Ambient sound stops when I go out the falloff distance

anonymous_user_3b4bf635
Sun, 04 Feb 2018 23:15:19 +0000
Audio

The problem is the following: I have a simple Ambient sound with the Override Attenuation enabled and spatialization as well. I also put a reasonable radius and falloff distance.
When my player starts inside the sphere radius (or falloff distance) I can hear the sound correctly, if I move in the sphere the volumes changes according to the settings. If I move outside the radius (falloff distance too) the sounds stops! Moreover, if my player starts the game outside the sphere and then it goes inside it, the sounds doesn’t even starts!
Am I doing something wrong?

EDIT: I forgot to mention that this happens only with .wav files, cue are working fine.

5 posts - 5 participants