# \#Multi-User-Editing

**URL:** https://forums.unrealengine.com/tag/multi-user-editing/11283.md

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## [Multi-User Editing, connected to session but changes made from either client are not reflected. ](https://forums.unrealengine.com/t/multi-user-editing-connected-to-session-but-changes-made-from-either-client-are-not-reflected/2720753)

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**Author:** [@VaughnTheShark](https://forums.unrealengine.com/u/VaughnTheShark)\
**Replies:** 1\
**Last updated:** [May 8, 2026, 8:21pm UTC](https://forums.unrealengine.com/t/multi-user-editing-connected-to-session-but-changes-made-from-either-client-are-not-reflected/2720753 "2026-05-08T20:21:00Z")

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My partner and I have recently moved from Roblox to UE5 because of all of the features UE5 had to offer; most notably, the “Multi-User Editing” feature, similar to Roblox’s Team Create feature. We spent a few hours goin…

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## [How does Restarting the engine work in Multi-User Editing? ](https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470)

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**Author:** [@SpiderJedi10](https://forums.unrealengine.com/u/SpiderJedi10)\
**Replies:** 2\
**Last updated:** [March 24, 2026, 10:52pm UTC](https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470 "2026-03-24T22:52:28Z")

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In multi-user editing, all users are connecting to the same server, but how would something such as changing a plug-in and having to restart the engine effect this? I’m trying to see if anyone knows how that will work be…

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## [Multiple artist working in the same project](https://forums.unrealengine.com/t/multiple-artist-working-in-the-same-project/1176834)

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**Author:** [@Soul\_Easer](https://forums.unrealengine.com/u/Soul_Easer)\
**Replies:** 2\
**Last updated:** [February 28, 2026, 6:10pm UTC](https://forums.unrealengine.com/t/multiple-artist-working-in-the-same-project/1176834 "2026-02-28T18:10:00Z")

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Hello all! I’m trying to implement UE5 into our studios work and I’m having a bit of trouble setting up the projects as to be able to be worked from a few artist at the same time. We are a small studio working mainly w…

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## [Multi User does not work. ](https://forums.unrealengine.com/t/multi-user-does-not-work/2660850)

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**Author:** [@Cheeren001](https://forums.unrealengine.com/u/Cheeren001)\
**Replies:** 0\
**Last updated:** [September 29, 2025, 1:07pm UTC](https://forums.unrealengine.com/t/multi-user-does-not-work/2660850 "2025-09-29T13:07:41Z")

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Hello. We want to work online on a multi-user project. We’ve watched videos on how to do this, but it doesn’t work. The person joining us can’t see the person they’re joining with.

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## [Multiple People Editing ](https://forums.unrealengine.com/t/multiple-people-editing/2650120)

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**Author:** [@5a04378bb4b5437a97ee8b11733368cd](https://forums.unrealengine.com/u/5a04378bb4b5437a97ee8b11733368cd)\
**Replies:** 0\
**Last updated:** [August 22, 2025, 4:34pm UTC](https://forums.unrealengine.com/t/multiple-people-editing/2650120 "2025-08-22T16:34:09Z")

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Hey! So i’m trying to figure out how to make Multi-Editing worm, but it won’t work because i can’t get 2nd compiter to join the session.

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## [Multi user editing problem](https://forums.unrealengine.com/t/multi-user-editing-problem/2628076)

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**Author:** [@BioFrost.in](https://forums.unrealengine.com/u/BioFrost.in)\
**Replies:** 0\
**Last updated:** [August 3, 2025, 4:26am UTC](https://forums.unrealengine.com/t/multi-user-editing-problem/2628076 "2025-08-03T04:26:16Z")

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Hi guys, i am using multi-user editing with my friend. we are connecting via LAN. we are making the changes. but when i press “persist” thing; it says failed to persist changes. in output log, it says it can’t copy from …

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## [I get an error when there is multi-user-editing ](https://forums.unrealengine.com/t/i-get-an-error-when-there-is-multi-user-editing/2547281)

