# \#moving

**URL:** https://forums.unrealengine.com/tag/moving/1985.md

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## [Overlap events only fire when character moves?](https://forums.unrealengine.com/t/overlap-events-only-fire-when-character-moves/408877)

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**Author:** [@FarmerRob](https://forums.unrealengine.com/u/FarmerRob)\
**Replies:** 11\
**Last updated:** [August 24, 2025, 3:41pm UTC](https://forums.unrealengine.com/t/overlap-events-only-fire-when-character-moves/408877 "2025-08-24T15:41:44Z")

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Hi everyone, I’m trying to achieve a simple outline effect on any interact-able object that the player hovers. The basic principle works just fine, my problem is that it only seems to work when my character receives mov…

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## [How do I create a timer that resets itself when the player moves (Blueprints)?](https://forums.unrealengine.com/t/how-do-i-create-a-timer-that-resets-itself-when-the-player-moves-blueprints/2013265)

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**Author:** [@MinniVini](https://forums.unrealengine.com/u/MinniVini)\
**Replies:** 3\
**Last updated:** [September 9, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-timer-that-resets-itself-when-the-player-moves-blueprints/2013265 "2024-09-09T14:36:28Z")

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I’m working on a game and need a timer that, once activated, continuously checks if the player is moving. If the player moves, a cancel function should be called, and the timer should reset. Is there a way to achieve thi…

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## [How do I add a kill zvolume to a moving object?](https://forums.unrealengine.com/t/how-do-i-add-a-kill-zvolume-to-a-moving-object/347474)

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**Author:** [@anonymous\_user\_b09ca9521](https://forums.unrealengine.com/u/anonymous_user_b09ca9521)\
**Replies:** 1\
**Last updated:** [March 29, 2018, 3:19am UTC](https://forums.unrealengine.com/t/how-do-i-add-a-kill-zvolume-to-a-moving-object/347474 "2018-03-29T03:19:11Z")

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I know how to add a kill zvolume to a static object and have it kill the player when touched, but I have no idea how to do this with moving objects.

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## [Moving Assets/Folders](https://forums.unrealengine.com/t/moving-assets-folders/366969)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 23\
**Last updated:** [May 8, 2024, 7:19pm UTC](https://forums.unrealengine.com/t/moving-assets-folders/366969 "2024-05-08T19:19:31Z")

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Serious question: How do I move around folders of assets in the editor without f\*\*\*ing up my whole project? Every time I move folders, some assets simply stay where they were. So, basically I have to browse all the empt…

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## [UMG: How to move in Z-direction?](https://forums.unrealengine.com/t/umg-how-to-move-in-z-direction/338141)

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**Author:** [@anonymous\_user\_44b157d0](https://forums.unrealengine.com/u/anonymous_user_44b157d0)\
**Replies:** 9\
**Last updated:** [October 20, 2023, 9:31am UTC](https://forums.unrealengine.com/t/umg-how-to-move-in-z-direction/338141 "2023-10-20T09:31:25Z")

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I’m starting to learn UMG and I’d like to render my Widget in the scene, and when interacted with, move some elements within that widget forward or backward. I’m not referring to Z-index sorting, I’m literally talking ab…

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## [Missing materials after moving project to another PC](https://forums.unrealengine.com/t/missing-materials-after-moving-project-to-another-pc/402617)

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**Author:** [@Kamilus](https://forums.unrealengine.com/u/Kamilus)\
**Replies:** 6\
**Last updated:** [September 27, 2023, 12:17pm UTC](https://forums.unrealengine.com/t/missing-materials-after-moving-project-to-another-pc/402617 "2023-09-27T12:17:30Z")

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Hello everybody, I bought new PC and I tried to move whole project to the new hard drive. As you can see on screenshot, a bunch of errors appear after migration. What I did, is just simply copy whole folder to USB and…

