Shooting direction in dedicated server if camera is nullptr

plato.manchi
Fri, 21 Jun 2019 14:37:17 +0000
Cinematics & Media

Hello,

The way my current setup works is player press shoot and I send notification to server, then server uses the camera of player to get position and rotation and do a line trace (and apply bullet spray in future) and return the location bullet should be fired to. Then clients spawn the projectile based on the location bullet should be fired at.

This worked great if server is not dedicated, but on dedicated server there is no camera so i cannot calculate the location to be fired at.

How do you normally do this? I dont want to send fire at location from client, since it can be unreliable. But is that the only way to do this?

2 posts - 1 participant