# \#object-picker

**URL:** https://forums.unrealengine.com/tag/object-picker/9945.md

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## [How to grab objects in VR while simulating physics and collision for said object?](https://forums.unrealengine.com/t/how-to-grab-objects-in-vr-while-simulating-physics-and-collision-for-said-object/397180)

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**Author:** [@anonymous\_user\_ecbdc90a](https://forums.unrealengine.com/u/anonymous_user_ecbdc90a)\
**Replies:** 5\
**Last updated:** [July 31, 2024, 12:08pm UTC](https://forums.unrealengine.com/t/how-to-grab-objects-in-vr-while-simulating-physics-and-collision-for-said-object/397180 "2024-07-31T12:08:12Z")

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Hello, I started a project in VR from the VR-template that follows with unreal. I noticed that with attachtocomponent you need to disable physics to be able to grab. This causes the undesirable effect that the item can g…

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## [Picking up an object you’re standing on - weird physics](https://forums.unrealengine.com/t/picking-up-an-object-you-re-standing-on-weird-physics/420337)

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**Author:** [@MinuteMa1d](https://forums.unrealengine.com/u/MinuteMa1d)\
**Replies:** 6\
**Last updated:** [April 23, 2024, 2:48pm UTC](https://forums.unrealengine.com/t/picking-up-an-object-you-re-standing-on-weird-physics/420337 "2024-04-23T14:48:46Z")

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I am using a physics handle to pickup objects. The problem is, if I pickup an object underneath me or look down while I’m holding an object, it starts floating up towards me and I fly away with it. Is there any way to t…

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## [How to revent a grabbed mesh from coliding with the player (VR)](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136)

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**Author:** [@jayo2j](https://forums.unrealengine.com/u/jayo2j)\
**Replies:** 1\
**Last updated:** [September 28, 2023, 7:57am UTC](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136 "2023-09-28T07:57:28Z")

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Ok, I have this VR game and to enable movement with the stick, I had to make a character object… So far all good but when I grab an object, if that object overlap my character sphere, the game try to separate the two (co…

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## [How to create an array of sub objects?](https://forums.unrealengine.com/t/how-to-create-an-array-of-sub-objects/394603)

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**Author:** [@anonymous\_user\_567aa983](https://forums.unrealengine.com/u/anonymous_user_567aa983)\
**Replies:** 5\
**Last updated:** [July 31, 2023, 6:13am UTC](https://forums.unrealengine.com/t/how-to-create-an-array-of-sub-objects/394603 "2023-07-31T06:13:24Z")

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As in topic, I know how to create a sub object for an object: UPROPERTY( EditAnywhere, Instanced ) MyObject\* m\_obj; and in constructor: m\_obj = ObjectInitializer.CreateDefaultSubobject\< MyObject \>( this, TEXT( “OBJ” …

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## [Object Pickup FLYING issue](https://forums.unrealengine.com/t/object-pickup-flying-issue/447613)

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**Author:** [@anonymous\_user\_4c9bf4aa](https://forums.unrealengine.com/u/anonymous_user_4c9bf4aa)\
**Replies:** 2\
**Last updated:** [March 16, 2022, 11:50pm UTC](https://forums.unrealengine.com/t/object-pickup-flying-issue/447613 "2022-03-16T23:50:24Z")

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Hello. I have a object grab/drop mechanism from youtube tutorials, but i face 2 issues that cant find the answer. when i stand on the object, and press the pickup key , it starts to fly up with the character. when …

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## [MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added](https://forums.unrealengine.com/t/mainframeactions-packaging-windows-64-bit-program-main-error-automationtool-terminated-with-exception-system-argumentexception-an-item-with-the-same-key-has-already-been-added/375500)

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**Author:** [@anonymous\_user\_fc71d6a0](https://forums.unrealengine.com/u/anonymous_user_fc71d6a0)\
**Replies:** 4\
**Last updated:** [February 23, 2022, 3:17pm UTC](https://forums.unrealengine.com/t/mainframeactions-packaging-windows-64-bit-program-main-error-automationtool-terminated-with-exception-system-argumentexception-an-item-with-the-same-key-has-already-been-added/375500 "2022-02-23T15:17:27Z")