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## [in the logger i found this LogBehaviorTree (Warning) UBTTask\_MoveTo::ExecuteTask tried to go to actor while BB Houserefs entry was empty even though it's not](https://forums.unrealengine.com/t/in-the-logger-i-found-this-logbehaviortree-warning-ubttask-moveto-executetask-tried-to-go-to-actor-while-bb-houserefs-entry-was-empty-even-though-its-not/1237411)

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**Author:** [@rottenartists](https://forums.unrealengine.com/u/rottenartists)\
**Replies:** 0\
**Last updated:** [July 23, 2023, 7:44am UTC](https://forums.unrealengine.com/t/in-the-logger-i-found-this-logbehaviortree-warning-ubttask-moveto-executetask-tried-to-go-to-actor-while-bb-houserefs-entry-was-empty-even-though-its-not/1237411 "2023-07-23T07:44:35Z")

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Okay so I’m here again asking for help, I decided to ditch the custom-made move to ai node because I saw no reason to have it and there’s ways around it. So, I decided to stick with the MoveTo node. However, I’m having p…

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## [Character does't move and it is the wrong one.](https://forums.unrealengine.com/t/character-doest-move-and-it-is-the-wrong-one/1227330)

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**Author:** [@Apfl](https://forums.unrealengine.com/u/Apfl)\
**Replies:** 0\
**Last updated:** [July 12, 2023, 6:58pm UTC](https://forums.unrealengine.com/t/character-doest-move-and-it-is-the-wrong-one/1227330 "2023-07-12T18:58:54Z")

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Hey, I am new to programming and have no experience. I wanted to make a kind of parcour game for fun and to learn a bit. I watched some tutorials on youtube, like how to make a main menu, a settings menu and a pause menu…

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## [Foliage disappearing when moving camera](https://forums.unrealengine.com/t/foliage-disappearing-when-moving-camera/437865)

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**Author:** [@Mendix](https://forums.unrealengine.com/u/Mendix)\
**Replies:** 3\
**Last updated:** [December 14, 2022, 6:15pm UTC](https://forums.unrealengine.com/t/foliage-disappearing-when-moving-camera/437865 "2022-12-14T18:15:44Z")

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Hey there, I’m new to ue4 and i downloaded a free trees pack, adjusted the LODs to what i preferred (LOD0 value 1, LOD1 value 0.2, and so on with smaller values) and painted some trees -only one type - on my test landsca…

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## [VR Clint motion issue](https://forums.unrealengine.com/t/vr-clint-motion-issue/579376)

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**Author:** [@flashci.org](https://forums.unrealengine.com/u/flashci.org)\
**Replies:** 0\
**Last updated:** [June 11, 2022, 11:46am UTC](https://forums.unrealengine.com/t/vr-clint-motion-issue/579376 "2022-06-11T11:46:49Z")

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Hello, I am working on a Multiplayer VR project. Users can move in the Main Menu Level, but after 2 characters spawn in the Lobby scene, the installer can move while the client cannot. How does this problem arise and how…

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## [Moving Particle emitters, particle flicker/overlapping](https://forums.unrealengine.com/t/moving-particle-emitters-particle-flicker-overlapping/336672)

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**Author:** [@Luos](https://forums.unrealengine.com/u/Luos)\
**Replies:** 10\
**Last updated:** [November 19, 2021, 1:12am UTC](https://forums.unrealengine.com/t/moving-particle-emitters-particle-flicker-overlapping/336672 "2021-11-19T01:12:22Z")

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Cant really explain it better than that… I created a particle system and used 5 of them to rotate around the player. As long as the particle systems arent moving (trough blueprint) they behave as expected. No particle…

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## [Move actor to player](https://forums.unrealengine.com/t/move-actor-to-player/283522)

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**Author:** [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Replies:** 6\
**Last updated:** [November 12, 2021, 1:58am UTC](https://forums.unrealengine.com/t/move-actor-to-player/283522 "2021-11-12T01:58:39Z")

