Cannot modify sound volume in animation notify

DyingRace
Tue, 12 Jul 2016 12:49:16 +0000
Character & Animation

Hi guys

I’m currently working on a global volume control in UE4, using a slider to select the volume to modify.

I managed to modify the ambient sounds and the sounds from the player character, so it’s ok about this, but the real issue comes out when i tried to modify other sounds in the game, particularly about the notify sounds placed in the animations.

Unfortunately, I cannot see any way to interact with the volume of these sounds, as there’s nothing to bind it to a new blueprint code to get the global volume of the game.

Do you guys have any idea of something to override the volume sets, or do I really need to incorporate the sounds elsewhere with a blueprint part ?

3 posts - 3 participants