# \#nativization

**URL:** https://forums.unrealengine.com/tag/nativization/10203.md

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## [Packaged nativized game crash at startup with error: Async loading event graph contained a cycle, see above. AsyncLoading.cpp \[Line: 1012\]](https://forums.unrealengine.com/t/packaged-nativized-game-crash-at-startup-with-error-async-loading-event-graph-contained-a-cycle-see-above-asyncloading-cpp-line-1012/476882)

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**Author:** [@Tokyo-LCP](https://forums.unrealengine.com/u/Tokyo-LCP)\
**Replies:** 1\
**Last updated:** [March 22, 2023, 9:56am UTC](https://forums.unrealengine.com/t/packaged-nativized-game-crash-at-startup-with-error-async-loading-event-graph-contained-a-cycle-see-above-asyncloading-cpp-line-1012/476882 "2023-03-22T09:56:03Z")

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My game is crashing at startup when I activate nativization only and gives this error when I start the game: I researched a lot about it but I was unable to reproduce the error in a new project, but there is one thing…

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## [Nativization Fails Missing precompiled manifest for 'EditorStyle'](https://forums.unrealengine.com/t/nativization-fails-missing-precompiled-manifest-for-editorstyle/475191)

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**Author:** [@EddieChristian](https://forums.unrealengine.com/u/EddieChristian)\
**Replies:** 2\
**Last updated:** [September 14, 2022, 6:53pm UTC](https://forums.unrealengine.com/t/nativization-fails-missing-precompiled-manifest-for-editorstyle/475191 "2022-09-14T18:53:55Z")

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I keep getting this Error with projects that contain both Blueprint and C++ code when I try to Nativize the blueprints: ERROR: Missing precompiled manifest for ‘EditorStyle’. This module was most likely not flagged for…

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## [Nativization fails on Niagara Set Vector Array node](https://forums.unrealengine.com/t/nativization-fails-on-niagara-set-vector-array-node/482773)

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**Author:** [@hellcat22](https://forums.unrealengine.com/u/hellcat22)\
**Replies:** 3\
**Last updated:** [March 4, 2022, 5:00pm UTC](https://forums.unrealengine.com/t/nativization-fails-on-niagara-set-vector-array-node/482773 "2022-03-04T17:00:57Z")

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I get the error cannot access private member declared in class when trying to nativize a blueprint including the node Niagara Set Vector Array. Engine version : 4.26.2 error C2248: ‘UNiagaraDataInterfaceArrayFunctionLi…

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## [Blueprint nativization crash with CDO error](https://forums.unrealengine.com/t/blueprint-nativization-crash-with-cdo-error/462380)

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**Author:** [@zsoltvagyok](https://forums.unrealengine.com/u/zsoltvagyok)\
**Replies:** 1\
**Last updated:** [September 22, 2021, 1:15am UTC](https://forums.unrealengine.com/t/blueprint-nativization-crash-with-cdo-error/462380 "2021-09-22T01:15:07Z")

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I have a blueprint + cpp project in 4.24 (was upgraded from 4.20). It works perfectly without blueprint nativization, however if exclusive nativization is turned on, it crashes right after start. The packaging completes …

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## [Crash when nativizing blueprint with dependencies](https://forums.unrealengine.com/t/crash-when-nativizing-blueprint-with-dependencies/467628)

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**Author:** [@rdtg](https://forums.unrealengine.com/u/rdtg)\
**Replies:** 1\
**Last updated:** [September 10, 2021, 1:20am UTC](https://forums.unrealengine.com/t/crash-when-nativizing-blueprint-with-dependencies/467628 "2021-09-10T01:20:17Z")

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Hello, I recently tried generating native code for some of my blueprints in my project and if a blueprint has a dependency of any kind, it immediately crashes the engine while attempting to nativize the code. I am manual…

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## [Nativization + DLC](https://forums.unrealengine.com/t/nativization-dlc/481529)

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**Author:** [@NoCodeBugsFree](https://forums.unrealengine.com/u/NoCodeBugsFree)\
**Replies:** 0\
**Last updated:** [April 7, 2021, 2:15pm UTC](https://forums.unrealengine.com/t/nativization-dlc/481529 "2021-04-07T14:15:01Z")