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How could I take a simple actor like a sphere or a box and have it move towards the player at all times??? I figured its a tick event but…I dont see a way to to “get controller” anything…im guessing because it doesnt hav…

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## [Moving objects every 0,5 Units](https://forums.unrealengine.com/t/moving-objects-every-0-5-units/488622)

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**Author:** [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Replies:** 2\
**Last updated:** [September 11, 2021, 10:56am UTC](https://forums.unrealengine.com/t/moving-objects-every-0-5-units/488622 "2021-09-11T10:56:29Z")

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Hello there, I don’t know if it’s an update or I did something but every time I move/scale/rotate an object is moving like 0,0001 - 0,0002 - 0,0003 - 0,0004 - 0,0005 - 0,0006 Units. Like a week ago I was moving objects …

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## [Moving the actor along the spline by points in reverse order from the beginoverlap](https://forums.unrealengine.com/t/moving-the-actor-along-the-spline-by-points-in-reverse-order-from-the-beginoverlap/487828)

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**Author:** [@GolovlevVlad](https://forums.unrealengine.com/u/GolovlevVlad)\
**Replies:** 0\
**Last updated:** [August 22, 2021, 3:24pm UTC](https://forums.unrealengine.com/t/moving-the-actor-along-the-spline-by-points-in-reverse-order-from-the-beginoverlap/487828 "2021-08-22T15:24:28Z")

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Hi! There is such a piece of code in the begin overlap. The actor has a spline component (not looped), I need the actor that collided to move along the points of this spline, starting from the last point. The problem …

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## [Spawn new actor attached to another moving actor without gap or overlap.](https://forums.unrealengine.com/t/spawn-new-actor-attached-to-another-moving-actor-without-gap-or-overlap/478734)

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**Author:** [@anonymous\_user\_77bfa3251](https://forums.unrealengine.com/u/anonymous_user_77bfa3251)\
**Replies:** 25\
**Last updated:** [August 9, 2021, 8:21am UTC](https://forums.unrealengine.com/t/spawn-new-actor-attached-to-another-moving-actor-without-gap-or-overlap/478734 "2021-08-09T08:21:03Z")

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Hi, trying for a while now to spawn geometry attached to one another while they move using “ProjectileMovement”. On trigger, I spawn a new tile using the position of the last spawned objects attach point (arrow componen…

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## [UI issues : text moving at launch and zoom issue](https://forums.unrealengine.com/t/ui-issues-text-moving-at-launch-and-zoom-issue/486712)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 3\
**Last updated:** [July 28, 2021, 3:28pm UTC](https://forums.unrealengine.com/t/ui-issues-text-moving-at-launch-and-zoom-issue/486712 "2021-07-28T15:28:11Z")

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Hello everyone, I am doing an UI and have issue with it. It is not the first UI I do, I have done a lot before but never facing this issue. When I open my UI in the game, the text zone don’t appear at the correct place…

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## [Moving Landscape in World Composition](https://forums.unrealengine.com/t/moving-landscape-in-world-composition/339794)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 6\
**Last updated:** [May 27, 2021, 11:20pm UTC](https://forums.unrealengine.com/t/moving-landscape-in-world-composition/339794 "2021-05-27T23:20:59Z")

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I got a sub level inside my world composition, but i can no longer move the landscape of the sub level. Though, it is possible once i open only the sub level map, without the persistent level. Is there a way to move exi…

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## [Drag and move with VIVE Controller](https://forums.unrealengine.com/t/drag-and-move-with-vive-controller/480690)

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**Author:** [@Mikeymore](https://forums.unrealengine.com/u/Mikeymore)\
**Replies:** 4\
**Last updated:** [March 29, 2021, 5:53pm UTC](https://forums.unrealengine.com/t/drag-and-move-with-vive-controller/480690 "2021-03-29T17:53:32Z")

