Niagara System Not Rotating with Character in Animation Notify

InfinityBit
Thu, 23 Jan 2025 06:31:02 +0000
Programming & Scripting

I have created footprints by spawning from a Child Actor Component Renderer in a Niagara system. I then attached this Niagara system to a Notify in an Animation Sequence. The actor being spawned contains a footprint Decal. However, the spawned actor does not align its rotation with the character’s rotation. Normally, any FX attached to a Notify should always align with the character’s rotation. How should I fix this?

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