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Hi! I have ABaseWeapon\_BP nativized and all is fine during project packaging. But when I use derived blueprint from this nativized BP in DLC I have package error like Error: Couldn’t find parent type for ‘DerivedBPClass…

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## [I cannot export with nativization method](https://forums.unrealengine.com/t/i-cannot-export-with-nativization-method/480164)

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**Author:** [@SychoSevn](https://forums.unrealengine.com/u/SychoSevn)\
**Replies:** 9\
**Last updated:** [March 17, 2021, 4:31pm UTC](https://forums.unrealengine.com/t/i-cannot-export-with-nativization-method/480164 "2021-03-17T16:31:21Z")

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when i export my project i get this error and i cannot export with that option. anyhelp? UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module …

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## [Native Linux Build Fails: UnauthorizedAccessException](https://forums.unrealengine.com/t/native-linux-build-fails-unauthorizedaccessexception/475511)

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**Author:** [@lucasgueiros](https://forums.unrealengine.com/u/lucasgueiros)\
**Replies:** 0\
**Last updated:** [December 10, 2020, 8:19pm UTC](https://forums.unrealengine.com/t/native-linux-build-fails-unauthorizedaccessexception/475511 "2020-12-10T20:19:02Z")

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Hello. I hava tried to install Unreal 4.25 on Ubuntu 18.04. I also tried 2.24, but I got the same error. This is the message: This is the message for the second execution of “./Setup.sh”. The first gives the same error…

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## [Nativizing Control Rig makes packaging failed](https://forums.unrealengine.com/t/nativizing-control-rig-makes-packaging-failed/473415)

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**Author:** [@Hyaniner](https://forums.unrealengine.com/u/Hyaniner)\
**Replies:** 0\
**Last updated:** [October 24, 2020, 7:25am UTC](https://forums.unrealengine.com/t/nativizing-control-rig-makes-packaging-failed/473415 "2020-10-24T07:25:15Z")

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I report here, because I can not log in bug report page. I know that the Control Rig is in experimental stage, but I think that it’s better if it’s known by someone. When I try to package project with nativizing the Co…

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## [Nativization Error: Redefinition of FOnFloatValueChangedEvent Synthesis Plugin's SynthKnob.h](https://forums.unrealengine.com/t/nativization-error-redefinition-of-fonfloatvaluechangedevent-synthesis-plugins-synthknob-h/473139)

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**Author:** [@WimbleSoft](https://forums.unrealengine.com/u/WimbleSoft)\
**Replies:** 0\
**Last updated:** [October 20, 2020, 10:51pm UTC](https://forums.unrealengine.com/t/nativization-error-redefinition-of-fonfloatvaluechangedevent-synthesis-plugins-synthknob-h/473139 "2020-10-20T22:51:42Z")

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Hi everyone. I am getting nativization error while packaging for android. C:/Program Files/Epic Games/UE\_4.25/Engine/Source../Plugins/Runtime/Synthesis/Source/Synthesis/Public/UI/SynthKnob.h(23,45): error: redefinitio…

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## [UE4 Nativization Collision](https://forums.unrealengine.com/t/ue4-nativization-collision/467776)

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**Author:** [@anonymous\_user\_7a820c07](https://forums.unrealengine.com/u/anonymous_user_7a820c07)\
**Replies:** 0\
**Last updated:** [July 7, 2020, 6:15am UTC](https://forums.unrealengine.com/t/ue4-nativization-collision/467776 "2020-07-07T06:15:37Z")

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My collisions for my character’s capsule component are set to defaults in nativized package while in regular packaged or editor… it’s set to the right values. Any idea how I can go about solving this? I see that the iss…

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## [Package Failed (after enabling Exclusive Nativization)](https://forums.unrealengine.com/t/package-failed-after-enabling-exclusive-nativization/467604)

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**Author:** [@elijista](https://forums.unrealengine.com/u/elijista)\
**Replies:** 2\
**Last updated:** [July 5, 2020, 8:29am UTC](https://forums.unrealengine.com/t/package-failed-after-enabling-exclusive-nativization/467604 "2020-07-05T08:29:14Z")