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Hi, I use a project with the standard VR template. In VR preview I can teleport, but nog drag and move the VR camera. What I want is the same like in the VR mode button, hold the Vive controller’s side button and drag a…

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## [How to scale multiple actors at once properly?](https://forums.unrealengine.com/t/how-to-scale-multiple-actors-at-once-properly/337074)

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**Author:** [@Davision](https://forums.unrealengine.com/u/Davision)\
**Replies:** 1\
**Last updated:** [March 18, 2021, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-scale-multiple-actors-at-once-properly/337074 "2021-03-18T17:25:13Z")

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How can I scale multiple actors in the level at once without them moving around while doing so? On default, when you have build something like a house from multiple actors and you want to scale that up the pieces will a…

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## [Blurry trail on the object in front of another object that is moving?](https://forums.unrealengine.com/t/blurry-trail-on-the-object-in-front-of-another-object-that-is-moving/477797)

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**Author:** [@A\_n\_b\_e\_c\_h](https://forums.unrealengine.com/u/A_n_b_e_c_h)\
**Replies:** 6\
**Last updated:** [January 28, 2021, 1:30pm UTC](https://forums.unrealengine.com/t/blurry-trail-on-the-object-in-front-of-another-object-that-is-moving/477797 "2021-01-28T13:30:41Z")

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\[SOLVED\] Hi I have this issue, when my door opens it kinda glitches through the wall, and make some kind of blurry trail… I tried with other materials, with only texture to base, and nothing more, but the issue still …

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## [Can i move an Actor inside a Widget's Blueprint?](https://forums.unrealengine.com/t/can-i-move-an-actor-inside-a-widgets-blueprint/473171)

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**Author:** [@anonymous\_user\_b2e78c191](https://forums.unrealengine.com/u/anonymous_user_b2e78c191)\
**Replies:** 3\
**Last updated:** [October 20, 2020, 7:58am UTC](https://forums.unrealengine.com/t/can-i-move-an-actor-inside-a-widgets-blueprint/473171 "2020-10-20T07:58:42Z")

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Hi, i’m still a newbie with UE4, but i was trying to do some kind of basic parkour game with the Advanced Locomotion System. In this game i have two zones that are accessible only through the code thats hidden in the ma…

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## [Moving camera to different positions](https://forums.unrealengine.com/t/moving-camera-to-different-positions/472476)

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**Author:** [@ggamboa77](https://forums.unrealengine.com/u/ggamboa77)\
**Replies:** 4\
**Last updated:** [October 13, 2020, 12:40pm UTC](https://forums.unrealengine.com/t/moving-camera-to-different-positions/472476 "2020-10-13T12:40:50Z")

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Hey everyone. So I am trying to figure this out, and could use some help, My thought was, I have my Character controller is in the middle, I attached a pawn that is moved outward to go threw the trigger letting me …

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## [Procedural Volume crashes UE4 after moving project to new hard drive](https://forums.unrealengine.com/t/procedural-volume-crashes-ue4-after-moving-project-to-new-hard-drive/464680)

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**Author:** [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Replies:** 2\
**Last updated:** [June 29, 2020, 7:03am UTC](https://forums.unrealengine.com/t/procedural-volume-crashes-ue4-after-moving-project-to-new-hard-drive/464680 "2020-06-29T07:03:22Z")

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Hello, thanks for your time! I have a small issue with procedural foliage. I’ve built several already successfully, but now when I navigate to drop one on the map, the program crashes. (I’ve attached a pdf file of the c…

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## [Making an enemy look the right way when walking](https://forums.unrealengine.com/t/making-an-enemy-look-the-right-way-when-walking/467059)

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**Author:** [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Replies:** 11\
**Last updated:** [June 21, 2020, 3:24pm UTC](https://forums.unrealengine.com/t/making-an-enemy-look-the-right-way-when-walking/467059 "2020-06-21T15:24:42Z")

