[FEATURE REQUEST] Null Blueprint Node

markdrew
Fri, 07 Apr 2017 14:31:46 +0000
Blueprint

I realise how I can unset a variable in a blueprint, but this leads to confusion when you are reading the otherwise wonderful world of blueprints.

Did I forget to connect something? or is this item purposely null?

I would suggest that we have a node that returns null. You can plug that into the input and then you KNOW you are setting something to null.
Something like this:

Surely something easy that can be implemented in the engine?

3 posts - 1 participant