Behavior tree is coming as null ptr

Sriram Paranthaman
Mon, 25 Oct 2021 13:12:47 +0000
AI

hi

i am experiencing the same problem as

Epic Developer Community Forums – 11 May 15

Behavior asset assigned from editor is null in c++ class

Hi! I have a property in c++ that should hold the behavior tree to use like this: UPROPERTY(EditDefaultsOnly, Category = "MyAIController") UBehaviorTree *BTAsset; I inherit the class from a blueprint and assign the BTAsset property a behavior...

please help they havent cleared the problem

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