# \#normal-map

**URL:** https://forums.unrealengine.com/tag/normal-map/1690.md

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## [All Normal turns pink ](https://forums.unrealengine.com/t/all-normal-turns-pink/2704194)

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**Author:** [@MAXINEMA913](https://forums.unrealengine.com/u/MAXINEMA913)\
**Replies:** 4\
**Last updated:** [April 16, 2026, 9:42am UTC](https://forums.unrealengine.com/t/all-normal-turns-pink/2704194 "2026-04-16T09:42:01Z")

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All my Normal objects suddenly changed from light purple to pink. When dragged into the node editor, they appear red and fail to function properly. After re-downloading them from the FAB, the downloaded versions still di…

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## [My asset's normals look warped/distorted in Unreal Engine 5.](https://forums.unrealengine.com/t/my-assets-normals-look-warped-distorted-in-unreal-engine-5/2683210)

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**Author:** [@tudorelufails](https://forums.unrealengine.com/u/tudorelufails)\
**Replies:** 4\
**Last updated:** [December 8, 2025, 10:17pm UTC](https://forums.unrealengine.com/t/my-assets-normals-look-warped-distorted-in-unreal-engine-5/2683210 "2025-12-08T22:17:33Z")

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I textured an asset in Substance Painter, but then applying the textures in UE5, the normals look slightly distorted/warped, while they look fine in Substance Painter and Blender. It’s the same model with the same UV’s. …

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## [How To Inverted Normal Heights](https://forums.unrealengine.com/t/how-to-inverted-normal-heights/2678313)

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**Author:** [@Infant\_Zero](https://forums.unrealengine.com/u/Infant_Zero)\
**Replies:** 2\
**Last updated:** [November 25, 2025, 6:31pm UTC](https://forums.unrealengine.com/t/how-to-inverted-normal-heights/2678313 "2025-11-25T18:31:39Z")

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I’ve downloaded a mesh from the below link and when I import it to UE from Blender, the areas that should be sunken are raised. Basically, the scars look like scabs. I’ve tracked the behavior to the normal map, but I don…

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## [crashes when normal map import on Mac M4 Pro](https://forums.unrealengine.com/t/crashes-when-normal-map-import-on-mac-m4-pro/2446570)

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**Author:** [@MillTyler](https://forums.unrealengine.com/u/MillTyler)\
**Replies:** 2\
**Last updated:** [October 27, 2025, 12:33am UTC](https://forums.unrealengine.com/t/crashes-when-normal-map-import-on-mac-m4-pro/2446570 "2025-10-27T00:33:00Z")

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Hi everybody! My name is Till and I’m mainly a sound and music guy and therefore pretty much a noob in Unreal Engine and 3D in general. Also this is my first posting in this community. So forgive me if I posted this to …

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## [How to use a normal map as a heightmap in a landscape?](https://forums.unrealengine.com/t/how-to-use-a-normal-map-as-a-heightmap-in-a-landscape/2653579)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [September 4, 2025, 7:29am UTC](https://forums.unrealengine.com/t/how-to-use-a-normal-map-as-a-heightmap-in-a-landscape/2653579 "2025-09-04T07:29:34Z")

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I want to import an image in landscape, but when I try to load the normal map I get an error. The asset I want to use only contains a normal map, but I want to use this. Is there any way to do this?

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## [Rotating Objects Inverts Normal Map?](https://forums.unrealengine.com/t/rotating-objects-inverts-normal-map/471352)

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**Author:** [@AndrewTheWalker](https://forums.unrealengine.com/u/AndrewTheWalker)\
**Replies:** 5\
**Last updated:** [August 26, 2025, 6:44pm UTC](https://forums.unrealengine.com/t/rotating-objects-inverts-normal-map/471352 "2025-08-26T18:44:53Z")

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Hello! I’m fairly new to Unreal so I hope this isn’t too silly of a question, but I’m having a weird issue with my normal maps. As you can see in the image below, I have two instances of the same object in my scene, but …

