# \#normals

**URL:** https://forums.unrealengine.com/tag/normals/1207.md

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## [All Normal turns pink ](https://forums.unrealengine.com/t/all-normal-turns-pink/2704194)

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**Author:** [@MAXINEMA913](https://forums.unrealengine.com/u/MAXINEMA913)\
**Replies:** 4\
**Last updated:** [April 16, 2026, 9:42am UTC](https://forums.unrealengine.com/t/all-normal-turns-pink/2704194 "2026-04-16T09:42:01Z")

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All my Normal objects suddenly changed from light purple to pink. When dragged into the node editor, they appear red and fail to function properly. After re-downloading them from the FAB, the downloaded versions still di…

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## [Missing faces on a mesh when importing FBX from blender](https://forums.unrealengine.com/t/missing-faces-on-a-mesh-when-importing-fbx-from-blender/2694691)

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**Author:** [@PhantomZohan](https://forums.unrealengine.com/u/PhantomZohan)\
**Replies:** 3\
**Last updated:** [February 8, 2026, 12:22am UTC](https://forums.unrealengine.com/t/missing-faces-on-a-mesh-when-importing-fbx-from-blender/2694691 "2026-02-08T00:22:34Z")

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Hello! :smiley: I’m new to unreal engine and I’m scratching my head over an issue with my imported FBX model. In some places my model is just missing faces. The model looks fine in blender and I’ve confirmed that inver…

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## [crashes when normal map import on Mac M4 Pro](https://forums.unrealengine.com/t/crashes-when-normal-map-import-on-mac-m4-pro/2446570)

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**Author:** [@MillTyler](https://forums.unrealengine.com/u/MillTyler)\
**Replies:** 2\
**Last updated:** [October 27, 2025, 12:33am UTC](https://forums.unrealengine.com/t/crashes-when-normal-map-import-on-mac-m4-pro/2446570 "2025-10-27T00:33:00Z")

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Hi everybody! My name is Till and I’m mainly a sound and music guy and therefore pretty much a noob in Unreal Engine and 3D in general. Also this is my first posting in this community. So forgive me if I posted this to …

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## [Weird lighting on low poly character (UE 5.6.1)](https://forums.unrealengine.com/t/weird-lighting-on-low-poly-character-ue-5-6-1/2651279)

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**Author:** [@BlackDoc1999](https://forums.unrealengine.com/u/BlackDoc1999)\
**Replies:** 4\
**Last updated:** [August 30, 2025, 9:24am UTC](https://forums.unrealengine.com/t/weird-lighting-on-low-poly-character-ue-5-6-1/2651279 "2025-08-30T09:24:25Z")

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When I import my skeletal mesh into unreal there is a weird lighting effect that happens to the mesh. In blender I have it set to flat (no smoothing) and just in case I also have all of the tris edges set to sharp. When …

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## [Rotating Objects Inverts Normal Map?](https://forums.unrealengine.com/t/rotating-objects-inverts-normal-map/471352)

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**Author:** [@AndrewTheWalker](https://forums.unrealengine.com/u/AndrewTheWalker)\
**Replies:** 5\
**Last updated:** [August 26, 2025, 6:44pm UTC](https://forums.unrealengine.com/t/rotating-objects-inverts-normal-map/471352 "2025-08-26T18:44:53Z")

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Hello! I’m fairly new to Unreal so I hope this isn’t too silly of a question, but I’m having a weird issue with my normal maps. As you can see in the image below, I have two instances of the same object in my scene, but …

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## [About disastrously low precision of vertex normals](https://forums.unrealengine.com/t/about-disastrously-low-precision-of-vertex-normals/2608260)

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**Author:** [@RazielZnot](https://forums.unrealengine.com/u/RazielZnot)\
**Replies:** 24\
**Last updated:** [July 21, 2025, 8:07am UTC](https://forums.unrealengine.com/t/about-disastrously-low-precision-of-vertex-normals/2608260 "2025-07-21T08:07:29Z")

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In case you were curious about precision of vertex normals used in Unreal Engine 5, here is the visual demonstration showing high-poly flat-shaded sphere with colors representing XYZ precision loss for normals outputted …

