How to properly set variable in gamestate?

Marc_One
Sat, 10 Apr 2021 20:14:17 +0000
Multiplayer & Networking

ive come across the following problem:
i have a array of a struct holding also the players names in gamestate. to change the name a client can call a event, that is run on the server. this changes the array element for the name.
but i can only run it from the listen server. the client does nothing

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