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I’m facing packag problem…after i migrate two project into a project… Can someone help me… LogSavePackage: Save=6707.67ms LogSavePackage: Moving ‘F:/project/2016/1608\_OCR Property (OCR)/unreal engine ocr/HANI/BINBIN02…

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## [How can I lock an object so it cannot be selected in viewport?](https://forums.unrealengine.com/t/how-can-i-lock-an-object-so-it-cannot-be-selected-in-viewport/480877)

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**Author:** [@SuperAdrianna](https://forums.unrealengine.com/u/SuperAdrianna)\
**Replies:** 2\
**Last updated:** [July 15, 2021, 2:31pm UTC](https://forums.unrealengine.com/t/how-can-i-lock-an-object-so-it-cannot-be-selected-in-viewport/480877 "2021-07-15T14:31:41Z")

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I do a lot of marquee selections and I keep accidentally duplicating my skybox. I still want to see it, but I am trying to find a way to lock it so that it cannot be selected, moved, or duplicated.

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## [Attach actor to component not working](https://forums.unrealengine.com/t/attach-actor-to-component-not-working/482238)

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**Author:** [@kevin114987](https://forums.unrealengine.com/u/kevin114987)\
**Replies:** 2\
**Last updated:** [April 21, 2021, 8:53am UTC](https://forums.unrealengine.com/t/attach-actor-to-component-not-working/482238 "2021-04-21T08:53:47Z")

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Hello I have a question that I think has a pretty simple solution but I can’t seem to work it out. I am trying to simply pick up this object. The conditions for this are: Clicking the left mouse button Must be overla…

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## [Newly created Soft body variables values are greyed out now](https://forums.unrealengine.com/t/newly-created-soft-body-variables-values-are-greyed-out-now/479442)

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**Author:** [@ThinVeil](https://forums.unrealengine.com/u/ThinVeil)\
**Replies:** 0\
**Last updated:** [February 26, 2021, 2:50am UTC](https://forums.unrealengine.com/t/newly-created-soft-body-variables-values-are-greyed-out-now/479442 "2021-02-26T02:50:43Z")

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In the later versions when I create a Soft body object reference I could connect the blue print in the values and use the variable as needed. Now when I create them the value is greyed out and I don’t understand why I ca…

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## [Random character role picker!](https://forums.unrealengine.com/t/random-character-role-picker/474158)

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**Author:** [@IustinJey](https://forums.unrealengine.com/u/IustinJey)\
**Replies:** 2\
**Last updated:** [January 15, 2021, 11:10am UTC](https://forums.unrealengine.com/t/random-character-role-picker/474158 "2021-01-15T11:10:22Z")

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how can I make a random character selector as among us for IMPOSTOR and CREWMATES, each player to have his own role and not be repeated to someone else

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## [Is it possible for a material to sample the color of the nearest objects completely in the shader?](https://forums.unrealengine.com/t/is-it-possible-for-a-material-to-sample-the-color-of-the-nearest-objects-completely-in-the-shader/464777)

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**Author:** [@anonymous\_user\_8765ad89](https://forums.unrealengine.com/u/anonymous_user_8765ad89)\
**Replies:** 3\
**Last updated:** [October 9, 2020, 8:21am UTC](https://forums.unrealengine.com/t/is-it-possible-for-a-material-to-sample-the-color-of-the-nearest-objects-completely-in-the-shader/464777 "2020-10-09T08:21:46Z")

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I want the color of the 1st object to blend and overlap onto the second object’s color based on its distance. I’ve been using the DistanceToNearestSurface Node for distance detection. I don’t know if a node exist that ca…

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## [AI Bug, picking up object and animation problem. Please Check](https://forums.unrealengine.com/t/ai-bug-picking-up-object-and-animation-problem-please-check/462355)

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**Author:** [@Areez96](https://forums.unrealengine.com/u/Areez96)\
**Replies:** 3\
**Last updated:** [March 11, 2020, 9:20pm UTC](https://forums.unrealengine.com/t/ai-bug-picking-up-object-and-animation-problem-please-check/462355 "2020-03-11T21:20:23Z")