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## [Blender Normals not imported Correctly to UE5.5?](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182)

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**Author:** [@unclepiggies](https://forums.unrealengine.com/u/unclepiggies)\
**Replies:** 1\
**Last updated:** [June 22, 2025, 4:51am UTC](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182 "2025-06-22T04:51:59Z")

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I am currently making an anime shaded hair, but I am frustrated in this normal issue for a while. Any advice would be appreciated! I have modified the normals of the vertices for the character’s bangs so that the normal…

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## [Missing parts of mesh when importing object / normals issue? ](https://forums.unrealengine.com/t/missing-parts-of-mesh-when-importing-object-normals-issue/2503870)

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**Author:** [@Trep1017](https://forums.unrealengine.com/u/Trep1017)\
**Replies:** 1\
**Last updated:** [May 11, 2025, 9:13pm UTC](https://forums.unrealengine.com/t/missing-parts-of-mesh-when-importing-object-normals-issue/2503870 "2025-05-11T21:13:18Z")

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Hello, I am new to Unreal engine. I have been modeling a wagon in blender and then used substance painter / designer to design some textures for this wagon. However, when importing low-poly object I am getting artifacts.…

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## [Procedurally generate a curved normals in shader?](https://forums.unrealengine.com/t/procedurally-generate-a-curved-normals-in-shader/406988)

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**Author:** [@FishMan](https://forums.unrealengine.com/u/FishMan)\
**Replies:** 5\
**Last updated:** [April 21, 2025, 4:50pm UTC](https://forums.unrealengine.com/t/procedurally-generate-a-curved-normals-in-shader/406988 "2025-04-21T16:50:09Z")

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Hi. Does someone know how I can generate curved normals on the plane using shader logic? I don’t want to use any normal map, I want to generate normals using for example texcoord node or something else. To get normals …

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## [How to edit and fix an skeletal mesh modeling problems, i.e., wrong normals, tessellation, etc. in UE](https://forums.unrealengine.com/t/how-to-edit-and-fix-an-skeletal-mesh-modeling-problems-i-e-wrong-normals-tessellation-etc-in-ue/789620)

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**Author:** [@Farshad\_Kashfi1](https://forums.unrealengine.com/u/Farshad_Kashfi1)\
**Replies:** 1\
**Last updated:** [March 16, 2025, 1:24pm UTC](https://forums.unrealengine.com/t/how-to-edit-and-fix-an-skeletal-mesh-modeling-problems-i-e-wrong-normals-tessellation-etc-in-ue/789620 "2025-03-16T13:24:00Z")

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I would like to ask you a question: how can I fix minor issues of an SKELETAL MESH like: tessellation, normal and pivot point positions, etc. in UE . I need to fix the Skeletal mesh in UE, otherwise I have to go back so…

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## [What can I do to fix the angle of the foot in different character rotations?](https://forums.unrealengine.com/t/what-can-i-do-to-fix-the-angle-of-the-foot-in-different-character-rotations/2132508)

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**Author:** [@dabbbbbbbb5656](https://forums.unrealengine.com/u/dabbbbbbbb5656)\
**Replies:** 17\
**Last updated:** [December 20, 2024, 1:22pm UTC](https://forums.unrealengine.com/t/what-can-i-do-to-fix-the-angle-of-the-foot-in-different-character-rotations/2132508 "2024-12-20T13:22:25Z")

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Here I’m trying to set the foot angle to follow the slope angle, and it does only work when the actor forward vector (Y) is -1 or 1. What can I do to fix the angle of the foot in different character rotations?