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## [Black spots on terrain when texturing](https://forums.unrealengine.com/t/black-spots-on-terrain-when-texturing/328455)

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**Author:** [@anonymous\_user\_4d259155](https://forums.unrealengine.com/u/anonymous_user_4d259155)\
**Replies:** 2\
**Last updated:** [May 20, 2025, 10:14am UTC](https://forums.unrealengine.com/t/black-spots-on-terrain-when-texturing/328455 "2025-05-20T10:14:44Z")

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Hello, So while I was texturing my terrain I noticed black spots appearing on the terrain almost like noise when I overlayed two different textures next to each other or on top of one another. This only occurred if I us…

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## [Normal map is repeatedly blurred ](https://forums.unrealengine.com/t/normal-map-is-repeatedly-blurred/2417344)

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**Author:** [@wwgw333](https://forums.unrealengine.com/u/wwgw333)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 8:56pm UTC](https://forums.unrealengine.com/t/normal-map-is-repeatedly-blurred/2417344 "2025-03-25T20:56:20Z")

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I’m rendering this scene This picture has a good shadow according to the normal map Do you see this picture blurred? This phenomenon occurs periodically every few frames, so it’s very strange to watch on vide…

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## [How should I make my normal map in UE have similar surfaces as in Substance Painter?](https://forums.unrealengine.com/t/how-should-i-make-my-normal-map-in-ue-have-similar-surfaces-as-in-substance-painter/2282589)

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**Author:** [@YongXuan](https://forums.unrealengine.com/u/YongXuan)\
**Replies:** 0\
**Last updated:** [January 17, 2025, 2:14pm UTC](https://forums.unrealengine.com/t/how-should-i-make-my-normal-map-in-ue-have-similar-surfaces-as-in-substance-painter/2282589 "2025-01-17T14:14:50Z")

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Hello everyone, I am new to Unreal Engine. I’m experiencing an issue where my low poly knife asset’s normal map appears differently in Unreal Engine compared to Substance Painter. Therefore, I would like to ask for hel…

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## [How to effectively disable Normal Map using Switch Param?](https://forums.unrealengine.com/t/how-to-effectively-disable-normal-map-using-switch-param/344985)

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**Author:** [@JDuaneJ](https://forums.unrealengine.com/u/JDuaneJ)\
**Replies:** 6\
**Last updated:** [December 12, 2024, 7:33am UTC](https://forums.unrealengine.com/t/how-to-effectively-disable-normal-map-using-switch-param/344985 "2024-12-12T07:33:56Z")

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I’m trying to build a nice master material for a class to use on some projects, and I’ve added Switch Params for each material component - Diffuse, Emissive etc - so students can have an easier time understanding how mat…

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## [Normal Map From Float2 With DDX/DDY Nodes?](https://forums.unrealengine.com/t/normal-map-from-float2-with-ddx-ddy-nodes/2053691)

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**Author:** [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Replies:** 2\
**Last updated:** [October 6, 2024, 2:42am UTC](https://forums.unrealengine.com/t/normal-map-from-float2-with-ddx-ddy-nodes/2053691 "2024-10-06T02:42:48Z")

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I am procedurally generating grayscale bump/height data (so I’m NOT sampling a texture here – thus cannot use NormalFromHeightMap, I don’t think) that I need to convert to a Normal map. ChatGPT suggested I do the follow…

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## [How can I get per-vertex bone transform in a material blueprint?](https://forums.unrealengine.com/t/how-can-i-get-per-vertex-bone-transform-in-a-material-blueprint/320489)

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**Author:** [@anonymous\_user\_b9e8192f](https://forums.unrealengine.com/u/anonymous_user_b9e8192f)\
**Replies:** 1\
**Last updated:** [August 24, 2024, 1:49pm UTC](https://forums.unrealengine.com/t/how-can-i-get-per-vertex-bone-transform-in-a-material-blueprint/320489 "2024-08-24T13:49:40Z")