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Hello everyone i need some help how do i make my model look the right way when moving this is not the character i am playing as it’s an enemy i want him to look/point straight ahead don’t mind the bad animation this is m…

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## [VR navigating while holding pickup object.](https://forums.unrealengine.com/t/vr-navigating-while-holding-pickup-object/452970)

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**Author:** [@anonymous\_user\_eba009f3](https://forums.unrealengine.com/u/anonymous_user_eba009f3)\
**Replies:** 0\
**Last updated:** [July 28, 2019, 1:28pm UTC](https://forums.unrealengine.com/t/vr-navigating-while-holding-pickup-object/452970 "2019-07-28T13:28:05Z")

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I’ve been building my latest project using this wonderful pack: https://forums.unrealengine.com/development-discussion/vr-ar-development/83197-vr-content-examples Now, unlike in Epic’s VR template, here I can’t telepor…

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## [How do I stop a ball from bouncing?](https://forums.unrealengine.com/t/how-do-i-stop-a-ball-from-bouncing/375773)

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**Author:** [@douglasdriving](https://forums.unrealengine.com/u/douglasdriving)\
**Replies:** 7\
**Last updated:** [July 16, 2019, 11:11am UTC](https://forums.unrealengine.com/t/how-do-i-stop-a-ball-from-bouncing/375773 "2019-07-16T11:11:17Z")

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Hi! I am working on a simple platformer where I have added an elevator, or more specificly a platform that is moving up and down. The problem is that if the player pawn, a simple ball, is on the platform when it starts …

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## [Moving Character with physical object](https://forums.unrealengine.com/t/moving-character-with-physical-object/447316)

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**Author:** [@Anubis\_Bayek](https://forums.unrealengine.com/u/Anubis_Bayek)\
**Replies:** 0\
**Last updated:** [April 16, 2019, 3:46am UTC](https://forums.unrealengine.com/t/moving-character-with-physical-object/447316 "2019-04-16T03:46:25Z")

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Hi! I have a Ship that uses physics and when the ship is sailing I need the character to be able to freely move in it. The issue is that I can’t get the character to follow the ship while he is moving. I can’t attach the…

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## [removing widget not working](https://forums.unrealengine.com/t/removing-widget-not-working/430647)

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**Author:** [@Priogeth](https://forums.unrealengine.com/u/Priogeth)\
**Replies:** 11\
**Last updated:** [July 31, 2018, 7:37pm UTC](https://forums.unrealengine.com/t/removing-widget-not-working/430647 "2018-07-31T19:37:08Z")

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so im standing infront of a dilema. here´s the thing: i want to press esc to open the menu without the character moving in the background, then press esc again to close the widget. i added the button, gave it a loo…

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## [How to calculate vector depending on rotation?](https://forums.unrealengine.com/t/how-to-calculate-vector-depending-on-rotation/429825)

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**Author:** [@anonymous\_user\_67a93bbc](https://forums.unrealengine.com/u/anonymous_user_67a93bbc)\
**Replies:** 2\
**Last updated:** [July 20, 2018, 8:12am UTC](https://forums.unrealengine.com/t/how-to-calculate-vector-depending-on-rotation/429825 "2018-07-20T08:12:14Z")

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I want to change location of my character depending on it’s rotation so if I go forward it has to move forward as it’s facing. Do I have to manually calculate sines/cosines or is there any method which can help with it?

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## [How to fire](https://forums.unrealengine.com/t/how-to-fire/429240)

<div class="topic-metadata">

**Author:** [@RenegadeCash436](https://forums.unrealengine.com/u/RenegadeCash436)\
**Replies:** 4\
**Last updated:** [July 11, 2018, 10:30pm UTC](https://forums.unrealengine.com/t/how-to-fire/429240 "2018-07-11T22:30:53Z")

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I want my turret to fire in any direction. At first, it aims character, than gets permission and spawns a bullet, which has an impulse in own blueprint. Please help me to teach the bullet to fly in correct direction. Tha…

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