Ribbon particles glitch when origin is moving too fast

neko1206
Wed, 15 Apr 2020 23:13:23 +0000
FX

hey, so i’ve been having this big issue for months now and i have no idea how to fix that.

so in my game project the player drives a spaceship and i want to add a trail behind it from the reactors or the wings.
i want to see it like a curve attached to the ship that bends when turning ect.
note: the ship moves pretty fast, between 2000 and 10 000 units per second and i’m mainly using physics for the movement.

So the first thing i tried was using particles with the ribbon data. (this is where the pain starts) the issue i have is that the higher the speed of the ship the more the particles origin seems to move backwards, so instead of having the trail coming from the reactor it starts way behind it and the gap inscreases with the speed of my ship which is not what i want. the particles near the front often flicker when i’m going fast.

i tried a ton of different options and settings, spawning a lot more particles didnt reduce the gap at all, local space wont give me a proper bend when turning and i double checked the “color over life” setting so it doesnt hide particles at the start.

here is a picture of the trail behind the spaceship when moving at an average speed:

another solution i’m expirementing on right now is using the ragdoll of a 3d model with the shape of the trail so it doesnt detach from the ship but it’s also very glitchy and a little too much for my computer to add on every ship in the game. i hope there s a way to fix this with particles, maybe there s a setting i fogot to enable, i just want a god ■■■■ trail to form behind my ship lol

10 posts - 9 participants