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I don’t know why it won’t allow me to package my game after enabling nativization. I also did add the assets to nativize in the array by manually setting up my blueprint for nativization via Class settings. I’m getting …

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## [Shipping build + nativization error](https://forums.unrealengine.com/t/shipping-build-nativization-error/465130)

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**Author:** [@expose](https://forums.unrealengine.com/u/expose)\
**Replies:** 1\
**Last updated:** [June 25, 2020, 6:43am UTC](https://forums.unrealengine.com/t/shipping-build-nativization-error/465130 "2020-06-25T06:43:44Z")

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hi there. i made a project just using blueprints and 1 plugin (low entry lib) every thing works pretty fine in editor, and in dev builds (even nativized) but when i go through a shipping build, iv got this error (i ide…

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## [Nativization problem](https://forums.unrealengine.com/t/nativization-problem/466067)

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**Author:** [@nejo.quol](https://forums.unrealengine.com/u/nejo.quol)\
**Replies:** 0\
**Last updated:** [May 31, 2020, 8:21pm UTC](https://forums.unrealengine.com/t/nativization-problem/466067 "2020-05-31T20:21:08Z")

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Hello, I have a problem with nativized project. I have choosed Inclusive nativization method in project settings. Everything is fine without nativization. I don’t have any enumirators in the WB\_PlayerView as variables, …

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## [A suggestion of a third way of nativization](https://forums.unrealengine.com/t/a-suggestion-of-a-third-way-of-nativization/459799)

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**Author:** [@Bater](https://forums.unrealengine.com/u/Bater)\
**Replies:** 0\
**Last updated:** [December 22, 2019, 7:52am UTC](https://forums.unrealengine.com/t/a-suggestion-of-a-third-way-of-nativization/459799 "2019-12-22T07:52:40Z")

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A suggestion of a third way of nativization where you only exclude few blueprints and plugins from nativization as some plugins are JAVA based and will not nativize and usually I would like to nativise everything and exc…

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## [Dedicated server configured for nativization](https://forums.unrealengine.com/t/dedicated-server-configured-for-nativization/432605)

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**Author:** [@GrumpyNZ](https://forums.unrealengine.com/u/GrumpyNZ)\
**Replies:** 5\
**Last updated:** [November 20, 2019, 5:47pm UTC](https://forums.unrealengine.com/t/dedicated-server-configured-for-nativization/432605 "2019-11-20T17:47:14Z")

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Hey guys, i’m having trouble getting any info on how to do this part, i’m getting the following warning when trying to build the server in VS17 … is configured for nativization, but is missing the generated code plugin …

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## [Nativization error: Unknown property type MapPorperty](https://forums.unrealengine.com/t/nativization-error-unknown-property-type-mapporperty/453242)

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**Author:** [@dzernesto](https://forums.unrealengine.com/u/dzernesto)\
**Replies:** 4\
**Last updated:** [October 17, 2019, 5:33pm UTC](https://forums.unrealengine.com/t/nativization-error-unknown-property-type-mapporperty/453242 "2019-10-17T17:33:24Z")

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Hi, when trying to nativize some of my BPs, this error appears. ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn\_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseChara…

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## [Problem with nativizing bp's with c++ functions in them](https://forums.unrealengine.com/t/problem-with-nativizing-bps-with-c-functions-in-them/456054)

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**Author:** [@anonymous\_user\_606ba6d3](https://forums.unrealengine.com/u/anonymous_user_606ba6d3)\
**Replies:** 1\
**Last updated:** [September 30, 2019, 7:24pm UTC](https://forums.unrealengine.com/t/problem-with-nativizing-bps-with-c-functions-in-them/456054 "2019-09-30T19:24:30Z")

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I’m having an issue nativizing a bp with a c++ code function inside of it. The function is from a c++ bp library I wrote. it seems to not like the function in question but it works just fine in non nativized builds. any …

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## [Using a map in an interface function makes nativizated build fail](https://forums.unrealengine.com/t/using-a-map-in-an-interface-function-makes-nativizated-build-fail/455051)