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**Author:** [@Grisha\_floos](https://forums.unrealengine.com/u/Grisha_floos)\
**Replies:** 0\
**Last updated:** [June 8, 2025, 8:15pm UTC](https://forums.unrealengine.com/t/i-get-an-error-when-there-is-multi-user-editing/2547281 "2025-06-08T20:15:02Z")

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with the original engine, having a multi-server, I don’t want to create a session.Returns the error: Failed to Launch the Unreal Multi-User Server - Could not find the executable. Have you compiled the Unreal Multi-User …

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## [Unreal Engine 5.3 crashed when I tried to Persist Session Changes in Multi-Users Editing](https://forums.unrealengine.com/t/unreal-engine-5-3-crashed-when-i-tried-to-persist-session-changes-in-multi-users-editing/1797124)

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**Author:** [@Toiklavu](https://forums.unrealengine.com/u/Toiklavu)\
**Replies:** 0\
**Last updated:** [April 10, 2024, 1:44pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-3-crashed-when-i-tried-to-persist-session-changes-in-multi-users-editing/1797124 "2024-04-10T13:44:41Z")

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I’m working with my friends on a Multi User Editing session and using Github as . It’s fine until I tried to run Persist Session changes in Revision Control Tab. The Ue5 file ran a bit and crashed. But when I checked on …

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## [When I Add something to the level, editor crashes. In Multi-User Editing](https://forums.unrealengine.com/t/when-i-add-something-to-the-level-editor-crashes-in-multi-user-editing/1771356)

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**Author:** [@BioFrost.in](https://forums.unrealengine.com/u/BioFrost.in)\
**Replies:** 0\
**Last updated:** [March 25, 2024, 12:19pm UTC](https://forums.unrealengine.com/t/when-i-add-something-to-the-level-editor-crashes-in-multi-user-editing/1771356 "2024-03-25T12:19:34Z")

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Hi Everyone, When i am in multi-user editing, and add something to the level(Actors, Foliage, Spline, everything) editor crashes. There is the error below. King Regards. Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION…

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## [Custom events in multi-user](https://forums.unrealengine.com/t/custom-events-in-multi-user/1733873)

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**Author:** [@iiiiiw](https://forums.unrealengine.com/u/iiiiiw)\
**Replies:** 0\
**Last updated:** [March 6, 2024, 1:55pm UTC](https://forums.unrealengine.com/t/custom-events-in-multi-user/1733873 "2024-03-06T13:55:31Z")

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Hi! I recently found out about creating and sending events between clients in a multi-user session, and did a write up. It seems there isn’t any other info about this online anywhere. I’m sharing it here as it may be in…

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## [How to change default engine code from plugin.](https://forums.unrealengine.com/t/how-to-change-default-engine-code-from-plugin/1561106)

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**Author:** [@Chilepaps](https://forums.unrealengine.com/u/Chilepaps)\
**Replies:** 3\
**Last updated:** [December 27, 2023, 1:16am UTC](https://forums.unrealengine.com/t/how-to-change-default-engine-code-from-plugin/1561106 "2023-12-27T01:16:36Z")

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Hi there. I would like to make a custom multi-user editing plugin that is better than the original one, because it doesn’t have advanced functionality. Along the way, I have hit a problem: I can’t edit default functio…

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## [Windows11でマルチユーザサーバーを立てても他ユーザーから見つけることが出来ない。](https://forums.unrealengine.com/t/windows11/1389366)

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**Author:** [@DROSS\_JP](https://forums.unrealengine.com/u/DROSS_JP)\
**Replies:** 1\
**Last updated:** [November 17, 2023, 2:49pm UTC](https://forums.unrealengine.com/t/windows11/1389366 "2023-11-17T14:49:20Z")