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Hello. I want to use a full-body wrinkle map for a skeletal mesh. I suppose to use a Lerp operation between usual normal map and a wrinkle map on a per-vertex basis, depending on the transformation applied to a vertex f…

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## [Packaging keeps breaking normal maps and I'm running out of ideas. Deploying to the same device, no issue. Why is this happening?](https://forums.unrealengine.com/t/packaging-keeps-breaking-normal-maps-and-im-running-out-of-ideas-deploying-to-the-same-device-no-issue-why-is-this-happening/1628979)

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**Author:** [@dorosz](https://forums.unrealengine.com/u/dorosz)\
**Replies:** 2\
**Last updated:** [June 25, 2024, 7:18am UTC](https://forums.unrealengine.com/t/packaging-keeps-breaking-normal-maps-and-im-running-out-of-ideas-deploying-to-the-same-device-no-issue-why-is-this-happening/1628979 "2024-06-25T07:18:17Z")

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I’m just starting a new UE 5.3 Android project, and every time I try to package content / side load it, the normal maps break, but if I deploy straight from the editor to the same device, no issue, looks perfect. I have…

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## [Normals Appear 45 Degrees off](https://forums.unrealengine.com/t/normals-appear-45-degrees-off/1785296)

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**Author:** [@Donny000](https://forums.unrealengine.com/u/Donny000)\
**Replies:** 18\
**Last updated:** [April 10, 2024, 3:44pm UTC](https://forums.unrealengine.com/t/normals-appear-45-degrees-off/1785296 "2024-04-10T15:44:33Z")

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Hey everyone, I’m having an issue that I’m fairly certain is an issue with UVs but I haven’t been able to come up with or find a a solution for it. So the lighting within this tunnel asset is behaving strangely, on t…

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## [Bugs in the character mesh caused by the normal map](https://forums.unrealengine.com/t/bugs-in-the-character-mesh-caused-by-the-normal-map/1673545)

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**Author:** [@TetrisBR](https://forums.unrealengine.com/u/TetrisBR)\
**Replies:** 0\
**Last updated:** [February 8, 2024, 2:52am UTC](https://forums.unrealengine.com/t/bugs-in-the-character-mesh-caused-by-the-normal-map/1673545 "2024-02-08T02:52:42Z")

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Hello! guys! Does anyone understand what is happening to my character? I’m new to UE5 and I’m learning, but it’s been very difficult because it’s giving me several problems that I can’t solve. I’m having problems with so…

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## [How can I do the same as Composite Texture inside a Material Graph](https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448)

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**Author:** [@gvnnp](https://forums.unrealengine.com/u/gvnnp)\
**Replies:** 0\
**Last updated:** [February 3, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448 "2024-02-03T19:03:50Z")

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So I basically would like to compose testures at runtime in a material like the image shows

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## [Lightmap artifacts and normal maps](https://forums.unrealengine.com/t/lightmap-artifacts-and-normal-maps/1397477)

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**Author:** [@GIS3000](https://forums.unrealengine.com/u/GIS3000)\
**Replies:** 1\
**Last updated:** [November 19, 2023, 5:26am UTC](https://forums.unrealengine.com/t/lightmap-artifacts-and-normal-maps/1397477 "2023-11-19T05:26:19Z")

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Hi, Unreal newbie here. I’m having issues with lightmap artifacts even thou the normal maps look perfect on my models. I have Use Normal Maps for Static Lighting checked. Lightmap compression is turned off Chang…

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## [Unreal engine 5.1 normal bug](https://forums.unrealengine.com/t/unreal-engine-5-1-normal-bug/1211144)

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**Author:** [@zpghost](https://forums.unrealengine.com/u/zpghost)\
**Replies:** 2\
**Last updated:** [June 27, 2023, 7:13am UTC](https://forums.unrealengine.com/t/unreal-engine-5-1-normal-bug/1211144 "2023-06-27T07:13:42Z")

