Mesh losing vertices upon import

Sephy_Muspellheim
Tue, 14 Nov 2017 17:56:47 +0000
Pipeline & Plugins

Hi all.

I am trying to import a model from Blender that is 1,00,000 polygons with 500,630 vertices.

In blender it looks fine when imported into Blender as OBJ, however as soon as i export as OBJ or FBX, and import into UE4, it loses Vertices, but not polygons, so i end up with a 1,000,000 polygon, 299,968 vertex mesh, which loses a considerable amount of quality.

Does anyone know what’s going wrong?

2 posts - 1 participant