Issues making Oculus quest 2 to launch

SaphiraLuna
Sun, 07 Feb 2021 01:57:27 +0000
XR Development

Hi, so It’s been 4 days now I’m try to make my oculus quest to to work with unreal 4.26. I’m using a Mac book, and I followed a tutorial here: Oculus Quest 2 VR Setup for Apple Mac OS X using Unreal Engine 4 UE4 - YouTube about how to set up Mac\oculus\unreal to work. So after downloading android studio, Mac developer hub, set up my oculus in developer mode I started a new project In vr templated and try to get the motioncontroler map to run as a testy try in many different ways I have the oculus appearing in the list for launch so I do launch it and at the end I manage to get it to “running on oculus” but when I put the oculus on I just have a grey screen, there are no errors in the oculus just a completely greay place.
on the log I get this errors:
LogPlayLevel: Warning: WARNING: Excluding Magico_FN/Saved Magico_FN/Config Engine/Saved Engine/Config from clean during deployment.
LogPlayLevel: Warning: WARNING: Deleting APKFileStamp.txt from device; not found in staging area
LogPlayLevel: Warning: WARNING: Deleting NotAllowedUnattendedBugReports from device; not found in staging area

I do uninstall the project form the hub very time I use it, not sure what to do and is getting very urgent for me to fix it. I can’t seam to find whip exactly is causing the issue. Do anyone know how to make this properly work with a MacBook, (it’s been updated to the latest version of big sur)?
as well on other tries, I try to made a normal project and get a vr level in it and try to launch that, I did I don’t even have any actual errors on the log, it look all good, it starts running but once in the oculus all was grey again. not sure what I missing as unreal don’t really say much.
I did try this option as I also have an error with he BP_motioncontroler reporting an bug as you can see in the screenshot saying basically that is not compiling due to this, and I have no idea how to fix it, as this appers straight away from the start f the new project without me doing anything on it.![alt text][1] in the log of the new project I still have error:
LogInput: Warning: Action Jump uses invalid key MotionController_Left_Trigger.
LogInput: Warning: Action ResetVR uses invalid key MotionController_Left_Grip1.
LogInput: Warning: Action Jump uses invalid key MotionController_Right_Trigger.
LogInput: Warning: Action Jump uses invalid key OculusTouchpad_Touchpad.
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
Those comes out before I launch it, at the start.

If anyone knows how to fix it, that would be wonderful!

7 posts - 4 participants