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## [Creating a "Blob / Gel" Material Effect using Vertex Animation](https://forums.unrealengine.com/t/creating-a-blob-gel-material-effect-using-vertex-animation/2046384)

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**Author:** [@Hazel3s](https://forums.unrealengine.com/u/Hazel3s)\
**Replies:** 0\
**Last updated:** [September 30, 2024, 5:58pm UTC](https://forums.unrealengine.com/t/creating-a-blob-gel-material-effect-using-vertex-animation/2046384 "2024-09-30T17:58:45Z")

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Could anyone help getting an effect similar to this using Vertex Animation? we tried looking into “Metaballs” as others suggested but the results haven’t been satisfying due to lack of knowledge and info on the matter as…

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## [Normal or Impact Normal?](https://forums.unrealengine.com/t/normal-or-impact-normal/2029299)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 3\
**Last updated:** [September 20, 2024, 9:13am UTC](https://forums.unrealengine.com/t/normal-or-impact-normal/2029299 "2024-09-20T09:13:53Z")

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I don’t understand the difference between Normal and Impact Normal in Hit Result. I’ve tried searching but only find vague answers. (This may be due to a nuance in the translation) What are the differences? Which shou…

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## [Vertex Normal Rotation Alignment Tool v1.0 \[Maya Script\]](https://forums.unrealengine.com/t/vertex-normal-rotation-alignment-tool-v1-0-maya-script/1995007)

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**Author:** [@YetiTech\_Studios](https://forums.unrealengine.com/u/YetiTech_Studios)\
**Replies:** 11\
**Last updated:** [September 2, 2024, 6:55pm UTC](https://forums.unrealengine.com/t/vertex-normal-rotation-alignment-tool-v1-0-maya-script/1995007 "2024-09-02T18:55:00Z")

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:sunglasses: Vertex Normal Rotation Alignment Tool v1.0 \[Maya Script\]:beers: This script will set the vertex normal rotations to the same value as the vertex normal rotations of another object (2 separate skeleton meshe…

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## [Packaging keeps breaking normal maps and I'm running out of ideas. Deploying to the same device, no issue. Why is this happening?](https://forums.unrealengine.com/t/packaging-keeps-breaking-normal-maps-and-im-running-out-of-ideas-deploying-to-the-same-device-no-issue-why-is-this-happening/1628979)

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**Author:** [@dorosz](https://forums.unrealengine.com/u/dorosz)\
**Replies:** 2\
**Last updated:** [June 25, 2024, 7:18am UTC](https://forums.unrealengine.com/t/packaging-keeps-breaking-normal-maps-and-im-running-out-of-ideas-deploying-to-the-same-device-no-issue-why-is-this-happening/1628979 "2024-06-25T07:18:17Z")

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I’m just starting a new UE 5.3 Android project, and every time I try to package content / side load it, the normal maps break, but if I deploy straight from the editor to the same device, no issue, looks perfect. I have…

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## [Can I use generated map instead of T2d texture?](https://forums.unrealengine.com/t/can-i-use-generated-map-instead-of-t2d-texture/1908199)

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**Author:** [@Texn0krat](https://forums.unrealengine.com/u/Texn0krat)\
**Replies:** 0\
**Last updated:** [June 18, 2024, 8:01pm UTC](https://forums.unrealengine.com/t/can-i-use-generated-map-instead-of-t2d-texture/1908199 "2024-06-18T20:01:17Z")

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Hello. I’m trying to use NormalFromHeightmap node to replace Blender’s bump node with it But I can’t connect generated normal map to Height Map pin, because it’s not texture parameter. Can I somehow bypass this limita…

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## [Auto LOD issue with smoothed normals](https://forums.unrealengine.com/t/auto-lod-issue-with-smoothed-normals/411260)

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**Author:** [@suisso](https://forums.unrealengine.com/u/suisso)\
**Replies:** 1\
**Last updated:** [June 7, 2024, 3:10am UTC](https://forums.unrealengine.com/t/auto-lod-issue-with-smoothed-normals/411260 "2024-06-07T03:10:18Z")

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Hi, When generating multiple LOD using the in-built tool in UE, I get unexpected normal on LODS My high res (200k) object has smoothed normal, and imports fine. For this project, I need the lower LOD (LOD4) to be a…

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## [Normals Appear 45 Degrees off](https://forums.unrealengine.com/t/normals-appear-45-degrees-off/1785296)

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**Author:** [@Donny000](https://forums.unrealengine.com/u/Donny000)\
**Replies:** 18\
**Last updated:** [April 10, 2024, 3:44pm UTC](https://forums.unrealengine.com/t/normals-appear-45-degrees-off/1785296 "2024-04-10T15:44:33Z")

