Can I add animation notify using only C++?

kkljh1212
Thu, 18 Jan 2018 03:31:00 +0000
Character & Animation

Hello. Unreal Developer !
I can not speak English very well. hope you understand.

My question is,
Can I use C ++ only to add “Notify” to the montage and receive events from this “Notify”?

If this is possible,
Could you explain how to implement it?

https://answers.unrealengine.com/questions/440602/custom-animnotify-in-c-uanimsequencebase-is-null.html https://answers.unrealengine.com/questions/231681/my-uanimnotify-custom-c-class-received-notify-wont.html https://answers.unrealengine.com/questions/441017/how-to-get-character-within-uanimnotify.html https://forums.unrealengine.com/development-discussion/c-gameplay-programming/45844-is-it-possible-to-run-c-code-from-an-animation-notify?74606-Is-it-possible-to-run-C-code-from-an-animation-Notify=
This is what I found when I did a search, and I think it seems to be possible to implement it.
I want to implement,

I want to add “Notify” before playing montage and receive an event for “Notify” I added while montage is playing.

i need to add “notify” dynamically depending on the data in the CSV file( or ini file ).

To implement this,
Create a new class derived from UAnimNotify or UAnimNotifyState,
Also,
Should I also create a new class derived from UAnimInstance?

If you know about this, please feel free to reply. thank you.
4 posts - 2 participants