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様々な動画を元にHamachiを用いたマルチユーザ編集を試みました。 以下の条件でA、B二人のユーザがいます。 A:Hamachiネットワークの所有者、Windows11 B:Hamachiネットワークの参加者、Windows10 この時、Bがマルチユーザサーバーを立てた場合、AはBのサーバーを見つけてセッションに参加することが出来ました。 一方、Aがマルチユーザサーバーを立てた場合、BはAのサーバーを見つけることが出来ません…

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## [How to save and combine both users edits in multi-user editing?](https://forums.unrealengine.com/t/how-to-save-and-combine-both-users-edits-in-multi-user-editing/1197873)

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**Author:** [@Findog](https://forums.unrealengine.com/u/Findog)\
**Replies:** 0\
**Last updated:** [June 13, 2023, 10:58am UTC](https://forums.unrealengine.com/t/how-to-save-and-combine-both-users-edits-in-multi-user-editing/1197873 "2023-06-13T10:58:25Z")

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Hey, basically my friend and I are able to work on a level together in multi-user editing but how do we both work on the project offline then come back in a new session and combine the changes we made to a single save wi…

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## [Server to host mult-user Server](https://forums.unrealengine.com/t/server-to-host-mult-user-server/1147244)

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**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 0\
**Last updated:** [April 28, 2023, 10:48am UTC](https://forums.unrealengine.com/t/server-to-host-mult-user-server/1147244 "2023-04-28T10:48:14Z")

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Hi, So a group of us are trying to build a game remotely using the multi-user server plugin. We’ve been using VPNs to try to tunnel our connection and it worked. However, the upload/download speed is extremely slow and …

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## [Multi-User LAN Display Name](https://forums.unrealengine.com/t/multi-user-lan-display-name/815384)

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**Author:** [@eSC2](https://forums.unrealengine.com/u/eSC2)\
**Replies:** 0\
**Last updated:** [March 24, 2023, 7:09am UTC](https://forums.unrealengine.com/t/multi-user-lan-display-name/815384 "2023-03-24T07:09:56Z")

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Hi all, I’m setting up a Multi-User dedicated server for my team in a small office where we’re using sync’d dropbox as our storage. We’re able to edit the same project file with all assets sync’d. This properly differs …

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## [Unusual Crashes When Trying To Start/Persist The Project With Multi-User Editing.](https://forums.unrealengine.com/t/unusual-crashes-when-trying-to-start-persist-the-project-with-multi-user-editing/759876)

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**Author:** [@Razy\_The\_Bot](https://forums.unrealengine.com/u/Razy_The_Bot)\
**Replies:** 0\
**Last updated:** [January 30, 2023, 4:22pm UTC](https://forums.unrealengine.com/t/unusual-crashes-when-trying-to-start-persist-the-project-with-multi-user-editing/759876 "2023-01-30T16:22:46Z")

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This is the error we get when we try to persist the project. Assertion failed: Guid.IsValid() \[File:D:\\build++UE5\\Sync\\Engine\\Source\\Runtime\\Engine\\Private\\WorldPartition\\WorldPartitionActorDesc.cpp\] \[Line: 46\] UnrealE…

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## [Unusual Crashes When Trying To Start/Persist The Project With Multi-User!](https://forums.unrealengine.com/t/unusual-crashes-when-trying-to-start-persist-the-project-with-multi-user/759875)

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**Author:** [@NESPALATU1](https://forums.unrealengine.com/u/NESPALATU1)\
**Replies:** 0\
**Last updated:** [January 30, 2023, 4:22pm UTC](https://forums.unrealengine.com/t/unusual-crashes-when-trying-to-start-persist-the-project-with-multi-user/759875 "2023-01-30T16:22:15Z")

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This is the output Assertion failed: Guid.IsValid() \[File:D:\\build++UE5\\Sync\\Engine\\Source\\Runtime\\Engine\\Private\\WorldPartition\\WorldPartitionActorDesc.cpp\] \[Line: 46\] UnrealEditor\_Engine UnrealEditor\_Engine UnrealE…