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**Author:** [@Inverted\_Games](https://forums.unrealengine.com/u/Inverted_Games)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 9:00am UTC](https://forums.unrealengine.com/t/using-a-map-in-an-interface-function-makes-nativizated-build-fail/455051 "2019-09-09T09:00:26Z")

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I’m trying to make a build of my game (inclusively nativized), and I keep getting this error (Attached) that makes the build fail. It’s referring to an interface function in my AI controller that gets a map of strings to…

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## [Cant Package after nativizing BP's](https://forums.unrealengine.com/t/cant-package-after-nativizing-bps/454718)

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**Author:** [@Darx\_Dev](https://forums.unrealengine.com/u/Darx_Dev)\
**Replies:** 3\
**Last updated:** [September 6, 2019, 3:55pm UTC](https://forums.unrealengine.com/t/cant-package-after-nativizing-bps/454718 "2019-09-06T15:55:11Z")

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After i set my BP’s to nativize, the project doesnt package (ERROR: Missing precompiled manifest for ‘EditorWidgets’). Packaging works when i turn nativization off though…

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## [Blueprint nativization in 4.22 forces EDL](https://forums.unrealengine.com/t/blueprint-nativization-in-4-22-forces-edl/452456)

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**Author:** [@Spells](https://forums.unrealengine.com/u/Spells)\
**Replies:** 1\
**Last updated:** [July 29, 2019, 6:39pm UTC](https://forums.unrealengine.com/t/blueprint-nativization-in-4-22-forces-edl/452456 "2019-07-29T18:39:44Z")

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We have a mobile UE4 project (version 4.20.3) that is written fully in Blueprints. Nativization is enabled to boost performance. I was trying to port our game to latest stable version - 4.22.3, but encountered an error, …

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## [When packaging plugins for ARM64 using Inclusive Nativization method package fails](https://forums.unrealengine.com/t/when-packaging-plugins-for-arm64-using-inclusive-nativization-method-package-fails/452183)

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**Author:** [@Bater](https://forums.unrealengine.com/u/Bater)\
**Replies:** 0\
**Last updated:** [July 13, 2019, 1:29pm UTC](https://forums.unrealengine.com/t/when-packaging-plugins-for-arm64-using-inclusive-nativization-method-package-fails/452183 "2019-07-13T13:29:53Z")

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The issue is with all product versions that I used since 8.17, but now it is becoming more of a problem rather than an issue when building a blueprint package for ARM64 unless the plugin is copied to the project \[Project…

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## [Delay nodes occasionally don't fire the "Completed" output in a nativized build](https://forums.unrealengine.com/t/delay-nodes-occasionally-dont-fire-the-completed-output-in-a-nativized-build/450972)

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**Author:** [@shukenmg](https://forums.unrealengine.com/u/shukenmg)\
**Replies:** 0\
**Last updated:** [June 20, 2019, 4:27am UTC](https://forums.unrealengine.com/t/delay-nodes-occasionally-dont-fire-the-completed-output-in-a-nativized-build/450972 "2019-06-20T04:27:18Z")

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How can I fix this problem UE-60482 Thanks.

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## [Nativization Build Error on Empty BlueprintTest](https://forums.unrealengine.com/t/nativization-build-error-on-empty-blueprinttest/448716)

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**Author:** [@anonymous\_user\_e19b70ae1](https://forums.unrealengine.com/u/anonymous_user_e19b70ae1)\
**Replies:** 0\
**Last updated:** [May 9, 2019, 11:33pm UTC](https://forums.unrealengine.com/t/nativization-build-error-on-empty-blueprinttest/448716 "2019-05-09T23:33:11Z")

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Hello, I was trying to use the nativization feature for “exclusive” nativization I chose the most complex Character BP that I have and it wouldn’t build…So I tried to just do it on an Empty BP and I get the same Build E…

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## [How does Native Events are overriden in blueprints?](https://forums.unrealengine.com/t/how-does-native-events-are-overriden-in-blueprints/446953)