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I need help, the normal map breaks the light, the object does not fall properly light. On all meshes material has the same parent , but only on some materials such a bug with blackness

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## [Character dark on face](https://forums.unrealengine.com/t/character-dark-on-face/1179071)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [May 26, 2023, 8:05am UTC](https://forums.unrealengine.com/t/character-dark-on-face/1179071 "2023-05-26T08:05:39Z")

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Hello, today I have a new issue with my game… This time it is about my player character. When the sun is at noon (so far above is head), dark things appear on the face of the character… It is quite ugly and I don’t kn…

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## [Blender to UE4 normal problems](https://forums.unrealengine.com/t/blender-to-ue4-normal-problems/1147350)

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**Author:** [@Cascha\_P](https://forums.unrealengine.com/u/Cascha_P)\
**Replies:** 0\
**Last updated:** [April 28, 2023, 1:06pm UTC](https://forums.unrealengine.com/t/blender-to-ue4-normal-problems/1147350 "2023-04-28T13:06:23Z")

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hi i did a box in blender with normal maps and get some errors I have a problems with the normal maps i bake in blender. I don’t know what happens in Unreal Engine 4. The object have weird shadows and lights shines th…

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## [issues with the Path Tracer](https://forums.unrealengine.com/t/issues-with-the-path-tracer/775024)

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**Author:** [@AlexCADrio1](https://forums.unrealengine.com/u/AlexCADrio1)\
**Replies:** 0\
**Last updated:** [February 20, 2023, 9:31pm UTC](https://forums.unrealengine.com/t/issues-with-the-path-tracer/775024 "2023-02-20T21:31:24Z")

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Hello everyone! Has anyone got the issue with the path tracer when results of the normal maps and decals are not visible on the rendering, both in the viewport and in the animation sequences? Here are the comparison pics…

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## [Normal map is weird in unreal](https://forums.unrealengine.com/t/normal-map-is-weird-in-unreal/687261)

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**Author:** [@jxcio1](https://forums.unrealengine.com/u/jxcio1)\
**Replies:** 2\
**Last updated:** [November 9, 2022, 3:38pm UTC](https://forums.unrealengine.com/t/normal-map-is-weird-in-unreal/687261 "2022-11-09T15:38:23Z")

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This is getting more and more confusing :smiling\_face\_with\_tear: does anyone know why my normal map look like this in unreal? But when I baked it in marmoset, it looks fine. I also imported my normal map in maya and appl…

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## [Compositing normal map from individual channels](https://forums.unrealengine.com/t/compositing-normal-map-from-individual-channels/462255)

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**Author:** [@masterzh](https://forums.unrealengine.com/u/masterzh)\
**Replies:** 4\
**Last updated:** [May 15, 2022, 4:45pm UTC](https://forums.unrealengine.com/t/compositing-normal-map-from-individual-channels/462255 "2022-05-15T16:45:52Z")

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Heya guys, i would like to know how all these game companies actually use their normal map textures which include information in B and A channels too. And on top of that the X and Y of normal map not being R and G of tex…

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## [Normal Map displaying weirdly](https://forums.unrealengine.com/t/normal-map-displaying-weirdly/464315)

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**Author:** [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Replies:** 11\
**Last updated:** [October 14, 2021, 9:07am UTC](https://forums.unrealengine.com/t/normal-map-displaying-weirdly/464315 "2021-10-14T09:07:39Z")

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So I’ve imported a Normal Map along with other texture files into UE4 for my model. But when I create the material for the mesh, my normal map looks really blue, even though the imported texture isn’t. I’ve attached a sc…

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## [Normal map compression error?](https://forums.unrealengine.com/t/normal-map-compression-error/479508)