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Hey everyone, I’m having an issue that I’m fairly certain is an issue with UVs but I haven’t been able to come up with or find a a solution for it. So the lighting within this tunnel asset is behaving strangely, on t…

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## [Path Tracer ignores normal map?](https://forums.unrealengine.com/t/path-tracer-ignores-normal-map/503729)

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**Author:** [@a\_prototype](https://forums.unrealengine.com/u/a_prototype)\
**Replies:** 4\
**Last updated:** [February 14, 2024, 3:38pm UTC](https://forums.unrealengine.com/t/path-tracer-ignores-normal-map/503729 "2024-02-14T15:38:53Z")

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Hey everyone, i noticed that the path tracer in preview 1 doesnt seem to use normal maps correctly, at least not in the same way as the deferred renderer. As you can see in the following images, the identical meshes and…

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## [Bugs in the character mesh caused by the normal map](https://forums.unrealengine.com/t/bugs-in-the-character-mesh-caused-by-the-normal-map/1673545)

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**Author:** [@TetrisBR](https://forums.unrealengine.com/u/TetrisBR)\
**Replies:** 0\
**Last updated:** [February 8, 2024, 2:52am UTC](https://forums.unrealengine.com/t/bugs-in-the-character-mesh-caused-by-the-normal-map/1673545 "2024-02-08T02:52:42Z")

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Hello! guys! Does anyone understand what is happening to my character? I’m new to UE5 and I’m learning, but it’s been very difficult because it’s giving me several problems that I can’t solve. I’m having problems with so…

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## [How can I do the same as Composite Texture inside a Material Graph](https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448)

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**Author:** [@gvnnp](https://forums.unrealengine.com/u/gvnnp)\
**Replies:** 0\
**Last updated:** [February 3, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448 "2024-02-03T19:03:50Z")

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So I basically would like to compose testures at runtime in a material like the image shows

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## [UE5 Foliage aligning issues, Anyone Help?](https://forums.unrealengine.com/t/ue5-foliage-aligning-issues-anyone-help/1520063)

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**Author:** [@Brad14123](https://forums.unrealengine.com/u/Brad14123)\
**Replies:** 1\
**Last updated:** [December 13, 2023, 8:19am UTC](https://forums.unrealengine.com/t/ue5-foliage-aligning-issues-anyone-help/1520063 "2023-12-13T08:19:07Z")

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I have used the foliage tool to fill a separated section of this static mesh, I believe it is a collision issue however I have no idea how to solve it. I will pop below an image of the mesh hidden so you can see its a…

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## [Issue unknown with glass texture](https://forums.unrealengine.com/t/issue-unknown-with-glass-texture/1369260)

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**Author:** [@GemoTheBaM](https://forums.unrealengine.com/u/GemoTheBaM)\
**Replies:** 2\
**Last updated:** [November 6, 2023, 11:27pm UTC](https://forums.unrealengine.com/t/issue-unknown-with-glass-texture/1369260 "2023-11-06T23:27:12Z")

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Hi, This is my first work with Unreal, I’m learning one little step at a time how the workflow works. I have made this texture in substance and imported it to Unreal. For some reason, when I put blend mode: translucent…

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## [applying normal map issue](https://forums.unrealengine.com/t/applying-normal-map-issue/1368418)

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**Author:** [@Hxrsh](https://forums.unrealengine.com/u/Hxrsh)\
**Replies:** 0\
**Last updated:** [November 6, 2023, 3:47pm UTC](https://forums.unrealengine.com/t/applying-normal-map-issue/1368418 "2023-11-06T15:47:06Z")

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Hi I’m facing this issue where after exporting the normal map from substance and applying it in unreal I get these weird world normal orientations causing issues, I’ve checked the mesh, substance, srgbs are off, normal …

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## [Skysphere from panoramic image](https://forums.unrealengine.com/t/skysphere-from-panoramic-image/444621)

