Why does sound not play concurrently from blueprint?

Nemysis007
Tue, 05 May 2020 12:56:16 +0000
Audio

Quick Background. I am new to UE4 (go figure). I have created a fireworks and button press from a couple of tutorials all setup with blueprints. Everything works as expected, I’m using VR and hitting the button with motion controller sends off a firework and then seconds later it explodes. If I spam the button I get multiple fireworks, also as expected… Looks awesome.

Now I get to adding sound. Logical me decides to add the Play sound for launch and delayed sound for explosion to the launch firework blueprint. All works well if i just hit the button once. I get launch sound and then explosion half a second after I see the firework go off (simulates real world quite nicely).

However, when I spam the button and send off multiple fireworks I still only get the one sound. I have spent the last 4 hours searching google and youtube for a fix but only end up finding people that have the opposite problem.

Ideally I just want concurrent sounds so that if i hit the button 5 times in 2 seconds I hear 5 explosions. It’s not too much to ask (i think).

Thanks to all who may reply in advance.

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