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I will be putting A link of my onedrive link for you to check. Please Check MyProject level first, it’s a basic third person project following the exact same steps where it works. Then Check the DoorTest project, to acc…

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## [How can I detect/count number of objects spawned in a room?](https://forums.unrealengine.com/t/how-can-i-detect-count-number-of-objects-spawned-in-a-room/458346)

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**Author:** [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Replies:** 15\
**Last updated:** [November 17, 2019, 3:30pm UTC](https://forums.unrealengine.com/t/how-can-i-detect-count-number-of-objects-spawned-in-a-room/458346 "2019-11-17T15:30:47Z")

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So I built an Item Spawner and it’s set to spawn items every so often… What I want to do is detect how many of those items exist in a room/area and if its too many its game over/player killed. I’m thinking maybe a boun…

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## [How to move 3D objects with the mouse?](https://forums.unrealengine.com/t/how-to-move-3d-objects-with-the-mouse/457547)

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**Author:** [@MoonLunatic](https://forums.unrealengine.com/u/MoonLunatic)\
**Replies:** 2\
**Last updated:** [October 26, 2019, 10:14am UTC](https://forums.unrealengine.com/t/how-to-move-3d-objects-with-the-mouse/457547 "2019-10-26T10:14:50Z")

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Hi, I would like to use Blueprints to be able to move pieces of a puzzle with the mouse. Essentially clicking on a block, moving the block to a different place and drop it there. I have been using the same method as th…

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## [Destructible meshes fall asleep while held with physics handle](https://forums.unrealengine.com/t/destructible-meshes-fall-asleep-while-held-with-physics-handle/400056)

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**Author:** [@anonymous\_user\_f251bfd11](https://forums.unrealengine.com/u/anonymous_user_f251bfd11)\
**Replies:** 1\
**Last updated:** [October 25, 2019, 12:26pm UTC](https://forums.unrealengine.com/t/destructible-meshes-fall-asleep-while-held-with-physics-handle/400056 "2019-10-25T12:26:02Z")

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Title says it all. I can pick up chunks, destructibles and any physics simulating object. it works just the way I want it except for the fact that the object I am holding (if it is a destructible only apparently) sometim…

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## [Can't grab any objects except for foliage instance](https://forums.unrealengine.com/t/cant-grab-any-objects-except-for-foliage-instance/453875)

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**Author:** [@Limp\_Noodle](https://forums.unrealengine.com/u/Limp_Noodle)\
**Replies:** 1\
**Last updated:** [August 15, 2019, 1:34am UTC](https://forums.unrealengine.com/t/cant-grab-any-objects-except-for-foliage-instance/453875 "2019-08-15T01:34:26Z")

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Using the place actor mode, I am unable to do anything as far as translating, rotating and scaling objects. I am left with only the 4 point arrow that scrolls around the scene. I cannot get the viewport controls to work.…

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## [Why does my function return two different values?](https://forums.unrealengine.com/t/why-does-my-function-return-two-different-values/453355)

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**Author:** [@Alunnite](https://forums.unrealengine.com/u/Alunnite)\
**Replies:** 1\
**Last updated:** [August 4, 2019, 5:45pm UTC](https://forums.unrealengine.com/t/why-does-my-function-return-two-different-values/453355 "2019-08-04T17:45:52Z")

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I want to spawn some pawns when the gamemode starts and attach them to random actors. I’ve had this working for a while but every now and again the pawns will attach to the same object, which breaks the game system. When…

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## [How to associate custom object picker with class?](https://forums.unrealengine.com/t/how-to-associate-custom-object-picker-with-class/448930)

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**Author:** [@Herr\_Edgy](https://forums.unrealengine.com/u/Herr_Edgy)\
**Replies:** 1\
**Last updated:** [May 14, 2019, 3:13am UTC](https://forums.unrealengine.com/t/how-to-associate-custom-object-picker-with-class/448930 "2019-05-14T03:13:50Z")