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**Author:** [@Mask3d](https://forums.unrealengine.com/u/Mask3d)\
**Replies:** 0\
**Last updated:** [February 27, 2021, 5:28am UTC](https://forums.unrealengine.com/t/normal-map-compression-error/479508 "2021-02-27T05:28:40Z")

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So basically I have created this window in Substance painter and the display in substance has this nice subtle normal map definition: However when I import it into unreal the combination of the normal map and the rou…

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## [Is there a way to create a Triplanar Mapping Material Function that works directly in UV Space?](https://forums.unrealengine.com/t/is-there-a-way-to-create-a-triplanar-mapping-material-function-that-works-directly-in-uv-space/478382)

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**Author:** [@anonymous\_user\_b9774f68](https://forums.unrealengine.com/u/anonymous_user_b9774f68)\
**Replies:** 3\
**Last updated:** [February 7, 2021, 6:51pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-create-a-triplanar-mapping-material-function-that-works-directly-in-uv-space/478382 "2021-02-07T18:51:20Z")

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Hi all My goal is to create a triplanar mapping material function that: works directly in UV space (instead of requiring 3 instances of the same texture) has a controllable a soft blend between the 3 axis projections w…

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## [Normal map causes reverted normals and dark seams](https://forums.unrealengine.com/t/normal-map-causes-reverted-normals-and-dark-seams/476944)

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**Author:** [@anonymous\_user\_7968cdad1](https://forums.unrealengine.com/u/anonymous_user_7968cdad1)\
**Replies:** 1\
**Last updated:** [January 8, 2021, 6:48am UTC](https://forums.unrealengine.com/t/normal-map-causes-reverted-normals-and-dark-seams/476944 "2021-01-08T06:48:14Z")

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Hi I am trying to apply a normal map to a model that has uniformly created single island uv set. The normal map is saved as 8 bit with green channel flipped. I set it to normal map (dtx5), disable Srgb. I also tried fl…

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## [Data corruption on an asset in a project?](https://forums.unrealengine.com/t/data-corruption-on-an-asset-in-a-project/475504)

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**Author:** [@anonymous\_user\_face572c](https://forums.unrealengine.com/u/anonymous_user_face572c)\
**Replies:** 0\
**Last updated:** [December 6, 2020, 5:58pm UTC](https://forums.unrealengine.com/t/data-corruption-on-an-asset-in-a-project/475504 "2020-12-06T17:58:20Z")

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I have a object that I was using to test a normal map bake. The object worked fine. I did some more test bakes and reimports with that object and another, and then, at some point, I started getting: “cylinder has some …

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## [How can I correctly rotate a normal map of a given angle in a landscape?](https://forums.unrealengine.com/t/how-can-i-correctly-rotate-a-normal-map-of-a-given-angle-in-a-landscape/475474)

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**Author:** [@anonymous\_user\_b9774f68](https://forums.unrealengine.com/u/anonymous_user_b9774f68)\
**Replies:** 3\
**Last updated:** [December 6, 2020, 2:14pm UTC](https://forums.unrealengine.com/t/how-can-i-correctly-rotate-a-normal-map-of-a-given-angle-in-a-landscape/475474 "2020-12-06T14:14:41Z")

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Hi In my Landscape material, for all my maps (Base Color, Height and Roughness) I lerp between 2 versions of the same texture using a noise as mask. Version A uses the Landscape Coords straight as they are Version B u…

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## [Normal Map seams glitch](https://forums.unrealengine.com/t/normal-map-seams-glitch/371415)

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**Author:** [@FrankSmith](https://forums.unrealengine.com/u/FrankSmith)\
**Replies:** 5\
**Last updated:** [November 1, 2020, 2:25am UTC](https://forums.unrealengine.com/t/normal-map-seams-glitch/371415 "2020-11-01T02:25:02Z")

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Hi all, I have an issue with my normal map in Unreal Engine, I modeled a character in Maya, then took it to Zbrush and sculpted it for more details. But when I took the finished model in Unreal Engine, I noticed seams on…

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