Seamless traveling when joining sessions

broly
Fri, 29 Mar 2019 16:14:49 +0000
Community & Industry Discussion

I need to Seamless Travel using online sessions.

While ClientTravel is working when passing parameters TravelType and bSeamless, the JoinSession has no same parameters.

I tried to hack that by overriding ClientTravelInternal_Implementation:

void AVRPlayerController::ClientTravelInternal_Implementation(const FString& URL, ETravelType TravelType, bool bSeamless, FGuid MapPackageGuid)
{
	Super::ClientTravelInternal_Implementation(URL, ETravelType::TRAVEL_Relative, true, MapPackageGuid);
}

But after travel I returned to main map, not to server…
The online subsystem used is Null, but I will use Steam and other…

How can I fix this problem?

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