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I have been trying to create a custom object (not class!) picker for a specific attribute. Instead of choosing from objects of a specific class, I want to be able to choose from a specific subset of those objects that f…

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## [\[Resolved\] Checking raycast on multiple objects](https://forums.unrealengine.com/t/resolved-checking-raycast-on-multiple-objects/448418)

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**Author:** [@WilfreGD](https://forums.unrealengine.com/u/WilfreGD)\
**Replies:** 2\
**Last updated:** [May 5, 2019, 11:36am UTC](https://forums.unrealengine.com/t/resolved-checking-raycast-on-multiple-objects/448418 "2019-05-05T11:36:38Z")

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Hello, I am working on a project where i want the player to interact with multiple objects, maybe hundreds. Where i can’t find a solution is for the many different interactions. Here, for example, i have a key, the play…

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## [Object exploit when i grab it while standing on it](https://forums.unrealengine.com/t/object-exploit-when-i-grab-it-while-standing-on-it/447649)

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**Author:** [@anonymous\_user\_4c9bf4aa](https://forums.unrealengine.com/u/anonymous_user_4c9bf4aa)\
**Replies:** 0\
**Last updated:** [April 22, 2019, 5:23pm UTC](https://forums.unrealengine.com/t/object-exploit-when-i-grab-it-while-standing-on-it/447649 "2019-04-22T17:23:35Z")

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Hello. Please help me how to solve this problem. I have a simple object grab/drop mechanism from youtube tutorials, but i am facing some issues. when i stand on the object, and press the pickup key , it starts to fly…

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## [Object with custom collision not displaying correctly](https://forums.unrealengine.com/t/object-with-custom-collision-not-displaying-correctly/445057)

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**Author:** [@anonymous\_user\_ec6872ad](https://forums.unrealengine.com/u/anonymous_user_ec6872ad)\
**Replies:** 2\
**Last updated:** [March 12, 2019, 9:55am UTC](https://forums.unrealengine.com/t/object-with-custom-collision-not-displaying-correctly/445057 "2019-03-12T09:55:34Z")

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I have made an object with custom collision in 3DS Max, see picture However when it is imported into Unreal it only displays half of the object, but when viewed from the other side it would display the other side of …

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## [Attaching object to AI character's socket runtime](https://forums.unrealengine.com/t/attaching-object-to-ai-characters-socket-runtime/444139)

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**Author:** [@aabun](https://forums.unrealengine.com/u/aabun)\
**Replies:** 0\
**Last updated:** [February 25, 2019, 9:11pm UTC](https://forums.unrealengine.com/t/attaching-object-to-ai-characters-socket-runtime/444139 "2019-02-25T21:11:56Z")

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My player character “meets” AI character and is supposed to “give” him an object. I created a socket on the AI character skeleton (that’s same as my player, by the way), then I try to spawn the object and attach it to A…

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## [How to place an object and it stays until is moved again?](https://forums.unrealengine.com/t/how-to-place-an-object-and-it-stays-until-is-moved-again/443139)

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**Author:** [@anonymous\_user\_cc01bed9](https://forums.unrealengine.com/u/anonymous_user_cc01bed9)\
**Replies:** 1\
**Last updated:** [February 11, 2019, 5:13am UTC](https://forums.unrealengine.com/t/how-to-place-an-object-and-it-stays-until-is-moved-again/443139 "2019-02-11T05:13:30Z")

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Hi everyone, What would be the best way to set up an object so that it stays static after manipulated by the player? So I would like the user to indicate where a certain object in the real world is in their playing spa…

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## [Get Player Pawn from a Ball](https://forums.unrealengine.com/t/get-player-pawn-from-a-ball/442326)

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**Author:** [@KlausVander](https://forums.unrealengine.com/u/KlausVander)\
**Replies:** 2\
**Last updated:** [January 31, 2019, 1:12am UTC](https://forums.unrealengine.com/t/get-player-pawn-from-a-ball/442326 "2019-01-31T01:12:08Z")

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The tutorial that I was following on youtube show me so that I can see the score on the screen I should do that on the UMG (printscreen) But the GetPlayerPawn isn’t the right thing to place on the “Object” session of th…