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**Author:** [@Unzkilled](https://forums.unrealengine.com/u/Unzkilled)\
**Replies:** 1\
**Last updated:** [April 10, 2019, 8:23am UTC](https://forums.unrealengine.com/t/how-does-native-events-are-overriden-in-blueprints/446953 "2019-04-10T08:23:36Z")

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If I have a BlueprintNativeEvent and override it in blueprint, will it always be called or will it be called only when I use the “Call Parent” node? I need a way to create a method with native imlementation that can be…

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## [Unable to nativize blueprints referencing generated headers targeting PS4](https://forums.unrealengine.com/t/unable-to-nativize-blueprints-referencing-generated-headers-targeting-ps4/425736)

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**Author:** [@anonymous\_user\_f73461ad](https://forums.unrealengine.com/u/anonymous_user_f73461ad)\
**Replies:** 4\
**Last updated:** [February 21, 2019, 10:32pm UTC](https://forums.unrealengine.com/t/unable-to-nativize-blueprints-referencing-generated-headers-targeting-ps4/425736 "2019-02-21T22:32:13Z")

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I have a few blueprints I’m trying to nativize. I’m on 4.19.2 compiling a PS4 target. I’m running into this error: UATHelper: Packaging (PlayStation 4): \[9/25\] orbis-clang.exe Module.NativizedAssets.gen.6\_of\_7.cpp UAT…

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## [Errors when trying to cook content for Windows](https://forums.unrealengine.com/t/errors-when-trying-to-cook-content-for-windows/441803)

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**Author:** [@Lupix](https://forums.unrealengine.com/u/Lupix)\
**Replies:** 4\
**Last updated:** [February 12, 2019, 5:30pm UTC](https://forums.unrealengine.com/t/errors-when-trying-to-cook-content-for-windows/441803 "2019-02-12T17:30:26Z")

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We are having problems cooking our game content for Windows 64-bit. This is the stack trace I get when I click the “Cook Content” option: https://scontent-bru2-1.xx.fbcdn.net/v/t1.15752-9/50641953\_371287437020603\_61558…

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## [4.18 Linux build errors with: clang10, bp nativization](https://forums.unrealengine.com/t/4-18-linux-build-errors-with-clang10-bp-nativization/407880)

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**Author:** [@Flash7](https://forums.unrealengine.com/u/Flash7)\
**Replies:** 11\
**Last updated:** [January 28, 2019, 8:08pm UTC](https://forums.unrealengine.com/t/4-18-linux-build-errors-with-clang10-bp-nativization/407880 "2019-01-28T20:08:37Z")

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I’m building a dedicated server for Linux (CentOS) on my Windows machine using source UE 4.18 and this batch file: call c:\\Unreal\\UnrealEngine-release-4.18\\Engine\\Build\\BatchFiles\\RunUAT.bat ^ BuildCookRun -project="c:…

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## [Nativization: error C2059: syntax error: '\>'](https://forums.unrealengine.com/t/nativization-error-c2059-syntax-error/440660)

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**Author:** [@zgzg2020](https://forums.unrealengine.com/u/zgzg2020)\
**Replies:** 0\
**Last updated:** [January 5, 2019, 8:54am UTC](https://forums.unrealengine.com/t/nativization-error-c2059-syntax-error/440660 "2019-01-05T08:54:07Z")

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UATHelper: Packaging (Windows (32-bit)): E:\\Unreal Projects\\zzzNativation\\Intermediate\\Plugins\\NativizedAssets\\Windows\\Game\\Source\\NativizedAssets\\Private\\BP\_Character\_Child\_\_pf503790866.cpp(461): error C2059: syntax…

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## [Packeging with nativization fails](https://forums.unrealengine.com/t/packeging-with-nativization-fails/439734)

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**Author:** [@Gomo](https://forums.unrealengine.com/u/Gomo)\
**Replies:** 1\
**Last updated:** [December 19, 2018, 5:35am UTC](https://forums.unrealengine.com/t/packeging-with-nativization-fails/439734 "2018-12-19T05:35:08Z")

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I am trying to package any of my projects with nativization. Currently testing one of the simplest - bare 4.21, no plugins. Project is packaging fine without nativization but when I turn it on (Inclusive with no BP add…

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