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## [Actor won't be destroyed](https://forums.unrealengine.com/t/actor-wont-be-destroyed/648858)

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**Author:** [@GrandmasterPanch](https://forums.unrealengine.com/u/GrandmasterPanch)\
**Replies:** 5\
**Last updated:** [September 18, 2022, 3:27am UTC](https://forums.unrealengine.com/t/actor-wont-be-destroyed/648858 "2022-09-18T03:27:56Z")

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Hi! I’m working on a grappling system and it’s almost done but I have 1 problem… The grapple point and the grappling line can’t be destroyed. I don’t know if I have to set something else for the actors to be destroyed wh…

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## [How to use multi-user with Nord VPN meshnet/ Where to find correct IP for static endpoint and unicast endpoint as well as what port numbers for each](https://forums.unrealengine.com/t/how-to-use-multi-user-with-nord-vpn-meshnet-where-to-find-correct-ip-for-static-endpoint-and-unicast-endpoint-as-well-as-what-port-numbers-for-each/625015)

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**Author:** [@illmagill](https://forums.unrealengine.com/u/illmagill)\
**Replies:** 0\
**Last updated:** [August 9, 2022, 9:00pm UTC](https://forums.unrealengine.com/t/how-to-use-multi-user-with-nord-vpn-meshnet-where-to-find-correct-ip-for-static-endpoint-and-unicast-endpoint-as-well-as-what-port-numbers-for-each/625015 "2022-08-09T21:00:08Z")

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If anyone has used Nord VPN to use the multi-user editing feature on UE5 and can post some screeenshots or say exactly where to find the IP each of us needs to put in our respective static endpoints and unicast endpoints…

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## [Multi-user default server setup](https://forums.unrealengine.com/t/multi-user-default-server-setup/584990)

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**Author:** [@RemyKonings](https://forums.unrealengine.com/u/RemyKonings)\
**Replies:** 0\
**Last updated:** [June 18, 2022, 11:58pm UTC](https://forums.unrealengine.com/t/multi-user-default-server-setup/584990 "2022-06-18T23:58:31Z")

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Hi all, I’m looking for some advice/tutorials on how to achieve my needs regarding multi-user setup at our office. Currently, when I want to collaborate, I use the button to setup a server on my own machine and then ot…

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## [Create Blueprint Child From Seleceted Satic Mesh (UE5-0)](https://forums.unrealengine.com/t/create-blueprint-child-from-seleceted-satic-mesh-ue5-0/570668)

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**Author:** [@Magiton](https://forums.unrealengine.com/u/Magiton)\
**Replies:** 4\
**Last updated:** [June 2, 2022, 1:11pm UTC](https://forums.unrealengine.com/t/create-blueprint-child-from-seleceted-satic-mesh-ue5-0/570668 "2022-06-02T13:11:14Z")

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Hi, I have a Blueprint Class with expected behavior (destruction, firing off particles ect.) and I have 100+ Static Meshes that I want that behavior on. Is there a way I can select all of the Satic Meshes and create Blu…

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## [\#MultiEdit isnt working Reason: Invalid version for ‘Patch Engine Version’ (expected ‘0’, got ‘1’)) (UE5-22 )](https://forums.unrealengine.com/t/multiedit-isnt-working-reason-invalid-version-for-patch-engine-version-expected-0-got-1-ue5-22/558551)

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**Author:** [@MikeGemignani](https://forums.unrealengine.com/u/MikeGemignani)\
**Replies:** 0\
**Last updated:** [May 16, 2022, 3:52pm UTC](https://forums.unrealengine.com/t/multiedit-isnt-working-reason-invalid-version-for-patch-engine-version-expected-0-got-1-ue5-22/558551 "2022-05-16T15:52:07Z")

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\#ue5-22 \[Multi Edit isnt working Reason: Invalid version for ‘Patch Engine Version’ (expected ‘0’, got ‘1’). We are running Multi Edit through Wifi but we are on the same network not sure how to do it through LAN
