent2D. Do do that I created a Material Instance and with the relevant parameters exposed. However in my graph when I try to provide my Scene…

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## [Change static mesh to other object with UMG button](https://forums.unrealengine.com/t/change-static-mesh-to-other-object-with-umg-button/438486)

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**Author:** [@anonymous\_user\_d4d7c129](https://forums.unrealengine.com/u/anonymous_user_d4d7c129)\
**Replies:** 8\
**Last updated:** [November 29, 2018, 7:07pm UTC](https://forums.unrealengine.com/t/change-static-mesh-to-other-object-with-umg-button/438486 "2018-11-29T19:07:32Z")

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Hello I am still new in using the Unreal Engine. I start my project with the shooter starter content. After follow a tutorial, I am able to change the static mesh object to another by shooting. This is the blueprint how …

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## [Weapon object reference is not compatible with self object reference](https://forums.unrealengine.com/t/weapon-object-reference-is-not-compatible-with-self-object-reference/429021)

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**Author:** [@retabDEV](https://forums.unrealengine.com/u/retabDEV)\
**Replies:** 5\
**Last updated:** [July 9, 2018, 8:57pm UTC](https://forums.unrealengine.com/t/weapon-object-reference-is-not-compatible-with-self-object-reference/429021 "2018-07-09T20:57:06Z")

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“Weapon object reference is not compatible with self object reference” Im following a tutorial: Battle Royale Game Tutorial - Unreal Engine 4 - #2 - YouTube The problem occurs at 17:41 when linking “as weapon” to “targ…

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## [Possibility to get the ocject redered at certain screen position](https://forums.unrealengine.com/t/possibility-to-get-the-ocject-redered-at-certain-screen-position/420812)

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**Author:** [@anonymous\_user\_063340d8](https://forums.unrealengine.com/u/anonymous_user_063340d8)\
**Replies:** 0\
**Last updated:** [March 25, 2018, 11:10am UTC](https://forums.unrealengine.com/t/possibility-to-get-the-ocject-redered-at-certain-screen-position/420812 "2018-03-25T11:10:34Z")

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Hello everyone, for an aiming system it would be very useful, if I could get the reference of an object, that is rendered at a certain point on the screen, for example at one of these pixels there. I’m using line trace…

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## [Calling a specific Object (Actor) of a Class?](https://forums.unrealengine.com/t/calling-a-specific-object-actor-of-a-class/419819)

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**Author:** [@anonymous\_user\_ab9cda3e](https://forums.unrealengine.com/u/anonymous_user_ab9cda3e)\
**Replies:** 2\
**Last updated:** [March 14, 2018, 6:44pm UTC](https://forums.unrealengine.com/t/calling-a-specific-object-actor-of-a-class/419819 "2018-03-14T18:44:20Z")

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So I have two Weapons on the ground. They have the same class, but they have different meshes and names. So, I haven’t made any complex inventory system yet. But what I planned to do was that, when pressing a specific b…

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## [Easy Way to Move Multiple Objects](https://forums.unrealengine.com/t/easy-way-to-move-multiple-objects/415469)

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**Author:** [@Sephodious](https://forums.unrealengine.com/u/Sephodious)\
**Replies:** 10\
**Last updated:** [January 25, 2018, 12:02am UTC](https://forums.unrealengine.com/t/easy-way-to-move-multiple-objects/415469 "2018-01-25T00:02:55Z")

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So I think there is an issue with my logic. I’m basically trying to find a way to have multiple moving blocks or platforms. I have no issue doing this with multiple blueprints, but there MUST be an easier way to do thi…

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## [Getting precise name of an actor after packaging](https://forums.unrealengine.com/t/getting-precise-name-of-an-actor-after-packaging/414406)

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**Author:** [@Realgone](https://forums.unrealengine.com/u/Realgone)\
**Replies:** 1\
**Last updated:** [January 16, 2018, 6:13pm UTC](https://forums.unrealengine.com/t/getting-precise-name-of-an-actor-after-packaging/414406 "2018-01-16T18:13:21Z")

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Hello! I have imported a csv file as data table and unreal can read the file. When i get data table row in level blueprint and widget it works fine in editor. But when i package my file it seems that the “get data tabl…

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## [Reference objects in persistent level from objects in sub level](https://forums.unrealengine.com/t/reference-objects-in-persistent-level-from-objects-in-sub-level/353361)

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**Author:** [@kgamble](https://forums.unrealengine.com/u/kgamble)\
**Replies:** 1\
**Last updated:** [January 11, 2018, 6:46pm UTC](https://forums.unrealengine.com/t/reference-objects-in-persistent-level-from-objects-in-sub-level/353361 "2018-01-11T18:46:32Z")

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I’m working on setting up some matinees to get some gameplay shots for a trailer. I’m trying to set up some sub levels for my different shots, streaming a sub level in when I want to record a specific shot. I figure this…

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## [UE4 casting to a destructible mesh](https://forums.unrealengine.com/t/ue4-casting-to-a-destructible-mesh/402393)

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**Author:** [@the\_tubby1](https://forums.unrealengine.com/u/the_tubby1)\
**Replies:** 0\
**Last updated:** [August 21, 2017, 7:52am UTC](https://forums.unrealengine.com/t/ue4-casting-to-a-destructible-mesh/402393 "2017-08-21T07:52:22Z")

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Hi there. I’d have thought this was a fairly straight forward thing to do but I’ve been having trouble. I have collectible coins where the coins are attracted to the player when they overlap a sphere collision attached …

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