Setting Location of Multiple Actor Blueprints from Saved Vector Array?

James_M_M
Tue, 31 Mar 2020 12:01:19 +0000
Blueprint

I have a Actor_BP that allows me to set a mesh and pickup/ drop an object but I want to save the location of multiple objects without having to have a new blueprint for each object I want to move. I currently have a save system that works when there’s only instance of the BP in the level. I’ve set my Vector Variables to Vector Arrays but I cant’ figure out how to set each Instance of the object’s world location Independently. At the moment I load the save and all objects Spawn at the 1 saved vector and get launched into the air. I’ve look at documentation but I still cant piece it together.

The screenshots show my Save/Load Custom Events in the Pickup Objects Actor_BP

26 posts - 3 participants