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## [GetHitResultUnderCursorForObjects and EObjectTypeQuery in C++](https://forums.unrealengine.com/t/gethitresultundercursorforobjects-and-eobjecttypequery-in-c/421599)

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**Author:** [@SausagesSizzling](https://forums.unrealengine.com/u/SausagesSizzling)\
**Replies:** 1\
**Last updated:** [January 2, 2019, 7:40pm UTC](https://forums.unrealengine.com/t/gethitresultundercursorforobjects-and-eobjecttypequery-in-c/421599 "2019-01-02T19:40:29Z")

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There are a few questions discussing EObjectTypeQuery on the AnswerHub that were never answered but they are fairly old so I am hoping something has changed in the meantime. I am trying to use GetHitResultUnderCursorForO…

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## [How to cast to between widgets?](https://forums.unrealengine.com/t/how-to-cast-to-between-widgets/438208)

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**Author:** [@anon54721222](https://forums.unrealengine.com/u/anon54721222)\
**Replies:** 1\
**Last updated:** [November 23, 2018, 11:26pm UTC](https://forums.unrealengine.com/t/how-to-cast-to-between-widgets/438208 "2018-11-23T23:26:49Z")

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Hi, I want get variable from widget blueprint class and use it and another widget blueprint. What do I need set in “object”?

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## [Only one object move](https://forums.unrealengine.com/t/only-one-object-move/435943)

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**Author:** [@anonymous\_user\_dbe433ef](https://forums.unrealengine.com/u/anonymous_user_dbe433ef)\
**Replies:** 2\
**Last updated:** [October 19, 2018, 10:31am UTC](https://forums.unrealengine.com/t/only-one-object-move/435943 "2018-10-19T10:31:52Z")

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Hello! I have a BP where is two objects; cube and cylinder. By usuing BP node timeline I want to make ONLY cylinder move. Buy onstead all objects in BP move. How can I fix it?

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## [How to handle script for a pick invertory system on multiple iterations of the same asset?](https://forums.unrealengine.com/t/how-to-handle-script-for-a-pick-invertory-system-on-multiple-iterations-of-the-same-asset/433333)

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**Author:** [@Artboom91](https://forums.unrealengine.com/u/Artboom91)\
**Replies:** 1\
**Last updated:** [September 6, 2018, 11:57pm UTC](https://forums.unrealengine.com/t/how-to-handle-script-for-a-pick-invertory-system-on-multiple-iterations-of-the-same-asset/433333 "2018-09-06T23:57:45Z")

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Dear all I am working on a University research game project where the player find and pick up objects to work out math sums located on computer monitors, then place objects in front of the door to open it according to t…

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## [How to disable "Get Mass" for non-phys objects?](https://forums.unrealengine.com/t/how-to-disable-get-mass-for-non-phys-objects/429395)

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**Author:** [@Llama\_Productions](https://forums.unrealengine.com/u/Llama_Productions)\
**Replies:** 4\
**Last updated:** [July 13, 2018, 7:55pm UTC](https://forums.unrealengine.com/t/how-to-disable-get-mass-for-non-phys-objects/429395 "2018-07-13T19:55:48Z")

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I have a basic line trace pickup script on a tick, in which it requires “get mass” to calculate the mass of an object to see if its eligible to pickup, issue is “get mass” does not commute with non-phys objects, so when …

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## [PP Material's outline remains on object after Clear Timer by Function Name is activated](https://forums.unrealengine.com/t/pp-materials-outline-remains-on-object-after-clear-timer-by-function-name-is-activated/422738)

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**Author:** [@ldo](https://forums.unrealengine.com/u/ldo)\
**Replies:** 0\
**Last updated:** [April 15, 2018, 10:03pm UTC](https://forums.unrealengine.com/t/pp-materials-outline-remains-on-object-after-clear-timer-by-function-name-is-activated/422738 "2018-04-15T22:03:47Z")

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Hello. I am working on archviz project. I did a blueprint where I enter in object’s outline mode by pressing F button. So when F button is pressed I can outline objects when my cursor is on selected ones. When I press F…

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