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**Author:** [@Compguy321](https://forums.unrealengine.com/u/Compguy321)\
**Replies:** 2\
**Last updated:** [October 24, 2023, 6:29am UTC](https://forums.unrealengine.com/t/skysphere-from-panoramic-image/444621 "2023-10-24T06:29:40Z")

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I want to take a panoramic image and make it into a skysphere, particularly the public domain image here: \[Galaxy Panorama\]\[2\] Applying this to a regular sphere gets pretty close to what I want, but I need it “inve…

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## [Seeking Solution: Uniform Texture Color in Reality Capture Regardless of Normal Direction](https://forums.unrealengine.com/t/seeking-solution-uniform-texture-color-in-reality-capture-regardless-of-normal-direction/1319733)

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**Author:** [@Bennyman33](https://forums.unrealengine.com/u/Bennyman33)\
**Replies:** 3\
**Last updated:** [October 2, 2023, 3:46pm UTC](https://forums.unrealengine.com/t/seeking-solution-uniform-texture-color-in-reality-capture-regardless-of-normal-direction/1319733 "2023-10-02T15:46:20Z")

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Hello, is there an option in Reality Capture to display the 3D model with the same texture color regardless of the direction of the normal? Currently, there’s a blue color added to the texture when the normal points in…

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## [Lighting problem on a procedural planet](https://forums.unrealengine.com/t/lighting-problem-on-a-procedural-planet/1249456)

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**Author:** [@tibzejoker](https://forums.unrealengine.com/u/tibzejoker)\
**Replies:** 0\
**Last updated:** [August 3, 2023, 12:58pm UTC](https://forums.unrealengine.com/t/lighting-problem-on-a-procedural-planet/1249456 "2023-08-03T12:58:59Z")

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Hi everyone. I am starting to loose my mind (and days :confused: ) on a lighting problem in UE5. I started a project to make procedural 3D planets with LOD, and i have a (i guess) normals calculation problem with my pr…

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## [150$ job: Fix Normals Issue with PerturbNormalsHQ](https://forums.unrealengine.com/t/150-job-fix-normals-issue-with-perturbnormalshq/1241515)

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**Author:** [@zorajones69](https://forums.unrealengine.com/u/zorajones69)\
**Replies:** 4\
**Last updated:** [July 28, 2023, 7:15am UTC](https://forums.unrealengine.com/t/150-job-fix-normals-issue-with-perturbnormalshq/1241515 "2023-07-28T07:15:49Z")

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I will paypal 150$ to the first person who properly solves this issue for me. I’m trying to animate a smooth noise displacement on a material in UE5, the noise needs to be done in world space because if done …

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## [Converting Actors into Static Mesh Normals Bug](https://forums.unrealengine.com/t/converting-actors-into-static-mesh-normals-bug/387583)

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**Author:** [@Narg](https://forums.unrealengine.com/u/Narg)\
**Replies:** 4\
**Last updated:** [June 30, 2023, 2:28am UTC](https://forums.unrealengine.com/t/converting-actors-into-static-mesh-normals-bug/387583 "2023-06-30T02:28:22Z")

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Hello UE4 Community, just wanted to report a bug I found when converting actors into a static mesh. If the actors you are converting are scaled negatively (like when you want to Flip them), their normals will be reverse…

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## [Model looks as if lighted "upside down" - as if light comes from the ground.](https://forums.unrealengine.com/t/model-looks-as-if-lighted-upside-down-as-if-light-comes-from-the-ground/462416)

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**Author:** [@anonymous\_user\_bc1fe2e1](https://forums.unrealengine.com/u/anonymous_user_bc1fe2e1)\
**Replies:** 3\
**Last updated:** [May 25, 2023, 8:33pm UTC](https://forums.unrealengine.com/t/model-looks-as-if-lighted-upside-down-as-if-light-comes-from-the-ground/462416 "2023-05-25T20:33:56Z")

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Hi guys, Made a boulder in blender, and it looked extremely dark. We then noticed, that “underneath the rock” (the part hitting the ground) looks the way it should look at the top. It also looks fine seen from INSID…

[Next page](https://forums.unrealengine.com/tag/normals/1207.md?match_all_tags=true&page=1&tags%5B%5D=normals)
